Thanks to the recently introduced mp_lua_PITA(), this is "simple" now.
It fixes leaks on Lua errors. The hack to avoid stack overflows
manually isn't needed anymore, and the Lua error handler will take
care of this.
The JSON parser was introduced for the IPC protocol, but I guess it's
useful here too.
The motivation for this commit is the same as with 8e4fa5fc (again).
Because 1) Lua is terrible, and 2) popen() is terrible. Unfortunately,
since Unix is also terrible, this turned out more complicated than I
hoped. As a consequence and to avoid that this code has to be maintained
forever, add a disclaimer that any function in Lua's utils module can
disappear any time. The complexity seems a bit ridiculous, especially
for a feature so far removed from actual video playback, so if it turns
out that we don't really need this function, it will be dropped again.
The motivation for this commit is the same as with 8e4fa5fc.
Note that there is an "#ifndef __GLIBC__". The GNU people are very
special people and thought it'd be convenient to actually declare
"environ", even though the POSIX people, which are also very special
people, state that no header declares this and that the user has to
declare this manually. Since the GNU people overtook the Unix world with
their very clever "embrace, extend, extinguish" strategy, but not 100%,
and trying to build without _GNU_SOURCE is hopeless; but since there
might be Unix environments which support _GNU_SOURCE features partially,
this means that in practice "environ" will be randomly declared or not
declared by system headers. Also, gcc was written by very clever people
too, and prints a warning if an external variable is declared twice (I
didn't check, but I suppose redeclaring is legal C, and not even the gcc
people are clever enough to only warn against a definitely not legal C
construct, although sometimes they do this), ...and since we at mpv hate
compiler warnings, we seek to silence them all. Adding a configure test
just for a warning seems too radical, so we special-case this against
__GLIBC__, which is hopefully not defined on other libcs, especially not
libcs which don't implement all aspects of _GNU_SOURCE, and redefine
"environ" on systems even if the headers define it already (because they
support _GNU_SOURCE - as I mentioned before, the clever GNU people wrote
software THAT portable that other libcs just gave up and implemented
parts of _GNU_SOURCE, although probably not all), which means that
compiling mpv will print a warning about "environ" being redefined, but
at least this won't happen on my system, so all is fine. However, should
someone complain about this warning, I will force whoever complained
about this warning to read this ENTIRE commit message, and if possible,
will also force them to eat a printed-out copy of the GNU Manifesto, and
if that is not enough, maybe this person could even be forced to
convince the very clever POSIX people of not doing crap like this:
having the user to manually declare somewhat central symbols - but I
doubt it's possible, because the POSIX people are too far gone and only
care about maintaining compatibility with old versions of AIX and HP-UX.
Oh, also, this code contains some subtle and obvious issues, but writing
about this is not fun.
Using the Lua API is a big PITA because it uses longjmp() error
handling. That is, a Lua API function could any time raise an error and
longjmp() to a lower part of the stack. This kind of "exception
handling" is completely foreign to C, and there are no proper ways to
clean up the "skipped" stack frames.
Other than avoiding such situations entirely, the only way to deal with
this is using Lua "userdata", which is basically a malloc'ed data block
managed by the Lua GC, and which can have a destructor function
associated (__gc metamethod).
This requires an awful lot of code (because the Lua API is just so
terrible), so I avoided this utnil now. But it looks like this will make
some of the following commits much easier, so here we go.
mp_stat() instead of stat() was used in the normal code (i.e. even
on Unix), because MinGW-w64 has an unbelievable macro-mess in place,
which prevents solving this elegantly.
Add some dirty workarounds to hide mp_stat() from the normal code
properly. This now requires replacing all functions that use the
struct stat type. This includes fstat, lstat, fstatat, and possibly
others. (mpv currently uses stat and fstat only.)
It possibly goes to sleep without actually starting to decode audio.
Possibly fixes a problem with --no-osc --no-video reported on IRC.
