Commit Graph

997 Commits

Author SHA1 Message Date
wm4 8e5cd62dca oml_sync: fix typo in comment
I think... Also reword another part of the text.
2019-09-20 00:32:29 +02:00
wm4 c6773692ad vo_gpu: remove vdpau/GLX backend
Useless garbage.

This was once added to test whether vdpau presentation feedback could be
used. Results were always unsatisfactory, and now vdpau is dead.
2019-09-19 20:37:05 +02:00
wm4 83d7123dc3 vo_gpu: remove mali-fbdev
Useless at this point, I don't even know if it still works, or how to
test it.
2019-09-19 20:37:05 +02:00
Anton Kindestam e08f235578 drm: fix libmpv ABI breakage introduced in 351c083487
Extending the client-allocated mpv_opengl_drm_params struct
constituted a break of ABI that could cause UB.

Create a clean break by deprecating "drm_params" and related structs
and enum values, and replacing it with "drm_params_v2".

Also fix some comments and code that wrongly assumed that open could
return any other negative number than -1 for failure.

This commit updates the libmpv version to 1.104
2019-09-18 23:59:32 +03:00
wm4 0abe34ed21 vo_gpu: x11: remove special vdpau probing, use EGL by default
Originally, vo_gpu/vo_opengl considered the case of Nvidia proprietary
drivers, which required vdpau/GLX, and Intel open source drivers, which
require vaapi/EGL. Since window creation and GPU context creation are
inseparable in mpv's internal API, it had to pick the correct API very
early, or hardware decoding wouldn't work. "x11probe" was introduced for
this reason. It created a GLX context (without showing the window yet),
and checked whether vdpau was available. If yes, it used GLX, if not, it
continued probing x11/EGL. (Obviously it couldn't always fail on GLX
without vdpau, which is why it was a separate "probe" backend.)

Years passed, and now the situation is different. Vdpau is dead. Nvidia
drivers and libavcodec now provide CUDA interop, which requires EGL, and
fixes some of the vdpau problems. AMD drivers now provide vaapi, which
generally works better than vdpau. Intel didn't change.

In particular, vaapi provides working HEVC Main10 support. In theory, it
should work on vdpau too, with quality reduction (no 10 bit surfaces),
but I couldn't get it to work.

So always prefer EGL. And suddenly hardware decoding works. This is
actually rather important, because HEVC is unfortunately on the rise,
despite shitty encoders and unoptimized decoders. The latter may mean
that hardware decoding works better than libavcodec.

This should have been done a long, long time ago.
2019-09-15 20:00:52 +03:00
wm4 10a1b98082 vo_gpu: x11egl: support Mesa OML sync extension
Mesa supports the EGL_CHROMIUM_sync_control extension, and it's
available out of the box with AMD drivers. In practice, this is exactly
the same as GLX_OML_sync_control, but for EGL. The extension
specification is separate from the GLX one though, and buried somewhere
in the Chromium code.

This appears to work, although I don't know if it really works.

In theory, this could be useful for other EGL targets. Support code for
it could have been added to egl_helpers.c to avoid some minor duplicated
glue code if another EGL target were to provide this extension. I didn't
bother with that. ANGLE on Windows can't support it, because the
extension spec. explicitly requires POSIX timers. ANGLE on Linux/OSX is
actively harmful for mpv and hopefully won't ever use it. Wayland uses
EGL, but has its own fancy presentation feedback stuff (and besides, I
don't think basic video player functionality works on Wayland at all).
context_drm_egl maybe? But I think DRM has its own stuff.
2019-09-08 23:23:43 +10:00
wm4 8d7960f6ef vo_gpu: glx: move OML sync code to an independent file
So the next commit can make EGL use it. EGL has a quite similar
function, that practically works the same. Although it's relatively
trivial, it's still tricky, and probably shouldn't end up as duplicated
code.

There are no functional changes, except initialization, and how failure
of the glXGetSyncValues call is handled. Also, some comments mention the
EGL extension.

Note that there's no intention for this code to handle anything else
than the very specific OML sync extension (and its EGL equivalent). This
is just too weirdly specific to the weird idiosyncrasies of the
extension, and it makes no sense to extend it to handle anything else.
(Such as Wayland or DXGI presentation feedback.)
2019-09-08 23:23:43 +10:00
Philip Langdale 6842755feb vo_gpu: hwdec_vaegl: Rename and move to hwdec_vaapi
In preparation for adding Vulkan interop support, let's rename
to remove the egl reference and move to an api neutral location.
2019-07-08 01:57:02 +02:00
Philip Langdale 1638fa7b46 vo/gpu: hwdec_vdpau: Support direct mode for 4:4:4 content
New releases of VDPAU support decoding 4:4:4 content, and that comes
back as NV24 when using 'direct mode' in OpenGL Interop. That means we
need to be a little bit smarter about how we set up the OpenGL
textures.
2019-07-08 01:11:27 +02:00
Michael Forney 13e14d95e1 opengl/context_wayland: Fix crash on configure before initial reconfig
If the compositor sends a configure event before the surface is initially
mapped, resize gets called before the egl_window gets created, resulting
in a crash in wl_egl_window_resize.

This was fixed back in 618361c697, but was reintroduced when the wayland
code was rewritten in 68f9ee7e0b.
2019-07-08 01:00:01 +02:00
Philip Langdale e2976e662d video/out/gpu: Add a `storable` flag to ra_format
While `ra` supports the concept of a texture as a storage
destination, it does not support the concept of a texture format
being usable for a storage texture. This can lead to us attempting
to create a texture from an incompatible format, with undefined
results.

So, let's introduce an explicit format flag for storage and use
it. In `ra_pl` we can simply reflect the `storable` flag. For
GL and D3D, we'll need to write some new code to do the compatibility
checks. I'm not going to do it here because it's not a regression;
we were already implicitly assuming all formats were storable.

Fixes #6657
2019-07-08 00:59:28 +02:00
Anton Kindestam 8261924db9 drm_common: Add proper help option to drm-mode
This was implemented by using OPT_STRING_VALIDATE for drm-mode,
instead of OPT_INT. Using a string here also prepares for future
additions to drm-mode that aim to allow specifying a mode by its
resolution.
2019-05-04 14:17:11 +02:00
Anton Kindestam a776628d88 drm_common: Add option to toggle use of atomic modesetting
It is useful when debugging to be able to force atomic off, or as a
workaround if atomic breaks for some user. Legacy modesetting is less
likely to break by virtue of being a less complex API.
2019-05-04 14:17:11 +02:00
Philip Langdale 23a324215b vo/gpu: hwdec_cuda: Refactor gpu api specific code into separate files
The amount of code now present that's specific to Vulkan or OpenGL
has reached the point where we really want to split it out to
avoid a mess of #ifdefs.

At the same time, I'm moving the code to an api neutral location.
2019-05-03 18:02:18 +02:00
Anton Kindestam 738fda3677 context_drm_egl: Add support for presentation feedback
This implements presentation feedback for context_drm_egl using the
values that get fed to the page flip handler.
2019-05-03 18:01:56 +02:00
Jan Ekström edbc199914 vo_gpu/hwdec_cuda: fixup compilation with vulkan disabled
The actual code utilizing this enum was seemingly properly if'd,
but not the enum in the struct itself.

Fixes compilation.
2019-04-22 18:17:30 +03:00
Philip Langdale 74831dd651 vo/gpu: hwdec_cuda: Reorganise backend-specific code
This tries to tidy up the GL vs Vulkan code to be a bit cleaner
and easier to read.
2019-04-21 23:55:22 +03:00
Philip Langdale 4005cda614 vo_gpu: hwdec_cuda: Implement interop for placebo
This change updates the vulkan interop code to work with the
libplacebo based ra_vk, but also introduces direct VkImage
sharing to avoid the use of the intermediate buffer.

