mirror of
https://github.com/mpv-player/mpv
synced 2024-12-29 18:42:09 +00:00
64f44ad316
This option enabled using Mesa specific functions, which have never been widely supported, and were removed from Mesa in 2010. http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb2a66fd0c095fe03be5aaf88c8d48f5867425d3
552 lines
18 KiB
C
552 lines
18 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#ifndef MPLAYER_GL_COMMON_H
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#define MPLAYER_GL_COMMON_H
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#include <stdio.h>
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#include <stdint.h>
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#include "config.h"
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#include "mp_msg.h"
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#include "video_out.h"
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#include "csputils.h"
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#ifdef CONFIG_GL_WIN32
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#include <windows.h>
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#include "w32_common.h"
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#endif
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#ifdef CONFIG_GL_X11
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include "x11_common.h"
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// This old-vo wrapper macro would conflict with the struct member
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#undef update_xinerama_info
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#endif
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#include <GL/gl.h>
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// workaround for some gl.h headers
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#ifndef GLAPIENTRY
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#ifdef APIENTRY
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#define GLAPIENTRY APIENTRY
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#elif defined(CONFIG_GL_WIN32)
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#define GLAPIENTRY __stdcall
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#else
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#define GLAPIENTRY
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#endif
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#endif
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/**
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* \defgroup glextdefines OpenGL extension defines
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*
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* conditionally define all extension defines used.
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* vendor specific extensions should be marked as such
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* (e.g. _NV), _ARB is not used to ease readability.
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* \{
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*/
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#ifndef GL_GENERATE_MIPMAP
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#define GL_GENERATE_MIPMAP 0x8191
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#endif
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#ifndef GL_TEXT_FRAGMENT_SHADER_ATI
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#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
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#endif
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#ifndef GL_REGISTER_COMBINERS_NV
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#define GL_REGISTER_COMBINERS_NV 0x8522
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#endif
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#ifndef GL_MAX_GENERAL_COMBINERS_NV
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#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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#endif
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#ifndef GL_NUM_GENERAL_COMBINERS_NV
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#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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#endif
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#ifndef GL_CONSTANT_COLOR0_NV
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#define GL_CONSTANT_COLOR0_NV 0x852A
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#endif
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#ifndef GL_CONSTANT_COLOR1_NV
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#define GL_CONSTANT_COLOR1_NV 0x852B
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#endif
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#ifndef GL_COMBINER0_NV
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#define GL_COMBINER0_NV 0x8550
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#endif
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#ifndef GL_COMBINER1_NV
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#define GL_COMBINER1_NV 0x8551
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#endif
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#ifndef GL_VARIABLE_A_NV
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#define GL_VARIABLE_A_NV 0x8523
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#endif
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#ifndef GL_VARIABLE_B_NV
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#define GL_VARIABLE_B_NV 0x8524
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#endif
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#ifndef GL_VARIABLE_C_NV
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#define GL_VARIABLE_C_NV 0x8525
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#endif
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#ifndef GL_VARIABLE_D_NV
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#define GL_VARIABLE_D_NV 0x8526
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#endif
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#ifndef GL_UNSIGNED_INVERT_NV
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#define GL_UNSIGNED_INVERT_NV 0x8537
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#endif
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#ifndef GL_HALF_BIAS_NORMAL_NV
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#define GL_HALF_BIAS_NORMAL_NV 0x853A
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#endif
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#ifndef GL_SIGNED_IDENTITY_NV
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#define GL_SIGNED_IDENTITY_NV 0x853C
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#endif
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#ifndef GL_SCALE_BY_FOUR_NV
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#define GL_SCALE_BY_FOUR_NV 0x853F
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#endif
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#ifndef GL_DISCARD_NV
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#define GL_DISCARD_NV 0x8530
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#endif
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#ifndef GL_SPARE0_NV
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#define GL_SPARE0_NV 0x852E
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#endif
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#ifndef GL_FRAGMENT_SHADER_ATI
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#define GL_FRAGMENT_SHADER_ATI 0x8920
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#endif
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#ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
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#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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#endif
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#ifndef GL_REG_0_ATI
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#define GL_REG_0_ATI 0x8921
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#endif
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#ifndef GL_REG_1_ATI
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#define GL_REG_1_ATI 0x8922
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#endif
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#ifndef GL_REG_2_ATI
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#define GL_REG_2_ATI 0x8923
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#endif
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#ifndef GL_CON_0_ATI
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#define GL_CON_0_ATI 0x8941
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#endif
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#ifndef GL_CON_1_ATI
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#define GL_CON_1_ATI 0x8942
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#endif
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#ifndef GL_CON_2_ATI
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#define GL_CON_2_ATI 0x8943
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#endif
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#ifndef GL_CON_3_ATI
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#define GL_CON_3_ATI 0x8944
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#endif
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#ifndef GL_ADD_ATI
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#define GL_ADD_ATI 0x8963
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#endif
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#ifndef GL_MUL_ATI
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#define GL_MUL_ATI 0x8964
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#endif
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#ifndef GL_MAD_ATI
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#define GL_MAD_ATI 0x8968
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#endif
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#ifndef GL_SWIZZLE_STR_ATI
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#define GL_SWIZZLE_STR_ATI 0x8976
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#endif
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#ifndef GL_4X_BIT_ATI
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#define GL_4X_BIT_ATI 2
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#endif
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#ifndef GL_8X_BIT_ATI
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#define GL_8X_BIT_ATI 4
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#endif
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#ifndef GL_BIAS_BIT_ATI
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#define GL_BIAS_BIT_ATI 8
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#endif
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#ifndef GL_MAX_TEXTURE_UNITS
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#endif
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#ifndef GL_TEXTURE0
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#define GL_TEXTURE0 0x84C0
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#endif
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#ifndef GL_TEXTURE1
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#define GL_TEXTURE1 0x84C1
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#endif
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#ifndef GL_TEXTURE2
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#define GL_TEXTURE2 0x84C2
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#endif
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#ifndef GL_TEXTURE3
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#define GL_TEXTURE3 0x84C3
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#endif
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#ifndef GL_TEXTURE_RECTANGLE
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_STREAM_DRAW
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#define GL_STREAM_DRAW 0x88E0
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#endif
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#ifndef GL_DYNAMIC_DRAW
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#define GL_DYNAMIC_DRAW 0x88E8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1
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#endif
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#ifndef GL_UNSIGNED_BYTE_3_3_2
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#endif
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#ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#endif
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#ifndef GL_UNSIGNED_SHORT_4_4_4_4
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#endif
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#ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#endif
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#ifndef GL_UNSIGNED_INT_10_10_10_2
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#endif
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_5_5_1
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#endif
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#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#endif
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#ifndef GL_UNSIGNED_SHORT_8_8
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#define GL_UNSIGNED_SHORT_8_8 0x85BA
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#endif
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#ifndef GL_UNSIGNED_SHORT_8_8_REV
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#define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
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#endif
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#ifndef GL_YCBCR_MESA
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#define GL_YCBCR_MESA 0x8757
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#endif
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#ifndef GL_RGB32F
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#define GL_RGB32F 0x8815
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#endif
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#ifndef GL_FLOAT_RGB32_NV
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#define GL_FLOAT_RGB32_NV 0x8889
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#endif
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#ifndef GL_LUMINANCE16
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#define GL_LUMINANCE16 0x8042
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#endif
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#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
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#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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#endif
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#ifndef GL_FRAGMENT_PROGRAM
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#define GL_FRAGMENT_PROGRAM 0x8804
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#endif
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#ifndef GL_PROGRAM_FORMAT_ASCII
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#define GL_PROGRAM_FORMAT_ASCII 0x8875
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#endif
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#ifndef GL_PROGRAM_ERROR_POSITION
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#define GL_PROGRAM_ERROR_POSITION 0x864B
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#endif
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#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#endif
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#ifndef GL_PROGRAM_ERROR_STRING
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#define GL_PROGRAM_ERROR_STRING 0x8874
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#endif
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/** \} */ // end of glextdefines group
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struct GL;
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typedef struct GL GL;
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void glAdjustAlignment(GL *gl, int stride);
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const char *glValName(GLint value);
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int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
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GLenum *gl_format, GLenum *gl_type);
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int glFmt2bpp(GLenum format, GLenum type);
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void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format,
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GLenum type, GLint filter, int w, int h,
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unsigned char val);
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int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter,
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FILE *f, int *width, int *height, int *maxval);
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void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
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const void *dataptr, int stride,
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int x, int y, int w, int h, int slice);
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void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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int sx, int sy, int rect_tex, int is_yv12, int flip);
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int loadGPUProgram(GL *gl, GLenum target, char *prog);
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/** \addtogroup glconversion
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* \{ */
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//! do not use YUV conversion, this should always stay 0
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#define YUV_CONVERSION_NONE 0
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//! use nVidia specific register combiners for YUV conversion
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#define YUV_CONVERSION_COMBINERS 1
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//! use a fragment program for YUV conversion
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#define YUV_CONVERSION_FRAGMENT 2
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//! use a fragment program for YUV conversion with gamma using POW
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#define YUV_CONVERSION_FRAGMENT_POW 3
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//! use a fragment program with additional table lookup for YUV conversion
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#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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//! use ATI specific register combiners ("fragment program")
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#define YUV_CONVERSION_COMBINERS_ATI 5
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//! use a fragment program with 3D table lookup for YUV conversion
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#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
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//! use ATI specific "text" register combiners ("fragment program")
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#define YUV_CONVERSION_TEXT_FRAGMENT 7
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//! use normal bilinear scaling for textures
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#define YUV_SCALER_BILIN 0
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//! use higher quality bicubic scaling for textures
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#define YUV_SCALER_BICUB 1
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//! use cubic scaling in X and normal linear scaling in Y direction
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#define YUV_SCALER_BICUB_X 2
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//! use cubic scaling without additional lookup texture
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#define YUV_SCALER_BICUB_NOTEX 3
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#define YUV_SCALER_UNSHARP 4
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#define YUV_SCALER_UNSHARP2 5
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//! mask for conversion type
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#define YUV_CONVERSION_MASK 0xF
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//! mask for scaler type
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#define YUV_SCALER_MASK 0xF
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//! shift value for luminance scaler type
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#define YUV_LUM_SCALER_SHIFT 8
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//! shift value for chrominance scaler type
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#define YUV_CHROM_SCALER_SHIFT 12
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//! extract conversion out of type
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#define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
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//! extract luminance scaler out of type
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#define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
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//! extract chrominance scaler out of type
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#define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
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#define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
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#define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
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#define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
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//! returns whether the yuv conversion supports large brightness range etc.
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static inline int glYUVLargeRange(int conv)
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{
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switch (conv) {
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case YUV_CONVERSION_NONE:
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case YUV_CONVERSION_COMBINERS:
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case YUV_CONVERSION_COMBINERS_ATI:
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case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
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case YUV_CONVERSION_TEXT_FRAGMENT:
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return 0;
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}
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return 1;
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}
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/** \} */
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typedef struct {
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GLenum target;
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int type;
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struct mp_csp_params csp_params;
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int texw;
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int texh;
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int chrom_texw;
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int chrom_texh;
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float filter_strength;
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} gl_conversion_params_t;
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int glAutodetectYUVConversion(GL *gl);
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void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params);
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void glEnableYUVConversion(GL *gl, GLenum target, int type);
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void glDisableYUVConversion(GL *gl, GLenum target, int type);
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#define GL_3D_RED_CYAN 1
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#define GL_3D_GREEN_MAGENTA 2
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#define GL_3D_QUADBUFFER 3
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void glEnable3DLeft(GL *gl, int type);
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void glEnable3DRight(GL *gl, int type);
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void glDisable3D(GL *gl, int type);
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/** \addtogroup glcontext
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* \{ */
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//! could not set new window, will continue drawing into the old one.
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#define SET_WINDOW_FAILED -1
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//! new window is set, could even transfer the OpenGL context.
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#define SET_WINDOW_OK 0
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//! new window is set, but the OpenGL context needs to be reinitialized.
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#define SET_WINDOW_REINIT 1
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/** \} */
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enum MPGLType {
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GLTYPE_AUTO,
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GLTYPE_W32,
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GLTYPE_X11,
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GLTYPE_SDL,
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};
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typedef struct MPGLContext {
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GL *gl;
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enum MPGLType type;
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struct vo *vo;
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union {
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int w32;
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#ifdef CONFIG_GL_X11
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XVisualInfo *x11;
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#endif
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} vinfo;
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union {
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#ifdef CONFIG_GL_WIN32
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HGLRC w32;
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#endif
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#ifdef CONFIG_GL_X11
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GLXContext x11;
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#endif
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} context;
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int (*create_window)(struct MPGLContext *ctx, uint32_t d_width,
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uint32_t d_height, uint32_t flags, const char *title);
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int (*setGlWindow)(struct MPGLContext *);
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void (*releaseGlContext)(struct MPGLContext *);
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void (*swapGlBuffers)(struct MPGLContext *);
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void (*update_xinerama_info)(struct vo *vo);
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void (*border)(struct vo *vo);
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int (*check_events)(struct vo *vo);
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void (*fullscreen)(struct vo *vo);
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void (*ontop)(struct vo *vo);
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} MPGLContext;
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MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo);
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void uninit_mpglcontext(MPGLContext *ctx);
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//function pointers loaded from the OpenGL library
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struct GL {
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void (GLAPIENTRY *Begin)(GLenum);
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void (GLAPIENTRY *End)(void);
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void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
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void (GLAPIENTRY *MatrixMode)(GLenum);
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void (GLAPIENTRY *LoadIdentity)(void);
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void (GLAPIENTRY *Translated)(double, double, double);
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void (GLAPIENTRY *Scaled)(double, double, double);
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void (GLAPIENTRY *Ortho)(double, double, double, double, double,double);
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void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
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void (GLAPIENTRY *PushMatrix)(void);
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void (GLAPIENTRY *PopMatrix)(void);
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void (GLAPIENTRY *Clear)(GLbitfield);
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GLuint (GLAPIENTRY *GenLists)(GLsizei);
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void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
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void (GLAPIENTRY *NewList)(GLuint, GLenum);
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void (GLAPIENTRY *EndList)(void);
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void (GLAPIENTRY *CallList)(GLuint);
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void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
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void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
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void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
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void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
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void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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void (GLAPIENTRY *ClearDepth)(GLclampd);
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void (GLAPIENTRY *DepthFunc)(GLenum);
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void (GLAPIENTRY *Enable)(GLenum);
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void (GLAPIENTRY *Disable)(GLenum);
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const GLubyte *(GLAPIENTRY * GetString)(GLenum);
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void (GLAPIENTRY *DrawBuffer)(GLenum);
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void (GLAPIENTRY *DepthMask)(GLboolean);
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void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
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void (GLAPIENTRY *Flush)(void);
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void (GLAPIENTRY *Finish)(void);
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void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
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void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
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GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
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GLint, GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
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GLsizei, GLsizei, GLenum, GLenum,
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const GLvoid *);
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void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
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void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
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void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
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void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
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void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
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void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
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void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
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void (GLAPIENTRY *ShadeModel)(GLenum);
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void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
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void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
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void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
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GLenum, GLvoid *);
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void (GLAPIENTRY *ReadBuffer)(GLenum);
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// OpenGL extension functions
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void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
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GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
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|
GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
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void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
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|
void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint);
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|
void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
|
|
GLenum);
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|
void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
|
|
GLenum, GLenum, GLboolean, GLboolean,
|
|
GLboolean);
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|
void (GLAPIENTRY *BeginFragmentShader)(void);
|
|
void (GLAPIENTRY *EndFragmentShader)(void);
|
|
void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
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|
void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint, GLuint, GLuint);
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|
void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint, GLuint, GLuint);
|
|
void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
|
|
void (GLAPIENTRY *ActiveTexture)(GLenum);
|
|
void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
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|
void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
|
|
void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
|
|
void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
|
|
void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
|
|
void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
|
|
void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
|
|
void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
|
|
GLfloat, GLfloat);
|
|
int (GLAPIENTRY *SwapInterval)(int);
|
|
void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
|
|
GLsizei, GLint, GLenum, GLenum,
|
|
const GLvoid *);
|
|
};
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|
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|
#endif /* MPLAYER_GL_COMMON_H */
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