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Commit Graph

129 Commits

Author SHA1 Message Date
wm4
0e81d62c53 Merge branch 'master' into osd_changes
Conflicts:
	libvo/vo_xv.c
2012-10-24 22:38:45 +02:00
Stefano Pigozzi
281989d384 vo_corevideo: add screenshot capability
Added screenshot capability to the corevideo VO by sending back the raw data
from the CVPixelBuffer.

Also added "screenshot window" functionality from the other OpenGL based VOs,
which uses glReadPixels to read image data back. This was moved to gl_common to
avoid duplication.
2012-10-24 21:56:34 +02:00
wm4
4e89851aa1 Merge branch 'master' into osd_changes
Conflicts:
	Makefile
	command.c
	libvo/gl_common.c
	libvo/vo_corevideo.m
	libvo/vo_opengl.c
	libvo/vo_opengl_old.c
	libvo/vo_opengl_shaders.glsl
	sub/ass_mp.c
	sub/osd_libass.c
	sub/sd_ass.c
2012-10-16 07:30:30 +02:00
wm4
3c9c1790fe vo_gl3: support RGBA EOSD
This also adds support for multiple EOSD renderers. This capability is
unused yet, but important for the following commits.
2012-10-16 07:26:30 +02:00
Stefano Pigozzi
f5de0aac96 cocoa_common: use IOKit to perform power management
This allows to remove the call to the deprecated `UpdateSystemActivity`. The
additional benefit is power management is disabled only if the video is really
playing. A paused video will not stop the system from idling.
2012-10-16 07:19:32 +02:00
Stefano Pigozzi
db984edf24 gl_common: allow compilation on Mac OS 10.6
Define just enough constants to allow compilation on OS X Snow Leopard.
mpv's OpenGL autodetection features should make the rest.
2012-10-07 19:22:18 +02:00
wm4
a0b43a11e4 vo_gl3: make it work on OpenGL 2.1
Now vo_gl3 should work with standard OpenGL 2.1, as long as the
GL_ARB_texture_rg extension is available. Optional features, which
require features that are always in OpenGL 3.0, but are available
as extensions only in OpenGL 2.1, are automatically disabled.

The force-gl2 suboption, which was an unreliable hack to run vo_gl3
in an OpenGL 2.1 context, is removed.

Significant changes are done to the extension loader to make it easier
to identify optional OpenGL features.

Context creation is a bit changed to simplify the code and to handle
the fallback better if OpenGL 3 context creation fails, and creating
an OpenGL legacy context is attempted.

Based on the initial work by Rudolf Polzer <divverent@xonotic.org>,
which included making the shader GLSL 1.20 compatible, and more.
2012-10-03 03:17:38 +02:00
Stefano Pigozzi
31d0eb86f3 gl_common: fix compilation on OS X 10.8
As of OS X 10.8 Apple completely removed X11 from the system.
gl_common.h was including gl.h using the path <GL/gl.h>. This path
comes from the X11 headers, which are missing in 10.8.

Change gl_common.h to include gl.h from Apple's OpenGL implementation
as <OpenGL/gl.h> if X11/XQuartz is not detected.
2012-08-16 22:25:13 +02:00
wm4
16145ff43f libvo, libao: remove useless video and audio output drivers
Some of these have only limited use, and some of these have no use at
all. Remove them. They make maintainance harder and nobody needs them.
It's possible that many of the removed drivers were very useful a dozen
of years ago, but now it's 2012.

Note that some of these could be added back, in case they were more
useful than I thought. But right now, they are just a burden.

Reason for removal for each module:
    vo_3dfx, vo_dfbmga, vo_dxr3, vo_ivtv, vo_mga, vo_s3fb,
    vo_tdfxfb, vo_xmga, vo_tdfx_vid:
        All of these are for very specific and outdated hardware. Some
        of them require non-standard kernel drivers or do direct HW
        access.
    vo_dga: the most crappy and ancient way to get fast output on X.
    vo_aa: there's vo_caca for the same purpose.
    vo_ggi: this never lived, and is entirely useless.
    vo_mpegpes: for DVB cards, I can't test this and it's crappy.
    vo_fbdev, vo_fbdev2: there's vo_directfb2
    vo_bl: what is this even? But it's neither important, nor alive.
    vo_svga, vo_vesa: you want to use this? You can't be serious.
    vo_wii: I can't test this, and who the hell uses this?
    vo_xvr100: some Sun thing.
    vo_xover: only useful in connection with xvr100.
    ao_nas: still alive, but I doubt it has any meaning today.
    ao_sun: Sun.
    ao_win32: use ao_dsound or ao_portaudio instead.
    ao_ivtv: removed along vo_ivtv.