It is also necessary and desirable to introduce explicit
semaphore bsed synchronisation for operations on the shared
images.

Synchronisation means we can safely reuse the same VkImage for every
mapped frame, by ensuring the frame is copied to the VkImage before
mapping the next frame.

This functionality requires a 417.xx or newer nvidia driver, due to
bugs in the VkImage interop in the earlier 411 and 415 drivers.

It's definitely worth the effort, as the raw throughput is about
twice that of implementation using an intermediate buffer.
2019-04-21 23:55:22 +03:00
Niklas Haas 7006d6752d vo_gpu: vulkan: use libplacebo instead
This commit rips out the entire mpv vulkan implementation in favor of
exposing lightweight wrappers on top of libplacebo instead, which
provides much of the same except in a more up-to-date and polished form.

This (finally) unifies the code base between mpv and libplacebo, which
is something I've been hoping to do for a long time.

Note: The ra_pl wrappers are abstract enough from the actual libplacebo
device type that we can in theory re-use them for other devices like
d3d11 or even opengl in the future, so I moved them to a separate
directory for the time being. However, the rest of the code is still
vulkan-specific, so I've kept the "vulkan" naming and file paths, rather
than introducing a new `--gpu-api` type. (Which would have been ended up
with significantly more code duplicaiton)

Plus, the code and functionality is similar enough that for most users
this should just be a straight-up drop-in replacement.

Note: This commit excludes some changes; specifically, the updates to
context_win and hwdec_cuda are deferred to separate commits for
authorship reasons.
2019-04-21 23:55:22 +03:00
Niklas Haas f0b6860d62 vo_gpu: index desc namespaces by ra
No reason to require them be constant. This allows them to depend on
runtime characteristics of the `ra`.
2019-04-21 23:55:22 +03:00
Jan Ekström 199aabddcc Merge branch 'master' into pr6360
Manual changes done:
  * Merged the interface-changes under the already master'd changes.
  * Moved the hwdec-related option changes to video/decode/vd_lavc.c.
2019-03-11 01:00:27 +02:00
Anton Kindestam 537006965e context_drm_egl: implement n-buffering
This allows context_drm_egl to use as many buffers as libgbm or the
swapchain_depth setting allows (whichever is smaller).

On pause and on still images (cover art etc.) to make sure that output does not
lag behind user input, the swapchain is drained and reverts to working in a dual
buffered (equivalent to swapchain-depth=1) manner.

When possible (swapchain-depth>=2), the wait on the page flip event is now not
done immediately after queueing, but is deferred to the next invocation of
swap_buffers. Which should give us more CPU time between invocations.

Although, since gbm_surface_has_free_buffers() can only tell us a boolean value
and not how many buffers we have left, we are forced to do this contortionist
dance where we first overshoot until gbm_surface_has_free_buffers() reports 0,
followed by immediately waiting so we can free a buffer, to be able to get the
deferred wait on page flip rolling.

With this commit we do not rely on the default vsync fences/latency emulation of
video/out/opengl/context.c, but supply our own, since the places we create and
wait for the fences needs to be somewhat different for best performance.

Minor fixes:

 * According to GBM documentation all BO:s gotten with
   gbm_surface_lock_front_buffer must be released before gbm_surface_destroy is
   called on the surface.
 * We let the page flip handler function handle the waiting_for_flip flag.
2019-02-25 01:25:25 +01:00
Anton Kindestam ae115bd8d8 opengl: Support GL_ARB_sync style fences on OpenGL ES 3.0
OpenGL ES 3.0 and up has suppport for for GL_ARB_sync style fences.
Make sure that mpv can use them.
2019-02-25 01:25:25 +01:00
wm4 f4ce3b8bb9 vo, vo_gpu, glx: correct GLX_OML_sync_control usage
I misunderstood how this extension works. If I understand it correctly
now, it's worse than I thought. They key thing is that the (ust, msc,
sbc) tripple is not for a single swap event. Instead, (ust, msc) run
independently from sbc. Assuming a CFR display/compositor, this means
you can at best know the vsync phase and frequency, but not the exact
time a sbc changed value.

There is GLX_INTEL_swap_event, which might work as expected, but it has
no EGL equivalent (while GLX_OML_sync_control does, in theory).

Redo the context_glx sync code. Now it's either more correct or less
correct. I wanted to add proper skip detection (if a vsync gets skipped
due to rendering taking too long and other problems), but it turned out
to be too complex, so only some unused fields in vo.h are left of it.
The "generic" skip detection has to do.

The vsync_duration field is also unused by vo.c.

Actually this seems to be an improvement. In cases where the flip call
timing is off, but the real driver-level timing apparently still works,
this will not report vsync skips or higher vsync jitter anymore. I could
observe this with screenshots and fullscreen switching. On the other
hand, maybe it just introduces an A/V offset or so.

Why the fuck can't there be a proper API for retrieving these
statistics? I'm not even asking for much.
2018-12-06 10:32:27 +01:00
wm4 b1ba7de34d vo: use a struct for vsync feedback stuff
So new useless stuff can be easily added.
2018-12-06 10:30:25 +01:00
wm4 83884fdf03 vo_gpu: glx: use GLX_OML_sync_control for better vsync reporting
Use the extension to compute the (hopefully correct) video delay and
vsync phase.

This is very fuzzy, because the latency will suddenly be applied after
some frames have already been shown. This means there _will_ be "jumps"
in the time accounting, which can lead to strange effects at start of
playback (such as making initial "dropped" etc. frames worse). The only
reasonable way to fix this would be running a few dummy frame swaps at
start of playback until the latency is known. The same happens when
unpausing.

This only affects display-sync mode.

Correct function was not confirmed. It only "looks right". I don't have
the equipment to make scientifically correct measurements.

A potentially bad thing is that we trust the timestamps we're receiving.
Out of bounds timestamps could wreak havoc. On the other hand, this will
probably cause the higher level code to panic and just disable DS.

As a further caveat, this makes a bunch of assumptions about UST
timestamps. If there are delayed frames (i.e. we skipped one or more
vsyncs), the latency logic is mostly reset. There is no attempt to make
the vo.c skipped vsync logic to use this. Also, the latency computation
determines a vsync duration, and there's no effort to reconcile or share
the vo.c logic for determining vsync duration.
2018-12-06 10:30:14 +01:00
Anton Kindestam f0509d3738 drm: rename plane options to better, invariant, names
This commit bumps the libmpv version to 1.102

drm-osd-plane -> drm-draw-plane
drm-video-plane -> drm-drmprime-video-plane
drm-osd-size -> drm-draw-surface-size

"draw plane", as in the plane that OpenGL draws to, whether it be
video + OSD or just OSD.

"drmprime video plane", as in the plane used for hwdec video imported
via drmprime.

"draw surface size", as in the size of the surface used for the draw plane

The new names are invariant whether or not hwdec_drmprime_drm is being
used or not. The original naming was very confusing, as when doing
regular rendering (swdec or vaapi) the video would be displayed on the
"OSD plane", and the "Video plane" would remain unused.
2018-12-01 15:42:20 +02:00
Philip Langdale 721bec7dde vo_gpu: hwdec_cuda: Guard GL and Vulkan headers properly
We are currently unnecessarily including vulkan headers even when
not building with vulkan support. I also guarded the GL header
inclusion even though this doesn't appear to break anything today.

Fixes #6330.
2018-11-18 23:50:38 +02:00
Niklas Haas 2704625e3f vo_gpu: opengl: disable compute shaders for old GLSL
Fixes #6272.
2018-11-17 00:49:10 +01:00
Philip Langdale 84d6638907 vo_gpu: hwdec_cuda: Clean up init() error handling
Currently, the error paths in init() are a bit confusing, and we can
end up trying to pop the current context when there is no context,
which leads to distracting error messages.

