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Commit Graph

42879 Commits

Author SHA1 Message Date
igv
f0794d0544 vo_opengl: set uniform variable "pixel_size"
pixel_size is often used variable, also reciprocal is a costly operation
for AMD and older nVidia (prior to Kepler) GPUs.
2016-02-22 22:33:04 +01:00
igv
935c8402bc vo_opengl: set the correct size of the input image 2016-02-22 22:32:49 +01:00
Gusar321
ebc341ddd4 vo_x11: add 16bpp support 2016-02-22 22:13:28 +01:00
Emmanuel Gil Peyrot
87b09a180a wscript: don’t install the encoding profiles with encoding disabled 2016-02-22 20:51:06 +01:00
wm4
f3549ff76a demux_mkv: fix opus gapless behavior (2)
Commit 943f76e6, which already tried this, was very stupid: it didn't
actually override the samplerate for Opus, but overrode it for all
codecs other than Opus. And even then, it failed to use the overridden
samplerate. (Sigh...)
2016-02-22 20:46:28 +01:00
wm4
0e298bb95a demux_lavf: adjust seeks by maximum codec delay
Fixes relative seeks. Without this, a seek back could skip so much data
that the seek would effectively jump forward. (Or insert silence for
files with video.)

There's the question whether the frontend should do this instead (by
using information from the decoders), but for now this seems more
proper.

demux_mkv.c does this already, sort of.

libavformat doesn't for seeks in .ogg (aka .opus), but might be doing it
for mkv. Seems to be a mess as well.
2016-02-22 20:21:13 +01:00
wm4
7c181e5b9b audio: make mp_audio_skip_samples() adjust the PTS
Slight simplification/cleanup.
2016-02-22 20:13:31 +01:00
wm4
9ee340c3af ad_lavc: skip AVCodecContext.delay samples at beginning
Fixes correctness_trimming_nobeeps.opus. One nasty thing is that this
mechanism interferes with the container-signalled mechanism with
AV_FRAME_DATA_SKIP_SAMPLES. So apply it only if that is apparently not
present. It's a mess, and it's still broken in FFmpeg CLI, so I'm sure
this will get fucked up later again.
2016-02-22 20:10:38 +01:00
wm4
289edadb8d ad_lavc: make sample trimming symmetric to skipping
I'm not quite sure what the FFmpeg AV_FRAME_DATA_SKIP_SAMPLES API
demands here. The code so far assumed that skipping can be more than a
frame, but not trimming. Extend it to trimming too.
2016-02-22 19:58:11 +01:00
wm4
d52b2981c0 ad_lavc: move skipping logic out of the HAVE_AVFRAME_SKIP_SAMPLES block 2016-02-22 19:50:09 +01:00
wm4
65b858f7d3 ad_lavc: interpolate missing timestamps
This is actually already done by dec_audio.c. But if
AV_FRAME_DATA_SKIP_SAMPLES is applied, this happens too late here. The
problem is that this will slice off samples, and make it impossible for
later code to reconstruct the timestamp properly.

Missing timestamps can still happen with some demuxers, e.g. demux_mkv.c
with Opus tracks. (Although libavformat interpolates these itself.)
2016-02-22 13:08:36 +01:00
wm4
1bb1543a88 audio: move frame clipping to a generic function 2016-02-21 18:16:41 +01:00
wm4
943f76e6ce demux_mkv: add hack to fix opus gapless behavior
I think the conclusion is that AV_PKT_DATA_SKIP_SAMPLES is misdesigned
(at least for some formats), and an alternative mechanism using
durations would be better. (Combining it with a proper timebase would
keep sample-accuracy.)
2016-02-21 16:26:23 +01:00
wm4
3ca0208566 manpage: fix typo 2016-02-21 16:24:46 +01:00
wm4
4ee7ff026c manpage: add hint where the full keybindings are declared
The actual location of input.conf the user has to find out himself.
2016-02-21 16:24:31 +01:00
wm4
da24cb9e3e sub: always clip subtitles against segment end
This happens only if the new segment wasn't read yet.

This is not quite proper and a problem with dec_sub.c internals.
Ideally, it'd wait with rendering until a new enough segment has been
read. Normally, the new segment is available immediately, so the end
will be automatically clipped by switching to the right segment in the
exact moment it's supposed to become effective.

