"loadfile filename append-play" will now always append the file to the
playlist, and if nothing is playing yet, start playback. I don't want to
change the semantics of "append" mode, so a new mode is needed.
Probably fixes issue #950.
This allows using external subtitle files with e.g. transport stream
files that don't start at time 0.
Note that if the .ts file has timestamp resets, everything goes south.
But I guess this was already the case before, unless there are external
subtitle files that also include timestamp resets, which is unlikely.
(On the other hand, you could for example expect that it works with
embedded DVB subtitles, that were somehow captured from the same stream
and use the same timestamps.)
Useful for Windows stuff. Actually, ENCA support should catch this, but,
well, whatever, everyone seems to hate ENCA.
Detection with BOM is trivial, although it needs some hackery to
integrate it with the existing autodetection support. For one, change
the default value of --sub-codepage to make this easier.
Probably fixes issue #937 (the second part).
The video flushing logic was broken: if there are no more packets,
decode_image() will feed flush packets to the decoder. Even if an image
was produced, it will return the demuxer EOF state, and since commit
7083f88c, this EOF state is returned to the caller, which is incorrect.
Revert this part of the change, and explicitly check for VD_WAIT (the
bogus change was intended to forward this error code to the caller).
Also, turn the "r < 1" into something equivalent that doesn't rely on
the exact value of VD_EOF. "r < 0" is ok, because at least here, errors
are always negative.
The travis guys were so nice to activate multi OS support for us (it's a beta
feature). So now we build on OS X ass well to check for OS X specific breakage.
Later I might investigate further and build with the minimum supported SDK
version so that we don't break older systems by using newer Cocoa features.
This commit mainly moves the initial decoding of data (done to probe the
audio format) to generic code. This will make it easier to make audio
decoding non-blocking in a later commit.
This commit also changes how decoders return data: instead of having
them write the data into a prepared buffer, they return a reference to
an internal buffer (by setting dec_audio.decoded). This makes it
significantly easier to handle audio format changes, since the decoders
don't really need to care anymore.
If the decoder didn't set a samplerate, it was initialized from the
container samplerate.
This probably didn't make much sense, because it's passed to the
decoder on initialization (so it could definitely use it). It's an
artifact from commit 66a9eb57 (which removed some Matroska-specific non-
sense), and I've never seen it actually happen since it was made into a
warning. Just get rid of it.
This tells the demuxer thread that it should seek, instead of waiting
until the demuxer thread is ready.
Care has to be taken about the state between seek request and actual
seeking: newly demuxed packets have to be discarded. We can't just
flush when doing the actual seek, because the user thread could read
these packets.
I'm wondering if this could lead to issues due to relaxed ordering of
operations. But it should be fine, since seeking influences packet
reading only, and seeking is always strictly done before that.
Currently, this will have no advantages; unless audio is disabled. Then
seeking as well as normal playback can be non-blocking.
The MPlayer style syntax ("-mf fps=10:type=png") was removed a while
ago, and now only the flat variants ("--mf-fps=10" etc.) work.
CC: @mpv-player/stable
Move a condition somewhere else, which makes it conceptually simpler.
Also, the assignment to full_audio_buffers removed with this commit was
dead, and its value never used.
Fatal errors in the vidoe chain (such as failing to initialize the video
chain) disable video decoding. Restart the playloop, instead of just
continuing the current iteration.
The resulting behavior should be the same, but it gets rid of possible
corner cases.
Instead of starting to fill the packet queue if at least 1 stream is
selected, wait until there is at least 1 stream had new packets
requested.
In theory this is cleaner, because it allows you to e.g. do a seek and
then reselect streams without losing packets. Seeking marks all streams
as inactive, and without this new logic, the thread would read new
packets anyway right after seek.
Broken by commit 1301a907. This commit added demuxer threading, and
changed some other things to make them simpler and more orthogonal. One
of these things was ntofications about streams that appear during
playback. That's an obscure corner case, but the change made handling of
it as natural as normal initialization.
This didn't work for two reasons:
1. When playing an ordered chapters file where the initial segment was
not from the main file, its streams were added to the track list. So
they were printed twice, and switching to the next segment didn't work,
because the right streams were not selected.
2. EDL, CUE, as well as possibly certain Matroska files don't have any
data or tracks in the "main" demuxer, so normally the first segment is
picked for the track list. This was simply broken.
Fix by sprinkling the code with various hacks.
This called demux_flush(), but that doesn't make any sense with an
asynchronously running demuxer. It would just keep reading and add new
packets again. Explicitly pause the demuxer, so that this can't happen.
Also, when flushing, data will be missing, so the decoders should
always be reinitialized, even if the operation fails.
This fixes the same symptom as the previous commit, but when the demuxer
thread is enabled. In this case, if nothing was read from the demuxer,
the STREAM_CTRLs weren't updated either. To the player, this looked like
the stream cache was never making progress, so playback was kept paused.
Commit dc00b146, which disables polling by default, missed another
instance of polling: when the player pauses automatically on low cache.