Also get rid of anything SDL related. SDL 1.x is total crap for video
output, and will be replaced with SDL 2.x soon (perhaps), so if you
want to use SDL, write output drivers for SDL 2.x.

Additionally, I accidentally damaged Sun support, which made me
completely remove Sun/Solaris support. Nobody cares about this anyway.

Some left overs from previous commits removing modules were cleaned up.
2012-07-28 20:44:59 +02:00
wm4
97ac824124 Merge remote-tracking branch 'origin/master'
Conflicts:
	bstr.c
	bstr.h
	libvo/cocoa_common.m
	libvo/gl_common.c
	libvo/video_out.c
	mplayer.c
	screenshot.c
	sub/subassconvert.c

Merge of cocoa_common.m done by pigoz.

Picking my version of screenshot.c. The fix in commit aadf1002f8 will
be redone in a follow-up commit, as the original commit causes too many
conflicts with the work done locally in this branch, and other work in
progress.
2012-04-29 10:01:28 +02:00
Stefano Pigozzi
768e06b0ac vo_corevideo: restructure this video output
Restructure this video output to be similar to vo_gl, even if simpler
and less feature complete (for example it's still missing EOSD
support). Ideally, it should act as a decent fallback in the case
where something breaks in the OSX support of vo_gl.

Here's a summary of what changed:

 * Remove the shared buffer code since it wasn't using any function
   from the CoreVideo API. Moreover, its presence in vo_corevideo was
   forcing the non-GUI related code to perform more image copies than
   necessary. Equivalent shared-buffer functionality will be added in
   a separate new VO in the next commit (this means OSX GUIs will need
   to specify a different VO).

 * Clean up the code to conform a bit more to the mplayer2
   conventions. Enforce 80 column wrapping, use a private struct for
   file variables, use the new libvo api.

 * Add OSD rendering using OpenGL instead of writing directly on the
   video image data.

 * Simplify the logic for the rendering function when dealing with
   panscan.

 * Add VOCTRL_REDRAW_FRAME support.

 * Add colormatrix support by using the built-in API provided by
   CoreVideo.
2012-04-26 21:03:10 +03:00
wm4
fea8c85c85 gl_common: minor cleanup/refactor
Remove all platform/GUI specific includes from gl_common.h. Get rid of
the ugly union in MPGLContext. Use function pointers instead of an
ifdef ridden switch statement in uninit_mpglcontext(). Always include
glext.h, not only on Windows.

None of this should actually change any functionality.
2012-03-31 02:58:53 +02:00
wm4
4b883505f6 gl_common: remove unused glValName()
Using helper programs like apitrace is better for debugging.
2012-03-31 02:58:53 +02:00
wm4
8793a4c77b gl_common: move header hacks into gl_header_fixes.h
Keep this horrible (but unfortunately necessary) kludge out of the main
code.
2012-03-31 02:58:53 +02:00
wm4
98052873da libvo: add vo_gl3
This new vo is heavily based on vo_gl.c. It provides better scale
filters, dithering, and optional color management with LittleCMS2.
It requires OpenGL 3.

Many features are enabled by default, so it will be slower than vo_gl.
However, it can be tuned to behave almost as vo_gl.
2012-03-31 02:58:52 +02:00
wm4
35c29bdd52 gl_common: slightly change win32 GL 3 context creation
The code used OpenGL 3 specific functions for querying the extension
string when the actual GL 3 context wasn't created yet. This appears to
work fine on nVidia, but could break otherwise. Remove the offending
getFunctions call and retrieve the needed function pointer manually.
(This way the wglCreateContextAttribsARB function pointer can be removed
from struct GL too.)

(Amusingly exposes a wine bug; they made the same mistake.)

Explicitly check the extension string whether the function is available,
although this probably doesn't matter in practice.

Also retrieve bit depth information on win32.
2012-03-31 02:58:52 +02:00
Kovensky
59125ce71e gl_common: OpenGL 3.x context support on windows
Also include GL/glext.h on windows:

Mingw's (and cygwin's) GL/gl.h has GL/glext.h's inclusion commented
out for some reason. Their glext.h is also ancient, so do yourself
a favor and replace your GL/glext.h with the one from
http://www.opengl.org/registry/api/glext.h .

A workaround is needed for NVidia's broken wglCreateContextAtrribsARB:

It'll return an error if the requested OpenGL version is previous to
3.2 *and* you request a profile... which is exactly *not* what the
wgl_create_context spec says should happen.

