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https://github.com/mpv-player/mpv
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win32, vo_directx: don't use vo_dx/dy, directly query window position
This should be a bit robuster than trying to maintain vo_dx/dy. vo_dy/dy are now completely unused on win32, except for initialization.
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@ -458,8 +458,11 @@ static uint32_t Directx_ManageDisplay(void)
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DWORD dwUpdateFlags = 0;
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int width, height;
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rd.left = vo_dx - xinerama_x;
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rd.top = vo_dy - xinerama_y;
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POINT origin = { 0, 0 };
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ClientToScreen(vo_w32_window, &origin);
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rd.left = origin.x - xinerama_x;
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rd.top = origin.y - xinerama_y;
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width = vo_dwidth;
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height = vo_dheight;
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@ -117,9 +117,10 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM l
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p.x = 0;
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p.y = 0;
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ClientToScreen(vo_window, &p);
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vo_dx = window_x = p.x;
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vo_dy = window_y = p.y;
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mp_msg(MSGT_VO, MSGL_V, "[vo] move window: %d:%d\n", vo_dx, vo_dy);
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window_x = p.x;
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window_y = p.y;
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mp_msg(MSGT_VO, MSGL_V, "[vo] move window: %d:%d\n",
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window_x, window_y);
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break;
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case WM_SIZE:
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event_flags |= VO_EVENT_RESIZE;
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@ -493,10 +494,6 @@ int vo_w32_config(uint32_t width, uint32_t height, uint32_t flags) {
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GetClientRect(vo_window, &r);
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vo_dwidth = r.right;
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vo_dheight = r.bottom;
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// restore these as well, xxx change vo_directx instead to query
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// the window bounds instead of using this
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vo_dx = window_x;
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vo_dy = window_y;
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} else {
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// first vo_config call; vo_config() will always set vo_dx/dy so
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// that the window is centered on the screen, and this is the only
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