2013-10-29 21:38:29 +00:00
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/*
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2015-04-13 07:36:54 +00:00
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* This file is part of mpv.
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2013-10-29 21:38:29 +00:00
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*
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player: change license of most core files to LGPL
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.
player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.
Here is a relatively detailed list of potential issues:
8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.
5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.
cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)
kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.
anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.
Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.
Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)
I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.
This does not make the player LGPL yet.
2017-06-23 13:53:41 +00:00
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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2013-10-29 21:38:29 +00:00
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*
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2015-04-13 07:36:54 +00:00
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* mpv is distributed in the hope that it will be useful,
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2013-10-29 21:38:29 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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player: change license of most core files to LGPL
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.
player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.
Here is a relatively detailed list of potential issues:
8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.
5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.
cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)
kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.
anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.
Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.
Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)
I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.
This does not make the player LGPL yet.
2017-06-23 13:53:41 +00:00
|
|
|
* GNU Lesser General Public License for more details.
|
2013-10-29 21:38:29 +00:00
|
|
|
*
|
player: change license of most core files to LGPL
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.
player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.
Here is a relatively detailed list of potential issues:
8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.
5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.
cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)
kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.
anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.
Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.
Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)
I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.
This does not make the player LGPL yet.
2017-06-23 13:53:41 +00:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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2013-10-29 21:38:29 +00:00
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*/
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#include <stddef.h>
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#include <stdbool.h>
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#include <inttypes.h>
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2014-07-28 18:40:43 +00:00
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#include <limits.h>
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2013-10-29 21:38:29 +00:00
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#include <math.h>
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#include <assert.h>
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2016-01-11 18:03:40 +00:00
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#include "mpv_talloc.h"
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2013-10-29 21:38:29 +00:00
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2013-12-17 01:39:45 +00:00
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#include "common/msg.h"
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2014-03-07 14:23:03 +00:00
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#include "common/encode.h"
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2013-12-17 01:02:25 +00:00
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#include "options/options.h"
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2013-12-17 01:39:45 +00:00
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#include "common/common.h"
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2015-10-08 21:08:20 +00:00
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#include "osdep/timer.h"
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2013-10-29 21:38:29 +00:00
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2017-09-21 10:48:30 +00:00
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#include "audio/format.h"
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2013-10-29 21:38:29 +00:00
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#include "audio/out/ao.h"
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#include "demux/demux.h"
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audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
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#include "filters/f_async_queue.h"
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2018-01-29 05:18:33 +00:00
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#include "filters/f_decoder_wrapper.h"
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audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
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#include "filters/filter_internal.h"
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2013-10-29 21:38:29 +00:00