Usually shouldn't cause any problems, though.
2016-02-20 16:42:32 +01:00
wm4
297fdcc095 demux_timeline: fix nested timelines
You can e.g. reference ordered chapters or other EDL files in EDLs.
There were some bugs left which broke this in some cases.
2016-02-20 16:22:15 +01:00
wm4
d549c4e402 vd_lavc: simplify hwdec pixfmt check
Instead of checking whether the format is a hwaccel format, check
whether it's the exact format we've requested for hardware decoding.
2016-02-20 11:56:31 +01:00
wm4
f04cb7bf48 dxva2: fix autoprobing
Doing --hwdec=auto ends up picking dxva2, creating a decoder, and then
sending D3D frames down the video chain, which immediately fails and
falls back to software.

Consider dxva2 only if the VO provides a context. If this fails,
autoprobing will proceed to try dxva2-copy as usual.

Fixes #2844.
2016-02-19 20:02:09 +01:00
wm4
6640b22a8c video: allow the decoder to consume packets partially
This is in preparation for a hypothetical API change in libavcodec,
which would allow the decoder to return multiple video frames before
accepting a new input packet.

In theory, the body of the if() added to vd_lavc.c could be replaced
with this code:

    packet->buffer += ret;
    packet->len    -= ret;

but currently this is not needed, as libavformat already outputs one
frame per packet. Also, using libavcodec this way could lead to a
"deadlock" if the decoder refuses to consume e.g. garbage padding, so
enabling this now would introduce bugs.

(Adding this now for easier testing, and for symmetry with the audio
code.)
2016-02-19 18:50:14 +01:00
wm4
b3804e71af video: move packet timestamp fudging
There is some strange code which sets the DTS of the packet to PTS (but
only if it's not AVI), which apparently helps with timestamp
determination with some broken files. This code is annoying because it
tries to avoid mutating the packet (which it logically doesn't own).
Move it to where it does and get rid of the packet_copy mess.

Needed for the following commit.
2016-02-19 18:28:46 +01:00
wm4
ee5ba9678a video: move unreliable-packet-PTS check
This tries to determine whether packet PTS values are accurate and can
be used for frame dropping during seeking. Move both checks (PTS is
missing; PTs is non-monotonic) to the earliest place where they can be
done.
2016-02-19 18:16:21 +01:00
wm4
e832e46bd6 player: remove initial seek on playback start
Accidental leftover from commit ae55896f. (This seek ised to be done
with ordered chapters, and was accidentally changed to always being
done.)
2016-02-18 22:56:40 +01:00
James Ross-Gowan
53ef4822e8 dxva2: fix shared surface type
The WGL_NV_DX_interop spec says that a shared IDirect3DSurface9 must not
be lockable, but off-screen plain surfaces are always lockable and using
them causes Nvidia drivers to crash. Use a rendertarget for the shared
surface instead.

This also changes the name of the DX_interop handle for the rendertarget
to match the name of the DirectX object (rather than the GL one) to
match the convention used in context_dxinterop.c.
2016-02-19 00:37:21 +11:00
James Ross-Gowan
bf0801a14a glob-win: relicense to LGPL
This file was rewritten from scratch in 0cef033, so it should be okay.
As mentioned in #730, it's a complete rewrite referencing only MSDN and
POSIX, rather than the original code.
2016-02-18 22:57:28 +11:00
wm4
c01aaabb3e vo_opengl: use correct gl_target variable
p->gl_target and plane->gl_target are always the same value here, but
semantically plane->gl_target is the correct one.
2016-02-18 10:46:03 +01:00
wm4
57c31f4130 vo_opengl: don't use normalized coords for debanding rectangle textures
Fixes #2831.
2016-02-18 10:42:26 +01:00
wm4
d6af58c699 vo_opengl: pass the correct target to deband functions
Apple crap (namely hardware decoding interop) forces us to use rectangle
textures for input. But after that we continue with normal textures.
This was not considered for debanding, and the sampler type used for it
can be different depending on the exact render chain. Simply use the
target type of the input texture.
2016-02-18 10:41:13 +01:00
Kevin Mitchell
0d40140668 wscript: remove dxva2-dxinterop configure test
Wasn't really necessary as it was equivalent to gl-dxinterop.
2016-02-17 10:17:52 -08:00
Kevin Mitchell
2d1f42089c vo_opengl: dxinterop: add dxva2 passthrough
Use dxva2 surface to fill RGB IDirect3DSurface9 shared with opengl via
DXRegisterObjectNV.
2016-02-17 09:07:12 -08:00
Kevin Mitchell
084162d6fe dxva2: add interop (non-copyback) hwdec_type
This always falls back to software decoding right now. VO support will be added
in future commits.
2016-02-17 06:59:02 -08:00
Kevin Mitchell
941885b62c vo_opengl: dxinterop: improve error messages
* use mp_HRESULT_to_str/mp_LastError_to_str
* make some messages non-identical
* replace "GL" -> "OpenGL"
* change some MP_FATAL to MP_ERR that don't actually kill the vo
2016-02-17 06:59:02 -08:00
Kevin Mitchell
50d9a2609a windows_utils: try and use FormatMessage for errors.
This is useful in particular for GetLastError, unfortunately, it's stil pretty
dumb with regards to WASAPI or D3D specific errors, so keep the
hresult_to_string switch.
2016-02-17 06:58:56 -08:00
wm4
f371367aac dxva2: avoid using AV_PIX_FMT_P010 directly
The new code is essentially equivalent, but compiles against older
ffmpeg.

