Hardware decoding things often need access to additional handles from
the windowing system, such as the X11 or Wayland display when using
vaapi. The opengl-cb had nothing dedicated for this, and used the weird
GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not
officially registered with OpenGL).
This was awkward, and a pain due to having to emulate GL context
behavior (like needing a TLS variable to store context for the pseudo GL
extension function). In addition (and not inherently due to this), we
could pass only one resource from mpv builtin context backends to
hwdecs. It was also all GL specific.
Replace this with a newer mechanism. It works for all RA backends, not
just GL. the API user can explicitly pass the objects at init time via
mpv_render_context_create(). Multiple resources are naturally possible.
The API uses MPV_RENDER_PARAM_* defines, but internally we use strings.
This is done for 2 reasons: 1. trying to leave libmpv and internal
mechanisms decoupled, 2. not having to add public API for some of the
internal resource types (especially D3D/GL interop stuff).
To remain sane, drop support for obscure half-working opengl-cb things,
like the DRM interop (was missing necessary things), the RPI window
thing (nobody used it), and obscure D3D interop things (not needed with
ANGLE, others were undocumented). In order not to break ABI and the C
API, we don't remove the associated structs from opengl_cb.h.
The parts which are still needed (in particular DRM interop) needs to be
ported to the render API.
Before this change, mpv_wait_event() could inconsistently return
multiple MPV_EVENT_SHUTDOWN events to a single mpv_handle, up to the
point of spamming the event queue under certain circumstances. Change
this and just send it exactly once to each mpv_handle.
Some client API users might have weird requirements about destroying
their state asynchronously (and not reacting immediately to the SHUTDOWN
event). This change will help a bit to make this less weird and
surprising.
This changes how mpv_terminate_destroy() and mpv_detach_destroy()
behave. The doxygen in client.h tries to point out the differences. The
goal is to make this more useful to the API user (making it behave like
refcounting).
This will be refined in follow up commits.
Initialization is unfortunately closely tied to termination, so that
changes as well. This also removes earlier hacks that make sure that
some parts of FFmpeg initialization are run in the playback thread
(instead of the user's thread). This does not matter with standard
FFmpeg, and I have no reason to care about this anymore.
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.
This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().
In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.
The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.
Mostly untested. Seems to work fine with mpc-qt.
This should be helpful for the new OSX Cocoa backend, which uses
opengl-cb internally. Since it comes with a behavior change that could
possibly interfere with libmpv/opengl_cb users, we mark it as explicit
API change.
ipc-unix.c does this out of convenience. Since signals are global
process state, this deserves a mention, since applications could in
theory rely on SIGPIPE being set to something else.
With the recent changes to the script it does not incur a startup delay
by default due to starting youtube-dl and waiting for it. This was the
main reason for making libmpv have a different default.
Starting sub processes from a library can still be a bit fishy, but I
think it's ok. Still mention it in the libmpv header. There were already
other cases where libmpv would start its own processes, such as the X11
backend calling xdg-screensaver. (The reason why this is fishy is
because UNIX process management sucks: SIGCHLD and the wait() syscall
make sub processes non-transparent and could potentially introduce
conflicts with code trying to use them.)
You could do mpv_set_option(h, "no-fs", ""), which would behave like
"--no-fs" on the command line. At one point, this had to be emulated for
compatibility, and printed a deprecation warning. This was almost a year
ago, so remove it.
The license text refers a "above copyright notice", so I guess it'd be
good to actually provide such a notice.
Add the license to some files that were missing it (since in theory, our
Copyright file says that such files are LGPL by default).
Remove the questionable remarks about the license in the client API.
Obviously, this has no effect on commands which do not support this
explicitly. A later commit will enable this for screenshots.
Also add some wording on mpv_command_async(), which has nothing to do
with this. Having a more elegant, unified behavior would be nice. But
the API function was not created for this - it's merely for running
commands _synchronously_ on the core, but without blocking the client
API caller (if the API user consistently uses only async functions).
As threatened by the API changes document.
This commit also removes or stubs equivalent calls in IPC and Lua
scripting.