I also added an explicit path to return early if the GPU backend is
not OpenGL or Vulkan. It's pointless to do any other cuda init
after that point. (Of course, someone could write more interops.)

Fixes #6256
2018-10-31 09:20:06 +01:00
Anton Kindestam ba2dee38fb hwdec_drmprime_drm: Missing NULL-check on drm_atomic_context video_plane
Since 810acf32d6 video_plane can be NULL
under some circumstances. While there is a check in init, init treats
this as an error condition and would call uninit, which in turn calls
disable_video_plane, which would then segfault. Fix this by including
a NULL check inside disable_video_plane, so that it doesn't try to
disable what isnt' there.
2018-10-25 13:50:09 +02:00
Philip Langdale da1073c247 vo_gpu: vulkan: hwdec_cuda: Add support for Vulkan interop
Despite their place in the tree, hwdecs can be loaded and used just
fine by the vulkan GPU backend.

In this change we add Vulkan interop support to the cuda/nvdec hwdec.

The overall process is mostly straight forward, so the main observation
here is that I had to implement it using an intermediate Vulkan buffer
because the direct VkImage usage is blocked by a bug in the nvidia
driver. When that gets fixed, I will revist this.

Nevertheless, the intermediate buffer copy is very cheap as it's all
device memory from start to finish. Overall CPU utilisiation is pretty
much the same as with the OpenGL GPU backend.

Note that we cannot use a single intermediate buffer - rather there
is a pool of them. This is done because the cuda memcpys are not
explicitly synchronised with the texture uploads.

In the basic case, this doesn't matter because the hwdec is not
asked to map and copy the next frame until after the previous one
is rendered. In the interpolation case, we need extra future frames
available immediately, so we'll be asked to map/copy those frames
and vulkan will be asked to render them. So far, harmless right? No.

All the vulkan rendering, including the upload steps, are batched
together and end up running very asynchronously from the CUDA copies.

The end result is that all the copies happen one after another, and
only then do the uploads happen, which means all textures are uploaded
the same, final, frame data. Whoops. Unsurprisingly this results in
the jerky motion because every 3/4 frames are identical.

The buffer pool ensures that we do not overwrite a buffer that is
still waiting to be uploaded. The ra_buf_pool implementation
automatically checks if existing buffers are available for use and
only creates a new one if it really has to. It's hard to say for sure
what the maximum number of buffers might be but we believe it won't
be so large as to make this strategy unusable. The highest I've seen
is 12 when using interpolation with tscale=bicubic.

A future optimisation here is to synchronise the CUDA copies with
respect to the vulkan uploads. This can be done with shared semaphores
that would ensure the copy of the second frames only happens after the
upload of the first frame, and so on. This isn't trivial to implement
as I'd have to first adjust the hwdec code to use asynchronous cuda;
without that, there's no way to use the semaphore for synchronisation.
This should result in fewer intermediate buffers being required.
2018-10-22 21:35:48 +02:00
Niklas Haas 104b510774 vo_gpu: opengl: fix segfault when gl->DeleteSync is unavailable
This deinit code was never checked, so this line would always crash on
implementations without support for sync objects.

Fixes #6197.
2018-10-16 01:57:49 +03:00
Akemi 8d2d0f0640 cocoa-cb: add Apple Software Renderer support
by default the pixel format creation falls back to software renderer
when everything fails. this is mostly needed for VMs. additionally one
can directly request an sw renderer or exclude it entirely.
2018-09-30 17:13:34 +03:00
Anton Kindestam 810acf32d6 drm_atomic: Allow to create atomic context w/o drmprime video plane
This is to improve the experience when running with default settings
on a driver that doesn't have any overlay planes (or indeed only one
plane), but still supports DRM atomic. Since the drmprime video plane
is set to pick an overlay plane by default it would fail on these
drivers due to not being able to create any atomic context. Users with
such cards had to specify --drm-video-plane-id manually to some bogus
value (it's not used after all).

The "video" plane is only ever used by the drmprime-drm hwdec interop,
which is not used at all in the typical usecase where everything is
actually rendered on to the "OSD" plane using EGL, so having an atomic
context without the "video" plane should be fine most of the time.
2018-09-30 14:22:49 +03:00
Anton Kindestam 351c083487 hwdec_vaegl: Fix VAAPI EGL interop used with gpu-context=drm
Add another parameter to mpv_opengl_drm_params to hold the FD to the
render node, so that the fd can be passed to hwdec_vaegl.

The render node is opened in context_drm_egl and inferred from the
primary device fd using drmGetRenderDeviceNameFromFd.
2018-07-09 02:33:35 +03:00
Anton Kindestam 7beee68f8d context_drm_egl: Fix CRTC setup and release code when using atomic
The previous code did not save enough information about the old state,
and could end up changing what plane the fbcon:s FB got attached to,
or in worse case causing a blank screen (observed in some multi-screen
setups on Sandy Bridge).

In addition refactor the handling of drmModeModeInfo property blobs to
not leak, as well as enable reuse of already created blobs.
2018-07-09 02:17:47 +03:00
Anton Kindestam 1298b9d201 context_drm_egl: Fix some memory leaks on error exit
Fix some memory leaks on error exit in crtc_setup_atomic and
crtc_release_atomic.
2018-07-09 02:17:47 +03:00
Anton Kindestam 157b242289 hwdec_drmprime_drm: Do not show error message during probing
Change the log-level of an error message that would sometimes show up
during hwdec probing, and could be misleading.
2018-06-08 22:13:39 +03:00
Anton Kindestam 4c6f36611d context_drm_egl: fix some comments and log messages that had not been updated since the plane rename commit 2018-05-01 20:48:02 +03:00
Anton Kindestam e60728a622 drm/atomic: Fix crtc_setup_atomic and crtc_release_atomic
Add some properties which where forgotten in crtc_setup_atomic.

In both change to not use DRM_MODE_PAGE_FLIP_EVENT | DRM_MODE_ATOMIC_NONBLOCK
flags. This should make it more similar to the drmSetCrtc which it aims to
replace (take effect directly, and blocking call). This also saves us the
trouble of having to set up a poll to wait for pageflip, which would've been
neccesary with DRM_MODE_PAGE_FLIP_EVENT, in both crtc_setup_atomic and
crtc_release_atomic.
2018-05-01 20:48:02 +03:00
LongChair ba3d90d9ed drm/atomic: disable video plane when unused.
This patch will make sure that the video plane is hidden when unused.
When using high resolution modes, typically UHD, and embedding mpv,
having the video plane sitting in the back when you don't play any video
is eating a lot of memory bandwidth for compositing.

That patch makes sure that the video layer is just disabled before and
after playback.
2018-05-01 20:48:02 +03:00
LongChair 1ccc56eff0 drm/atomic: add atomic modesetting.
This commit allows to add atomic modesetting when using the atomic renderer.
This is actually needed when using and osd with a smaller size than screen resolution.

It will also make the drm atomic path more consistent
2018-05-01 20:48:02 +03:00
LongChair ed94f8dc00 drm/atomic: refactor planes names
We are currently using primary / overlay planes drm objects, assuming that primary plane is osd and overlay plane is video.
This commit is doing two things :
  - replace the primary / overlay planes members with osd and video planes member without the assumption
  - Add two more options to determine which one of the primary / overlay is associated to osd / video.
  - It will default osd to overlay and video to primary if unspecified
2018-05-01 20:48:02 +03:00
LongChair 49bc07faea drm/atomic: add connector to atomic context
This patch adds
  - DRM connector object to atomic context.
  - fd property to the drm atomic object as well as a method to read blob type properties.

This allows to ensure that the proper connector is picked up, especially when specifying it
from the commandline, and also allows to make sure we're using the right one when embedding
with interop into an application.
2018-05-01 20:48:02 +03:00
LongChair 9f2970f28a drm/atomic: refactor hwdec_drmprime_drm with native resources
That new API was introduced and allows to have several native resources.
Thisuses that mechanisma for drm resources rather than the deprecated
opengl-cb structs.

