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mpv/video/out/gpu/utils.h
Niklas Haas 62ddc85d17 vo_gpu: simplify structs / names
Due to the plethora of historical baggage from different eras getting
confusing, I decided to simplify and unify the struct organization and
naming scheme.

Structs that got renamed:

1. fbodst     -> ra_fbo  (and moved to gpu/context.h)
2. fbotex     -> removed (redundant after 2af2fa7a)
3. fbosurface -> surface
4. img_tex    -> image

In addition to these structs being renamed, all of the names have been
made consistent. The new scheme is as follows:

struct image img;
struct ra_tex *tex;
struct ra_fbo fbo;

This also affects derived names, e.g. indirect_fbo -> indirect_tex.
Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct
-> finish_pass_fbo.

The new equivalent of fbotex_change() is called ra_tex_resize().

This commit (should) contain no logic changes, just renaming a bunch of
crap.
2017-09-22 16:58:55 +02:00

106 lines
3.2 KiB
C

#pragma once
#include <stdbool.h>
#include <math.h>
#include "ra.h"
#include "context.h"
// A 3x2 matrix, with the translation part separate.
struct gl_transform {
// row-major, e.g. in mathematical notation:
// | m[0][0] m[0][1] |
// | m[1][0] m[1][1] |
float m[2][2];
float t[2];
};
static const struct gl_transform identity_trans = {
.m = {{1.0, 0.0}, {0.0, 1.0}},
.t = {0.0, 0.0},
};
void gl_transform_ortho(struct gl_transform *t, float x0, float x1,
float y0, float y1);
// This treats m as an affine transformation, in other words m[2][n] gets
// added to the output.
static inline void gl_transform_vec(struct gl_transform t, float *x, float *y)
{
float vx = *x, vy = *y;
*x = vx * t.m[0][0] + vy * t.m[0][1] + t.t[0];
*y = vx * t.m[1][0] + vy * t.m[1][1] + t.t[1];
}
struct mp_rect_f {
float x0, y0, x1, y1;
};
// Semantic equality (fuzzy comparison)
static inline bool mp_rect_f_seq(struct mp_rect_f a, struct mp_rect_f b)
{
return fabs(a.x0 - b.x0) < 1e-6 && fabs(a.x1 - b.x1) < 1e-6 &&
fabs(a.y0 - b.y0) < 1e-6 && fabs(a.y1 - b.y1) < 1e-6;
}
static inline void gl_transform_rect(struct gl_transform t, struct mp_rect_f *r)
{
gl_transform_vec(t, &r->x0, &r->y0);
gl_transform_vec(t, &r->x1, &r->y1);
}
static inline bool gl_transform_eq(struct gl_transform a, struct gl_transform b)
{
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 2; y++) {
if (a.m[x][y] != b.m[x][y])
return false;
}
}
return a.t[0] == b.t[0] && a.t[1] == b.t[1];
}
void gl_transform_trans(struct gl_transform t, struct gl_transform *x);
void gl_transform_ortho_fbo(struct gl_transform *t, struct ra_fbo fbo);
// A pool of buffers, which can grow as needed
struct ra_buf_pool {
struct ra_buf_params current_params;
struct ra_buf **buffers;
int num_buffers;
int index;
};
void ra_buf_pool_uninit(struct ra *ra, struct ra_buf_pool *pool);
// Note: params->initial_data is *not* supported
struct ra_buf *ra_buf_pool_get(struct ra *ra, struct ra_buf_pool *pool,
const struct ra_buf_params *params);
// Helper that wraps ra_tex_upload using texture upload buffers to ensure that
// params->buf is always set. This is intended for RA-internal usage.
bool ra_tex_upload_pbo(struct ra *ra, struct ra_buf_pool *pbo,
const struct ra_tex_upload_params *params);
// Layout rules for GLSL's packing modes
struct ra_layout std140_layout(struct ra_renderpass_input *inp);
struct ra_layout std430_layout(struct ra_renderpass_input *inp);
bool ra_tex_resize(struct ra *ra, struct mp_log *log, struct ra_tex **tex,
int w, int h, const struct ra_format *fmt);
// A wrapper around ra_timer that does result pooling, averaging etc.
struct timer_pool;
struct timer_pool *timer_pool_create(struct ra *ra);
void timer_pool_destroy(struct timer_pool *pool);
void timer_pool_start(struct timer_pool *pool);
void timer_pool_stop(struct timer_pool *pool);
struct mp_pass_perf timer_pool_measure(struct timer_pool *pool);
// print a multi line string with line numbers (e.g. for shader sources)
// log, lev: module and log level, as in mp_msg()
void mp_log_source(struct mp_log *log, int lev, const char *src);