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2013-12-17 00:08:53 +00:00
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#include "core.h"
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2014-02-17 01:52:26 +00:00
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#include "command.h"
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2013-10-29 21:38:29 +00:00
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2016-01-21 21:10:15 +00:00
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enum {
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AD_OK = 0,
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AD_EOF = -2,
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AD_WAIT = -4,
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};
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audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
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static void ao_process(struct mp_filter *f);
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2018-01-18 13:44:20 +00:00
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static void update_speed_filters(struct MPContext *mpctx)
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2015-11-04 20:31:53 +00:00
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{
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2018-01-18 13:44:20 +00:00
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struct ao_chain *ao_c = mpctx->ao_chain;
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if (!ao_c)
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2015-11-04 20:31:53 +00:00
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return;
|
2015-03-07 19:14:42 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
double speed = mpctx->opts->playback_speed;
|
|
|
|
double resample = mpctx->speed_factor_a;
|
2020-05-23 02:04:46 +00:00
|
|
|
double drop = 1.0;
|
2015-11-04 20:31:53 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (!mpctx->opts->pitch_correction) {
|
|
|
|
resample *= speed;
|
|
|
|
speed = 1.0;
|
2018-01-12 03:16:39 +00:00
|
|
|
}
|
|
|
|
|
2022-08-03 21:47:07 +00:00
|
|
|
if (mpctx->display_sync_active) {
|
|
|
|
switch (mpctx->video_out->opts->video_sync) {
|
|
|
|
case VS_DISP_ADROP:
|
|
|
|
drop *= speed * resample;
|
|
|
|
resample = speed = 1.0;
|
|
|
|
break;
|
|
|
|
case VS_DISP_TEMPO:
|
|
|
|
speed = mpctx->audio_speed;
|
|
|
|
resample = 1.0;
|
|
|
|
break;
|
|
|
|
}
|
2020-05-23 02:04:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
mp_output_chain_set_audio_speed(ao_c->filter, speed, resample, drop);
|
2015-03-07 19:14:42 +00:00
|
|
|
}
|
|
|
|
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
static int recreate_audio_filters(struct MPContext *mpctx)
|
|
|
|
{
|
2018-01-18 13:44:20 +00:00
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
|
|
|
assert(ao_c);
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (!mp_output_chain_update_filters(ao_c->filter, mpctx->opts->af_settings))
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
goto fail;
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
update_speed_filters(mpctx);
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
|
|
|
|
mp_notify(mpctx, MPV_EVENT_AUDIO_RECONFIG, NULL);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
fail:
|
2018-01-18 13:44:20 +00:00
|
|
|
MP_ERR(mpctx, "Audio filter initialized failed!\n");
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int reinit_audio_filters(struct MPContext *mpctx)
|
|
|
|
{
|
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
|
|
|
if (!ao_c)
|
|
|
|
return 0;
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
double delay = mp_output_get_measured_total_delay(ao_c->filter);
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
|
|
|
|
if (recreate_audio_filters(mpctx) < 0)
|
|
|
|
return -1;
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
double ndelay = mp_output_get_measured_total_delay(ao_c->filter);
|
|
|
|
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
// Only force refresh if the amount of dropped buffered data is going to
|
|
|
|
// cause "issues" for the A/V sync logic.
|
2018-01-18 13:44:20 +00:00
|
|
|
if (mpctx->audio_status == STATUS_PLAYING && delay - ndelay >= 0.2)
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
issue_refresh_seek(mpctx, MPSEEK_EXACT);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2017-05-04 23:21:57 +00:00
|
|
|
static double db_gain(double db)
|
2017-04-26 19:45:50 +00:00
|
|
|
{
|
2017-05-04 23:21:57 +00:00
|
|
|
return pow(10.0, db/20.0);
|
2017-04-26 19:45:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static float compute_replaygain(struct MPContext *mpctx)
|
|
|
|
{
|
|
|
|
struct MPOpts *opts = mpctx->opts;
|
|
|
|
|
|
|
|
float rgain = 1.0;
|
|
|
|
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
struct replaygain_data *rg = NULL;
|
|
|
|
struct track *track = mpctx->current_track[0][STREAM_AUDIO];
|
|
|
|
if (track)
|
|
|
|
rg = track->stream->codec->replaygain_data;
|
2017-04-26 22:21:17 +00:00
|
|
|
if (opts->rgain_mode && rg) {
|
2017-04-26 19:45:50 +00:00
|
|
|
MP_VERBOSE(mpctx, "Replaygain: Track=%f/%f Album=%f/%f\n",
|
|
|
|
rg->track_gain, rg->track_peak,
|
|
|
|
rg->album_gain, rg->album_peak);
|
|
|
|
|
|
|
|
float gain, peak;
|
2017-04-26 22:21:17 +00:00
|
|
|
if (opts->rgain_mode == 1) {
|
2017-04-26 19:45:50 +00:00
|
|
|
gain = rg->track_gain;
|
|
|
|
peak = rg->track_peak;
|
|
|
|
} else {
|
|
|
|
gain = rg->album_gain;
|
|
|
|
peak = rg->album_peak;
|
|
|
|
}
|
|
|
|
|
|
|
|
gain += opts->rgain_preamp;
|
2017-05-04 23:21:57 +00:00
|
|
|
rgain = db_gain(gain);
|
2017-04-26 19:45:50 +00:00
|
|
|
|
|
|
|
MP_VERBOSE(mpctx, "Applying replay-gain: %f\n", rgain);
|
|
|
|
|
|
|
|
if (!opts->rgain_clip) { // clipping prevention
|
|
|
|
rgain = MPMIN(rgain, 1.0 / peak);
|
|
|
|
MP_VERBOSE(mpctx, "...with clipping prevention: %f\n", rgain);
|
|
|
|
}
|
|
|
|
} else if (opts->rgain_fallback) {
|
2017-05-04 23:21:57 +00:00
|
|
|
rgain = db_gain(opts->rgain_fallback);
|
2017-04-26 19:45:50 +00:00
|
|
|
MP_VERBOSE(mpctx, "Applying fallback gain: %f\n", rgain);
|
|
|
|
}
|
|
|
|
|
|
|
|
return rgain;
|
|
|
|
}
|
|
|
|
|
2016-07-17 17:21:28 +00:00
|
|
|
// Called when opts->softvol_volume or opts->softvol_mute were changed.
