mirror of https://github.com/mpv-player/mpv
cosmetics: csputils.[ch]: reindent
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parent
506ab685d4
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1478f658f3
242
libvo/csputils.c
242
libvo/csputils.c
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@ -36,105 +36,111 @@
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* \param size size of buffer
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* \param gamma gamma value
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*/
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void mp_gen_gamma_map(uint8_t *map, int size, float gamma) {
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int i;
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if (gamma == 1.0) {
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for (i = 0; i < size; i++)
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map[i] = 255 * i / (size - 1);
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return;
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}
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gamma = 1.0 / gamma;
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for (i = 0; i < size; i++) {
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float tmp = (float)i / (size - 1.0);
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tmp = pow(tmp, gamma);
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if (tmp > 1.0) tmp = 1.0;
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if (tmp < 0.0) tmp = 0.0;
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map[i] = 255 * tmp;
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}
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void mp_gen_gamma_map(uint8_t *map, int size, float gamma)
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{
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if (gamma == 1.0) {
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for (int i = 0; i < size; i++)
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map[i] = 255 * i / (size - 1);
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return;
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}
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gamma = 1.0 / gamma;
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for (int i = 0; i < size; i++) {
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float tmp = (float)i / (size - 1.0);
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tmp = pow(tmp, gamma);
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if (tmp > 1.0)
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tmp = 1.0;
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if (tmp < 0.0)
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tmp = 0.0;
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map[i] = 255 * tmp;
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}
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}
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/**
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* \brief get the coefficients of the yuv -> rgb conversion matrix
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* \param params struct specifying the properties of the conversion like brightness, ...
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* \param params struct specifying the properties of the conversion like
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* brightness, ...
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* \param yuv2rgb array to store coefficients into
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*
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* Note: contrast, hue and saturation will only work as expected with YUV formats,
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* not with e.g. MP_CSP_XYZ
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* Note: contrast, hue and saturation will only work as expected with YUV
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* formats, not with e.g. MP_CSP_XYZ
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*/
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void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
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float depth_multiplier = params->input_shift >= 0 ?
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(1 << params->input_shift) :
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(1.0 / (1 << -params->input_shift));
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float uvcos = params->saturation * cos(params->hue);
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float uvsin = params->saturation * sin(params->hue);
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int format = params->format;
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int levelconv = params->levelconv;
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int i;
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const float (*uv_coeffs)[3];
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const float *level_adjust;
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static const float yuv_level_adjust[MP_CSP_LEVELCONV_COUNT][4] = {
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{-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164},
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{ 16 / 255.0 * 1.164, -128 / 255.0, -128 / 255.0, 1.0/1.164},
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{ 0, -128 / 255.0, -128 / 255.0, 1},
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};
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static const float xyz_level_adjust[4] = {0, 0, 0, 0};
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static const float uv_coeffs_table[MP_CSP_COUNT][3][3] = {
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[MP_CSP_DEFAULT] = {
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{1, 0.000, 1.596},
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{1, -0.391, -0.813},
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{1, 2.018, 0.000}
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},
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[MP_CSP_BT_601] = {
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{1, 0.000, 1.403},
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{1, -0.344, -0.714},
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{1, 1.773, 0.000}
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},
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[MP_CSP_BT_709] = {
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{1, 0.0000, 1.5701},
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{1, -0.1870, -0.4664},
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{1, 1.8556, 0.0000}
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},
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[MP_CSP_SMPTE_240M] = {
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{1, 0.0000, 1.5756},
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{1, -0.2253, -0.5000},
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{1, 1.8270, 0.0000}
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},
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[MP_CSP_EBU] = {
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{1, 0.000, 1.140},
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{1, -0.396, -0.581},
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{1, 2.029, 0.000}
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},
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[MP_CSP_XYZ] = {
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{ 3.2404542, -1.5371385, -0.4985314},
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{-0.9692660, 1.8760108, 0.0415560},
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{ 0.0556434, -0.2040259, 1.0572252}
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},
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};
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void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4])
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{
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float depth_multiplier = params->input_shift >= 0 ?