Fixes #2832.
2016-02-17 13:54:55 +01:00
Kevin Mitchell
3dfb07854b dxva2: use mp_HESULT_to_str on FAILED(hr) 2016-02-16 12:36:57 -08:00
Kevin Mitchell
88c83f450a dxva2: use mp_image_pool_get_no_alloc for decoder images
This makes it more explicit that the pool doesn't ever actually do any
allocating itself.
2016-02-16 12:36:57 -08:00
Kevin Mitchell
5d761dd342 dxva2: check for failure of mp_image_new_custom_ref
previously, this may have caused a leak
2016-02-16 12:36:56 -08:00
Kevin Mitchell
d5348a66dc dxva2: another attempt at using mp_image pool
Apparently, some drivers require you to allocate all of the decoder d3d surfaces
at once. This commit changes the strategy from allocating surfaces as needed via
mp_image_pool_set_allocator, to allocating all the surfaces in one call to
IDirectXVideoDecoderService_CreateSurface and adding them to the pool with
mp_image_pool_add.

fixes #2822
2016-02-16 12:36:56 -08:00
Kevin Mitchell
01743f4ecd mp_image_pool: add mp_image_pool_add
Provide a way for the user to add mp_images to the pool. This is required for
dxva2, for which using set_allocator is extremely awkward since all the d3d9
surfaces must be allocated in advance and all together.
2016-02-16 12:36:50 -08:00
Kevin Mitchell
cd0a34feb3 dxva2: fix license on some newly added files to lgpl v2.1+
I mistakenly copied the wrong license text into these files when
I created them. Since I'm the only one to have touched these files,
it should be OK to change them.
2016-02-16 12:07:31 -08:00
wm4
ce0b99314b demux_timeline: cosmetics: move a function
Gets rid of a forward declaration.
2016-02-16 21:06:02 +01:00
wm4
3c3cd0c540 demux_timeline: disable cache for inactive segments
This is achieved indirectly by deslecting all streams for the non-
current segment (and if the segment doesn't share the demuxer with the
currently active one).

Restores functionality added with commit 46bcdb70.
2016-02-16 21:05:18 +01:00
wm4
0af5335383 Rewrite ordered chapters and timeline stuff
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.

The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.

The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)

To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
  concatenating files with completely different codecs for the sake
  of EDL (which also uses the timeline infrastructure). A "lighter"
  approach would try to make use of decoder mechanism to update e.g.
  the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
  normal playback core mechanisms like hr-seek, but now the playback
  core doesn't need to care about these things.

These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)

There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.

Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
2016-02-15 21:04:07 +01:00
wm4
ae55896f42 player: remove old timeline/ordered chapters support 2016-02-15 21:03:51 +01:00
wm4
65f9af1d40 packet: cosmetics: reorder fields 2016-02-15 20:39:17 +01:00
wm4
f2b039da77 audio/video: expose codec info as separate field
Preparation for the timeline rewrite. The codec will be able to change,
the stream header not.
2016-02-15 20:34:45 +01:00
wm4
f219a48dca video: remove pointless parameter indirection
This is always the same value.
2016-02-15 20:28:36 +01:00
wm4
8aeaa34a5c sub: move sub decoder init to a function
Preparation for timeline rewrite.
2016-02-15 20:26:22 +01:00
Alexis Nootens
733e0b23c8 cocoa: fix charcode retrieving for accented characters
The handler was retrieving an invalid charcode for
accented characters, thus ignoring them.
2016-02-15 18:21:50 +01:00
wm4
39ab426f05 player: add on_preloaded hook
(Limited usefulness.)
2016-02-15 16:19:19 +01:00