The intention is to provide a slightly nicer way to distribute scripts.
For example, you could put multiple source files into the directory, and
then import them from the actual script file (this is still
unimplemented).
At first I wanted to require a config file (because you need to know at
least which scripting backend it should use). This wouldn't have been
too hard (could have reused/abused the mpv config file parsing
mechanism, and I already had working code that was just 2 function
calls). But probably better to do this without new config files, because
it might become a pain in the distant future.
So this just probes for "main.lua", "main.js", etc., until an existing
file is found.
Another important change is that this skips all directory entries whose
name starts with ".". This automatically excludes the "." and ".."
special directories, and is probably useful to exclude random crap that
might be lying around in the directory (such as editor temporary files,
or OSX, in its usual hrmful, annoying, and idiotic modus operandi,
sharting all over any directories opened by "Finder").
Although the changelog mentions the docs, they're added only in a later
commit.
I noticed an oversight when using ytdl-hook -- if the path is a URL, we
try to `stat()` it, which obviously doesn't work. To mitigate that,
don't check or update mtimes for URLs.
this deprecates the old cocoa backend only option and moves it to the
general macos ones. add support for the new option in the cocoa-cb
layer creation and use the new option in the olde cocoa backend.
Fixes#7272
It's ridiculous that --script=something.dumb does not cause an error.
Make it error, and extend this behavior to the scripts/ sub-dir in the
mpv config dir.
I think there was a user complaint that this does not restore the
playlist position.
There's no reason not to save the "state" for unseekable streams; what
we probably don't want is to make restoring trying to issue a seek. So
just don't save the position. (Although we probably could anyway, since
seek requests on unseekable streams are ignored now.)
Fixes: issue number forgotten, if it even exists.
Cache display updates, especially when it's bigger than few minute,
could have been be very infrequent to the point that one is not sure
if it updates at all.
Reduce the 10% change-threshold to 5% and add another threshold of 5s.
There are two improvements here:
1) Correct the right-side padding on the title box. This was messed
up previously because I was passing the title box width when I
should be passing the x coordinate. I've also increased the
spacing to separate the title from the window controls more
clearly.
2) I'ved added a mouse tracking area over the title bar so that the
osc doesn't disappear if you hover over the title box. This didn't
work previously because the input area only covers the actual
window controls. The implementation here is simplified in that
it's only a mouse area and not an input area. This is enough to
keep the osc visible, but it won't stop the mouse pointer
disappearing. Fixing that requires a full input area which, for
now, I will say isn't worth the effort.
It's a bit unintuitive today when you use the un-maximise control
while fullscreened. Depending on the VO in use, this might silently
change the maximise state without any visible effect, or it might
do nothing. It's less surprising if the control exits the fullscreen
state.
Note that the exact behaviour is still VO dependent. If the window
was maximised before being fullscreened, it might exit fullscreen
back to maximised or back to regular window mode.
I thought about trying to explicitly control that behaviour but
it makes the osc code weird and probably wouldn't work all the time.
This code assumed that the function is only called from the playloop
itself (and since property notification is done at the end of it, i.e.
before sleeping, it obviously would not have needed to wake up the
core).
But this function is actually called from some comments (such as
playlist-move), so this assumption was incorrect. Use the same method as
the other function.
Untested.
Fixes: #7339 (probably)
This matches lua's 11b9315b but with the lagacy field names which the
js code used previously.
Currently the property always returns an object (with dummy/last/null
field values if there are no dimensions), but the code is ready for
a future case where it might return null if there are no dimensions - at
which case it will forward the null, breaking backward compatibility for
a better API.
The idea is that if the player is resized, we do not delay redrawing
(which is normally done to limit the redraw rate to something
reasonable).
Not sure if this even does anything. For one, reacting to osd-dimensions
changes is cleaner than just polling the screen size with the next tick
event, and hoping that resizes generate tick events for whatever
logically unrelated reasons.
check_obj_resize() in sub/osd.c calls mp_client_broadcast_event(), which
calls notify_property_events(). This is pretty unexpected, because
check_obj_resize() may be called from the VO thread. While that's sort
of awful, it seems to be OK locking-wise. But it breaks an assumption in
notify_property_events() that the core doesn't need to be woken up,
which could possibly lead to a missed/delayed property update (although
rather unlikely).
Fix this by explicitly waking up the core when it's called from the OSD
code.
This is a gross hack for the shitty design of how VO properties are
handled (which was fine with MPlayer, but became increasingly a shit tub
with mpv's VO thread).
The problem here is that console.lua reads display-hidpi-scale on every
render, but which may take a long time for video timing and vsync
blocking. It will also block the core, making osc.lua unable to react to
window resizing quickly enough.
This should be solved by not using the "classic" blocking VOCTRL
mechanism, and instead side-stepping it with something that doesn't
require any waiting (like for example the "fullscreen" property does).
But this require more thinking and work my "brain" can handle at the
moment. So for now add a shitty hack that will cause a lot of problems,
and which will have to be replaced later. Most importantly, it'll break
theoretic support for multiple screens with different DPI, or runtime
DPI changes. Possibly could affect the Cocoa backend; the X11 isn't
dynamic enough by nature, and other backends do not implement this.
See previous commit.
A nice side-effect is that mp.get_osd_margins() is not a special
Lua-only thing anymore. I didn't test whether this function still works
as expected, though.
This "bundles" all OSD properties. It also makes some previously
Lua-only values available (Lua has mp.get_osd_margins(), unsure if
anything uses it).
The main intention is actually to allow retrieving all fields in an
"atomic" way. (Could introduce a mechanism on the level of the mpv
client API to do this, but doing ti ad-hoc all the time like this commit
is easier.)