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(1 << params->input_shift) :
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(1.0 / (1 << -params->input_shift));
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float uvcos = params->saturation * cos(params->hue);
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float uvsin = params->saturation * sin(params->hue);
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int format = params->format;
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int levelconv = params->levelconv;
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int i;
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const float (*uv_coeffs)[3];
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const float *level_adjust;
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static const float yuv_level_adjust[MP_CSP_LEVELCONV_COUNT][4] = {
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{-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164},
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{ 16 / 255.0 * 1.164, -128 / 255.0, -128 / 255.0, 1.0 / 1.164},
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{ 0, -128 / 255.0, -128 / 255.0, 1},
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};
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static const float xyz_level_adjust[4] = {
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0, 0, 0, 0
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};
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static const float uv_coeffs_table[MP_CSP_COUNT][3][3] = {
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[MP_CSP_DEFAULT] = {
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{1, 0.000, 1.596},
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{1, -0.391, -0.813},
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{1, 2.018, 0.000}
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},
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[MP_CSP_BT_601] = {
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{1, 0.000, 1.403},
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{1, -0.344, -0.714},
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{1, 1.773, 0.000}
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},
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[MP_CSP_BT_709] = {
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{1, 0.0000, 1.5701},
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{1, -0.1870, -0.4664},
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{1, 1.8556, 0.0000}
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},
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[MP_CSP_SMPTE_240M] = {
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{1, 0.0000, 1.5756},
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{1, -0.2253, -0.5000},
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{1, 1.8270, 0.0000}
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},
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[MP_CSP_EBU] = {
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{1, 0.000, 1.140},
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{1, -0.396, -0.581},
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{1, 2.029, 0.000}
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},
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[MP_CSP_XYZ] = {
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{ 3.2404542, -1.5371385, -0.4985314},
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{-0.9692660, 1.8760108, 0.0415560},
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{ 0.0556434, -0.2040259, 1.0572252}
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},
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};
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if (format < 0 || format >= MP_CSP_COUNT)
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format = MP_CSP_DEFAULT;
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uv_coeffs = uv_coeffs_table[format];
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if (levelconv < 0 || levelconv >= MP_CSP_LEVELCONV_COUNT)
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levelconv = MP_CSP_LEVELCONV_TV_TO_PC;
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level_adjust = yuv_level_adjust[levelconv];
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if (format == MP_CSP_XYZ)
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level_adjust = xyz_level_adjust;
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if (format < 0 || format >= MP_CSP_COUNT)
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format = MP_CSP_DEFAULT;
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uv_coeffs = uv_coeffs_table[format];
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if (levelconv < 0 || levelconv >= MP_CSP_LEVELCONV_COUNT)
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levelconv = MP_CSP_LEVELCONV_TV_TO_PC;
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level_adjust = yuv_level_adjust[levelconv];
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if (format == MP_CSP_XYZ)
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level_adjust = xyz_level_adjust;
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for (i = 0; i < 3; i++) {
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yuv2rgb[i][COL_C] = params->brightness;
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yuv2rgb[i][COL_Y] = uv_coeffs[i][COL_Y] * level_adjust[COL_C] * params->contrast;
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yuv2rgb[i][COL_C] += level_adjust[COL_Y] * yuv2rgb[i][COL_Y];
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yuv2rgb[i][COL_U] = uv_coeffs[i][COL_U] * uvcos + uv_coeffs[i][COL_V] * uvsin;
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yuv2rgb[i][COL_C] += level_adjust[COL_U] * yuv2rgb[i][COL_U];
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yuv2rgb[i][COL_V] = uv_coeffs[i][COL_U] * uvsin + uv_coeffs[i][COL_V] * uvcos;
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yuv2rgb[i][COL_C] += level_adjust[COL_V] * yuv2rgb[i][COL_V];
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// this "centers" contrast control so that e.g. a contrast of 0
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// leads to a grey image, not a black one
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yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
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yuv2rgb[i][COL_Y] *= depth_multiplier;
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yuv2rgb[i][COL_U] *= depth_multiplier;
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yuv2rgb[i][COL_V] *= depth_multiplier;
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}
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for (i = 0; i < 3; i++) {
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yuv2rgb[i][COL_C] = params->brightness;
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yuv2rgb[i][COL_Y] = uv_coeffs[i][COL_Y] * level_adjust[COL_C] * params->contrast;
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yuv2rgb[i][COL_C] += level_adjust[COL_Y] * yuv2rgb[i][COL_Y];
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yuv2rgb[i][COL_U] = uv_coeffs[i][COL_U] * uvcos + uv_coeffs[i][COL_V] * uvsin;
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yuv2rgb[i][COL_C] += level_adjust[COL_U] * yuv2rgb[i][COL_U];
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yuv2rgb[i][COL_V] = uv_coeffs[i][COL_U] * uvsin + uv_coeffs[i][COL_V] * uvcos;
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yuv2rgb[i][COL_C] += level_adjust[COL_V] * yuv2rgb[i][COL_V];
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// this "centers" contrast control so that e.g. a contrast of 0
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// leads to a grey image, not a black one
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yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
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yuv2rgb[i][COL_Y] *= depth_multiplier;
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yuv2rgb[i][COL_U] *= depth_multiplier;
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yuv2rgb[i][COL_V] *= depth_multiplier;
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}
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}
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//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
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@ -145,33 +151,35 @@ void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
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* \param map where to store map. Must provide space for (size + 2)^3 elements