Handle it by removing the profile request from attribs[] and retrying
the context creation once more if the first try fails.

And after my first foray into OpenGL I already find a driver quirk.
Oh well.
2012-03-31 02:58:52 +02:00
wm4
666915a6f0 gl_common: add OpenGL 3.x context creation
Also add a bunch of GL functions to the function loader, which will be
needed by vo_gl3. Remove some unused legacy GL functions from the
loader.

Use the proper name for glGetProgramivARB. glGetProgramiv is a different
and incompatible function. The ARB variant is used for ARB shaders,
while the proper one is for GLSL.
2012-03-31 02:58:52 +02:00
wm4
4352f9feca vo_gl: add "backend" suboption to allow selecting the GUI backend
The "backend" suboption allows selecting the GUI backend used by vo_gl.
Normally, it's auto-selected, but sometimes it's desireable to explicitly
select it.

Remove the gl_sdl VO. This can now be done by using: --vo=gl:backend=sdl

This is based on svn commit 34438, and tries to be compatible with it. The
undocumented numeric backend names serve this purpose. (They are
undocumented because names are preferred.)
2012-02-09 04:58:41 +01:00
reimar
93ae55c2c3 vo_gl: minor cleanups
Fix spelling.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34006 b3059339-0415-0410-9bf9-f77b7e298cf2

Fix disabled code.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34007 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove pointless pointer indirection for shader program strings.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34016 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove usage of glColor3f, there is not really a point in it.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34149 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-02-09 04:58:27 +01:00
reimar
8767c060cf vo_gl: add noise filter
Add disabled feature: noise filter for vo_gl.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34014 b3059339-0415-0410-9bf9-f77b7e298cf2

Hook up -vo gl noise support.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34015 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-02-09 04:58:07 +01:00
wm4
adc85b0031 vo_gl: use generic eosd code
This is an experiment.

The change probably doesn't matter much.

One issue with the old code was that "large" images caused each sub-image
to be created and rendered as a new texture. "Large" in this case means
larger than 32x32 pixels, which actually isn't very large with screen
sizes beyond 1500x1000 pixels. This means rendering a simple subtitle for
a fullscreened video may allocate many small textures, one for each glyph.
On the other hand, the old code could be fixed by tuning the texture sizes
for "modern" work loads.

Also, the new code uses less deprecated OpenGL features and draws all
sub-images in one batch.

There are two possible issues the new code could cause:
- Drivers could have performance issues with the larger texture sizes and
  the number of glTexSubImage2D calls on it
- There is only one EOSD texture, which could become full (it's enlarged
  on demand, but restricted by driver texture size limitations)

It has been reported that this is faster on OSX with ATI GPUs than the old
code.
2011-12-25 20:42:58 +01:00
wm4
d4de92e808 libvo: remove title argument from struct vo_driver.config
This affects only the "new" VO API. The config() title argument was barely
used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa
GUI backends, which are the only ones properly supporting window titles,
ignored this argument. Remove the title argument.

Add the vo_get_window_title function. All GUI VOs are supposed to use it
for the window title.
2011-12-06 20:32:33 +01:00
Stefano Pigozzi
421c840b3c vo_gl: add native mac osx Cocoa backend for vo_gl
Add native Cocoa code to display an OpenGL window. Some of the code is
based on the OpenGL parts of vo_corevideo but I took the time to remove
old code based on Carbon.

There is autodetection in the configure script but you can use
--enable[disable]-cocoa to enable[disable] this.
2011-11-26 20:04:16 +02:00
wm4
046692d90b vo_gl: fix 10 bit with Mesa drivers (Intel/Nouveau on Linux)
The GL_LUMINANCE16 texture format had only 8 bit precision on Mesa
based drivers. This caused heavy degradation of the image when playing
formats with more than 8 bits per pixel, such as 10 bit h264. Use
GL_R16 instead, which at least Mesa and Nvidia drivers actually
implement as 16 bit textures. Since sampling from this texture format
doesn't return anything meaningful in the other color components
(unlike luminance textures), the shader code has to be slightly
changed.

GL_R16 requires the GL_ARB_texture_rg extension. Check for it, and fall
back to the old texture format if it's not available.

The low precision of the GL_LUMINANCE16 format has just been fixed in
upstream Mesa, but it'll take a while before that fix is available in
distros.
2011-11-25 23:59:49 +02:00
wm4
28eaf11cf3 vo_gl: implement screenshots 2011-11-25 23:56:28 +02:00
wm4
2123bff6fa vo_gl: remove support for nvidia register combiners (yuv=1)
The register combiner color conversion is broken and seems to use a
slightly incorrect color matrix (the image looks gray-ish). Completely
remove all code related to nVidia register combiners.