|
|
|
|
void audio_update_volume(struct MPContext *mpctx)
|
|
|
|
{
|
|
|
|
struct MPOpts *opts = mpctx->opts;
|
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
if (!ao_c || !ao_c->ao)
|
2016-07-17 17:21:28 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
float gain = MPMAX(opts->softvol_volume / 100.0, 0);
|
2017-04-26 22:15:22 +00:00
|
|
|
gain = pow(gain, 3);
|
2017-04-26 19:45:50 +00:00
|
|
|
gain *= compute_replaygain(mpctx);
|
2023-12-17 19:43:38 +00:00
|
|
|
gain *= db_gain(opts->softvol_gain);
|
2024-06-20 13:43:23 +00:00
|
|
|
if (opts->softvol_mute)
|
2016-07-17 17:21:28 +00:00
|
|
|
gain = 0.0;
|
2013-10-29 21:38:29 +00:00
|
|
|
|
audio: add audio softvol processing to AO
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
2017-11-29 20:30:10 +00:00
|
|
|
ao_set_gain(ao_c->ao, gain);
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
|
|
|
|
2015-11-04 20:31:53 +00:00
|
|
|
// Call this if opts->playback_speed or mpctx->speed_factor_* change.
|
2015-08-10 16:40:16 +00:00
|
|
|
void update_playback_speed(struct MPContext *mpctx)
|
2014-10-02 00:49:05 +00:00
|
|
|
{
|
2015-11-04 20:31:53 +00:00
|
|
|
mpctx->audio_speed = mpctx->opts->playback_speed * mpctx->speed_factor_a;
|
|
|
|
mpctx->video_speed = mpctx->opts->playback_speed * mpctx->speed_factor_v;
|
2014-10-02 00:49:05 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
update_speed_filters(mpctx);
|
2014-10-02 00:49:05 +00:00
|
|
|
}
|
|
|
|
|
2023-02-02 04:41:14 +00:00
|
|
|
static bool has_video_track(struct MPContext *mpctx)
|
|
|
|
{
|
|
|
|
if (mpctx->vo_chain && mpctx->vo_chain->is_coverart)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for (int n = 0; n < mpctx->num_tracks; n++) {
|
|
|
|
struct track *track = mpctx->tracks[n];
|
|
|
|
if (track->type == STREAM_VIDEO && !track->attached_picture && !track->image)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2016-01-21 21:24:20 +00:00
|
|
|
static void ao_chain_reset_state(struct ao_chain *ao_c)
|
|
|
|
{
|
2018-01-18 13:44:20 +00:00
|
|
|
ao_c->last_out_pts = MP_NOPTS_VALUE;
|
2018-01-29 05:18:33 +00:00
|
|
|
ao_c->out_eof = false;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_c->start_pts_known = false;
|
|
|
|
ao_c->start_pts = MP_NOPTS_VALUE;
|
|
|
|
ao_c->untimed_throttle = false;
|
|
|
|
ao_c->underrun = false;
|
2016-01-21 21:24:20 +00:00
|
|
|
}
|
|
|
|
|
2014-07-30 21:01:55 +00:00
|
|
|
void reset_audio_state(struct MPContext *mpctx)
|
|
|
|
{
|
2019-06-03 00:05:52 +00:00
|
|
|
if (mpctx->ao_chain) {
|
2016-01-21 21:24:20 +00:00
|
|
|
ao_chain_reset_state(mpctx->ao_chain);
|
2019-06-03 00:05:52 +00:00
|
|
|
struct track *t = mpctx->ao_chain->track;
|
|
|
|
if (t && t->dec)
|
f_decoder_wrapper: replace most public fields with setters/getters
I may (optionally) move decoding to a separate thread in a future
change. It's a bit attractive to move the entire decoder wrapper to
there, so if the demuxer has a new packet, it doesn't have to wake up
the main thread, and can directly wake up the decoder. (Although that's
bullshit, since there's a queue in between, and libavcodec's
multi-threaded decoding plays cross-threads ping pong with packets
anyway. On the other hand, the main thread would still have to shuffle
the packets around, so whatever, just seems like better design.)