CC: @mpv-player/stable
This was probably commented as an oversight. Since the subtitle renderer
was uninitialized on reinitialization anyway, this had no negative
consequences, except a memory on exit.
A vague idea to get something similar what libquvi did.
Undocumented because it might change a lot, or even be removed. To give
an idea what it does, a Lua script could do the following:
-- type ID priority
mp.commandv("hook_add", "on_load", 0, 0)
mp.register_script_message("hook_run", function(param, param2)
-- param is "0", the user-chosen ID from the hook_add command
-- param2 is the magic value that has to be passed to finish
-- the hook
mp.resume_all()
-- do something, maybe set options that are reset on end:
mp.set_property("file-local-options/name", "value")
-- or change the URL that's being opened:
local url = mp.get_property("stream-open-filename")
mp.set_property("stream-open-filename", url .. ".png")
-- let the player (or the next script) continue
mp.commandv("hook_ack", param2)
end)
OSD cycling attempted to remove the current message by setting an empty
message with duration 0. Duration 0 tripped up a corner case causing no
OSD to be displayed (until the next message was set), so exclude this
explicitly.
This could produce an extra frame, because reaching the maximum merely
signals the playloop to exit, without strictly enforcing the limit.
Fixes#1181.
CC: @mpv-player/stable
Showed "Volume: (unavailable)%". That was dumb.
The message string is now a bit convoluted; mostly because the property
expand syntax can't do "if-else", just "if".
CC: @mpv-player/stable
This does nothing good. This reverts a change made over a year ago - I
don't remember why this was originally done this way.
The main problem is that even if the volume option is set (something
like "--volume=75"), the volume property will always return "100" until
audio is initialized. If audio is uninitialized again, the volume
property will remain frozen at its last value.
Allows passing native types as arguments.
Also some minor doc improvements, including giving some (natural)
improvements to mpv_free_node_contents().
Note: mpv_command_node_async() is completely untested.
Manually setting can break things forever, because it puts the VO cursor
state out of sync with the remembered state by handle_cursor_autohide().
Use the normal autohide code during idle mode too instead. (Originally
the idea was to make the cursor always visible in idle mode, but not so
important.)
Regression since e1e8b07c. Fixes#1166.
CC: @mpv-player/stable
Seems logical. For some reason, the player allows deselecting both audio
and video stream without quitting (a deliberate feature of which I have
no idea why it was added years ago), so this is needed.
This reverts commit 45c8b97efb.
Some else complained (github issue #1163).
The feature requested in #1148 will be implemented differently in
the following commit.
The event monitor is used to get keyboard events when there is no window, but
since it is a global monitor to the current process, we don't want it in a
library setting.
After @frau's split of macosx_events from macosx_application, `is_cplayer' is
not needed anymore. At the moment only global events such as Media Keys and
Apple Remote work, because the VO-level ones were hardcoded to be disabled.
(that will be fix in a later commit ).
For cover art, we pretend that the video stream is infinite, but also
stop decoding once we have an image on the VO (this seems advantageous
for the case when strange filters are inserted or the VO image gets
lost). Since a while ago, the video chain started decoding 2 images
though ("Non-monotonic video pts: 0.000000 <= 0.000000"), which is
annoying and wasteful.
Improve this by handling a certain corner case at initialization, which
will decode a second image while the first one is still stuck in the
filter chain. Also, just in case there are filters which buffer a lot,
also force EOF filtering (which means we tell the filters to flush
buffered frames).
CC: @mpv-player/stable
This was added with commit 3cbd79b3, but it turns out this
unintentionally enables "real" pausing when seeking while buffering. It
was done for ensuring correct state of the "cache-buffering-state"
property, but it also turns out that this was unneeded (another variable
that is reset when seeking happens to take care of this).
Maybe using strings for log levels was a mistake (too broad and too
impractical), so I'm adding numeric log level at least for the receiver
side. This makes it easier to map mpv log levels to other logging
systems.
I'm still too stingy to add a function to set the log level by a numeric
value, though.
The numeric values are not directly mapped to the internal mpv values,
because then almost every file in mpv would have to include the client
API header.