The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
Since the recent release was named 0.22.0 instead of 0.21.1, bump all
mentions of 0.22.0 to 0.23.0. These were planned removals of deprecated
versions, which obviously didn't happen in 0.22.0.
Seems like this confused users quite often.
Instead of --profile=pseudo-gui, --player-operation-mode=pseudo-gui now
has to be used to invoke pseudo GUI mode. The old way still works, and
still behaves in the old way.
With the merging of options and properties, the mpv_set_option()
function is close to being useless, and mpv_set_property() can be used
for everything instead. There are certain conflicts remaining, which are
explained in depth in the docs. For now, none of this should affect
existing code using the client API.
Make mpv_set_property() redirect to mpv_set_option() before
initialization.
Remove some options marked as M_OPT_FIXED. The "pause" and "speed"
options cannot be written anymore without the playloop being notified by
it, so the M_OPT_FIXED does nothing. For "vo-mmcss-profile", the problem
was lack of synchronization, which has been added. I'm not sure what the
problem was with "frames" - I think it was only marked as M_OPT_FIXED
because changing it during playback will have no effect. Except for
pause/speed, these changes are needed to make them writable as
properties after mpv_initialize().
Also replace all remaining uses of CONF_GLOBAL with M_OPT_FIXED.
They're useless, and I have no idea what they're actually supposed to do
(wrt. pending input processing changes).
Also remove their implicit uses from the IPC handlers.
This workaround prevented that libmpv users could accidentally crash
when the SIGPIPE signal was triggered by FFmpeg's OpenSSL/GnuTLS usage.
But it also modifies the global signal handler state, so remove it now
that this workaround is not required anymore.
Create the core thread right in mpv_create(), and reduce what
mpv_initialize() does further. This is simpler, and allows the API user
to do more before calling mpv_initialize(). The latter is not the real
goal, rather we'd like mpv_intialize() reduced to do almost nothing. It
still does a lot, but nothing truly special anymore that is absolutely
required for basic mpv workings.
One thing we want the user to be able to do is changing properties
before mpv_initialize() to reduce the special status of
mpv_set_option().
The client API can do this (and there are apparently some libmpv using
projects which rely on this). But it's just unnecessary bloat as it
requires a separate code path from the option parser. It would be better
to remove this code. Formally deprecate it, including API bump and
warning in the API changes file to make it really clear.
Forgotten in previous commit.
Also minor semi-related change: remove the extra "," from the
mpv_sub_api enum, which I accidentally added in the previous commit.
(C99 is fine with trailing ",", C89 strictly speaking not. So do
this for maximum compatibility.)
Old-style commands using _ as separator (e.g. show_progress) were still
used in some places, including documentation and configuration files.
This commit updates all such instances to the new style (show-progress)
so that commands are easier to find in the manual.
Although it appears to be accepted by the function, MSGL_STATUS messages
are never passed to the client API. Consequently "status" has the same
meaning as "v" and is useless.
If a mpv_node wrapped a string, the behavior was different from calling
mpv_set_property() with MPV_FORMAT_STRING directly. Change this.
The original intention was to be strict about types if MPV_FORMAT_NODE
is used. But I think the result was less than ideal, and the same change
towards less strict behavior was made to mpv_set_option() ages ago.
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)
The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
Client API users can enable log output with mpv_request_log_messages().
But you can enable only a single log level. This is normally enough, but
the --msg-level option (which controls the terminal log level) provides
more flexibility. Due to internal complexity, it would be hard to
provide the same flexibility for each client API handle. But there's a
simple way to achieve basically the same thing: add an option that sends
log messages to the API handle, which would also be printed to the
terminal as by --msg-level.
The only change is that we don't disable this logic if the terminal is
disabled. Instead we check for this before the message is output, which
in theory can lower performance if messages are being spammed. It could
be handled with some more effort, but the gain would be negligible.
OpenSSL and GnuTLS are still causing this problem (although FFmpeg could
be blamed as well - but not really). In particular, it was happening to
libmpv users and in cases the pseudo-gui profile is used. This was
because all signal handling is in the terminal code, so if terminal is
disabled, it won't be set. This was obviously a questionable shortcut.
