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This enables DXVA2 hardware decoding with ra_d3d11. It should be useful for Windows 7, where D3D11VA is not available. Images are transfered from D3D9 to D3D11 using D3D9Ex surface sharing[1]. Following Microsoft's recommendations, it uses a queue of shared surfaces, similar to Microsoft's ISurfaceQueue. This will hopefully prevent surface sharing from impacting parallelism and allow multiple D3D11 frames to be in-flight at once. [1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ee913554.aspx |
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.. | ||
context.c | ||
context.h | ||
d3d11_helpers.c | ||
d3d11_helpers.h | ||
hwdec.c | ||
hwdec.h | ||
lcms.c | ||
lcms.h | ||
osd.c | ||
osd.h | ||
ra.c | ||
ra.h | ||
shader_cache.c | ||
shader_cache.h | ||
spirv_shaderc.c | ||
spirv.c | ||
spirv.h | ||
user_shaders.c | ||
user_shaders.h | ||
utils.c | ||
utils.h | ||
video_shaders.c | ||
video_shaders.h | ||
video.c | ||
video.h |