mirror of https://github.com/ppy/osu
Fix song select test doing the completely wrong thing
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303cc62ee7
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@ -11,6 +11,7 @@
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Select.Details;
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using osuTK.Graphics;
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@ -141,16 +142,12 @@ public void TestChangedDifficultyAdjustMod()
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AddStep("select changed Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<OsuModDifficultyAdjust>().Single();
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var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
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var adjustedDifficulty = new BeatmapDifficulty
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{
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CircleSize = originalDifficulty.CircleSize,
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DrainRate = originalDifficulty.DrainRate - 0.5f,
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OverallDifficulty = originalDifficulty.OverallDifficulty,
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ApproachRate = originalDifficulty.ApproachRate + 2.2f,
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};
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difficultyAdjustMod.ReadFromDifficulty(adjustedDifficulty);
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difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
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difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
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difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f;
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SelectedMods.Value = new[] { difficultyAdjustMod };
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});
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