This patch therefore add two structs that can be used with the drm atomic interop.
 - mpv_opengl_drm_params : which will hold all the drm handles
 - mpv_opengl_drm_osd_size : which will hold osd layer size

This commit adds a drm-osd-size=WxH parameter to commandline which
allows to define the OSD plane dimension. OSD can be upscaled to
screen resolution when having OSD at video resolution is too heavy.

This is especially useful for UHD modes on embedded devices where
the GPU cannot handle UHD modes at a decent framerate.
2018-05-01 20:48:02 +03:00
Akemi 6bd2bdc745 cocoa: change deprecation warning from opengl-cb to libmpv 2018-04-29 15:03:47 +03:00
wm4 eb33556cbf egl_helpers: change minimum framebuffer size to 8 bit per component
This is for working around bugs in certain Android devices. At least one
device fails to sort EGLConfigs by size, so eglChooseConfig() ends up
choosing a config with 5/6/5 bits per r/g/b component. The other
attributes in the affected EGLConfigs did not look like they should
affect the sorting process as specified by the EGL 1.4 standard.

The device was reported as:

Sony Xperia Z3 Tablet Compact
Firmware 6.0.1 build number 23.5.A.1.291
GL_VERSION='OpenGL ES 3.0 V@140.0 AU@ (GIT@I741a3d36ca)'
GL_VENDOR='Qualcomm'
GL_RENDERER='Adreno (TM) 330'

Other Qualcom/Adreno devices have been reported as unaffected by this
(including some with same GL_RENDERER string).

"Fix" this by always requiring at least 8 bit. This means it would fail
on devices which cannot provide this. We're fine with this.

mpv-android/mpv-android#112
2018-04-29 02:21:32 +03:00
wm4 67ce9813d6 egl_helpers: log certain EGL attributes
Might be helpful with broken EGL implementations.
2018-04-29 02:21:32 +03:00
Aman Gupta ed7bc3a5f3 hwdec_ios: fix crash after mapper_init failure 2018-04-17 01:06:29 +03:00
Philip Langdale 07915b1227 vo_gpu: hwdec: Use ffnvcodec to load CUDA symbols
The CUDA dynamic loader was broken out of ffmpeg into its own repo
and package. This gives us an opportunity to re-use it in mpv and
remove our custom loader logic.
2018-04-15 19:31:50 +03:00
Aman Gupta 9efb0278e7 opengl: include details in EGL context errors 2018-04-12 02:31:07 +03:00
wm4 52dd38a48a client API: add a new way to pass X11 Display etc. to render API
Hardware decoding things often need access to additional handles from
the windowing system, such as the X11 or Wayland display when using
vaapi. The opengl-cb had nothing dedicated for this, and used the weird
GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not
officially registered with OpenGL).

This was awkward, and a pain due to having to emulate GL context
behavior (like needing a TLS variable to store context for the pseudo GL
extension function). In addition (and not inherently due to this), we
could pass only one resource from mpv builtin context backends to
hwdecs. It was also all GL specific.

Replace this with a newer mechanism. It works for all RA backends, not
just GL. the API user can explicitly pass the objects at init time via
mpv_render_context_create(). Multiple resources are naturally possible.

The API uses MPV_RENDER_PARAM_* defines, but internally we use strings.
This is done for 2 reasons: 1. trying to leave libmpv and internal
mechanisms decoupled, 2. not having to add public API for some of the
internal resource types (especially D3D/GL interop stuff).

To remain sane, drop support for obscure half-working opengl-cb things,
like the DRM interop (was missing necessary things), the RPI window
thing (nobody used it), and obscure D3D interop things (not needed with
ANGLE, others were undocumented). In order not to break ABI and the C
API, we don't remove the associated structs from opengl_cb.h.

The parts which are still needed (in particular DRM interop) needs to be
ported to the render API.
2018-03-26 19:47:08 +02:00
LongChair b4c6fb0f52 drm/atomic: ensure request is available until uninit
Right now the atomic request is alive during the renderloop.

We want it to be alive until the drm egl context is destroyed because some properties
might still be set upon interop close

This patch make the request to be kept created even outside the renderloop.
The context uninit will commit the last request.
2018-03-23 00:44:47 +02:00
LongChair dae88644e6
hwdec_drmprime_drm: Fix a DRM buffer memory leakage
We use triple buffering for this interop and we were only unreffing the
data structures, which doesn't destroy the drm buffers.

This patch allows to make sure that we release the drm buffers on
playback end.
2018-03-05 23:33:45 -08:00
Anton Kindestam 33cffdcbac
context_drm_egl: Allow fallback EGLConfig formats
It turns out that Mali drivers are likely broken, and do not return
GBM_FORMAT_ARGB8888 (they return GBM_FORMAT_XRGB8888) when getting
EGL_NATIVE_VISUAL_ID for any EGLConfig, even though the resulting
EGLConfig appears to be capable of alpha.

It could also be potentially useful to allow an ARGB EGLConfig used
with an XRGB framebuffer on some platforms, so we do that. (cf. weston)

Unrelated indentation fix in gbm_format_to_string.
2018-03-04 16:56:06 -08:00
Niklas Haas ad3f6d2f97 vo_gpu: don't segfault in libmpv_gl's destroy()
This segfaults when the GPU context has not been fully initialized, such
as would be the case when initialization errors.
2018-03-04 00:17:00 -08:00
wm4 b037121430 client API: deprecate opengl-cb API and introduce a replacement API
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.

This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().

In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.

The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.

Mostly untested. Seems to work fine with mpc-qt.
2018-02-28 00:55:06 -08:00
Anton Kindestam fe23715876 context_drm_egl: Repair VT switching
The VT switcher was being set up, but it was being neither polled nor
interrupted.

Insert wait_events and wakeup functions based on those from vo_drm,
and add return early in drm_egl_swap_buffers if p->active isn't set.

This should get basic VT switching working, however there will likely
still be some random glitches. Switching between mpv and X11/weston is
unlikely to work satisfactorily until we can solve the problems with
drmSetMaster and drmDropMaster.
2018-02-26 23:56:13 -08:00
Anton Kindestam 3325c7a912 context_drm_egl: Introduce 30bpp support
This introduces the option --drm-format (currently used only by
context_drm_egl, vo_drm implementation is pending) which allows you to
pick between a xrgb8888 or a xrgb2101010 visual for --gpu-context=drm.

Requires a recent mesa (18.0.0_rc4 or later) to work.

This also fixes a bug when using --gpu-context=drm on a 30bpp-enabled
mesa (allow_rgb10_configs set to true). Previously it would've set up
an XRGB8888 format at the DRM/GBM level, while a 30bpp EGLConfig would
be picked, resulting in a garbled image.
2018-02-26 23:56:13 -08:00
Anton Kindestam bb07b22d42 egl_helpers: mpegl_cb can now signal an error condition
This can be used by client code that needs to fail when it cannot find
a suitable EGLConfig.
2018-02-26 23:56:13 -08:00
wm4 0dbad9503f vo_gpu: hwdec_drmprime_drm: cosmetic simplification
Coverity complained about the redundant init of hratio etc. - just
remove that and merge declaration/init of these variables. Also the
first double cast in each expression is unnecessary.
2018-02-16 22:04:15 -08:00
wm4 f17246fec1 vo_gpu: remove old window screenshot glue code and GL implementation
There is now a better way. Reading the font framebuffer was always a
hack. The new code via VOCTRL_SCREENSHOT renders it into a FBO, which
does not come with the disadvantages of reading the front buffer (like
not being supported by GLES, possibly black regions due to overlapping
windows on some systems).