As preparation, there shouldn't be any mutable state exposed by the
wrapper. But there's still a large number of corner-caseish crap, so
just use setters/getters for them. This recorder thing will inherently
not work, so it'll have to be disabled if threads are used.
This is a bit painful, but probably still the right thing. Like
speculatively pulling teeth.
2020-02-28 20:17:55 +00:00
|
|
|
mp_decoder_wrapper_set_play_dir(t->dec, mpctx->play_dir);
|
2019-06-03 00:05:52 +00:00
|
|
|
}
|
2016-01-21 21:10:15 +00:00
|
|
|
mpctx->audio_status = mpctx->ao_chain ? STATUS_SYNCING : STATUS_EOF;
|
2015-01-30 22:49:30 +00:00
|
|
|
mpctx->delay = 0;
|
2020-09-03 10:18:42 +00:00
|
|
|
mpctx->logged_async_diff = -1;
|
2014-07-30 21:01:55 +00:00
|
|
|
}
|
|
|
|
|
2014-10-03 17:57:49 +00:00
|
|
|
void uninit_audio_out(struct MPContext *mpctx)
|
|
|
|
{
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
|
|
|
if (ao_c) {
|
|
|
|
ao_c->ao_queue = NULL;
|
|
|
|
TA_FREEP(&ao_c->queue_filter);
|
|
|
|
ao_c->ao = NULL;
|
|
|
|
}
|
2014-10-03 17:57:49 +00:00
|
|
|
if (mpctx->ao) {
|
|
|
|
// Note: with gapless_audio, stop_play is not correctly set
|
2020-09-01 19:27:51 +00:00
|
|
|
if ((mpctx->opts->gapless_audio || mpctx->stop_play == AT_END_OF_FILE) &&
|
|
|
|
ao_is_playing(mpctx->ao) && !get_internal_paused(mpctx))
|
|
|
|
{
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
MP_VERBOSE(mpctx, "draining left over audio\n");
|
2014-10-03 17:57:49 +00:00
|
|
|
ao_drain(mpctx->ao);
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
}
|
2014-10-03 17:57:49 +00:00
|
|
|
ao_uninit(mpctx->ao);
|
2015-06-09 16:29:11 +00:00
|
|
|
|
|
|
|
mp_notify(mpctx, MPV_EVENT_AUDIO_RECONFIG, NULL);
|
2014-10-03 17:57:49 +00:00
|
|
|
}
|
|
|
|
mpctx->ao = NULL;
|
2018-01-18 13:44:20 +00:00
|
|
|
TA_FREEP(&mpctx->ao_filter_fmt);
|
2014-10-03 17:57:49 +00:00
|
|
|
}
|
|
|
|
|
2016-01-21 21:24:20 +00:00
|
|
|
static void ao_chain_uninit(struct ao_chain *ao_c)
|
|
|
|
{
|
2016-02-05 22:19:56 +00:00
|
|
|
struct track *track = ao_c->track;
|
|
|
|
if (track) {
|
|
|
|
assert(track->ao_c == ao_c);
|
|
|
|
track->ao_c = NULL;
|
2018-01-29 05:18:33 +00:00
|
|
|
if (ao_c->dec_src)
|
|
|
|
assert(track->dec->f->pins[0] == ao_c->dec_src);
|
|
|
|
talloc_free(track->dec->f);
|
|
|
|
track->dec = NULL;
|
2016-02-05 22:19:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ao_c->filter_src)
|
2018-01-26 03:36:47 +00:00
|
|
|
mp_pin_disconnect(ao_c->filter_src);
|
2016-02-05 22:19:56 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
talloc_free(ao_c->filter->f);
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
talloc_free(ao_c->ao_filter);
|
2016-01-21 21:24:20 +00:00
|
|
|
talloc_free(ao_c);
|
|
|
|
}
|
|
|
|
|
2014-10-03 17:57:49 +00:00
|
|
|
void uninit_audio_chain(struct MPContext *mpctx)
|
|
|
|
{
|
2016-01-21 21:10:15 +00:00
|
|
|
if (mpctx->ao_chain) {
|
2016-01-21 21:24:20 +00:00
|
|
|
ao_chain_uninit(mpctx->ao_chain);
|
2016-01-21 21:10:15 +00:00
|
|
|
mpctx->ao_chain = NULL;
|
2016-02-05 22:19:56 +00:00
|
|
|
|
2014-10-03 17:57:49 +00:00
|
|
|
mpctx->audio_status = STATUS_EOF;
|
2015-06-09 16:29:11 +00:00
|
|
|
|
|
|
|
mp_notify(mpctx, MPV_EVENT_AUDIO_RECONFIG, NULL);
|