Coalesce this into API version 1.6, since 1.6 was bumped just yesterday.
Whether you consider the semantics weird or not depends on your use
case, but I suppose it's a bit confusing anyway. At this point, we keep
MPV_EVENT_PAUSE/UNPAUSE for compatibility only.
Make the "core-idle" property somewhat more useful in this context.
For segment linking (this mechanism matches file extensions to avoid
opening files which are most likely not Matroska files in order to speed
up scanning).
Now any action that stops playback of a file (even playlist navigation)
will save the position. Normal EOF is of course excluded from this, as
well as commands that just reload the current file.
The option name is now slightly off, although you could argue what the
word "quit" means.
Fixes#1148 (or at least this is how I understood it).
Run opening the stream and opening the demuxer in a separate thread.
This should remove the last code paths in which the player can normally
get blocked on network.
When the stream is opened, the player will still react to input and so
on. Commands to abort opening can also be handled properly, instead of
using some of the old hacks in input.c. The only thing the user can
really do is aborting loading by navigating the playlist or quitting.
Whether playback abort works depends on the stream implementation; with
normal network, this will depend on what libavformat (via "interrupt"
callback) does.
Some pain is caused by DVD/BD/DVB. These want to reload the demuxer
sometimes. DVB wants it in order to discard old, inactive streams.
DVD/BD for the same reason, and also for reloading stream languages
and similar metadata. This means the stream and the demuxer have to
be loaded separately.
One minor detail is that we now need to copy all global options. This
wasn't really needed before, because the options were accessed on
opening only, but since opening is now on a separate thread, this
obviously becomes a necessity.
Also recreate ASS_Library on every file played. This means we can move
the code out of main.c as well.
Recreating the ASS_Library object has no disadvantages, because it
literally stores only the message callback, the (per-file) font
attachment as byte arrays, and the set of style overrides. Hopefully
this thing can be removed from the libass API entirely at some point.
The only reason why the player core creates the ASS_Renderer, instead
of the subtitle renderer, is because we want to cache the loaded fonts
across ordered chapter transitions, so this probably still has to stay
around for now.
When the VO was moved it its own thread, responsibility for redrawing
was given to the VO thread itself. So if there was a condition that
indicated that redrawing was required, like expose events or certain
VOCTRLs, the VO thread was redrawing itself.
This worked fine, but there are some corner cases where this works
rather badly. E.g. if I fullscreen the player and hit panscan controls
with mpv's default autorepeat rate, playback stops. This happens because
the VO redraws itself after every panscan change command. Running each
(repeated) command takes so long due to redrawing and (involuntary)
waiting on vsync, that it never leaves the input processing loop while
the key is held down. I suspect that in my case, redrawing in fullscreen
mode just gets slow enough that it takes 2 vsyncs instead of 1 on
average, and the processing time gets larger than the autorepeat delay.
Fix this by taking redraw control from the VO, and instead let the
playloop issue a "real" redraw command to the VO if needed. This
basically reverts redraw handling to what it was before moving the VO to
a thread.
CC: @mpv-player/stable
Each subsystem (or similar thing) had an INITIALIZED_ flag assigned. The
main use of this was that you could pass a bitmask of these flags to
uninit_player(). Except in some situations where you wanted to
uninitialize nearly everything, this wasn't really useful. Moreover, it
was quite annoying that subsystems had most of the code in a specific
file, but the uninit code in loadfile.c (because that's where
uninit_player() was implemented).
Simplify all this. Remove the flags; e.g. instead of testing for the
INITIALIZED_AO flag, test whether mpctx->ao is set. Move uninit code
to separate functions, e.g. uninit_audio_out().
For the sake of libmpv. Might make things much easier for the user,
especially on Windows. On the other hand, it's a bit sketchy that a
command exists that makes the player access arbitrary memory regions.
(But do note that input commands are not meant to be "secure" and never
were - for example, there's the "run" command, which obviously allows
running random shell commands.)