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* \param size size of the map, excluding border
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*/
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void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size) {
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int i, j, k, l;
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float step = 1.0 / size;
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float y, u, v;
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float yuv2rgb[3][4];
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unsigned char gmaps[3][GMAP_SIZE];
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mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
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mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
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mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
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mp_get_yuv2rgb_coeffs(params, yuv2rgb);
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for (i = 0; i < 3; i++)
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for (j = 0; j < 4; j++)
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yuv2rgb[i][j] *= GMAP_SIZE - 1;
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v = 0;
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for (i = -1; i <= size; i++) {
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u = 0;
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for (j = -1; j <= size; j++) {
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y = 0;
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for (k = -1; k <= size; k++) {
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for (l = 0; l < 3; l++) {
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float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
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*map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
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void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size)
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{
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int i, j, k, l;
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float step = 1.0 / size;
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float y, u, v;
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float yuv2rgb[3][4];
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unsigned char gmaps[3][GMAP_SIZE];
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mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
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mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
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mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
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mp_get_yuv2rgb_coeffs(params, yuv2rgb);
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for (i = 0; i < 3; i++)
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for (j = 0; j < 4; j++)
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yuv2rgb[i][j] *= GMAP_SIZE - 1;
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v = 0;
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for (i = -1; i <= size; i++) {
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u = 0;
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for (j = -1; j <= size; j++) {
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y = 0;
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for (k = -1; k <= size; k++) {
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for (l = 0; l < 3; l++) {
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float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u +
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yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
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*map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
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}
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y += (k == -1 || k == size - 1) ? step / 2 : step;
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}
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u += (j == -1 || j == size - 1) ? step / 2 : step;
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}
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y += (k == -1 || k == size - 1) ? step / 2 : step;
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}
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u += (j == -1 || j == size - 1) ? step / 2 : step;
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v += (i == -1 || i == size - 1) ? step / 2 : step;
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}
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v += (i == -1 || i == size - 1) ? step / 2 : step;
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}
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}
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@ -27,33 +27,33 @@
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#include <stdint.h>
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enum mp_csp_standard {
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MP_CSP_DEFAULT,
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MP_CSP_BT_601,
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MP_CSP_BT_709,
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MP_CSP_SMPTE_240M,
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MP_CSP_EBU,
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MP_CSP_XYZ,
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MP_CSP_COUNT
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MP_CSP_DEFAULT,
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MP_CSP_BT_601,
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MP_CSP_BT_709,
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MP_CSP_SMPTE_240M,
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MP_CSP_EBU,
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MP_CSP_XYZ,
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MP_CSP_COUNT
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};
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enum mp_csp_levelconv {
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MP_CSP_LEVELCONV_TV_TO_PC,
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MP_CSP_LEVELCONV_PC_TO_TV,
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MP_CSP_LEVELCONV_NONE,
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MP_CSP_LEVELCONV_COUNT
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MP_CSP_LEVELCONV_TV_TO_PC,
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MP_CSP_LEVELCONV_PC_TO_TV,
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MP_CSP_LEVELCONV_NONE,
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MP_CSP_LEVELCONV_COUNT
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};
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struct mp_csp_params {
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enum mp_csp_standard format;
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enum mp_csp_levelconv levelconv;
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float brightness;
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float contrast;
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float hue;
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float saturation;
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float rgamma;
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float ggamma;
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float bgamma;
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int input_shift;
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enum mp_csp_standard format;
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enum mp_csp_levelconv levelconv;
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float brightness;
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float contrast;
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float hue;
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float saturation;
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float rgamma;
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float ggamma;
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float bgamma;
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int input_shift;
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};
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void mp_gen_gamma_map(unsigned char *map, int size, float gamma);
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