2014-10-03 17:57:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-09-21 10:48:30 +00:00
|
|
|
static char *audio_config_to_str_buf(char *buf, size_t buf_sz, int rate,
|
|
|
|
int format, struct mp_chmap channels)
|
audio: introduce a new type to hold audio frames
This is pretty pointless, but I believe it allows us to claim that the
new code is not affected by the copyright of the old code. This is
needed, because the original mp_audio struct was written by someone who
has disagreed with LGPL relicensing (it was called af_data at the time,
and was defined in af.h).
The "GPL'ed" struct contents that surive are pretty trivial: just the
data pointer, and some metadata like the format, samplerate, etc. - but
at least in this case, any new code would be extremely similar anyway,
and I'm not really sure whether it's OK to claim different copyright. So
what we do is we just use AVFrame (which of course is LGPL with 100%
certainty), and add some accessors around it to adapt it to mpv
conventions.
Also, this gets rid of some annoying conventions of mp_audio, like the
struct fields that require using an accessor to write to them anyway.
For the most part, this change is only dumb replacements of mp_audio
related functions and fields. One minor actual change is that you can't
allocate the new type on the stack anymore.
Some code still uses mp_audio. All audio filter code will be deleted, so
it makes no sense to convert this code. (Audio filters which are LGPL
and which we keep will have to be ported to a new filter infrastructure
anyway.) player/audio.c uses it because it interacts with the old filter
code. push.c has some complex use of mp_audio and mp_audio_buffer, but
this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
|
|
|
{
|
2017-09-21 10:48:30 +00:00
|
|
|
char ch[128];
|
|
|
|
mp_chmap_to_str_buf(ch, sizeof(ch), &channels);
|
|
|
|
char *hr_ch = mp_chmap_to_str_hr(&channels);
|
|
|
|
if (strcmp(hr_ch, ch) != 0)
|
|
|
|
mp_snprintf_cat(ch, sizeof(ch), " (%s)", hr_ch);
|
|
|
|
snprintf(buf, buf_sz, "%dHz %s %dch %s", rate,
|
|
|
|
ch, channels.num, af_fmt_to_str(format));
|
|
|
|
return buf;
|
audio: introduce a new type to hold audio frames
This is pretty pointless, but I believe it allows us to claim that the
new code is not affected by the copyright of the old code. This is
needed, because the original mp_audio struct was written by someone who
has disagreed with LGPL relicensing (it was called af_data at the time,
and was defined in af.h).
The "GPL'ed" struct contents that surive are pretty trivial: just the
data pointer, and some metadata like the format, samplerate, etc. - but
at least in this case, any new code would be extremely similar anyway,
and I'm not really sure whether it's OK to claim different copyright. So
what we do is we just use AVFrame (which of course is LGPL with 100%
certainty), and add some accessors around it to adapt it to mpv
conventions.
Also, this gets rid of some annoying conventions of mp_audio, like the
struct fields that require using an accessor to write to them anyway.
For the most part, this change is only dumb replacements of mp_audio
related functions and fields. One minor actual change is that you can't
allocate the new type on the stack anymore.