Somewhat more flexible: now there's a separate overlay struct, and you
don't need to coerce all state into struct sub_bitmap. Also, removing
the previous mapping (munmap call) is now all in one place, the
replace_overlay function.
Makes the next commit easier to implement.
The messages "Audio: no audio" and "Video: no video" could be printed
twice each if initializing them failed. Prevent his silliness.
CC: @mpv-player/stable
Apparently this is what users want. When playing with normal speed,
nothing is done. When playing slower than normal, resampling is used
instead, because scaletempo (which does the pitch correction) adds
too many artifacts.
There's no real reason why audio_init_filter() should exist. Just use
af_init or af_reinit directly. (We lose a useless message; the same
information is printed in a quite close place with more details.)
Requires less code, and the way the filter chain is marked as having
failed to initialize allows just switching off audio instead of
crashing if trying to insert a volume filter in mixer.c fails, and
recreating the old filter chain fails too.
This would play some silence in case video was slower than audio. If
framedropping is already enabled, there's no other way to keep A/V
sync, short of changing audio playback speed (which would give worse
results). The --audiodrop option inserted silence if there was more
than 500ms desync.
This worked somewhat, but I think it was a silly idea after all. Whether
the playback experience is really bad or slightly worse doesn't really
matter. There also was a subtle bug with PTS handling, that apparently
caused A/V desync anyway at ridiculous playback speeds.
Just remove this feature; nobody is going to use it anyway.
Commit 64b7811c tried to do the "right thing" with respect to whether
keyboard input should be enabled or not. It turns out that X11 does
something stupid by design. All modern toolkits work around this native
X11 behavior, but embedding breaks these workarounds.
The only way to handle this correctly is the XEmbed protocol. It needs
to be supported by the toolkit, and probably also some mpv support. But
Qt has inconsistent support for it. In Qt 4, a X11 specific embedding
widget was needed. Qt 5.0 doesn't support it at all. Qt 5.1 apparently
supports it via QWindow, but if it really does, I couldn't get it to
work.
So add a hack instead. The new --input-x11-keyboard option controls
whether mpv should enable keyboard input on the X11 window or not. In
the command line player, it's enabled by default, but in libmpv it's
disabled.
This hack has the same problem as all previous embedding had: move the
mouse outside of the window, and you don't get keyboard input anymore.
Likewise, mpv will steal all keyboard input from the parent application
as long as the mouse is inside of the mpv window.
Also see issue #1090.
We inserted these filters with fixed parameters, which was ok. But this
also didn't change image parameters for the filters down the filter
chain and the VO. For example, if rotation by 90° was requested by the
file, we would insert a filter and rotate the video, but the VO would
still receive image parameters that direct rotation by 90°.
This wasn't a problem, but it could become one.
Fix this by letting the filters automatically pick up the image params.
The image params are reset on application. (We could probably also
always try to apply and reset image params in a filter, instead of
having special "auto" parameters. This would probably work, and video.c
would insert a "rotate=0" filter. But I'm afraid this would be confusing
and the current solution is cosmetically slightly nicer.)
Unfortunately, the vf_stereo3d.c change turned out a big mess, but once
the "internal" filter is fully replaced with libavfilter, most of this
can be radically simplified.
Until now, creating the input_ctx was delayed until the command line
and config files were parsed. Separate creation and loading so that
input_ctx is available from start.
This should make it possible to simplify some things. For example,
some complications with Cocoa were apparently only because input_ctx
was available only "later". (Although I'm not sure if this is still
relevant, or if the Cocoa code should even be organized this way.)
This warning makes absolutely no sense. Passing an empty string to
printf-like functions is perfectly fine. In the OSD case, it just sets
an empty message, practically clearing the OSD.
set_osd_bar_chapters() always cleared the OSD bar stops, even if the
current bar was not the seek bar. Obviously it should leave the state of
the bar alone in this case.
Also change the function control flow so that we can drop one
indentation level, and do the equivalent change for the other OSD bar
functions.
