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DOCS/client_api_examples/README: rewrite

The new one is much more detailed.

Also add part of it to the libmpv doxygen.
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Client API examples
===================
# Client API examples
All these examples use the mpv client API through libmpv.
cocoa
-----
## Where are the docs?
The libmpv C API is documented directly in the header files (on normal Unix
systems, this is in `/usr/include/mpv/client.h`.
libmpv merely gives you access to mpv's command interface, which is documented
here:
* Options (`mpv_set_option()` and friends): http://mpv.io/manual/master/#options
* Commands (`mpv_command()` and friends): http://mpv.io/manual/master/#list-of-input-commands
* Properties (`mpv_set_property()` and friends): http://mpv.io/manual/master/#properties
Essentially everything is done with them, including loading a file, retrieving
playback progress, and so on.
## Methods of embedding the video window
All of these examples concentrate on how to integrate mpv's video renderers
with your own GUI. This is generally the hardest part. libmpv enforces a
somewhat efficient video output method, rather than e.g. returning a RGBA
surface in memory for each frame. The latter would be prohibitively inefficient,
because it would require conversion on the CPU. The goal is also not requiring
the API users to reinvent their own video rendering/scaling/presentation
mechanisms.
There are currently 2 methods of embedding video.
### Native window embedding
This uses the platform's native method of nesting multiple windows. For example,
Linux/X11 can nest a window from a completely different process. The nested
window can redraw contents on its own, and receive user input if the user
interacts with this window.
libmpv lets you specify a parent window for its own video window via the `wid`
option. Then libmpv will create its window with your window as parent, and
render its video inside of it.
This method is highly OS-dependent. Some behavior is OS-specific. There are
problems with focusing on X11 (the ancient X11 focus policy mismatches with
that of modern UI toolkits - it's normally worked around, but this is not
easily possible with raw window embedding). It seems to have stability problems
on OSX when using the Qt toolkit.
### OpenGL embedding
This method lets you use libmpv's OpenGL renderer directly. You create an
OpenGL context, and then use `mpv_opengl_cb_draw()` to render the video on
each frame.
This is more complicated, because libmpv will work directly on your own OpenGL
state. It's also not possible to have mpv automatically receive user input.
You will have to simulate this with the `mouse`/`keypress`/`keydown`/`keyup`
commands.
You also get much more flexibility. For example, you can actually render your
own OSD on top of the video, something that is not possible with raw window
embedding.
### Which one to use?
Due to the various platform-specific behavior and problems (in particular on
OSX), OpenGL embedding is recommended. If you're not comfortable with requiring
OpenGL, or want to support "direct" video output such as vdpau (which might
win when it comes to performance and energy-saving), you should probably
support both methods if possible.
## List of examples
### cocoa
Shows how to embed the mpv video window in Objective-C/Cocoa.
qt
--
### cocoa-openglcb
Similar to the cocoa sample, but shows how to integrate mpv's OpenGL renderer
using libmpv's opengl-cb API. Since it does not require complicated interaction
with Cocoa elements from different libraries, it's more robust.
### qt
Shows how to embed the mpv video window in Qt (using normal desktop widgets).
qml
---
### qml
Shows how to use mpv's OpenGL video renderer in QtQuick2 with QML.
Shows how to use mpv's OpenGL video renderer in QtQuick2 with QML. Uses the
opengl-cb API for video. Since it does not rely on embedding "foreign" native
Windows, it's usually more robust, potentially faster, and it's easier to
control how your GUI interacts with the video. It's trivial to create OSD
overlays with QML-native graphical elements as well.
qml_direct
----------
### qml_direct
Alternative example, which typically avoids a FBO indirection. Might be
slightly faster, but is less flexible and harder to use.
slightly faster, but is less flexible and harder to use. Uses the
opengl-cb API for video.
sdl
---
### sdl
Show how to embed the mpv OpenGL renderer in SDL.
Show how to embed the mpv OpenGL renderer in SDL. Uses the opengl-cb API for
video.
simple
------
### simple
Very primitive terminal-only example. Shows some most basic API usage.

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* 2) Using mpv as a library with mpv_create(). This basically allows embedding
* mpv in other applications.
*
* Documentation
* -------------
*
* The libmpv C API is documented directly in this header. Note that most
* actual interaction with this player is done through
* options/commands/properties, which can be accessed through this API.
* Essentially everything is done with them, including loading a file,
* retrieving playback progress, and so on.
*
* These are documented elsewhere:
* * http://mpv.io/manual/master/#options
* * http://mpv.io/manual/master/#list-of-input-commands
* * http://mpv.io/manual/master/#properties
*
* You can also look at the examples in DOCS/client_api_examples/.
*
* Event loop
* ----------
*