vo_opengl: dxinterop: add dxva2 passthrough

Use dxva2 surface to fill RGB IDirect3DSurface9 shared with opengl via
DXRegisterObjectNV.
This commit is contained in:
Kevin Mitchell 2016-02-14 03:46:17 -08:00
parent 084162d6fe
commit 2d1f42089c
5 changed files with 235 additions and 0 deletions

View File

@ -580,6 +580,9 @@ static int dxinterop_init(struct MPGLContext *ctx, int flags)
DwmEnableMMCSS(TRUE);
ctx->native_display_type = "IDirect3DDevice9Ex";
ctx->native_display = p->device;
return 0;
fail:
dxinterop_uninit(ctx);

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@ -28,6 +28,7 @@ extern const struct gl_hwdec_driver gl_hwdec_vaegl;
extern const struct gl_hwdec_driver gl_hwdec_vaglx;
extern const struct gl_hwdec_driver gl_hwdec_videotoolbox;
extern const struct gl_hwdec_driver gl_hwdec_vdpau;
extern const struct gl_hwdec_driver gl_hwdec_dxva2gldx;
extern const struct gl_hwdec_driver gl_hwdec_dxva2;
static const struct gl_hwdec_driver *const mpgl_hwdec_drivers[] = {
@ -43,6 +44,9 @@ static const struct gl_hwdec_driver *const mpgl_hwdec_drivers[] = {
#if HAVE_VIDEOTOOLBOX_GL
&gl_hwdec_videotoolbox,
#endif
#if HAVE_DXVA2_DXINTEROP
&gl_hwdec_dxva2gldx,
#endif
#if HAVE_DXVA2_HWACCEL
&gl_hwdec_dxva2,
#endif

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@ -0,0 +1,222 @@
/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include "common/common.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
#include "video/d3d.h"
#include "video/dxva2.h"
// for WGL_ACCESS_READ_ONLY_NV
#include <GL/wglext.h>
#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
#define SHARED_SURFACE_MPFMT IMGFMT_RGB0
struct priv {
struct mp_d3d_ctx ctx;
IDirect3DDevice9Ex *device;
HANDLE device_h;
IDirect3DSurface9 *surface;
HANDLE surface_h;
GLuint texture;
HANDLE texture_h;
};
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
if (p->texture_h && p->device_h) {
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->texture_h)) {
MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
}
}
if (p->texture_h) {
if (!gl->DXUnregisterObjectNV(p->device_h, p->texture_h)) {
MP_ERR(hw, "Failed to unregister Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
} else {
p->texture_h = 0;
}
}
gl->DeleteTextures(1, &p->texture);
p->texture = 0;
if (p->surface) {
IDirect3DSurface9_Release(p->surface);
p->surface = NULL;
}
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
destroy_objects(hw);
if (!gl->DXCloseDeviceNV(p->device_h))
MP_ERR(hw, "Failed to close Direct3D device in OpenGL %s\n",
mp_LastError_to_str());
if (p->device)
IDirect3DDevice9Ex_Release(p->device);
}
static int create(struct gl_hwdec *hw)
{
GL *gl = hw->gl;
if (hw->hwctx || !gl->MPGetNativeDisplay ||
!(gl->mpgl_caps & MPGL_CAP_DXINTEROP)) {
return -1;
}
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->device = gl->MPGetNativeDisplay("IDirect3DDevice9Ex");
if (!p->device)
return -1;
IDirect3DDevice9Ex_AddRef(p->device);
p->ctx.d3d9_device = (IDirect3DDevice9 *)p->device;
p->device_h = gl->DXOpenDeviceNV(p->device);
if (!p->device_h) {
MP_ERR(hw, "Failed to open Direct3D device in OpenGL: %s\n",
mp_LastError_to_str());
goto fail;
}
p->ctx.hwctx.type = HWDEC_DXVA2;
p->ctx.hwctx.d3d_ctx = &p->ctx;
hw->hwctx = &p->ctx.hwctx;
hw->converted_imgfmt = SHARED_SURFACE_MPFMT;
return 0;
fail:
destroy(hw);
return -1;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
HRESULT hr;
destroy_objects(hw);
assert(params->imgfmt == hw->driver->imgfmt);
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(
p->device,
params->w, params->h,
SHARED_SURFACE_D3DFMT, D3DPOOL_DEFAULT,
&p->surface, &p->surface_h);
if (FAILED(hr)) {
MP_ERR(hw, "Failed creating offscreen Direct3D surface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
if (p->surface_h &&
!gl->DXSetResourceShareHandleNV(p->surface, p->surface_h)) {
MP_ERR(hw, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
mp_LastError_to_str());
goto fail;
}
gl->GenTextures(1, &p->texture);
gl->BindTexture(GL_TEXTURE_2D, p->texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->texture_h = gl->DXRegisterObjectNV(p->device_h, p->surface, p->texture,
GL_TEXTURE_2D,
WGL_ACCESS_READ_ONLY_NV);
if (!p->texture_h) {
MP_ERR(hw, "Failed to register Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
goto fail;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->texture_h)) {
MP_ERR(hw, "Failed locking texture for access by OpenGL %s\n",
mp_LastError_to_str());
goto fail;
}
return 0;
fail:
destroy_objects(hw);
return -1;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
assert(hw_image && hw_image->imgfmt == hw->driver->imgfmt);
GL *gl = hw->gl;
struct priv *p = hw->priv;
HRESULT hr;
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->texture_h)) {
MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
IDirect3DSurface9* hw_surface = d3d9_surface_in_mp_image(hw_image);
RECT rc = {0, 0, hw_image->w, hw_image->h};
hr = IDirect3DDevice9Ex_StretchRect(p->device,
hw_surface, &rc,
p->surface, &rc,
D3DTEXF_NONE);
if (FAILED(hr)) {
MP_ERR(hw, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->texture_h)) {
MP_ERR(hw, "Failed locking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
out_textures[0] = p->texture;
return 0;
}
const struct gl_hwdec_driver gl_hwdec_dxva2gldx = {
.name = "dxva2-dxinterop",
.api = HWDEC_DXVA2,
.imgfmt = IMGFMT_DXVA2,
.create = create,
.reinit = reinit,
.map_image = map_image,
.destroy = destroy,
};

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@ -680,6 +680,11 @@ video_output_features = [
'func': check_statement(['EGL/egl.h'],
'eglCreateWindowSurface(0, 0, 0, 0)',
lib='EGL')
} , {
'name': '--dxva2-dxinterop',
'desc': 'DXVA2/OpenGL/DirectX Interop',
'deps': [ 'gl-dxinterop' ],
'func': check_true,
} , {
'name': '--vdpau',
'desc': 'VDPAU acceleration',

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@ -337,6 +337,7 @@ def build(ctx):
( "video/out/opengl/egl_helpers.c", "egl-helpers" ),
( "video/out/opengl/hwdec.c", "gl" ),
( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ),
( "video/out/opengl/hwdec_dxva2gldx.c", "dxva2-dxinterop" ),
( "video/out/opengl/hwdec_vaegl.c", "vaapi-egl" ),
( "video/out/opengl/hwdec_vaglx.c", "vaapi-glx" ),
( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ),