Commit Graph

3759 Commits

Author SHA1 Message Date
wm4 d813a4ede8 win32: fix fullscreen not working on Windows 7
Switching to fullscreen mode on Windows 7 didn't work: the window position
and size weren't set to fullscreen. It turns out that merely calling
SetWindowLong caused windows to send move/resize messages, which changed
the global variables that were supposed to contain the new window size.
Move the SetWindowLong call out of the way to guarantee that always the
correct values are used.
2012-03-17 21:06:30 +01:00
wm4 0ab7c39a1e vo_direct3d: fix dealing with uncooperative devices
If the Direct3D device is "lost" (e,g, when minimizing mplayer, or when
another application uses Direct3D exclusive mode), we free it and try to
recrate the device. This can fail, and may fail for an extended period of
time, until D3D is available again and the device can be created. So we
basically have to provide all VO functionality while d3d_device is NULL.

Don't terminate if device creation fails, and re-add the NULL checks that
were removed in the commit "vo_direct3d: refactor D3D initialization and
reconfigure code".

If mplayer calls the VO's config() while the D3D device can not be
created, the VO will return an error and mplayer will terminate.
config() is typically called when new files are played, when ordered
chapter boundaries are crossed, or on other events.
2012-03-17 21:06:29 +01:00
wm4 032a3b8272 vo_direct3d: add hack for using 2 channel textures for 10 bit pixel formats
This actually applies to YUV formats with 9-16 bit depths. This hack is
disabled by default, and the VO will use 16 bit textures normally.

It can be enabled by passing the no16bit-textures option is passed to
vo_direct3d. Then the VO will use D3DFMT_A8L8 as texture formats for the
YUV plane (instead of D3DFMT_L16), and compute the sampled two color
values back into one.

In some cases it might be undesireable to use 16 bit texture formats. At
least some OpenGL drivers on Linux (Mesa + Intel) round values sampled
from 16 bit textures back into 8 bit, which loses 8 from 10 bit color
information when playing 10 bit formats. It is unknown whether there are
D3D9 drivers which do this, so this commit might be removed later.
2012-03-17 21:06:28 +01:00
wm4 8393796f0b vo_direct3d: add some debugging options
This is for testing. Most of these make no sense, or even if they do, might
not improve anything.
2012-03-17 21:05:39 +01:00
wm4 c67e1ba4a6 vo_direct3d: refactor D3D initialization and reconfigure code
This simplifies the code and removes code duplication.

There should be no actual semantic differences to the previous code. The
only exception is that the new code doesn't query the display adapter's
desktop pixel format on backbuffer resizing anymore. In my opinion the
format can never change anyway, and if it does, it will cause the D3D
device to become "uncooperative" and we will recreate it in flip_page.

Remove attempts to handle d3d_device when it's NULL (outside of the
initialization paths). d3d_device can only be NULL if recreating a D3D
device, that was in "incooperative" state, fails. The current (and
previous) code seems to assume that this never happens. It is unlikely
that these NULL checks improved correct operation in any way, or at least
they won't anymore after the recent changes done to the code.

If it should be possible that a device can't be reset/recreated for a
while (during display resolution changes? when another D3D application is
in fullscreen mode?), another solution has to be found.

It is unknown why the code recreates the IDirect3D9 interface when the
device was uncooperative. At least on Windows XP + reference rasterizer,
resuming works without recreating it. Leave this code just in case.
2012-03-17 21:05:39 +01:00
wm4 6f02fb1cce vo_direct3d: disable using shaders by default, and add direct3d_shaders VO
Now using the "direct3d" VO will never make use of shaders. Instead, users
are supposed to use the direct3d_shaders VO entry, which is exactly the
same as direct3d, except with shaders enabled by default.

"direct3d" always uses the Direct3D StretcRect API call to render videos.
Playing formats not supported by this function will force mplayer to
insert a scale filter to convert video frames in software.

"direct3d_shaders" prefers shader color conversion, but can fall back to
StretchRect if the format can be handled. (This happens only with some
insignificant packed YUV formats.)
2012-03-17 21:05:39 +01:00
wm4 5ee7797bf8 vo_direct3d: use new VO API, and do some minor reformatting
The minor reformats are mainly about adding more line breaks to fit a 80
column limit.

Using the new VO API implies removing all non-const global variables
(because that is one important goal of the new API), so do that as well.
The code already had all variables in a context struct, and changing all
the functions to pass this context struct along was all what had to be
done.

Also handle redrawing properly: if something changes that requires an
immediate redrawing operation (e.g. setting video equalizers when paused
or when playback is slow), vo->want_redraw should be set, instead of
redrawing on your own.
2012-03-17 21:05:38 +01:00
wm4 1eaf5d2626 vo_direct3d: implement YUV conversion using shaders
Use the 3D rendering functions and shaders to render the video frame. This
is very similar to vo_gl. Most planar formats with varying chroma shifts
and bit depths are supported (including 10 bit), as well as some RGB
formats. The old code that used D3D's StretchRect function is still
available, but will by default be used with the least priority.

Also implement video equalizers and colorspace selection. These use the
same code as vo_gl and vo_vdpau, and are available only if shader YUV
conversion is active.

The rendering is extremely simple and naive, there are no filters etc.

Since compiling shaders seems to require the 500 MB DirectX SDK, all
shaders come in pre-compiled form, and there is no make rule to compile
them. mplayer should be compilable without 500 MB of garbage.
The main problem is that compiling shaders within an application seems to
require d3dx9_*.dll, which isn't installed by default.

Add an option ("disable-texture-align") that allows making the video
textures exactly the same size as the source video. The code used to align
the OSD texture size on 16 for unknown reasons, but since this was perhaps
a good reason, this behavior is kept for video textures as well. (There is
a chance that the alignment improves performance and stability with some
drivers.) Passing this option disables this behavior. It is useful for
reducing texture filtering artifacts at the bottom/right borders.
2012-03-17 21:05:34 +01:00
wm4 cd713b4beb vo_direct3d: reduce number of lock calls in OSD rendering
The code locked the texture once for each OSD object that was rendered.
But there doesn't seem to be any good reason to do that, so lock it only
once during OSD rendering.
2012-03-17 20:58:16 +01:00
wm4 968cb269f3 vo_direct3d: use the same texture management for EOSD and OSD
The OSD code used a shadow texture on systems that don't report
D3DDEVCAPS_TEXTURESYSTEMMEMORY. Do that for EOSD as well. Refactor the
OSD texture management code to reduce code duplication.

I have not the slightest clue about Direct3D9 texture management, so it
seems like a good idea not to do something different for EOSD textures,
even though the OSD code does exactly the same as far as texture handling
goes.

It's also worth noting that D3DDEVCAPS_TEXTURESYSTEMMEMORY doesn't seem to
be supported by most real systems [1], and maintaining a shadow copy in
system memory in order to update textures is required. The previous EOSD
texture code may or may not have worked on some or all real systems, I
can't really tell by reading the MSDN documentation only.

[1] http://www.kludx.com/capability.php?capability=17
2012-03-17 20:58:16 +01:00
wm4 bef7f73d64 windows support: prefer vo_direct3d over vo_directx 2012-03-17 20:58:16 +01:00
wm4 e1826826f9 vo_direct3d: make VO re-config faster by not recreating the whole D3D state
The D3D state (the IDirect3DDevice9 and all textures and buffers) were
released and recreated in the config() function. This is completely
unnecessary. Instead explicitly handle changes. The video surface is only
reallocated if the video format or the video size changes. The OSD texture
is only reallocated if the window size is increased. The EOSD texture is
not released. Since the resize code is reused to deal with reconfig
changes, some of these improvements (and possible bugs) apply to normal
window resizing as well.
2012-03-17 20:58:16 +01:00
wm4 83889cebbc vo_direct3d: don't framestep when paused and OSD is updated
The required feature for this, VOCTRL_REDRAW_OSD, was unimplemented for
unknown reasons. It is trivial to add.

There is still a weird issue when switching the fullscreen state while
paused. I have no idea why this happens. The contents of the video should
survive the window reconfiguration (at least we don't free it), and we
explicitly redraw the screen after fullscreen.
2012-03-17 20:58:16 +01:00
wm4 fdc8b0451c vo_direct3d: add EOSD support
This allows rendering subtitles in display resolution. It also makes
inserting the vf_ass video filter unnecessary.
2012-03-17 20:58:16 +01:00
wm4 0d929bc532 vo_direct3d: minor cleanup
The code assumed the last format passed to query_format will be the one
that is used on playback. This is probably true and thus didn't cause any
bugs, but make query_format side effect free just like the other VOs.
2012-03-17 20:58:16 +01:00
wm4 c9ba8ac9d7 vo_directx: do not clip overlay against screen size
Clipping it makes the video output look extremely crappy. There seems no
good reason to do this, and VirtualBox is fine with overlays larger than
the screen.
2012-03-17 20:58:16 +01:00
wm4 67fcdcd8a3 win32: different method to force window aspect ratio
The code used WM_WINDOWPOSCHANGING to force an spect ratio. This didn't
behave well if the left/top window borders were used for resizing.
Resizing with these borders changed the screen position of the right/bottom
as well, which is unintuitive and annoying.

Use WM_SIZING instead. Unlike WM_WINDOWPOSCHANGING, WM_SIZING knows about
which border is being used for resizing and can act accordingly.

Note that the calculated window size doesn't necessarily match with the
size mplayer calculates, but this problem exists on x11 as well.
2012-03-17 20:58:16 +01:00
wm4 32de5df90c win32, vo_directx: don't use vo_dx/dy, directly query window position
This should be a bit robuster than trying to maintain vo_dx/dy.
vo_dy/dy are now completely unused on win32, except for initialization.
2012-03-17 20:58:16 +01:00
wm4 2449cbde2c win32: fix window creation and size handling
This commit fixes various issues with the way the window position and
size is setup. Most importantly, it fixes some bugs with restoring from
fullscreen state.

Rename create_rendering_context() to reinit_window_state(). This function
doesn't create anything, it just sets the window bounds and styles.

Do not use vo_dx/dy for the window position, as video_out.c overwrites it
with each vo_config() call. Use private variables window_x/y instead.

A big cause for issues was that reinit_window_state() accidentally cleared
the WS_VISIBLE style. I suspect that the API call to temporarily hide the
window was a hack to deal with this. Another bug was that the window style
was changed without calling SetWindowPos with SWP_FRAMECHANGED (as the
MSDN documentation says).

Properly initialize window position and size on vo_config following the
same rules as the x11 backend:

- Never change the window position. The window position should be kept, as
  the user might move the window, and resetting the window position e.g.
  during ordered chapter playback is not desired.
- Never change the window size, unless the size of the video changes.

These rules don't apply to fullscreen. When switching from fullscreen to
windowed mode, the backend should restore the previous windowed size and
position. When the VO was reconfigured during playback (vo_config() etc.),
the saved window position and size should be changed according to the
rules above, even if the window was in fullscreen mode during
reconfiguring.

Note that these rules might be perceived as awkward by some users: if you
play multiple files with different resolutions, the window won't be
centered when playing the files after the first. This is not a bug.
2012-03-17 20:58:16 +01:00
reimar 1dc73836d9 vo_directx: minor fixes and reformat
Restore hunk disabling overlay when the Window is minimized.

This was accidentally removed in r33657.
Fixes bug 1950.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33894 b3059339-0415-0410-9bf9-f77b7e298cf2

Simplify code handling minimized state.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33895 b3059339-0415-0410-9bf9-f77b7e298cf2

Apply uncrustify to vo_directx.c.

The vast majority of changes are whitespace changes, but in some cases
{} was merged with other lines or a ; was removed after a } from a
switch and similar minor and obviously correct changes.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33896 b3059339-0415-0410-9bf9-f77b7e298cf2

Fix array layout uncrustify messed up.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33897 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove pointless () and {}.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33898 b3059339-0415-0410-9bf9-f77b7e298cf2

Make NULL checks simpler/more consistent.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33899 b3059339-0415-0410-9bf9-f77b7e298cf2

Use FFMIN/FFMAX.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33901 b3059339-0415-0410-9bf9-f77b7e298cf2

Simplify struct initialization.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33902 b3059339-0415-0410-9bf9-f77b7e298cf2

Split out read/write part from data struct and make read-only
struct const.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33903 b3059339-0415-0410-9bf9-f77b7e298cf2

Store fixed-length string directly in struct, avoid pointer indirection.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33904 b3059339-0415-0410-9bf9-f77b7e298cf2

Replace some inappropriate while() loops with for()

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33905 b3059339-0415-0410-9bf9-f77b7e298cf2

Simplify some more struct initializations.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33906 b3059339-0415-0410-9bf9-f77b7e298cf2

Avoid typedef.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33907 b3059339-0415-0410-9bf9-f77b7e298cf2

Use struct initializer in one more case.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33908 b3059339-0415-0410-9bf9-f77b7e298cf2

Simplify printing of error strings.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33909 b3059339-0415-0410-9bf9-f77b7e298cf2

Conflicts:

	libvo/vo_directx.c
2012-03-17 20:58:15 +01:00
wm4 6de8120822 Merge remote-tracking branch 'origin/master' into my_master
Conflicts:
	command.c
	mp_core.h
	mplayer.c
	screenshot.c
2012-03-16 19:14:44 +01:00
Uoti Urpala a816810266 vo_gl: improve 10-bit YUV->RGB conversion accuracy slightly
Modify the YUV->RGB conversion matrix to take into account the
difference between the same color value being x/255 in a 8-bit texture
and x*256/65535 in a 16-bit texture (actually things are stored as
x*4/65535 for 10-bit color, but that can be ignored here). This 0.4 %
difference in the shader float value could make shades of gray in
10-bit (or generally more than 8 bit) YUV produce RGB values with
green slightly higher than red/blue.
2012-03-09 20:48:55 +02:00
wm4 a1244111a7 windows support: unicode filenames
Windows uses a legacy codepage for char* / runtime functions accepting
char *. Using UTF-8 as the codepage with setlocale() is explicitly
forbidden.

Work this around by overriding the MSVCRT functions with wrapper
macros, that assume UTF-8 and use "proper" API calls like _wopen etc.
to deal with unicode filenames. All code that uses standard functions
that take or return filenames must now include osdep/io.h. stat()
can't be overridden, because MinGW-w64 itself defines "stat" as a
macro. Change code to use use mp_stat() instead.

This is not perfectly clean, but still somewhat sane, and much better
than littering the rest of the mplayer code with MinGW specific hacks.
It's also a bit fragile, but that's actually little different from the
previous situation. Also, MinGW is unlikely to ever include a nice way
of dealing with this.
2012-03-09 20:48:54 +02:00
wm4 8dc0743571 Merge remote-tracking branch 'origin/master' into my_master
Conflicts:
	mplayer.c
	screenshot.c
2012-03-05 22:24:57 +01:00
wm4 24be34f1e9 cleanup: Silence compilation warnings on MinGW-w64
Some of the code, especially the dshow and windows codec loader parts,
are extremely hacky and likely full of bugs. The goal is merely getting
rid of warnings that could obscure more important warnings and actual
bugs, instead of fixing actual problems. This reduces the number of
warnings from over 500 to almost the same as when compiling on Linux.

Note that many problems stem from using the ancient wine-derived
windows headers. There are some differences to the "proper" windows
header. Changing the code to compile with the proper headers would be
too much trouble, and it still has to work on Unix.

Some of the changes might actually break compilation on legacy MinGW,
but we don't support that anymore. Always use MinGW-w64, even when
compiling to 32 bit.

Fixes some warnings in the win32 loader code on Linux too.
2012-03-01 00:22:30 +02:00
Uoti Urpala c3ef8607ae vo_png: set AVCodecContext parameters before opening it
Instead of opening avctx in preinit() and setting paramters later,
(re)open it in config() where parameters can be set first. This fixes
a failure to open the codec with new libavcodec versions that check
pix_fmt during avcodec_open2().
2012-02-28 22:17:24 +02:00
Uoti Urpala 0e752d5863 vo: reject vo_redraw_frame() if no frames have been drawn
vo_xv crashed if existing frames had been lost due to a config() call
in the middle of a file and vo_redraw_frame() was called. Add checks
to reject vo_redraw_frame() unless at least one frame has been flipped
after the the last configuration change, so individual VOs do not have
to deal with this case.
2012-02-28 03:17:25 +02:00
wm4 93d4dd46bf mpcodecs: remove mp_image_t.x/y
These were never used.
2012-02-24 15:25:22 +01:00
wm4 f684d12db1 x11: fix crash when using switch_video (broken by UTF-8 input changes) 2012-02-24 09:39:00 +01:00
wm4 4352f9feca vo_gl: add "backend" suboption to allow selecting the GUI backend
The "backend" suboption allows selecting the GUI backend used by vo_gl.
Normally, it's auto-selected, but sometimes it's desireable to explicitly
select it.

Remove the gl_sdl VO. This can now be done by using: --vo=gl:backend=sdl

This is based on svn commit 34438, and tries to be compatible with it. The
undocumented numeric backend names serve this purpose. (They are
undocumented because names are preferred.)
2012-02-09 04:58:41 +01:00
reimar 93ae55c2c3 vo_gl: minor cleanups
Fix spelling.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34006 b3059339-0415-0410-9bf9-f77b7e298cf2

Fix disabled code.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34007 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove pointless pointer indirection for shader program strings.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34016 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove usage of glColor3f, there is not really a point in it.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34149 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-02-09 04:58:27 +01:00
reimar 8767c060cf vo_gl: add noise filter
Add disabled feature: noise filter for vo_gl.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34014 b3059339-0415-0410-9bf9-f77b7e298cf2

Hook up -vo gl noise support.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34015 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-02-09 04:58:07 +01:00
Uoti Urpala fc6a9e4a3e build: switch to libavutil bswap.h and intreadwrite.h
Remove the private bswap and intreadwrite.h implementations and use
libavutil headers instead.

Originally these headers weren't publicly installed by libavutil at
all. That already changed in 2010, but the pure C bswap version in
installed headers was very inefficient. That was recently (2011-12)
improved and now using the public bswap version probably shouldn't
cause noticeable performance problems, at least if using a new enough
compiler.
2012-02-01 22:46:27 +02:00
Uoti Urpala db8cdc73e3 Update Libav API uses
Change various code to use the latest Libav API. The libavcodec
error_recognition setting has been removed and replaced with different
semantics. I removed the "--lavdopts=er=<value>" option accordingly,
as I don't think it's widely enough used to be worth attempting to
emulate the old option semantics using the new API. A new option with
the new semantics can be added later if needed.

Libav dropped APIs that were necessary with all Libav versions
until quite recently (like setting avctx->age), and it would thus not
be possible to keep compatibility with previous Libav versions without
adding workarounds. The new APIs also had some bugs/limitations in the
recent Libav release 0.8, and it would not work fully (at least some
avcodec options would not be set correctly). Because of those issues,
this commit makes no attempt to maintain compatibility with anything
but the latest Libav git head. Hopefully the required fixes and
improvements will be included in a following Libav point release.
2012-02-01 22:46:27 +02:00
wm4 d5a8059f93 x11: fix setting UTF-8 window titles for some special cases
Setting the WM_NAME/WM_ICON_NAME window properties didn't always work:
apparently there are some characters that can't be represented in the X
STRING or COMPOUND_TEXT encodings, such as U+2013 EN DASH. The function
Xutf8TextListToTextProperty partially converts the string, and returns
a value different from 'Success'. This means vo_x11_set_property_string
didn't set these window properties.

On most modern window managers, this is not a problem, since these use
the _NET_WM_NAME/_NET_ICON_NAME and the UTF8_STRING encoding. Some older
WMs like IceWM don't read these, and the window title remains blank.

It's not clear what exactly we should do in this situation, but fix it
by setting set the WM_NAME/WM_ICON_NAME properties as UTF8_TEXT. This
violates the ICCCM, but at least IceWM seems to handle this well.

See also:
  http://lists.freedesktop.org/archives/xorg/2004-September/003391.html
  http://lists.freedesktop.org/archives/xorg/2004-September/003395.html

Also fix a minor memory leak when conversion to COMPOUND_TEXT fails.
2012-01-25 02:51:35 +01:00
wm4 18b3348a73 Merge branch 'eosd' into my_master 2012-01-18 04:22:23 +01:00
wm4 064f8c2fb6 Merge branch 'utf8_input' into my_master 2012-01-18 04:19:24 +01:00
wm4 f341b21a90 Merge remote-tracking branch 'origin/master' into my_master 2012-01-18 04:18:41 +01:00
wm4 dd4452ad02 x11: remove wskeys.h
Use the <X11/keysymdef.h> xlib header instead. I'm not sure why mplayer
defined these constants itself.
2012-01-18 04:13:27 +01:00
wm4 fdc7155ced x11: add print and menu keys 2012-01-18 04:13:27 +01:00
wm4 10ab86b73d x11: add KP_Separator to key mapping
At least on some keyboards, the key between '0' and 'Enter' on the
key pad is mapped to KP_Separator. Since X11 VOs accept unicode
input, the mplayer keycode this key generates depended on the numlock
state, and with numlock enabled this mapped to an ASCII character.
This is probably not what the user wanted, since two physical keys
will always map to the same key code.

Map it to KP_DEC.
2012-01-18 04:13:27 +01:00
wm4 ad455c43f5 x11: allow unicode input
This change allows using non-ASCII keys with X11. These keys were ingored
before.

Technically, this creates an invisible, non-interactive input method
context. If creation fails, the code falls back to the old method, which
allows a subset of ASCII only.
2012-01-18 04:13:27 +01:00
wm4 2e0bae181f x11: simplify setting unicode text properties 2012-01-18 02:53:30 +01:00
wm4 adc85b0031 vo_gl: use generic eosd code
This is an experiment.

The change probably doesn't matter much.

One issue with the old code was that "large" images caused each sub-image
to be created and rendered as a new texture. "Large" in this case means
larger than 32x32 pixels, which actually isn't very large with screen
sizes beyond 1500x1000 pixels. This means rendering a simple subtitle for
a fullscreened video may allocate many small textures, one for each glyph.
On the other hand, the old code could be fixed by tuning the texture sizes
for "modern" work loads.

Also, the new code uses less deprecated OpenGL features and draws all
sub-images in one batch.

There are two possible issues the new code could cause:
- Drivers could have performance issues with the larger texture sizes and
  the number of glTexSubImage2D calls on it
- There is only one EOSD texture, which could become full (it's enlarged
  on demand, but restricted by driver texture size limitations)

It has been reported that this is faster on OSX with ATI GPUs than the old
code.
2011-12-25 20:42:58 +01:00
wm4 4010dd0b1a libvo, vo_vdpau: make the EOSD packer code from vo_vdpau generic
The code in eosd_packer.c/.h is taken from vo_vdpau.c and has been made
independent from vdpau API specifics. This allows other VOs, which need
to pack the small EOSD images into a large surface for efficiency, to use
this code.
2011-12-25 20:42:18 +01:00
Uoti Urpala 803dc1fb8a vo_vdpau: fix preemption recovery after recent commits
Recent commits for screenshot support and video redraw changes didn't
handle vdpau driver preemption state correctly, which could make the
player crash if preemption occurred. Fix this and improve preemption
handling a bit otherwise.
2011-12-20 03:47:16 +02:00
Uoti Urpala 2e1cdcb9e6 configure, build: remove --disable-libav support
Remove support for building the player without libavcodec and
libavformat. These libraries are now always required.
2011-12-11 07:48:26 +02:00
Uoti Urpala fc2d040b22 vo_vdpau: use new want_redraw mechanism in one more case 2011-12-09 03:10:34 +02:00
Uoti Urpala a3ebc5de4b Merge remote-tracking branch 'pigoz/gl' 2011-12-07 00:14:03 +02:00
Uoti Urpala fe69b49ccc Merge remote-tracking branch 'wm4/window_title' 2011-12-07 00:13:51 +02:00
Stefano Pigozzi b2a41e20be vo_gl: cocoa: point swapinterval to cocoa_common function
Currently there is no way to set the swap interval with a function
that has a signature compatible with other platforms' gl extensions.

Make a wrapper function around the gui toolkit method of setting the
swap interval property, and point gl->SwapInterval to it.
2011-12-06 23:11:50 +01:00
Stefano Pigozzi bd8ba89cca vo_gl: cocoa: decouple cocoa_common from gl_common
Remove the useless dependency on MPGLContext from cocoa_common, since
it was used just to access the vo struct. Change gl_common to pass the
vo struct directly to all the cocoa_common functions.
2011-12-06 23:10:54 +01:00
wm4 82118dc35e libvo: change default window title to "mplayer2"
Also change the WM_CLASS "application class" string from "MPlayer" to
"mplayer2". This string is visible as application name in Gnome 3.
2011-12-06 20:32:33 +01:00
wm4 3df6dc718a x11: set window titles as UTF-8
Always set the X11 window title properties as UTF-8. This is a bit tricky
for X11 window properties which are not specified to use UTF-8, such as
WM_NAME.

We also properly set WM_ICON_NAME, which means the window caption and the
text used in the task bar (of the WM has one) will be the same on most
window managers. Before this commit, WM_ICON_NAME was always hardcoded to
"MPlayer", even if --title or --use-filename-title was used.

Also update the window title only on reconfigure, like it is done in
mplayer-svn commit 34380.
2011-12-06 20:32:33 +01:00
wm4 d4de92e808 libvo: remove title argument from struct vo_driver.config
This affects only the "new" VO API. The config() title argument was barely
used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa
GUI backends, which are the only ones properly supporting window titles,
ignored this argument. Remove the title argument.

Add the vo_get_window_title function. All GUI VOs are supposed to use it
for the window title.
2011-12-06 20:32:33 +01:00
Uoti Urpala 253f62c564 core, vo: new window refresh logic, add slow-video OSD redraw
Remove code refreshing window contents after events such as resize
from vo_vdpau, vo_gl and vo_xv. Instead have them simply set a flag
indicating that a refresh is needed, and have the player core perform
that refresh by doing an OSD redraw. Also add support for updating the
OSD contents over existing frames during slow-but-not-paused playback.

The VOs now also request a refresh if parameters affecting the picture
change (equalizer settings, colormatrix, VDPAU deinterlacing setting).
Even previously the picture was typically redrawn with the new
settings while paused because new OSD messages associated with setting
changes triggered a redraw, but this did not happen if OSD was turned
off.

A minor imperfection is that now window system events can trigger a
single one-frame step forward when using vo_xv after pausing so that
vo_xv does not yet have a copy of the current image. This could be
fixed but I think it's not important enough to bother.
2011-12-06 07:47:35 +02:00
Uoti Urpala ad0348cf0a core, vo: modify OSD redraw architecture, support EOSD
Previously the core sent VFCTRL_REDRAW_OSD to change OSD contents over
the current frame. Change this to VFCTRL_REDRAW_FRAME followed by
normal EOSD and OSD drawing calls, then vo_flip_page(). The new
version supports changing EOSD contents for libass-rendered subtitles
and simplifies the redraw support code needed per VO. vo_xv doesn't
support EOSD changes because it relies on vf_ass to render EOSD
contents earlier in the filter chain.

vo_xv logic is additionally simplified because the previous commit
removed the need to track the status of current and next images
separately (now each frame is guaranteed to become "visible" soon
after we receive it as "next", with no VO code running in the interval
between).
2011-12-06 05:03:39 +02:00
Uoti Urpala c9553ce82f vo: do final frame draw only near page flip
Separate passing a new frame to VOs using the new API into two steps.
The first, vo_draw_image(), happens after a new frame is available
from the filter chain. In constrast to old behavior, now the frame is
not actually rendered yet at this point (though possible slice draw
calls can already reach the VO before). The second step,
vo_new_frame_imminent(), happens when we're close enough to the
display time of the new frame that we'll commit to flipping it as the
next action and will not change the OSD over the previous frame any
more.

This new behavior fixes a previous problem with vo_vdpau and vo_gl in
the situation where the player is paused after decoding a new frame
but before flipping it; previously changing OSD in that state would
switch to the new frame as a side effect. It would also allow an easy
way to fix extra output files produced with something like "--vo=png
--frames=1" with precise seeking, but this is not done yet.

The code now relies on a new mp_image from the filter chain staying
valid even after the vf_vo put_image() call providing it returns. In
other words decoders/filters must not deallocate or otherwise
invalidate their output frame between passing it forward and returning
from the decode/filter call.
2011-12-06 02:55:13 +02:00
Stefano Pigozzi 421c840b3c vo_gl: add native mac osx Cocoa backend for vo_gl
Add native Cocoa code to display an OpenGL window. Some of the code is
based on the OpenGL parts of vo_corevideo but I took the time to remove
old code based on Carbon.

There is autodetection in the configure script but you can use
--enable[disable]-cocoa to enable[disable] this.
2011-11-26 20:04:16 +02:00
Stefano Pigozzi 4a8ee6d9a4 vo_corevideo: fix key interpretation with modifiers
When interpreting a key event, use the "charactersIgnoringModifiers"
method of the event in order to extract Alt+key combinations while
keeping the normal meaning of "key". When the right alt modifier is
pressed use the "characters" method to allow AltGr behavior to be used
to generate different characters.
2011-11-26 20:04:16 +02:00
wm4 9ffd1cdaf8 vo_gl: fix cscale=4 and cscale=5 doing nothing
The ARB shader code generated at the end of the shaders for scaling mode 4
and 5 was something like:
   MAD yuv.g, b.r, {0.5}, a.r;
This appears to be semantically equivalent with:
   MAD yuv.g, b.rrrr, {0.5, 0, 0, 0}, a.rrrr;
This has the consequence that the result register, yuv.g, will not contain
the value computed by the scale filter, but a.r. a.r is the unchanged
value sampled from the normal texture coordinates, so the filter did
effectively nothing and behaved as if cscale=0 was specified. The basic
mistake here is that yuv.g does not specify a single register, but it
specifies the full vector register yuv, with writing enabled on the g
channel. This means yuv.g will assigned the g channel of the the result
vector computed by the MAD instruction.
2011-11-25 23:59:49 +02:00
wm4 046692d90b vo_gl: fix 10 bit with Mesa drivers (Intel/Nouveau on Linux)
The GL_LUMINANCE16 texture format had only 8 bit precision on Mesa
based drivers. This caused heavy degradation of the image when playing
formats with more than 8 bits per pixel, such as 10 bit h264. Use
GL_R16 instead, which at least Mesa and Nvidia drivers actually
implement as 16 bit textures. Since sampling from this texture format
doesn't return anything meaningful in the other color components
(unlike luminance textures), the shader code has to be slightly
changed.

GL_R16 requires the GL_ARB_texture_rg extension. Check for it, and fall
back to the old texture format if it's not available.

The low precision of the GL_LUMINANCE16 format has just been fixed in
upstream Mesa, but it'll take a while before that fix is available in
distros.
2011-11-25 23:59:49 +02:00
wm4 b65ee1f5ac vo_gl: make shader code generation easier to deal with
The shader code was generated from very long strings with lots of
format specifiers with snprintf calls. It was almost impossible to
quickly tell what variables were inserted where in the shader. Make
this more readable by implementing a kind of simple variable
substitution, which allows replacing the format specifiers in the code
templates with with variable names.
2011-11-25 23:59:49 +02:00
wm4 3215ec05fe vo_xv: implement screenshots
Caveat: the OSD will be included in the screenshots when the screenshot is
taken during normal playback. This doesn't happen when a screenshot is
taken while playback is paused.

Fixing this would introduce a small performance reduction during normal
playback, which is unacceptable for a possibly rarely used optional
feature.

Due to the nature of the Xv API, taking a screenshot of the scaled video
isn't possible either.
2011-11-25 23:56:28 +02:00
wm4 28eaf11cf3 vo_gl: implement screenshots 2011-11-25 23:56:28 +02:00
wm4 0440460d0c vo_vdpau: implement screenshots 2011-11-25 23:56:28 +02:00
wm4 3041ee8d6c core: add screenshot mode for actual VO window contents
The screenshot command normally converts the currently displayed video
frame to an image. Add support for an alternative screenshot mode
that is supposed to capture the real window contents. Such a
screenshot contains a possibly scaled version of the frame, the OSD,
and subtitles.

Add a default key binding Alt+s for taking screenshots in this mode.

This needs special VO support, and might not work with all VOs (this
commit does not yet contain an implementation for any VO, only the
infrastructure).
2011-11-25 23:56:28 +02:00
wm4 01cf896a2f core: add infrastructure to get screenshots from VOs
Add a VO command (VOCTRL_SCREENSHOT) which requests a screenshot
directly from the VO. If VO support is available, screenshots will be
taken instantly (no more 1 or 2 frames delay). Taking screenshots when
hardware decoding is in use will also work (vdpau). Additionally, the
screenshots will now use the same colorspace as the video display.
Change the central MPContext to be allocated with talloc so that it
can be used as a talloc parent context.

This commit does not yet implement the functionality for any VO (added
in subsequent commits).

The old screenshot video filter is not needed anymore if VO support is
present, and in that case will not be used even if it is present in
the filter chain. If VO support is not available then the filter is
used like before. Note that the filter still has some of the old
problems, such as delaying the screenshot by at least 1 frame.
2011-11-25 23:56:28 +02:00
wm4 b200583403 vo_gl: fix crash with backends lacking control() features
Some functionality provided by the windowing backend (such as x11,
win32) is optional. The function pointers in MPGLContext are NULL if
the functionality is not implemented. Check them before calling them,
instead of crashing. This happened at least on Windows with the
"vo_ontop" command.
2011-10-24 08:36:17 +03:00
wm4 2123bff6fa vo_gl: remove support for nvidia register combiners (yuv=1)
The register combiner color conversion is broken and seems to use a
slightly incorrect color matrix (the image looks gray-ish). Completely
remove all code related to nVidia register combiners.

Unless you have an ancient nVidia GPU, there's no reason to prefer register
combiners over fragment shaders. Users with ancient GPUs without fragment
shader support can just use -vo xv.

Passing yuv=1 (register combiners) as sub option will print a warning and
use yuv=2 (fragment shaders) instead.
2011-10-24 08:36:17 +03:00
wm4 23fa8e9964 vo_gl: fix crash with ati-hack after 20256a8a64
Using the ati-hack and force-pbo suboptions (both can be enabled
automatically when particular ATI drivers are detected) could lead to
segfaults due to incorrect length calculation.

The problem is that width*((bpp+7)/8) == width*(bpp+7)/8 doesn't hold
true in general. The old code used bpp/8, because bpp was always
guaranteed to be divisible by 8. When commit 20256a8a64 fixed bugs
around 10 bit pixel formats, this assumption was broken, and resulted
in out of bounds memory accesses.

Additionally, the color values that were used to clear image borders
were incorrect and showed up as pink borders on the right/bottom sides
of the video when playing 10 bit content. Make the clear value
approximately correct; the borders are still filled with a single byte
value even though formats with 9-16 bits should be cleared with 2-byte
values with the low byte 0.

This commit also contains some other minor cleanups with no functional
changes.
2011-10-24 08:36:13 +03:00
wm4 64f44ad316 vo_gl: remove mesa-buffer suboption
This option enabled using Mesa specific functions, which have never been
widely supported, and were removed from Mesa in 2010.

http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb2a66fd0c095fe03be5aaf88c8d48f5867425d3
2011-10-24 07:31:09 +03:00
wm4 c66dd9e1ca vo: sdl: handle key modifiers
Now modifiers such as shift, control, and alt are handled.

Unfortunately this requires a hack to deal with a SDL quirks when combining
CTRL and a letter key.

Also add some missing key syms.
2011-10-24 07:21:32 +03:00
wm4 3eeca4838d vo_gl: move window creation functions from vo_gl.c into gl_common.c
Now all windowing specific code is in gl_common.c.

init_mpglcontext() used to set dummy callbacks for non-optional windowing
callbacks. Remove these, as they only lead to confusion.
2011-10-24 07:19:29 +03:00
wm4 f045abb4c0 vo_gl/sdl: use desktop resolution for fullscreen mode
Before the SDL code would change screen resolution when switching to
fullscreen. Try to keep existing desktop resolution instead.
2011-10-24 06:18:29 +03:00
wm4 bb8781a00a vo_gl: add new vo name "gl_sdl" to make SDL+GL mode available
The actual work is done by the existing SDL code. This commit merely
makes it possible to explicitly select the SDL backend ("gl" alone
uses SDL only if the X11 and win32 backends are not available, while
the new "gl_sdl" always forces use of SDL).

Also disable YUV conversion method autodetection when SDL is used.
This gets rid of a temporary window that appears for a moment and is
immediately closed again. SDL can't deal with the VOFLAG_HIDDEN flag,
which is needed to create an invisible GL context (when the
autodetection is run, the video size isn't yet known to the VO, and
creating a window then resizing would cause problems with window
placement). Instead always pick the fragment program method by default
(yuv=2). This change affects the normal "gl" VO too if it chooses the
SDL backend.
2011-10-24 06:14:19 +03:00
wm4 98b89d4aa7 vo_gl: remove "noaspect" suboption
Apparently this is fully redundant given the global "noaspect" option.
Refuse this suboption, and output an error message suggesting the
correct option.
2011-10-24 06:14:19 +03:00
wm4 c852246cdf vo_gl: convert to new API, clean up code
Reformat vo_gl.c, gl_common.c, gl_common.h.
Remove all global variables and move them into a context struct (the
Windows and SDL backends still refer to global_vo though).
Change vo_gl.c to use the "new" VO API.
2011-10-24 06:13:17 +03:00
wm4 821a313ba1 vo_gl2, vo_matrixview: remove these VOs
Delete the vo_gl2 and vo_matrixview implementations.

vo_gl2 was barely useful anymore. It was a hack based on an old
vo_gl.c version, and all it did differently was rendering the video in
tiles instead of using a single texture. That made it work with some
crappy OpenGL implementations. These days all GPUs support textures of
at least 2048x2048 pixels, which is enough for HD playback. On the
other hand, gl2 suffered from various bugs and deficiencies, all of
which are fixed in gl. Its existence also confused users; many thought
that gl2 is the next version of gl and attempted to use it, even
though it's much worse than gl and they should have used that instead.