For now keep VOCTRL_SCREENSHOT_WIN on the VO level, because there are
still some lesser VOs and backends that use it.
2018-02-13 17:45:29 -08:00
James Ross-Gowan 1b80e124db vo_gpu: d3d11: implement tex_download()
This allows the new GPU screenshot functionality introduced in
9f595f3a80 to work with the D3D11 backend. It replaces the old window
screenshot functionality, which was shared between D3D11 and ANGLE. The
old code can be removed, since it's not needed by ANGLE anymore either.
2018-02-13 21:25:15 +11:00
Akemi c5e4538bc4 cocoa-cb: initial implementation via opengl-cb API
this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.

- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations

all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.

this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.

this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.

some credit goes to @pigoz for the initial swift build support which
i could improve upon.

Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
2018-02-12 04:49:15 -08:00
Akemi abf2efb107 osx: always deactivate the early opengl flush on macOS
early flushing only caused problems on macOS, which includes:
- performance problems and huge amount of dropped frames
- problems with playing back video files with fps close to the display
refresh rate
- rendering at twice the rate of the video fps
- not properly detected display refresh rate

we always deactivate any early flush for macOS to fix these problems.
2018-02-12 04:49:15 -08:00
wm4 9f595f3a80 vo_gpu: make screenshots use the GL renderer
Using the GL renderer for color conversion will make sure screenshots
will use the same conversion as normal video rendering. It can do this
for all types of screenshots.

The logic when to write 16 bit PNGs changes. To approximate the old
behavior, we decide by looking whether the source video format has more
than 8 bits per component. We apply this logic even for window
screenshots. Also, 16 bit PNGs now always include an unused alpha
channel. The reason is that FFmpeg has RGB48 and RGBA64 formats, but no
RGB064. RGB48 is 3 bytes and usually not supported by GPUs for
rendering, so we have to use RGBA64, which forces an alpha channel.

Will break for users who use --target-trc and similar options.

I considered creating a new gl_video context, but it could double GPU
memory use, so I didn't.

This uses FBOs instead of glGetTexImage(), because that increases the
chance it could work on GLES (e.g. ANGLE). Untested. No support for the
Vulkan and D3D11 backends yet.

Fixes #5498. Also fixes #5240, because the code for reading back is not
used with the new code path.
2018-02-11 17:45:51 -08:00
LongChair b01623e0d2 drmprime interop : Add frames triple buffering
Currently using the drmprime interop with external mpv intgration can lead
to rendering issues because the current frame is being released too early.

Typically using this with Qt results in one frame shift because Qt
will do waitforvsync and swap, rather than swap and waitforvsync.
This leads to tearing as the frambuffer is released while being
displayed on screen.

In order to avoid releasing the framebuffer that is displayed, We keep
the framebuffer alive for one more frame with triple buffering to make
sure that whatever rendering process is used, the framebuffer will not
be released when it's still on screen.

This was tested on RockChip Rock64
2018-02-07 22:40:30 -08:00
Niklas Haas 0870859e3d vo_gpu: add RA_CAP for gl_NumWorkGroups
SPIRV-Cross doesn't support this for the time being. It's possible this
could go away again at a later date.
2018-02-05 23:11:18 -08:00
wm4 76276c9210 video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.

This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.

vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.

f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).

The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.

Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)

In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.

vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.

The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.

Exporting VO capabilities is still a big mess (mp_stream_info stuff).

The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.

f_async_queue is unused.
2018-01-30 03:10:27 -08:00
Akemi db08e28304 osx: code cleanups and cosmetic fixes 2018-01-20 14:43:49 -08:00
Niklas Haas 0192eeb09c vo_gpu: rpi: defer gl_ctx_resize until after gl_ctx_init
This segfaults otherwise. The conditional is needed to break a circular
dependency (gl_init depends on mpgl_load_functions which depends on
recreate_dispmanx which calls gl_ctx_resize).

Fixes #5398
2018-01-15 23:16:17 -08:00
sfan5 48943a73f6 vo_gpu/context_android: replace both options with android-surface-size
This allows us to automatically trigger a VOCTRL_RESIZE (also contained).
2018-01-02 15:04:31 -08:00
Aman Gupta 2dd020efc2 vo_gpu/android: fallback to EGL_WIDTH/HEIGHT
Uses the EGL width/height by default when the user fails to set
the android-surface-width/android-surface-height options.

This means the vo-resize command is optional, and does not need to
be implemented on android devices which do not support rotation.

Signed-off-by: Aman Gupta <aman@tmm1.net>
2018-01-01 22:21:44 -08:00
sfan5 451fc931b0 vo_gpu/context: Let embedding application handle surface resizes
The callbacks for this are Java-only and EGL does not reliably
return the correct values.
2017-12-27 14:29:15 -07:00
wm4 016c4405fb vo_gpu: EGL: provide SwapInterval to generic code
This means that we now explicitly set an interval of 1. Although that
should be the EGL default, some drivers could possibly ignore this
(unconfirmed). In any case, this commit also allows disabling vsync, for
users who want it.
2017-12-27 04:13:46 -07:00
Niklas Haas a42b8b1142 vo_gpu: attempt re-using the FBO format for p->output_tex
This allows RAs with support for non-opaque FBO formats to use a more
appropriate FBO format for the output tex, possibly enabling a more
efficient blit operation.

This requires distinguishing between real formats (which can be used to
create textures) and fake formats (e.g. ra_gl's FBO hack).
2017-12-25 00:47:53 +01:00
Niklas Haas 6186cc79e6 vo_gpu: allow invalidating FBO in renderpass_run
This is especially interesting for vulkan since it allows completely
skipping the layout transition as part of the renderpass. Unfortunately,
that also means it needs to be put into renderpass_params, as opposed to
renderpass_run_params (unlike #4777).

Closes #4777.
2017-12-25 00:47:53 +01:00
James Ross-Gowan 3d8ca93d23 vo_gpu: win: remove exclusive-fullscreen detection hack
This hack was part of a solution to VSync judder in desktop OpenGL on
Windows. Rather than using blocking-SwapBuffers(), mpv could use
DwmFlush() to wait for the image to be presented by the compositor.
Since this would only work while the compositor was running, and the
compositor was silently disabled when OpenGL entered exclusive
fullscreen mode, mpv needed a way to detect exclusive fullscreen mode.

The code that is being removed could detect exclusive fullscreen mode by
checking the state of an undocumented mutex using undocumented native
API functions, but because of how fragile it was, it was always meant to
be removed when a better solution for accurate VSync in OpenGL was
found. Since then, mpv got the dxinterop backend, which uses desktop
OpenGL but has accurate VSync. It also got a native Direct3D 11 backend,
which is a viable alternative to OpenGL on Windows.

For people who are still using desktop OpenGL with WGL, there shouldn't
be much of a difference, since mpv can use other API functions to detect
exclusive fullscreen.
2017-12-20 14:53:41 +11:00
wm4 9ed8ca2529 vo_gpu: hwdec_drmprime_drm: don't crash for non-GL contexts
Using vulkan with --hwdec crashed because of this.
2017-12-17 11:00:51 -08:00
Niklas Haas ba1943ac00 msg: reinterpret a bunch of message levels
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.

MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.

Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.

I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
2017-12-15 22:28:47 -08:00
wm4 5e38e03980 vo_gpu: hwdec_drmprime_drm: silence error on failed autoprobing
When autoprobing the hwdec interops (which now happens to all compiled
interops if hardware decoding is used), failure to load an interop
should not print an error in the normal case. So hide it.

(We could make the log level conditional on whether autoprobing is used,
but directly loading it without autoprobing is obscure, and most other
interops don't do this either.)
2017-12-11 20:50:50 +02:00
Nicolas F 744b67d9e5 Fix various typos in log messages 2017-12-03 21:24:18 +01:00
Anton Kindestam cc16cd5aa4 video: probe format of primary plane in drm/egl context
We need to support hardware/drivers which do not support ARGB8888 in
their primary plane.