Avoid further problems by always blocking the signal. This is done even
for libmpv, despite our policy of not messing with global state.
Explicitly document this in the libmpv docs. It turns out that a version
bump to 1.17 was forgotten for the addition of MPV_FORMAT_BYTE_ARRAY, so
document that change as part of 1.16.
The client API (libmpv) and encoding (--o) have slightly different
defaults from the command line player. Instead of doing a bunch of calls
to set the options explicitly, use profiles. This is simpler and has the
advantage that they can be listed on command line (instead of possibly
forcing the user to find and read the code to know all the details).
This will be used in the following commit, which adds screenshot_raw.
The reasoning is that this will be better for binding scripting
languages.
One could special-case the screenshot_raw commit and define fixed
semantics for passing through a pointer using the current API, like
formatting a pointer as string. But that would be ridiculous and
unclean.
Move the command line parsing and some other things to the common init
routine shared between command line player and client API. This means
they're using almost exactly the same code now.
The main intended side effect is that the client API will load mpv.conf;
though still only if config loading is enabled.
(The cplayer still avoids creating an extra thread, passes a command
line, and prints an exit status to the terminal. It also has some
different defaults.)
This does what it's documented to do.
The implementation reuses the code in mpv_detach_destroy(). Due to the
way async requests currently work, just sending a synchronous dummy
request (like a "ignore" command) would be enough to ensure
synchronization, but this code will continue to work even if this
changes.
The line "ctx->event_mask = 0;" is removed, but it shouldn't be needed.
(If a client is somehow very slow to terminate, this could silence an
annoying queue overflow message, but all in all it does nothing.)
Calling mpv_wait_async_requests() and mpv_wait_event() concurrently is
in theory allowed, so change pthread_cond_signal() to
pthread_cond_broadcast() to avoid missed wakeups.
As requested in issue #1542.
Before this, we merely printed a message to the terminal. Now the API
user can determine this properly. This might be important for API users
which somehow maintain complex state, which all has to be invalidated if
(state-changing) events are missing due to an overflow.
This also forces the client API user to empty the event queue, which is
good, because otherwise the event queue would reach the "filled up"
state immediately again due to further asynchronous events being added
to the queue.
Also add some minor improvements to mpv_wait_event() documentation, and
some other minor cosmetic changes.
This may or may not be useful for client API users.
Fold this API extension into the previous API bump. The previous bump
was only yesterday, so it's ok.
I noticed that the IPC code does not use MSG_NOSIGNAL or SO_NOSIGPIPE.
The former is "only" POSIX 2008 and also requires switching to sendto(),
while the latter is even less portable.
Not going to bother with this obsolete 80ies crap, just block SIGPIPE,
and instruct client API users to do the same.
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).
This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.
Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).
Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.
main.qml is derived from some Qt example.
The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
Following the discussion in #1253.
The events won't be removed for a while, though. (Or maybe never, unless
we run out of bits for the uint64_t event mask.)
This is not a real change (the events still work, and the alternative
mechanisms were established a few API revisions earlier), but for the
sake of notifying API users, update DOCS/client-api-changes.rst.
Add a comment about this to avoid confusing users of this function. The
parameter is essentially unused, but exists so that we don't need to
add extra APIs if the need for it arises.
Using magic integer values was an attempt to keep the API less verbose.
But it was probably not a good idea.
Reason 1 (restart) is not made explicit, because it is not used anymore
starting with the previous commit. For ABI compatibility, the value is
left as a hole in the enum.
The only reason for mpv_wait_event() not being thread-safe is that it
returns a pointer to a mpv_event struct member in the mpv_handle
context, which in turn is done for ABI-safety (user doesn't allocate or
manage the struct), and to avoid the need additional memory management.
Some users were interpreting this incorrectly.
This provides some helper functions and classes for C++/Qt. As the top
of qthelper.hpp says, this is built on top of the client API, and is a
mere helper provided for convenience.