Eliminate the remains of the OSD message stack. Another simplification
comes from the fact that we do not need to care about time going
backwards (we always use a monotonic time source, and wrapping time
values are practically impossible). What this code was pretty trivial,
and by now unnecessarily roundabout.
Merge get_osd_msg() into update_osd_msg(), and add_osd_msg() into
set_osd_msg_va().
There's no need to update OSD messages and the terminal status if nobody
is going to see it. Since the player doesn't block on video display
anymore, this update happens to often and probably burns slightly more
CPU than necessary. (OSD redrawing is handled separately, so it's just
mostly useless text processing and such.)
Change it so that it's updated only on every video frame or all 50ms
(whatever comes first).
For VO OSD, we could in theory try to lock to the OSD redraw heuristic
or the display refresh rate, but that's more complicated and doesn't
work for the terminal status.
When using --force-window (and no video or cover art), this heuristic
prevents any redrawing during seeking. It should be applied only if
there is any form of video.
This makes subtitle display somewhat work if no video is displayed, but
a VO window exists (--force-window or cover art display).
The main problem with normal subtitle display is that it's locked to
video: it uses the video PTS as reference, and the subtitles advance
only if a new video frame is displayed. In audio-only mode on the other
hand, no video frame is ever displayed (or only 1 in the cover art
case). You would need a workaround to adjust the subtitle PTS, and you
would have to decide with what frequency to update the display. In
general, there is no "right" display FPS for subtitles. Some formats
(ASS) have animations parameterized by time, and any refresh rate could
be used.
Sidestep these problems by enabling the text OSD-based subtitle
mechanism. This is similar to --no-sub-ass, and updates and renders
subtitles with plain OSD. It has some caveats: no bitmap subs, somewhat
incorrect timing, no formatting. Timing in particular is a bit strange
and depends how often the audio output asks for new data, or other
events that happen to wakeup the playloop.
Before this commit, there was AF_FORMAT_AC3 (the original spdif format,
used for AC3 and DTS core), and AF_FORMAT_IEC61937 (used for AC3, DTS
and DTS-HD), which was handled as some sort of superset for
AF_FORMAT_AC3. There also was AF_FORMAT_MPEG2, which used
IEC61937-framing, but still was handled as something "separate".
Technically, all of them are pretty similar, but may use different
bitrates. Since digital passthrough pretends to be PCM (just with
special headers that wrap digital packets), this is easily detectable by
the higher samplerate or higher number of channels, so I don't know why
you'd need a separate "class" of sample formats (AF_FORMAT_AC3 vs.
AF_FORMAT_IEC61937) to distinguish them. Actually, this whole thing is
just a mess.
Simplify this by handling all these formats the same way.
AF_FORMAT_IS_IEC61937() now returns 1 for all spdif formats (even MP3).
All AOs just accept all spdif formats now - whether that works or not is
not really clear (seems inconsistent due to earlier attempts to make
DTS-HD work). But on the other hand, enabling spdif requires manual user
interaction, so it doesn't matter much if initialization fails in
slightly less graceful ways if it can't work at all.
At a later point, we will support passthrough with ao_pulse. It seems
the PulseAudio API wants to know the codec type (or maybe not - feeding
it DTS while telling it it's AC3 works), add separate formats for each
codecs. While this reminds of the earlier chaos, it's stricter, and most
code just uses AF_FORMAT_IS_IEC61937().
Also, modify AF_FORMAT_TYPE_MASK (renamed from AF_FORMAT_POINT_MASK) to
include special formats, so that it always describes the fundamental
sample format type. This also ensures valid AF formats are never 0 (this
was probably broken in one of the earlier commits from today).
E.g. --loop-file=2 will play the file 3 times (one time normally, and 2
repeats).
Minor syntax issue: "--loop-file 5" won't work, you have to use
"--loop-file=5". This is because "--loop-file" still has to work for
compatibility, so the "old" syntax with a space between option name and
value can't work.
