demux: ensure demux_read_packet_async() always reads

In corner cases, it might be possible that a demux_read_packet_async()
call fails to make the demuxer thread to read more packets.

If a packet is queued, the function will simply return a packet, without
marking the stream as active. As a consequence, read_packet() might
decide not to read any further packets, and the demuxer will never read
a packet and wake up the playback thread.

This was originally done to align it with demux_read_packet() semantics;
just drop this.
This commit is contained in:
wm4 2014-07-19 12:26:24 +02:00
parent 24efaa3ad7
commit cfdb1312da
1 changed files with 3 additions and 2 deletions

View File

@ -462,6 +462,8 @@ struct demux_packet *demux_read_packet(struct sh_stream *sh)
// Poll the demuxer queue, and if there's a packet, return it. Otherwise, just
// make the demuxer thread read packets for this stream, and if there's at
// least one packet, call the wakeup callback.
// Unlike demux_read_packet(), this always enables readahead (which means you
// must not use it on interleaved subtitle streams).
// Returns:
// < 0: EOF was reached, *out_pkt=NULL
// == 0: no new packet yet, but maybe later, *out_pkt=NULL
@ -476,8 +478,7 @@ int demux_read_packet_async(struct sh_stream *sh, struct demux_packet **out_pkt)
pthread_mutex_lock(&ds->in->lock);
*out_pkt = dequeue_packet(ds);
r = *out_pkt ? 1 : (ds->eof ? -1 : 0);
if (r < 1 && ds->selected)
ds->active = true;
ds->active = ds->selected; // enable readahead
ds->in->eof = false; // force retry
pthread_cond_signal(&ds->in->wakeup); // possibly read more
pthread_mutex_unlock(&ds->in->lock);