Some code still uses mp_audio. All audio filter code will be deleted, so
it makes no sense to convert this code. (Audio filters which are LGPL
and which we keep will have to be ported to a new filter infrastructure
anyway.) player/audio.c uses it because it interacts with the old filter
code. push.c has some complex use of mp_audio and mp_audio_buffer, but
this and pull.c will most likely be rewritten to do something else.
2017-08-16 19:00:20 +00:00
|
|
|
}
|
|
|
|
|
2018-04-12 16:47:25 +00:00
|
|
|
// Decide whether on a format change, we should reinit the AO.
|
|
|
|
static bool keep_weak_gapless_format(struct mp_aframe *old, struct mp_aframe* new)
|
|
|
|
{
|
|
|
|
bool res = false;
|
|
|
|
struct mp_aframe *new_mod = mp_aframe_new_ref(new);
|
2023-01-10 17:59:21 +00:00
|
|
|
MP_HANDLE_OOM(new_mod);
|
2018-04-12 16:47:25 +00:00
|
|
|
|
|
|
|
// If the sample formats are compatible (== libswresample generally can
|
|
|
|
// convert them), keep the AO. On other changes, recreate it.
|
|
|
|
|
|
|
|
int old_fmt = mp_aframe_get_format(old);
|
|
|
|
int new_fmt = mp_aframe_get_format(new);
|
|
|
|
|
|
|
|
if (af_format_conversion_score(old_fmt, new_fmt) == INT_MIN)
|
|
|
|
goto done; // completely incompatible formats
|
|
|
|
|
|
|
|
if (!mp_aframe_set_format(new_mod, old_fmt))
|
|
|
|
goto done;
|
|
|
|
|
|
|
|
res = mp_aframe_config_equals(old, new_mod);
|
|
|
|
|
|
|
|
done:
|
|
|
|
talloc_free(new_mod);
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
static void ao_chain_set_ao(struct ao_chain *ao_c, struct ao *ao)
|
|
|
|
{
|
|
|
|
if (ao_c->ao != ao) {
|
|
|
|
assert(!ao_c->ao);
|
|
|
|
ao_c->ao = ao;
|
|
|
|
ao_c->ao_queue = ao_get_queue(ao_c->ao);
|
|
|
|
ao_c->queue_filter = mp_async_queue_create_filter(ao_c->ao_filter,
|
|
|
|
MP_PIN_IN, ao_c->ao_queue);
|
|
|
|
mp_async_queue_set_notifier(ao_c->queue_filter, ao_c->ao_filter);
|
|
|
|
// Make sure filtering never stops with frames stuck in access filter.
|
|
|
|
mp_filter_set_high_priority(ao_c->queue_filter, true);
|
2021-05-07 12:49:36 +00:00
|
|
|
audio_update_volume(ao_c->mpctx);
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ao_c->filter->ao_needs_update)
|
|
|
|
mp_output_chain_set_ao(ao_c->filter, ao_c->ao);
|
|
|
|
|
|
|
|
mp_filter_wakeup(ao_c->ao_filter);
|
|
|
|
}
|
|
|
|
|
2021-07-13 14:06:52 +00:00
|
|
|
static int reinit_audio_filters_and_output(struct MPContext *mpctx)
|
2013-10-29 21:38:29 +00:00
|
|
|
{
|
|
|
|
struct MPOpts *opts = mpctx->opts;
|
2016-01-21 21:10:15 +00:00
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
2016-01-29 21:44:35 +00:00
|
|
|
assert(ao_c);
|
2016-02-05 22:41:44 +00:00
|
|
|
struct track *track = ao_c->track;
|
2013-10-29 21:38:29 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
assert(ao_c->filter->ao_needs_update);
|
2014-06-08 21:54:05 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
// The "ideal" filter output format
|
|
|
|
struct mp_aframe *out_fmt = mp_aframe_new_ref(ao_c->filter->output_aformat);
|
2023-01-10 17:59:21 +00:00
|
|
|
MP_HANDLE_OOM(out_fmt);
|
2017-09-21 10:48:30 +00:00
|
|
|
|
2018-02-21 14:43:24 +00:00
|
|
|
if (!mp_aframe_config_is_valid(out_fmt)) {
|
|
|
|
talloc_free(out_fmt);
|
|
|
|
goto init_error;
|
|
|
|
}
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (af_fmt_is_pcm(mp_aframe_get_format(out_fmt))) {
|
|
|
|
if (opts->force_srate)
|
|
|
|
mp_aframe_set_rate(out_fmt, opts->force_srate);
|
|
|
|
if (opts->audio_output_format)
|
|
|
|
mp_aframe_set_format(out_fmt, opts->audio_output_format);
|
2017-09-21 10:48:30 +00:00
|
|
|
if (opts->audio_output_channels.num_chmaps == 1)
|
2018-01-18 13:44:20 +00:00
|
|
|
mp_aframe_set_chmap(out_fmt, &opts->audio_output_channels.chmaps[0]);
|
2017-09-21 10:48:30 +00:00
|
|
|
}
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
// Weak gapless audio: if the filter output format is the same as the
|
|
|
|
// previous one, keep the AO and don't reinit anything.