We generally want 2 things:
1. minimal wakeups for decoding each frame
2. minimal number of frames decoded on continuous seeking
Commit 35810cb8 changed this a bit, and fixed 1. But it broke 2., and
now it decodes 2 frames instead of 1 when you keep seeking (arrow key
held down or such). This made seeking appear slower.
Fix this by making the logic more explicit. In particular, call the
filters only if we actually try to get a new frame.
When playing with --no-audio and all other distractions disabled (like
OSC), it still wakes up 2 times per frame - but the second time is
merely because the VO didn't accept the new frame yet.
Be less annoying, print the actual OSD level instead of something
meaningless, but still clear the OSD if OSD level 0 (no OSD) is set.
Remove the special handling for terminal OSD, that was just dumb.
This means that if a property not listed in property_osd_display[] is
changed, it will be shown on the OSD as "name: ${name}".
Properties that are listed in property_osd_display[] and have osd_name
not set stay invisible by default. This is used for "pause" and
"fullscreen", which (like before this commit) are not shown by default,
because it would be annoying.
The defaults still can be changed with command prefixes (osd-msg,
no-osd, others).
Probably not many user-visible changes. One notable change is that the
terminal OSD code for OSD bar fallback handling is removed with no
replacement. Instead, terminal OSD gets the same text message as normal
OSD. For volume, this is ok, because the text message is reasonable.
Other properties will look worse, but could be adjusted, and there are
in fact no other such properties that would be useful in audio-only
mode.
The fallback message for seeking falls away as well, but that message
was useless anyway - the terminal status line provides all information
anyway.
I believe the show_property_osd() code is now much easier to follow.
If no VO was open, these options couldn't be changed or even queried.
Although these properties are nearly useless if no VO exists, there's
actually no good reason to forbid querying or setting them. Also, even
if the VO is created, it doesn't mean the VO window was created.
Why bother?
Also, since now some properties could be mapped to non-existing options,
but mp_property_generic_option() is used, deal with this case and return
a not-found error code.
If there's a command that uses the OSD by default, then always print the
associated message (or a fallback made of name + value), even if the
command has an associated OSD bar.
This means volume, gamma, panscan, etc. all show both a message and a
OSD bar.
Also, add a '%' to the volume message. The extra_msg thing is not needed
anymore.
See issue #1103.
It's just confusing; users are encouraged to edit input.conf instead
(changing the argument to the "add" command).
Update input.conf to keep the old behavior.
Follow up to previous commit.
This is probably confusing from a user point of view, since this field
shouldn't show up normally anymore. (Before this commit, it could show
up sporadically when a slow operation was performed during playback,
such as switching fullscreen.)
Normally, feeding a packet to the decoder should always return a frame
_if_ we received a frame before. So while we can't know exactly whether
a frame was dropped, at least the normal case is easily detectable.
This means we display something closer to the actual framedrop count,
instead of a bad guess.
This is the "old" framedropping mode (derived from MPlayer). At least in
the mplayer2/mpv source base, it stopped working properly years ago (or
maybe it never worked properly). For one, it depends on the video
framerate, which assume constant framerate. Another problem was that it
could lead to freezing video display: video could get so much behind
that it couldn't recover from framedrop.
Make some small changes to improve this.
Don't use the current audio position to check how much we are behind.
Instead, use the last known A/V difference. last_av_difference is
updated only when a video frame is scheduled for display. This means we
can keep stop dropping once we're done catching up, even if video is
technically still behind. What helps us here that this forces a video
frame to be displayed after a while. Likewise, we reset the
dropped_frames count only when scheduling a new frame for display as
well.
Some inspiration was taken from earlier work by xnor (see issue #620),
although the implementation turned out quite different.
This still uses the demuxer-reported (possibly broken) FPS value. It
also doesn't account for filters changing FPS. We can't do much about
this, because without decoding _and_ filtering, we just can't know how
long a frame is. In theory, you could derive that from the raw packet
timestamps and the filter chain contents, but actually doing this is
too involved. Fortunately, the main thing the FPS affects is actually
the displayed framedrop count.