This could lead to apparent freezes when playing network streams.
It can happen that read_packet() doesn't read a packet, even if it
succeeds. Typically this is because a packet was read, but then thrown
away, because it's not part of a selected stream. The result would be a
bogus EOF condition.
Fix by explicitly checking for EOF.
In corner cases, it might be possible that a demux_read_packet_async()
call fails to make the demuxer thread to read more packets.
If a packet is queued, the function will simply return a packet, without
marking the stream as active. As a consequence, read_packet() might
decide not to read any further packets, and the demuxer will never read
a packet and wake up the playback thread.
This was originally done to align it with demux_read_packet() semantics;
just drop this.
demux_read_any_packet() attempts to call read_packet(), but if no stream
is active, it can decide not to read anything. The function will return
NULL, which implies EOF. Fix this by explicitly
setting demux_stream->active if needed.
Also use dequeue_packet() instead of demux_read_packet(), because it's
cleaner. (Shouldn't change behavior.)
Possibly fixes#938.
We told the demuxer that a pipe (if stream cache is enabled) is
seekable. This is because the stream cache is technically seekable, it's
just that seeking may fail at runtime if a non-cached byte range is
requested.
This caused libavformat to issue seeks on initialization (at least when
piping mp4 youtube videos). Initialization failed completely after
spamming tons of error messages.
So, if an unseekable stream is cached, tell the demuxer that the file is
not seekable. This gets reversed later (when printing a message about
caching an unseekable stream), so the user can still try his luck by
issuing a seek command. The important part is that libavformat
initialization will not take code paths that will unnecessarily seek for
whatever reasons.
CC: @mpv-player/stable: regression from 0.3.x
In my opinion this is not really necessary, since there's only a single
user of update_video(), but others reading this code would probably hate
me for using magic integer values instead of symbolic constants.
This should be a purely cosmetic commit; any changes in behavior are
bugs.
Instead of blocking on the demuxer when reading a packet, let packets be
read asynchronously. Basically, it polls whether a packet is available,
and if not, the playloop goes to sleep until the demuxer thread wakes it
up.
Note that the player will still block for I/O, because audio is still
read synchronously. It's much harder to do the same change for audio
(because of the design of the audio decoding path and especially
initialization), so audio will have to be done later.
It was easy to get into a wakeup feedback loop on EOF. The reason that
EOF is complicated is that we try to retry reading when EOF is reached,
in case the EOF state actually disappears (e.g. when watching a
currently downloaded file).
This feature is probably worthless, since in practice you have to do a
seek to "unstuck" it anyway, but since the old code also did this, we
want to keep this behavior for now.
Avoid the feedback loop by introducing another EOF flag (last_eof), that
contains the actual previous EOF state, and is not overwritten when
retrying reading. Wakeup is skipped if the EOF state didn't change.
Also, actually call the wakeup callback when EOF is detected.
The line that adds "ds->active = false;" actually does nothing, but in
theory it's cleaner.
Mouse cursor handling, --heartbeat-cmd, and OSD messages basically
relied on polling. For this reason, the playloop always used a small
timeout (not more than 500ms).
Fix these cases, and raise the timeout to 100 seconds. There is no
reason behind this number; for this specific purpose it's as close to
infinity as any other number.
On MS Windows, or if vo_sdl is used, the timeout remains very small.
In these cases the GUI code doesn't do proper event handling in the
first place, and fixing it requires much more effort.
getch2_poll() still does polling, because as far as I'm aware no event-
based way to detect this state change exists.
The old FFmpeg API and the new Libav API disagree about mp4 display
rotation direction. Well, whatever, fix it trial-and-error-style.
CC: @mpv-player/stable: add
This adds a thread to the demuxer which reads packets asynchronously.
It will do so until a configurable minimum packet queue size is
reached. (See options.rst additions.)
For now, the thread is disabled by default. There are some corner cases
that have to be fixed, such as fixing cache behavior with webradios.
Note that most interaction with the demuxer is still blocking, so if
e.g. network dies, the player will still freeze. But this change will
make it possible to remove most causes for freezing.
Most of the new code in demux.c actually consists of weird caches to
compensate for thread-safety issues (with the previously single-threaded
design), or to avoid blocking by having to wait on the demuxer thread.
Most of the changes in the player are due to the fact that we must not
access the source stream directly. the demuxer thread already accesses
it, and the stream stuff is not thread-safe.
For timeline stuff (like ordered chapters), we enable the thread for the
current segment only. We also clear its packet queue on seek, so that
the remaining (unconsumed) readahead buffer doesn't waste memory.
Keep in mind that insane subtitles (such as ASS typesetting muxed into
mkv files) will practically disable the readahead, because the total
queue size is considered when checking whether the minimum queue size
was reached.
There was confusion about what should go into audio pts calculation and
what not (mainly due to the audio push thread). This has been fixed by
using the playing - not written - audio pts (which properly takes into
account the ao's buffer), and incrementing the samples count only by the
amount of samples actually taken from the buffer (unfortunately this
now forces us to keep the lock too long for my taste).