Should it turn out that tiling is actually useful, it should be
implemented in vo_gl, instead of keeping vo_gl2 alive.

vo_matrixview was a toy that couldn't even properly display a video.
All it did was display a screensaver-like animation that showed "a
Matrix-like running-text effect". (mplayer is not a screensaver.)
2011-10-24 03:08:48 +03:00
wm4 75eab4f72a video, options: implement better YUV->RGB conversion control
Rewrite control of the colorspace and input/output level parameters
used in YUV-RGB conversions, replacing VO-specific suboptions with new
common options and adding configuration support to more cases.

Add new option --colormatrix which selects the colorspace the original
video is assumed to have in YUV->RGB conversions. The default
behavior changes from assuming BT.601 to colorspace autoselection
between BT.601 and BT.709 using a simple heuristic based on video
size. Add new options --colormatrix-input-range and
--colormatrix-output-range which select input YUV and output RGB range.
Disable the previously existing VO-specific colorspace and level
conversion suboptions in vo_gl and vo_vdpau. Remove the
"yuv_colorspace" property and replace it with one named "colormatrix"
and semantics matching the new option. Add new properties matching the
options for level conversion.

Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv
and vf_scale, and all can change it at runtime (previously only
vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion
matrix generation as vo_gl instead of libvdpau functionality; the main
functional difference is that the "contrast" equalizer control behaves
somewhat differently (it scales the Y component around 1/2 instead of
around 0, so that contrast 0 makes the image gray rather than black).
vo_xv does not support level conversion. vf_scale supports range
setting for input, but always outputs full-range RGB.

The value of the slave properties is the policy setting used for
conversions. This means they can be set to any value regardless of
whether the current VO supports that value or whether there currently
even is any video. Possibly separate properties could be added to
query the conversion actually used at the moment, if any.

Because the colorspace and level settings are now set with a single
VF/VO control call, the return value of that is no longer used to
signal whether all the settings are actually supported. Instead code
should set all the details it can support, and ignore the rest. The
core will use GET_YUV_COLORSPACE to check which colorspace details
have been set and which not. In other words, the return value for
SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace
conversion handling exists at all, and VOs have to take care to return
the actual state with GET_YUV_COLORSPACE instead.

To be changed in later commits: add missing option documentation.
2011-10-16 21:11:11 +03:00
wm4 20256a8a64 vo_gl: fix image corruption with PBOs when playing 10 bit video
vo_gl.c hardcoded the assumption that YUV formats always use 1 byte per
component. This corrupted the output when playing 10 bit h264 video.

Only the PBO code path was affected. PBOs are normally unused, unless ATI
is detected, or the force-pbo option is used.
2011-10-06 17:03:23 +03:00
Uoti Urpala b6628f4e1e csputils/vo_gl: rewrite YUV->RGB matrix generation
Rewrite the csputils.c code generating a conversion matrix for
YUV->RGB conversions (currently used by vo_gl only). Functional
differences:
- The separate "mplayer default" colorspace is removed, and BT.601 is
  used instead (the default colorspace was in fact BT.601; see below).
- The old code was missing chroma scaling. As a result the "mplayer
  default" colorspace actually mapped to BT.601, and everything else
  was buggy (I guess the other colorspaces were added with particular
  coefficient semantics, without understanding that the original
  "default colorspace" was actually BT.601 and why its coefficients
  differed from the added version).
- The old code had a bug in the equalizer hue equations.
- The old code assumed that for specifying whether input and output
  were limited-range or full-range YUV or RGB it would make sense to
  specify "no conversion" meaning full-range YUV to full-range RGB or
  limited-range YUV to limited-range RGB. This isn't true; limited-
  range YUV has different ranges for luma and chroma (16-235
  vs 16-240) which means you have to scale chroma for limited->limited
  conversions. The new code assumes limited->limited conversions for
  the levelconv parameter 2. It'd probably make sense to change the
  API later to specify the ranges of input and output separately.
- The undocumented EBU and XYZ colorspaces are removed. I doubt any
  videos use these. Also the EBU colorspace looks like it'd expect
  a different input range - at least no input would map to full RGB
  red as it was.
2011-08-29 06:34:36 +03:00
Uoti Urpala 1478f658f3 cosmetics: csputils.[ch]: reindent 2011-08-28 05:52:46 +03:00
harklu 8cc5ba5ab8 video_out.h: change VOCTRL_* defines to enum
Convert the list of VOCTLR_* defines to an enum, dropping some unused
values. This resolves a collision between VOCTRL_XOVERLAY_SET_COLORKEY
and VOCTRL_REDRAW_OSD, which had the same value (the XOVERLAY one was
only used by vo_xvr100 and vo_tdfx, so this didn't matter much in
practice).
2011-08-25 02:19:25 +03:00
Uoti Urpala e30416c997 vo_vpdau: fix preemption recovery broken in decec7f2a3
Commit decec7f2a3 ("vo_vdpau: skip resize code if not fully
initialized") broke preemption recovery because the resize code stayed
incorrectly disabled when it would have been used to reinitialize
things during recovery. Revert that commit and add different checks
to avoid running various code when not in a fully functional state.
2011-08-11 21:46:27 +03:00
Uoti Urpala 85f0577cd9 vo: X key input: remove ambiguous KeySym remapping
Code mapping X keyboard events to internal player key names remapped
the incoming KeySym values in a way that only kept information about
the lowest byte of the value and whether or not the value was below
256. This caused collisions between values. Remove this obviously
broken mapping and use the raw KeySym values instead. I'm not familiar
enough with X key handling to tell whether there was any valid
motivation whatsoever for the mapping, but the implementation was
certainly broken; if something else breaks it'll have to be fixed
later.
2011-07-29 08:46:50 +03:00
Uoti Urpala a4f4130819 cleanup: do libav* initialization on startup
Do the global initialization of libavcodec and libavformat
(avcodec_register_all(), av_register_all()) immediately on program
startup and remove the initialization calls from various individual
modules that use libavcodec/libavformat functionality.
2011-07-18 00:57:05 +03:00
Uoti Urpala decec7f2a3 vo_vdpau: skip resize code if not fully initialized
Window events or user commands could trigger a call to resize() before
config() had been called. This caused at least error messages. Add a
check to make resize() exit without doing anything in this case. It
will be called again later when the output is configured.
2011-07-17 17:05:42 +03:00
Uoti Urpala 82b8f89bae input: rework event reading and command queuing
Rework much of the logic related to reading from event sources and
queuing commands. The two biggest architecture changes are:
- The code buffering keycodes in mp_fifo.c is gone. Instead key input
  is now immediately fed to input.c and interpreted as commands, and
  then the commands are buffered instead.
- mp_input_get_cmd() now always tries to read every available event
  from every event source and convert them to (buffered) commands.
  Before it would only process new events until one new command became
  available.

