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mpv/video/out/gpu/d3d11_helpers.h
James Ross-Gowan 4b014b3a81 vo_gpu: move d3d11_screenshot to shared code
This can be used by the ANGLE backend and ra_d3d11.
2017-11-07 20:27:13 +11:00

84 lines
2.7 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_D3D11_HELPERS_H_
#define MP_D3D11_HELPERS_H_
#include <stdbool.h>
#include <windows.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include "video/mp_image.h"
#define D3D_FEATURE_LEVEL_12_0 (0xc000)
#define D3D_FEATURE_LEVEL_12_1 (0xc100)
struct d3d11_device_opts {
// Enable the debug layer (D3D11_CREATE_DEVICE_DEBUG)
bool debug;
// Allow a software (WARP) adapter. Note, sometimes a software adapter will
// be used even when allow_warp is false. This is because, on Windows 8 and
// up, if there are no hardware adapters, Windows will pretend the WARP
// adapter is the primary hardware adapter.
bool allow_warp;
// Always use a WARP adapter. This is mainly for testing purposes.
bool force_warp;
// The maximum number of pending frames allowed to be queued to a swapchain
int max_frame_latency;
// The maximum Direct3D 11 feature level to attempt to create
// If unset, defaults to D3D_FEATURE_LEVEL_11_0
int max_feature_level;
// The minimum Direct3D 11 feature level to attempt to create. If this is
// not supported, device creation will fail.
// If unset, defaults to D3D_FEATURE_LEVEL_9_1
int min_feature_level;
};
bool mp_d3d11_create_present_device(struct mp_log *log,
struct d3d11_device_opts *opts,
ID3D11Device **dev_out);
struct d3d11_swapchain_opts {
HWND window;
int width;
int height;
// Use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL if possible
bool flip;
// Number of surfaces in the swapchain
int length;
// The BufferUsage value for swapchain surfaces. This should probably
// contain DXGI_USAGE_RENDER_TARGET_OUTPUT.
DXGI_USAGE usage;
};
bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log,
struct d3d11_swapchain_opts *opts,
IDXGISwapChain **swapchain_out);
struct mp_image *mp_d3d11_screenshot(IDXGISwapChain *swapchain);
#endif