Unless you have an ancient nVidia GPU, there's no reason to prefer register
combiners over fragment shaders. Users with ancient GPUs without fragment
shader support can just use -vo xv.

Passing yuv=1 (register combiners) as sub option will print a warning and
use yuv=2 (fragment shaders) instead.
2011-10-24 08:36:17 +03:00
wm4
64f44ad316 vo_gl: remove mesa-buffer suboption
This option enabled using Mesa specific functions, which have never been
widely supported, and were removed from Mesa in 2010.

http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb2a66fd0c095fe03be5aaf88c8d48f5867425d3
2011-10-24 07:31:09 +03:00
wm4
3eeca4838d vo_gl: move window creation functions from vo_gl.c into gl_common.c
Now all windowing specific code is in gl_common.c.

init_mpglcontext() used to set dummy callbacks for non-optional windowing
callbacks. Remove these, as they only lead to confusion.
2011-10-24 07:19:29 +03:00
wm4
c852246cdf vo_gl: convert to new API, clean up code
Reformat vo_gl.c, gl_common.c, gl_common.h.
Remove all global variables and move them into a context struct (the
Windows and SDL backends still refer to global_vo though).
Change vo_gl.c to use the "new" VO API.
2011-10-24 06:13:17 +03:00
reimar
48fdd3d926 vo_gl: Support 9- and 10-bit YUV input for OpenGL VOs
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33502 b3059339-0415-0410-9bf9-f77b7e298cf2

Fix clear/border color of chroma texture for 9- and 10-bit formats.
Avoids pink borders for those formats.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33504 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 07:31:54 +03:00
reimar
2c7488fe91 vo_gl: Request GL_LUMINANCE16 for 16-bit YUV input
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
Have yet to find a system that actually provides that though.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33453 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-06-29 10:49:52 +03:00
reimar
93336619b2 vo_gl: add helper macros to build the yuv conversion type number
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31742 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:44 +02:00
reimar
7de77cdb11 gl_common.h: Add () around macro arguments.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31741 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:44 +02:00
reimar
ccb6675fbd vo_gl: Add initial stereo support
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31633 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:20 +02:00
reimar
be6a58d455 vo_gl, csputils: dual-license under LGPL v2.1
Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
an alternative to the GPL license.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31375 b3059339-0415-0410-9bf9-f77b7e298cf2

Allow LGPL for csputils as well, they were previously part of gl_common
and are still an important part of it.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31376 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:07:42 +02:00
Uoti Urpala
eee666c3b5 Merge svn changes up to r31133 2010-05-07 21:19:53 +03:00
reimar
9d3c096045 Avoid duplicating the GL/gl.h include.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31107 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-30 19:03:13 +00:00
Uoti Urpala
f38efd166e Merge svn changes up to r31097 2010-04-26 19:23:32 +03:00
Uoti Urpala
7795726e0f Merge svn changes up to r31033 2010-04-26 18:25:34 +03:00
Uoti Urpala
837c48ddee Merge svn changes up to r31020 2010-04-26 18:06:00 +03:00
Uoti Urpala
e913d6c5da Merge svn changes up to r31004 2010-04-26 17:55:05 +03:00
reimar
a9ff7793e3 Support for auto-selecting the OpenGL backend.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31086 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-25 10:53:01 +00:00
reimar
e9ef1cbda0 Missing gl.h include for SDL backend.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31070 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-24 22:35:39 +00:00
reimar
6e4458ffa3 First steps to support -vo gl with SDL-based Window handling.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31062 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-24 16:46:47 +00:00
reimar
8305385bb7 Add some fallback OpenGL defines to fix compilation on Windows.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31027 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-07 19:36:23 +00:00
reimar
b8a7ed8a79 Factor out the YUV->RGB conversion auto-selection and also
enable auto-selection of ATI fragment shaders since they
should do accurate conversions now.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31006 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-04 16:56:30 +00:00
reimar
269b96d75e Implement OpenGL-based YUV to RGB version for Radeon 9200 class
cards on OS X.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30993 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-03 19:58:06 +00:00
reimar
2cebf8eeb7 Add mpgl prefix to all OpenGL-related function pointers.
This is necessary because at least the GetString symbol
causes clashes on PPC OSX 10.4, causing -vo gl to always
crash.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30987 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-04-03 07:08:07 +00:00
Uoti Urpala
b390b9b28f Merge svn changes up to r30185 2010-01-08 01:36:05 +02:00