Maybe this should be a separate library, but on the other hand I don't
see much of a point in that. It's also header-only, but C++ people like
such things. This makes it easier for us, because we don't need to care
about ABI compatibility.
The client API doesn't change, but bump it so that those who are using
this header can declare a proper dependency.
Allows passing native types as arguments.
Also some minor doc improvements, including giving some (natural)
improvements to mpv_free_node_contents().
Note: mpv_command_node_async() is completely untested.
Maybe using strings for log levels was a mistake (too broad and too
impractical), so I'm adding numeric log level at least for the receiver
side. This makes it easier to map mpv log levels to other logging
systems.
I'm still too stingy to add a function to set the log level by a numeric
value, though.
The numeric values are not directly mapped to the internal mpv values,
because then almost every file in mpv would have to include the client
API header.
Coalesce this into API version 1.6, since 1.6 was bumped just yesterday.
The API could return partial lines, meaning the message could stop
in the middle of a line, and the next message would have the rest of
it (or just the next part of it). This was a pain for the user, so do
the nasty task of buffering the lines ourselves.
Now only complete lines are sent. To make things even easier for the
API user, don't put multiple lines into a single event, but split them.
The terminal output code needed something similar (inserting a prefix
header on start of each line). To avoid code duplication, this commit
refactors the terminal output so that lines are split in a single
place.
So client API users don't have to worry about this specifically.
Also document the overflow case. (Not sure if we really need to do
this; maybe it'd be better not to, since this just adds more noise
to the docs.)
Document the "normal" behavior (if MPV_FORMAT_NONE is not used) first,
and then introduce MPV_FORMAT_NONE as exception.
The actual semantics didn't change in mpv; this is only clarification.
Whether you consider the semantics weird or not depends on your use
case, but I suppose it's a bit confusing anyway. At this point, we keep
MPV_EVENT_PAUSE/UNPAUSE for compatibility only.
Make the "core-idle" property somewhat more useful in this context.
Commit 64b7811c tried to do the "right thing" with respect to whether
keyboard input should be enabled or not. It turns out that X11 does
something stupid by design. All modern toolkits work around this native
X11 behavior, but embedding breaks these workarounds.
The only way to handle this correctly is the XEmbed protocol. It needs
to be supported by the toolkit, and probably also some mpv support. But
Qt has inconsistent support for it. In Qt 4, a X11 specific embedding
widget was needed. Qt 5.0 doesn't support it at all. Qt 5.1 apparently
supports it via QWindow, but if it really does, I couldn't get it to
work.
So add a hack instead. The new --input-x11-keyboard option controls
whether mpv should enable keyboard input on the X11 window or not. In
the command line player, it's enabled by default, but in libmpv it's
disabled.
This hack has the same problem as all previous embedding had: move the
mouse outside of the window, and you don't get keyboard input anymore.
Likewise, mpv will steal all keyboard input from the parent application
as long as the mouse is inside of the mpv window.
Also see issue #1090.
When embedding a X window, it's hard to control whether it receives
mouse/keyboard input or not. It seems the X protocol itself makes this
hard (basically due to the outdated design mismatching with modern
toolkits), and we have to take care of these things explicitly.
Simply do this by manually querying and using the parent window event
flags.
This restores some MPlayer behavior (it doesn't add back exactly the
same code, but it's very similar).
This probably has some potential to interfere with libmpv embedding, so
bump the client API minor.
CC: @mpv-player/stable (if applied, client-api-changes.rst has to be
adjusted to include the 0.5.2 release)
It's not true anymore that the core will stop replying for 50ms
(waiting for video) without calling this function. Simplify the
documentation accordingly. Accessing properties that go through
the VO still have this problem, though.
This is probably nicer. The actual version number doesn't change (other
than the minor being incremented).
The "| 0UL" is to make the type unsigned long int, like it was before.
Handle --term-playing-msg at a better place.
Move MPV_EVENT_TICK hack into a separate function. Also add some words
to the client API that you shouldn't use it. (But better leave breaking
it for later.)