Some relevant behavior changes:
- Before commands could be lost when stream code called
  mp_input_check_interrupt() which read commands (to see if they were
  of types that triggered aborts during slow IO tasks) and then threw
  them away. This was especially an issue if cache was enabled and slow
  to read. Fixed - now it's possible to check whether there are queued
  commands which will abort playback of the current file without
  throwing other commands away.
- mp_input_check_interrupt() now prints a message if it returns
  true. This is especially useful because the failures caused by
  aborted stream reads can trigger error messages from other code that
  was doing the read; the new message makes it more obvious what the
  cause of the subsequent error messages is.
- It's now possible to again avoid making stdin non-blocking (which
  caused some issues) without reintroducing extra latency. The change
  will be done in a subsequent commit.
- Event sources that do not support select() should now have somewhat
  lower latency in certain situations as they will be checked both
  before and after select()/sleep in input reading; before the sleep
  always happened first even if such sources already had queued
  input. Before the key fifo was also handled in this manner (first
  key triggered select, but if multiple were read then rest could be
  delayed; however in most cases this didn't add latency in practice
  as after central code started doing command handling it queried for
  further commands with a max sleep time of 0).
- Key fifo limiting is more accurate now: it now counts actual
  commands intead of keycodes, and all queued keys are read
  immediately from input devices so they can be counted correctly.
- Since keypresses are now interpreted immediately, commands which
  change keybindings will no longer affect following keypresses that
  have already been read before the command is executed. This should
  not be an issue in practice with current keybinding behavior.
2011-07-17 07:36:09 +03:00
Uoti Urpala 8a37558c5f vo_directx: include <libavutil/common.h> for FFMIN
070491f102 added an use of FFMIN to
vo_directx.c but failed to include a header for the macro. Fix.
2011-07-07 22:58:34 +03:00
Uoti Urpala 2670ceeb81 Merge branch 'mplayer1_changes' 2011-07-06 13:07:37 +03:00
reimar 06d830687d cleanup: silence some clang warnings
Cosmetics: vo_mpegpes.c: Fix strange space placement

Avoids clang warning that =- might have been intended as -=.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33797 b3059339-0415-0410-9bf9-f77b7e298cf2

vo_jpeg: Use "const char *" type for paths.
Fixes a clang warning due to sign mismatch when calling open().

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33799 b3059339-0415-0410-9bf9-f77b7e298cf2

mga_template.c: Remove pointless and in addition incorrect cast.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33800 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 13:01:08 +03:00
reimar 950003b0c3 vo_gl: fix YUY2/YVYU colorspace mixup
Second GL_YCBCR_MESA format is YVYU, not YUY2.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33694 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 13:01:07 +03:00
reimar 9d8913dbf4 cleanup: vo_directx: remove redundant code
Simplify code for printing display adapter list.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33672 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove left-over code from icon/cursor handling that is
now done by w32_common.c

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33673 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove more code and variables that have no purpose anymore.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33674 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove some #includes that are no longer needed.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33675 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove more unnecessary code/defines.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33677 b3059339-0415-0410-9bf9-f77b7e298cf2

Move check_events function to avoid forward declaration.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33678 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove more unused variables.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33679 b3059339-0415-0410-9bf9-f77b7e298cf2

Add const to avoid compiler warning.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33680 b3059339-0415-0410-9bf9-f77b7e298cf2

Use the proper type for the palette, fixes compiler warning.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33681 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 13:01:07 +03:00
reimar 070491f102 vo_directx: Change vo_directx to use w32_common.c
While I tested it quite thoroughly, with and without
-wid, -vm, -fs, ... it is _very_ likely to break
something, please report any regressions!
In the worst case it can still be reverted, however
since it has very little relevance nowadays it will
rot all the faster if not at least some code is shared.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33657 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 13:01:07 +03:00
reimar 1b6ae1ff58 VO: w32_common: also generate VO_EVENT_MOVE
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33650 b3059339-0415-0410-9bf9-f77b7e298cf2

Generate VO_EVENT_MOVE also with -wid.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33656 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 13:01:07 +03:00
diego d6e34fe91a VO: support Pause/Break key in X11 input
Allow Pause/Break key to be bound as MPlayer input key under X11.
patch by Steaphan Greene, sgreene cs.binghamton edu

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33609 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 13:01:07 +03:00
iive ab1544b74d cleanup: x11_common: remove pointless GC operations
Remove useless XSetBackground() call right before freeing the graphic
context.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33524 b3059339-0415-0410-9bf9-f77b7e298cf2

Create empty vo_gc graphic context instead of one with
undefined foreground color.

The code that uses vo_gc already employs XSetForeground()/XSetBackground()
to change the context accordingly.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33525 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 09:10:56 +03:00
iive 15513a77fb vo_xv: avoid setting background color due to resize flicker
Set background color only when using ck-method=background. In the
other cases clearing of the non-video image area should be done
manually. Not drawing on the video image area prevents flickering
(visible when resizing).

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33522 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 09:03:12 +03:00
Uoti Urpala 47ccb48ac9 vo: avoid losing initial expose event
The x11_common.c window creation code could lose the initial expose
event due to input mask changes. This meant that the window might
not be cleared at start (there's a vo_x11_clearwindow() call but it
may do nothing if it runs before the window is mapped). Modify the
code to avoid losing the expose event. Handling that event should
ensure the window is cleared and otherwise set up properly.
2011-07-06 08:42:57 +03:00