|
|
|
|
// Strong gapless: always keep the AO
|
|
|
|
if ((mpctx->ao_filter_fmt && mpctx->ao && opts->gapless_audio < 0 &&
|
2018-04-12 16:47:25 +00:00
|
|
|
keep_weak_gapless_format(mpctx->ao_filter_fmt, out_fmt)) ||
|
2018-01-18 13:44:20 +00:00
|
|
|
(mpctx->ao && opts->gapless_audio > 0))
|
|
|
|
{
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_chain_set_ao(ao_c, mpctx->ao);
|
|
|
|
talloc_free(out_fmt);
|
2021-07-13 14:06:52 +00:00
|
|
|
return 0;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Wait until all played.
|
|
|
|
if (mpctx->ao && ao_is_playing(mpctx->ao)) {
|
|
|
|
talloc_free(out_fmt);
|
2021-07-13 14:06:52 +00:00
|
|
|
return 0;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
}
|
|
|
|
// Format change during syncing. Force playback start early, then wait.
|
|
|
|
if (ao_c->ao_queue && mp_async_queue_get_frames(ao_c->ao_queue) &&
|
|
|
|
mpctx->audio_status == STATUS_SYNCING)
|
|
|
|
{
|
|
|
|
mpctx->audio_status = STATUS_READY;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
talloc_free(out_fmt);
|
2021-07-13 14:06:52 +00:00
|
|
|
return 0;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
}
|
|
|
|
if (mpctx->audio_status == STATUS_READY) {
|
2018-01-18 13:44:20 +00:00
|
|
|
talloc_free(out_fmt);
|
2021-07-13 14:06:52 +00:00
|
|
|
return 0;
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
uninit_audio_out(mpctx);
|
2017-09-21 10:48:30 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
int out_rate = mp_aframe_get_rate(out_fmt);
|
|
|
|
int out_format = mp_aframe_get_format(out_fmt);
|
|
|
|
struct mp_chmap out_channels = {0};
|
|
|
|
mp_aframe_get_chmap(out_fmt, &out_channels);
|
2017-09-21 10:48:30 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
int ao_flags = 0;
|
|
|
|
bool spdif_fallback = af_fmt_is_spdif(out_format) &&
|
|
|
|
ao_c->spdif_passthrough;
|
2017-09-21 10:48:30 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (opts->ao_null_fallback && !spdif_fallback)
|
|
|
|
ao_flags |= AO_INIT_NULL_FALLBACK;
|
2016-08-04 18:49:20 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (opts->audio_stream_silence)
|
|
|
|
ao_flags |= AO_INIT_STREAM_SILENCE;
|
2016-08-04 18:49:20 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (opts->audio_exclusive)
|
|
|
|
ao_flags |= AO_INIT_EXCLUSIVE;
|
2016-08-09 14:22:06 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (af_fmt_is_pcm(out_format)) {
|
|
|
|
if (!opts->audio_output_channels.set ||
|
|
|
|
opts->audio_output_channels.auto_safe)
|
|
|
|
ao_flags |= AO_INIT_SAFE_MULTICHANNEL_ONLY;
|
2016-09-05 19:07:34 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
mp_chmap_sel_list(&out_channels,
|
|
|
|
opts->audio_output_channels.chmaps,
|
|
|
|
opts->audio_output_channels.num_chmaps);
|
|
|
|
}
|
2016-08-22 10:12:10 +00:00
|
|
|
|
2023-02-02 04:41:14 +00:00
|
|
|
if (!has_video_track(mpctx))
|
|
|
|
ao_flags |= AO_INIT_MEDIA_ROLE_MUSIC;
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
mpctx->ao_filter_fmt = out_fmt;
|
2015-10-05 16:53:02 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
mpctx->ao = ao_init_best(mpctx->global, ao_flags, mp_wakeup_core_cb,
|
|
|
|
mpctx, mpctx->encode_lavc_ctx, out_rate,
|
|
|
|
out_format, out_channels);
|
2015-06-05 20:34:22 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
int ao_rate = 0;
|
|
|
|
int ao_format = 0;
|
|
|
|
struct mp_chmap ao_channels = {0};
|
|
|
|
if (mpctx->ao)
|
|
|
|
ao_get_format(mpctx->ao, &ao_rate, &ao_format, &ao_channels);
|
2015-06-05 20:35:43 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
// Verify passthrough format was not changed.