We also use p->primary_plane_format when creating the gbm surface, to
make sure it always matches (in actuality there should be little
difference).
2017-12-03 17:30:17 +02:00
Anton Kindestam 04e5fbde43 hwdec: whitespace cleanup in hwdec_drmprime_drm.c 2017-12-03 17:30:17 +02:00
Anton Kindestam eb46d46e73 video: fix use of possibly-NULL pointer in drm_egl_init 2017-12-03 17:30:17 +02:00
wm4 292724538c video: remove some more hwdec legacy stuff
Finally get rid of all the HWDEC_* things, and instead rely on the
libavutil equivalents. vdpau still uses a shitty hack, but fuck the
vdpau code.

Remove all the now unneeded remains. The vdpau preemption thing was not
unused anymore; if someone cares this could probably be restored.
2017-12-02 04:53:55 +01:00
wm4 0780d38329 hwdec: don't require setting legacy hwdec fields
With the recent changes, mpv's internal mechanisms got synced to
libavcodec's once more. Some things are still needed for filters (until
the mechanism gets replaced), but there's no need to require other hwdec
methods to use these fields. So remove them where they are unnecessary.

Also fix some minor leaks in the dxva2 backends, and set the driver_name
field in the Apple ones. Untested on Apple crap.
2017-12-02 04:53:51 +01:00
wm4 9f52a92899 video: move d3d.c out of decode sub directory
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
2017-12-01 17:58:56 +01:00
wm4 7e87feaf15 vo_gpu: hwdec: remove redundant fields
The testing_only field is not referenced anymore with vaglx removed and
the previous commit dropping all uses.

The ra_hwdec_driver.api field became unused with the previous commit,
but all hwdec interop drivers still initialized it.

Since this touches highly OS-specific code, build regressions are
possible (plus the previous commit might break hw decoding at runtime).
At least hwdec_cuda.c still used the .api field, other than initializing
it.
2017-12-01 05:57:41 +01:00
Mark Thompson 2cf5836293 vo_opengl: hwdec_vaegl: Reenable vaExportSurfaceHandle()
It will be present from libva 2.1 (VAAPI 1.1.0 or higher).
2017-11-30 23:35:28 +00:00
wm4 c437267518 vo_gpu: remove hwdec_vaglx interop
This has stopped being useful a long time ago, and it's the only GPL
source file in the vo_gpu source directories. Recently it wasn't even
loaded at all, unless you forced loading it.
2017-11-30 04:19:12 +01:00
sfan5 3471e27efb vo_gpu/context_android: Process surface resizes correctly 2017-11-14 20:46:18 +02:00
wm4 9922b6ff43 vo_gpu: ra_gl: remove stride hack
Same reasoning as in commit 9b5d062d36.
2017-11-12 13:49:00 +01:00
James Ross-Gowan 4b014b3a81 vo_gpu: move d3d11_screenshot to shared code
This can be used by the ANGLE backend and ra_d3d11.
2017-11-07 20:27:13 +11:00
James Ross-Gowan 9b2dae79b1 vo_gpu: d3d11: add RA caps for ra_d3d11
ra_d3d11 uses the SPIR-V compiler to translate GLSL to SPIR-V, which is
then translated to HLSL. This means it always exposes the same GLSL
version that the SPIR-V compiler supports (4.50 for shaderc/glslang.)

Despite claiming to support GLSL 4.50, some features that are tied to
the GLSL version in OpenGL are not supported by ra_d3d11 when targeting
legacy Direct3D feature levels.

This includes two features that mpv relies on:
- Reading from gl_FragCoord in the fragment shader (requires FL 10_0)
- textureGather from any texture component (requires FL 11_0)

These features have been exposed as new RA caps.
2017-11-07 20:27:13 +11:00
James Ross-Gowan 68eac1a1e7 vo_gpu: d3d11: initial implementation
This is a new RA/vo_gpu backend that uses Direct3D 11. The GLSL
generated by vo_gpu is cross-compiled to HLSL with SPIRV-Cross.

What works:

- All of mpv's internal shaders should work, including compute shaders.

- Some external shaders have been tested and work, including RAVU and
  adaptive-sharpen.

- Non-dumb mode works, even on very old hardware. Most features work at
  feature level 9_3 and all features work at feature level 10_0. Some
  features also work at feature level 9_1 and 9_2, but without high-bit-
  depth FBOs, it's not very useful. (Hardware this old is probably not
  fast enough for advanced features anyway.)

  Note: This is more compatible than ANGLE, which requires 9_3 to work
  at all (GLES 2.0,) and 10_1 for non-dumb-mode (GLES 3.0.)

- Hardware decoding with D3D11VA, including decoding of 10-bit formats
  without truncation to 8-bit.

What doesn't work / can be improved:

- PBO upload and direct rendering does not work yet. Direct rendering
  requires persistent-mapped PBOs because the decoder needs to be able
  to read data from images that have already been decoded and uploaded.
  Unfortunately, it seems like persistent-mapped PBOs are fundamentally
  incompatible with D3D11, which requires all resources to use driver-
  managed memory and requires memory to be unmapped (and hence pointers
  to be invalidated) when a resource is used in a draw or copy
  operation.

  However it might be possible to use D3D11's limited multithreading
  capabilities to emulate some features of PBOs, like asynchronous
  texture uploading.

- The blit() and clear() operations don't have equivalents in the D3D11
  API that handle all cases, so in most cases, they have to be emulated
  with a shader. This is currently done inside ra_d3d11, but ideally it
  would be done in generic code, so it can take advantage of mpv's
  shader generation utilities.

- SPIRV-Cross is used through a NIH C-compatible wrapper library, since
  it does not expose a C interface itself.

  The library is available here: https://github.com/rossy/crossc

- The D3D11 context could be made to support more modern DXGI features
  in future. For example, it should be possible to add support for
  high-bit-depth and HDR output with DXGI 1.5/1.6.
2017-11-07 20:27:13 +11:00
James Ross-Gowan 8020a62953 vo_gpu: export the GLSL format qualifier for ra_format
Backported from @haasn's change to libplacebo, except in the current RA,
there's nothing to indicate an ra_format can be bound as a storage
image, so there's no way to force all of these formats to have a
glsl_format. Instead, the layout qualifier will be removed if
glsl_format is NULL.

This is needed for the upcoming ra_d3d11 backend. In Direct3D 11, while
loading float values from unorm images often works as expected, it's
technically undefined behaviour, and in Windows 10, it will cause the
debug layer to spam the log with error messages. Also, apparently in
GLSL, the format name must match the image's format exactly (but in
Direct3D, it just has to have the same component type.)
2017-11-07 20:27:13 +11:00
James Ross-Gowan 41dff03f8d vo_gpu: add namespace query mechanism
Backported from @haasn's change to libplacebo. More flexible than the
previous "shared || non-shared" distinction. The extra flexibility is
needed for Direct3D 11, but it also doesn't hurt code-wise.
2017-11-07 20:27:13 +11:00
wm4 99dd2f57f0 vo_gpu: ra_gl: fix minimum GLSL version to 120
Not sure why there was 110, or why there is even a default.
2017-11-03 11:53:31 +01:00
wm4 aac74b7c36 vo_gpu: ra_gl: fix crash trying to use glBindBufferBase on GL 2.1
Apparently this is required, but it doesn't check for it. To be fair,
this was tested by creating a compatibility context and pretending it's
GL 2.1. GL_ARB_shader_storage_buffer_object actually requires GL 4.0 or
up, but GL_ARB_uniform_buffer_object requires only GL 2.0.
2017-11-03 11:39:15 +01:00
wm4 b7ce3ac445 vd_lavc: remove need for duplicated cuda GL interop backend
This is just a dumb consequence of HWDEC_ types somehow being part of
both decoder and VO. Obviously, the VO should only care about supporting
specific hardware surface types or providing specific device types, but
until they are separated, stupid unintuitive mismatches will occur.
2017-10-30 18:31:20 +01:00
Ryo Munakata 046fe45950 hwdec_drmprime_drm: fix segv with --hwdec 2017-10-30 12:46:49 +01:00
wm4 6b745769b1 vd_lavc: add support for nvdec hwaccel
See manpage additions.