Handle --frames and frame_step differently. Remove the mess from the
playloop, and do it after frame display. Give up on the weird semantics
for audio-only mode (they didn't make sense anyway), and adjust the
manpage accordingly.
Achieve this by polling. Will be used by the OSC. Basically a bad hack -
but the point is that the mpv core itself is in the best position to
improve this later.
It is reasonably stable, so all further changes will be versioned.
Also change how the libmpv version number is generated. Fix the patch
version number to 0; I don't think we have a use for this. In
particular, the version doesn't version mpv, just the client API.
Until now, availability of new log messages (through the mechanism
associated with mpv_request_log_messages()) did not wakeup the client
API properly. Commit 3b7402b5 was basically a hack to improve that
somewhat, but it wasn't a solution.
The main problem is that the client API itself is producing messages, so
the message callback would attempt to lock the client API lock,
resulting in a deadlock. Even if the lock was recursive, we'd run into
lock-order issues.
Solve this by using a separate lock for waiting and wakeup. Also, since
it's a natural addition, avoid redundant wakeups. This means the wakeup
callback as well as the wakeup pipe will be triggered only once until
the next mpv_wait_event() call happens.
This might make the wakeup callback be invoked in a reentrant way for
the first time, for example if a mpv_* function prints to a log. Adjust
the docs accordingly. (Note that non-reentrant beheavior was never
guaranteed - basically the wakeup callback is somewhat dangerous and
inconvenient.)
Also remove some traces of unneeded code. ctx->shutdown for one was
never set, and probably a leftover of an abandoned idea.
A bit verbose, but less misleading. In most cases, the API user probably
actually wants mpv_terminate_destroy() instead, so the less-useful
function shouldn't have a simnpler name anyway.
It wasn't necessarily clear how this works. Especially make clear that
the API user shouldn't expect that there's one byte per readable event
in the wakeup pipe. Actually, the reason why this currently won't work
is because property notifications can generate more events than wakeups.
The limit of 4096 is a more fundamental issue, but the event ringbuffer
is currently limited to 1000 entries anyway.
Also add some important comments to mpv_set_wakeup_callback.
mpv_destroy() should perhaps better be called mpv_detach(), because it
destroys only the handle, not necessarily the player. The player is only
terminated if a quit command is sent.
This function quits automatically, and additionally waits until the
player is completely destroyed. It removes the possibility that the
player core is still uninitializing, while all client handles are
already destroyed. (Although in practice, the difference is usually not
important.)
Now a negative timeout mean an infinite timeout. This is similar to the
poll() system call. Apparently this is more intuitive and less confusing
than specifying a "very high" value as timeout if you want to wait
forever.
For callers that never pass negative timeouts, nothing changes.
Until now, an error was reported only if the command couldn't be parsed.
Attempt to do more fine-grained reporting. This is not necessarily
perfect, but it's an improvement.
This is probably a good idea, because it would make it easier for
software embedding mpv to configure the mpv parts, without requiring the
host program to provide explicit mechanisms for this (other than calling
mpv_load_config_file()).
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.
The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
Otherwise, the client API user could not know why playback was stopped.
Regarding the fact that 0 is used both for normal EOF and EOF on error:
this is because mplayer traditionally did not distinguish these, and in
general it's hard to tell the real reason. (There are various weird
corner cases which make it hard.)
This turned out ridiculously complex. I think it will have to be
simplified some day. Main reason for the complexity are:
- filtering properties by forcing clients to observe individual
properties explicitly
(to avoid spamming clients with changes they don't want)
- optional retrieval of property value with the notification
(the basic idea was that this is more user friendly)
- allowing to the client to specify a format in which the value
should be retrieved
(because if a property changes its type, the client API couldn't
convert it properly, and compatibility would break)
I don't know yet which of these are important, and everything could
change. In particular, the interface and semantics should be adjusted
to reduce the implementation complexity.
While I consider the API complete, there could (and probably will) be
bugs left. Also while the implementation is complete, it's inefficient.
The complexity of the property matching is O(a*b*c) with a clients,
b observed properties, and c properties changing at once. I threw away
an earlier implementation using bitmasks, because it was too unwieldy.