The change was not propagated to the OSD/subtitle code, since that still
uses an "old" method. Change it so that the propagation is actually
performed.
(One could argue the OSD/subtitle code should use other ways to update
the options, but that would probably be more effort for now.)
Currently, the activation and deactivation of input handling is done
inside the render() loop, but this does not run when the osc mode is
`never` - which does make sense.
That means that if you are cycling the visibility mode, the input
state will be whatever it was at the time of the mode change. And,
as our modes are ordered `auto` -> `always` -> `never`, the input
state will be enabled when you cycle to `never`.
There are various ways you can imagine fixing this, and in this
change I propose we reset the input state to disabled on a mode
change, and then let render() re-enable input if that's appropriate.
Fixes#7298.
When using --keep-open, and the end of the file is reached, the player's
"pause" property is set to true. Attempting to set it to false reverts
it back to true immediately. That's how it's designed, for better or
worse.
Running "seek -10 ; set pause no" did not work, because the seek is
first queued and pause is unset, but then the decoding functions
determine that EOF is still a thing, and "mpctx->stop_play =
AT_END_OF_FILE;" is set again. handle_keep_open() then sets pause again.
Only then the seek is actually run.
Fix this by not setting stop_play if a seek is queued.
Although a linked list was ideal at first, there are cases where it
sucks, and became increasingly awkward (with the mpv command API
preferring integer indexes to access the list). In future, we probably
want to add more playlist-related functionality, so better change it to
an array now.
An array isn't always ideal either. Since playlist entries are still
separate objects (because in some cases you need a stable "iterator" to
it), but you still need to efficiently get the next/previous playlist
entry, there's a pl_index field, that needs to be maintained. E.g.
adding an entry at the start of the playlist => update the pl_index
field for all other entries. Well, it's not really worth to do something
more complicated to avoid these things.
This commit is probably buggy as shit. It's not like I bothered to test
everything. That's _your_ role.
It's not really great. But I think it's good enough to save someone
who's lost. Most importantly, it should become obvious _what_ the
console expects (input commands), and how to exit it.
Would be nice if we could show some documentation, or give a link to
documentation, but that's out of scope and/or not easy.
I considered implementing the "help" command as builtin command in
command.c. On the other hand, this could not show console.lua specific
help, so I implemented it in console.lua. The ad-hoc command parsing
(that sort-of mirrors mpv input command syntax) for the "help" command
is probably the worst part of this.
It's deprecated. The new solution works almost exactly the same way
(since the still existing internal tick event triggers vsync-jitter
change command), though as far as API usage goes, it's somewhat
questionable. (The comment is meant to discourage anyone trying to copy
the idea for external scripts.)
This affects behavior when using the "del" default key binding.
Sometimes, setting visibility to always did not draw it correctly. This
probably fixes it.
Implemented using one-time idle observer (i.e. setTimeout), to avoid
additional function call(back) every time the event loop enters idle.
The lua mp.flush_key_bindings() is also available, also undocumented.
A minority of users have expressed a dislike of hats, calling them
"cancer [that] don't belong in software" describing the people who add
them as "shitty circlejerks" and "chucklefuck."
While I personally disagree with those opinions, it's probably easier
to let them have it their way. For that reason this adds the option
`greenandgrumpy` to the osc, which allows users to disable the hat.
libass uses integers for PlayResX/Y, so the osd-overlay command also
does. Lua (pre-5.3) does not have an integer type, but the command
interface makes a difference anyway. If you pass a Lua number with a
fractional part to an integer parameter (using mp.command_native()), it
will result in an error and complain about incompatible types.
I think that's fine, but since this behavior extends to
mp.set_osd_ass(), this is a compatibility problem.
Fix this by explicitly coercing the resolution parameters to integer
numbers.
The main reason for this is just to make show the OSC always above
console.lua, instead of a random order.
(And this is also the only reason osc.lua was changed to the new API.
The old API could have been extended, but lets not.)
This tries to avoid the update() call if nothing changed. This brings it
more into line with the old code (the osd-overlay command simply does
not skip the update if nothing changed). I don't know whether this
matters; most likely not. Normally, code should try to avoid redundant
updates on its own, so it's not the job of the command. However, for the
OSC we simply want to reduce the differences.
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.
The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".
There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.
Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.
The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
Lua scripting implements key bindings by defining an input section with
all the bindings in it. Every add_key_binding() call ran a mpv command
to update this section. This caused a lot of spam at debug log levels.
Reduce the spam and more it efficient by batching updates into a single
mpv command when the script becomes inactive. This is pretty simple,
because there's already the concept of idle handlers.
This requires that the script actually goes to sleep, which might not
happen in various extremely bogus corner cases, such as polling the mpv
message queue with active waiting. Just don't do that.
During the 12th month (checked during script initialization), draw a Santa hat
on top of the idle message's logo.
Slightly refactors and optimizes the drawing process as well: reorder original
logo layers and remove redundant holes in them, use a shared line prefix
to clear the style and set start position.
Signed-off-by: wm4 <wm4@nowhere>
Now that 00af718a made the lua read_options behavior much more similar
to the js behavior, the main difference was that lua does not re-read
the config file at on_update (but it does re-apply its stored content)
while js did re-read it.
Now the js on_update also does not re-read the config file and instead
applies its stored original content.
This is slightly hacky by adding an undocumented optional 4th argument
to read_options which allows overriding the config file content.
Make sure it gets properly reinitialized when needed. This is especially
useful now that the OSC reacts to runtime option changes, which can
change the layout too.
This may call set_property_number() on the margin properties more often
now, but since redundant option changes are ignored now, this shouldn't
have any too bad effects.