(In ffmpeg-mpv and Libav, this is still called "cuvid". Libav won't work
yet, because it has no frame params support yet, but this could get
fixed soon.)
2017-10-28 19:59:08 +02:00
Lionel CHAZALLON 1992bb5151 video : Move drm options to substruct.
This allows to group them and most of all query the group config when
needed and when we don't have the access to vo.
2017-10-23 21:08:20 +02:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
Lionel CHAZALLON 762b8cc300 video : allow drm primary plane to be transparent for egl context
We want primary plane to be one top of overlay (video), so we need it to
be 32 bits.
2017-10-23 21:06:53 +02:00
Mark Thompson 26b46950a1 vo_opengl: hwdec_vaegl: Disable vaExportSurfaceHandle()
libva 2.0 (VAAPI 1.0.0) was released without it, but it is scheduled to
be included in libva 2.1.
2017-10-23 11:58:13 +02:00
wm4 14541ae258 Add checks for HAVE_GPL to various GPL-only source files
This should actually cover all of them, if you take into account that
some unchanged GPL source files include header files with such checks.
Also this was done already for the libaf derived code.

This is only for "safety" and to avoid misunderstandings.
2017-10-10 15:51:16 +02:00
Mark Thompson 05cb8d28af vo_opengl: hwdec_vaegl: Use vaExportSurfaceHandle() if present
This new interface in libva2 offers a cleaner way to export surfaces
which can then be imported to EGL.  In particular, this works with
the Mesa driver, so we can have proper playback without a pointless
download and upload on AMD cards.

This change does nothing with libva1, and will fall back to the
libva1 interface (vaDeriveImage() + vaAcquireBufferHandle()) if
vaExportSurfaceHandle() is not present.
2017-10-09 21:35:49 +02:00
Mark Thompson c6e7ced7f4 vo_opengl: context_drm_egl: Don't create a new framebuffer for every frame 2017-10-09 18:40:45 +02:00
Aman Gupta 8fc21fd0d5 vo_gpu: add android opengl backend
At the moment, rendering on Android requires ``--vo=opengl-cb`` and
a lot of java<->c++ bridging code to receive the receive and react to
the render callback in java. Performance also suffers with opengl-cb,
due to the overhead of context switching in JNI.

With this patch, Android can render using ``--vo=gpu --gpu-context=android``
(after setting ``--wid`` to point to an android.view.Surface on-screen).
2017-10-09 18:36:54 +02:00
Rostislav Pehlivanov 4c7c8daf9c wayland_common: implement output tracking, cleanups and bugfixes
This commit:
    - Implements output tracking (e.g. monitor plug/unplug)
    - Creates the surface during registry (no other dependencies)
    - Queues the callback immediately after surface creation
    - Cleaner and better event handling (functions return directly)
    - Better reconfigure handling (resizes reduced to 1 during init)
    - Don't unnecessarily resize  (if dimensions match)

Apart from that fixes 2 potential memory leaks (mime type and window
title), 2 string ownership issues (output name and make need to be
dup'd), fixes some style issues (switches were indented) and finally
adds messages when disabling/enabling idle inhibition.

The callback setter function was removed in preparation for the commit
which will use the frame event cb because it was unnecessary.
2017-10-09 02:23:04 +01:00
Rostislav Pehlivanov 68f9ee7e0b wayland_common: rewrite from scratch
The wayland code was written more than 4 years ago when wayland wasn't
even at version 1.0. This commit rewrites everything in a more modern way,
switches to using the new xdg v6 shell interface which solves a lot of bugs
and makes mpv tiling-friedly, adds support for drag and drop, adds support
for touchscreens, adds support for KDE's server decorations protocol,
and finally adds support for the new idle-inhibitor protocol.

It does not yet use the frame callback as a main rendering loop driver,
this will happen with a later commit.
2017-10-03 19:36:02 +01:00
wm4 0c04ce5f0d vo_gpu: gl: implement proper extension string search
The existing code in check_ext() avoided false positive due to
sub-strings, but allowed false negatives. Fix this with slightly better
search code, and make it available as function to other source files.
(There are some cases of strstr() still around.)
2017-10-02 17:30:27 +02:00
wm4 9b60398f4e video: remove old videotoolbox support
Like as in previous commits, you need a very recent FFmpeg (probably git
master).
2017-09-26 19:13:26 +02:00
wm4 ae7db6503b video: drop old D3D11/DXVA2 support
Now you need FFmpeg git, or something.

This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
2017-09-26 18:58:45 +02:00
James Ross-Gowan 3d119a0e41 vo_gpu: angle: fix misleading struct name
This should have been renamed when it stopped being empty.
2017-09-23 18:33:33 +10:00
Niklas Haas 62ddc85d17 vo_gpu: simplify structs / names
Due to the plethora of historical baggage from different eras getting
confusing, I decided to simplify and unify the struct organization and
naming scheme.

Structs that got renamed:

1. fbodst     -> ra_fbo  (and moved to gpu/context.h)
2. fbotex     -> removed (redundant after 2af2fa7a)
3. fbosurface -> surface
4. img_tex    -> image

In addition to these structs being renamed, all of the names have been
made consistent. The new scheme is as follows:

struct image img;
struct ra_tex *tex;
struct ra_fbo fbo;

This also affects derived names, e.g. indirect_fbo -> indirect_tex.
Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct
-> finish_pass_fbo.

The new equivalent of fbotex_change() is called ra_tex_resize().

This commit (should) contain no logic changes, just renaming a bunch of
crap.
2017-09-22 16:58:55 +02:00
James Ross-Gowan fab0448c5e Revert "cocoa: re-enable double buffering"
Enabling double buffering fixed some graphical glitches when entering
fullscreen, but it also caused a fullscreen performance regression. We
decided that the glitches were preferable to the performance regression.

This reverts commit cee764849e.
2017-09-22 23:08:46 +10:00
James Ross-Gowan 1d5620a658 vo_gpu: override ra_swapchain_fns for the d3d11 surface
ANGLE can take advantage of some of these when using the external
swapchain-backed surface.
2017-09-22 14:22:14 +02:00
Niklas Haas aabe12b0bc vo_gpu: opengl: fix possible screenshot window crash
gl_read_fbo_contents can fail

Fixes #4905
2017-09-22 14:20:22 +02:00
Aman Gupta 6254b6d637 vo_opengl_cb: hwdec_ios: fix build
[179/188] Compiling video/out/vo_lavc.c
../../video/out/opengl/hwdec_ios.m:135:9: warning: unused variable 'gl' [-Wunused-variable]
    GL *gl = ra_gl_get(mapper->ra);
        ^
../../video/out/opengl/hwdec_ios.m:247:48: warning: incompatible pointer to integer conversion passing 'CVOpenGLESTextureRef' (aka 'struct __CVBuffer *') to parameter of type 'GLuint' (aka 'unsigned int') [-Wint-conversion]
                                               p->gl_planes[i]);
                                               ^~~~~~~~~~~~~~~
../../video/out/opengl/ra_gl.h:9:45: note: passing argument to parameter 'gl_texture' here
                                     GLuint gl_texture);
                                            ^
2 warnings generated.
2017-09-22 05:03:52 +02:00
Niklas Haas aefd7a90c9
vo_gpu: fix memleak in ra_gl_ctx
The ctx->ra was never freed propely, nor was p->wrapped_fb.

(TIL: MPV_LEAK_REPORT exists)
2017-09-21 15:51:47 +02:00
James Ross-Gowan cee764849e cocoa: re-enable double buffering
This causes a performance regression on 10.11 and newer, but the single
buffered method was broken and could cause partially rendered frames to
be presented to the screen.

This reverts 9f30cd8292 and
e543853a7f.
2017-09-21 15:01:22 +02:00
James Ross-Gowan 75c0c06640 vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00
Niklas Haas 2f41b834b3
vo_opengl: make the ra_renderpass names consistent
The random space kept screwing me over
2017-09-13 20:53:19 +02:00
Niklas Haas 293c696ddb vo_opengl: use GLX_MESA_swap_control where available
This overrides the use of GLX_SGI_swap_control, because apparently
GLX_SGI_swap_control doesn't support SwapInterval(0), but the
GLX_MESA_swap_interval does.

Of course, everybody except mesa just accepts SwapInterval(0) even for
GLX_SGI_swap_control, but mesa needs to be the special snowflake here
and reject it, forcing us to load their stupid named extension instead.

Meanwhile khronos has done nothing except spit out GLX_EXT_swap_control
(not to be confused with GL_EXT_swap_control, which is exported by
WGL_EXT_swap_control), that doesn't fix the problem because mesa doesn't
implement it anyway.

What a fucking mess.
2017-09-13 20:53:17 +02:00
Niklas Haas 0bb67b1055
vo_opengl: always initialize uniforms on first use
Even if the contents are entirely zero. In the current code, these
entries were left uninitialized. (Which always worked for nvidia - but
randomly blew up for AMD)
2017-09-12 03:00:47 +02:00
Niklas Haas 0c2cb69597 vo_opengl: generalize UBO packing/handling
This is simultaneously generalized into two directions:
1. Support more sc_uniform types (needed for SC_UNIFORM_TYPE_PUSHC)
2. Support more flexible packing (needed for both PUSHC and ra_d3d11)
2017-09-12 02:57:45 +02:00
Niklas Haas 3faf1fb0a4
vo: avoid putting large voctrl_performance_data on stack
This is around 512 kB, which is just way too much. Heap-allocate it
instead. Also cut down the max pass count to 64, since 128 was
unrealistically high even for vo_opengl.
2017-09-11 18:20:18 +02:00
Niklas Haas 71c25df5e6
vo_opengl: refactor timer_pool_measure (again)
Instead of relying on power-of-two buffer sizes and unsigned overflow,
make this code more robust (and also cleaner).

Why can't C get a real modulo operator?
2017-09-11 02:42:50 +02:00
Niklas Haas 8a4f2f0ac0
vo_opengl: fix out-of-bounds access in timer_pool_measure
This was there even before the refactor, but the refactor exposed the
bug. I hate C's useless fucking modulo operator so much. I've gotten hit
by this exact bug way too many times.
2017-09-11 02:07:04 +02:00
Niklas Haas 0fe4a492c4
vo_opengl: fix out-of-bounds read in update_uniform
Since the addition of UBOs, the assumption that the uniform index
corresponds to the pass->params.inputs index is no longer true. Also,
there's no reason it would even need this - since the `input` is also
available directly in sc_uniform.

I have no idea how I've been using this code for as long as I have
without any segfaults until earlier today.
2017-09-11 01:04:08 +02:00
Niklas Haas 1da53248ab
vo_opengl: refactor/fix mp_pass_perf code
This was needlessly complicated and prone to breakage, because even the
references to the ring buffer could end up getting invalidated and
containing garbage data on e.g. shader cache flush. For much the same
reason why we can't keep around the *timer_pool, we're also forced to
hard-copy the entire sample buffer per pass per frame.

Not a huge deal, though. This is, what, a few kB per frame? We have more
pressing CPU performance concerns anyway.

Also simplified/fixed some other code.
2017-09-11 00:35:23 +02:00
Niklas Haas d0c87dd579
vo_opengl: add a gamut warning feature
This clearly highlights all out-of-gamut/clipped pixels. (Either too
bright or too saturated)

Has some (documented) caveats. Also make TONE_MAPPING_CLIP stop actually
clamping the value range (it's unnecessary and breaks this feature).
2017-09-10 18:19:46 +02:00
Niklas Haas 5771f7abf4
vo_opengl: add support for vulkan GLSL dialect
Redefining texture1D / texture3D seems to be illegal, they are already
built-in macros or something. So just use tex1D and tex3D instead.

Additionally, GL_KHR_vulkan_glsl requires using explicit vertex
locations and bindings, so make some changes to facilitate this. (It
also requires explicitly setting location=0 for the color attachment
output)
2017-09-04 13:53:23 +02:00
Niklas Haas 62f0677614 vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Vulkan compat. rgb16 doesn't exist on hardware anyway, might as well
just generate the 3DLUT against rgba16 as well. We've decided this is
the simplest way to do vulkan compatibility: just make sure we never
actually need 3-component textures.
2017-09-04 13:53:14 +02:00
Niklas Haas 8cf5799ab1 vo_opengl: refactor scaler LUT weight packing/loading
This is mostly done so we can support using textures with more
components than the scaler LUTs have entries. But while we're at it,
also change the way the weights are packed so that they're always
sequential with no gaps. This allows us to simplify
pass_sample_separated_get_weights as well.
2017-09-04 13:53:14 +02:00
Niklas Haas f589a3bd78
vo_opengl: scale deband-grain to the signal range
This prevents blowing up for high dynamic range sources, where a noise
level of 48 can suddenly mean 4800.
2017-09-03 21:51:48 +02:00
wm4 9f0e358827 vo_opengl: fix overlay mode (again)
Did I mention yet that I regret this overlay mode thing?
2017-08-30 12:19:32 +02:00
wm4 a9571fcc0f vo_opengl: don't discard buffered video on redundant resize calls
If a VO-area option changes, gl_video_resize() is called
unconditionally. This function does something even if the size does not
change (at least it discards buffered frames for interpolation), which
can lead to stutter when you keep firing option change events during
playback.

Check for an actual resize, and if nothing changes, exit early.
2017-08-29 15:15:34 +02:00
wm4 a46500a2c8 vo_opengl: don't assume imgfmt=0 is valid
Could cause a crash if anything called ra_get_imgfmt_desc(imgfmt=0). Let
it fail correctly. This can happen if a hwdec backend does not set
hw_subfmt correctly.
2017-08-29 15:05:32 +02:00
Niklas Haas cc79d48d22
vo_opengl: fix the renderpass target format at creation time
Required for vulkan.
2017-08-27 14:37:47 +02:00
Niklas Haas 7baa18d5f8 vo_opengl: fix misleading comment in ra.h
tex_upload is not just for buffers
2017-08-27 14:36:28 +02:00
Niklas Haas 1d47473a7b
vo_opengl: use UBOs where supported/required
This also introduces RA_CAP_GLOBAL_UNIFORM. If this is not set, UBOs
*must* be used for non-bindings. Currently the cap is ignored though,
and the shader_cache *always* generates UBO-using code where it can.
Could be made an option in principle.

Only enabled for drivers new enough to support explicit UBO offsets,
just in case...

No change to performance, which is probably what we expect.
2017-08-27 14:36:04 +02:00
Niklas Haas 136cf2b770 vo_opengl: add support for UBOs
Not actually used by anything yet, but straightforward enough to add to
the RA API for starters.
2017-08-27 14:36:00 +02:00
Niklas Haas 8404a354e5 vo_opengl: clarify RA_CAP_DIRECT_UPLOAD
This no longer concerns the API user except in as much as the API user
probably wants to know whether or not PBOs are active, so keep around
the CAP field even though it's mostly useless now.
2017-08-27 14:36:00 +02:00
Niklas Haas 7684fda6ac vo_opengl: refactor shader_cache binding
There's no reason to be needlessly wasteful with our binding points
here. Just add a CAP for it.
2017-08-27 14:36:00 +02:00