|
|
|
|
if (mpctx->ao && af_fmt_is_spdif(out_format)) {
|
|
|
|
if (out_rate != ao_rate || out_format != ao_format ||
|
|
|
|
!mp_chmap_equals(&out_channels, &ao_channels))
|
|
|
|
{
|
|
|
|
MP_ERR(mpctx, "Passthrough format unsupported.\n");
|
|
|
|
ao_uninit(mpctx->ao);
|
|
|
|
mpctx->ao = NULL;
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
2018-01-18 13:44:20 +00:00
|
|
|
}
|
2013-11-10 22:38:18 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (!mpctx->ao) {
|
|
|
|
// If spdif was used, try to fallback to PCM.
|
2018-01-29 05:18:33 +00:00
|
|
|
if (spdif_fallback && ao_c->track && ao_c->track->dec) {
|
2018-01-18 13:44:20 +00:00
|
|
|
MP_VERBOSE(mpctx, "Falling back to PCM output.\n");
|
|
|
|
ao_c->spdif_passthrough = false;
|
|
|
|
ao_c->spdif_failed = true;
|
f_decoder_wrapper: replace most public fields with setters/getters
I may (optionally) move decoding to a separate thread in a future
change. It's a bit attractive to move the entire decoder wrapper to
there, so if the demuxer has a new packet, it doesn't have to wake up
the main thread, and can directly wake up the decoder. (Although that's
bullshit, since there's a queue in between, and libavcodec's
multi-threaded decoding plays cross-threads ping pong with packets
anyway. On the other hand, the main thread would still have to shuffle
the packets around, so whatever, just seems like better design.)
As preparation, there shouldn't be any mutable state exposed by the
wrapper. But there's still a large number of corner-caseish crap, so
just use setters/getters for them. This recorder thing will inherently
not work, so it'll have to be disabled if threads are used.
This is a bit painful, but probably still the right thing. Like
speculatively pulling teeth.
2020-02-28 20:17:55 +00:00
|
|
|
mp_decoder_wrapper_set_spdif_flag(ao_c->track->dec, false);
|
2018-01-29 05:18:33 +00:00
|
|
|
if (!mp_decoder_wrapper_reinit(ao_c->track->dec))
|
2018-01-18 13:44:20 +00:00
|
|
|
goto init_error;
|
|
|
|
reset_audio_state(mpctx);
|
|
|
|
mp_output_chain_reset_harder(ao_c->filter);
|
|
|
|
mp_wakeup_core(mpctx); // reinit with new format next time
|
2021-07-13 14:06:52 +00:00
|
|
|
return 0;
|
2017-09-21 10:48:30 +00:00
|
|
|
}
|
2014-03-07 14:24:32 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
MP_ERR(mpctx, "Could not open/initialize audio device -> no sound.\n");
|
|
|
|
mpctx->error_playing = MPV_ERROR_AO_INIT_FAILED;
|
|
|
|
goto init_error;
|
|
|
|
}
|
2014-06-08 21:54:05 +00:00
|
|
|
|
2018-10-31 01:04:39 +00:00
|
|
|
char tmp[192];
|
2018-01-18 13:44:20 +00:00
|
|
|
MP_INFO(mpctx, "AO: [%s] %s\n", ao_get_name(mpctx->ao),
|
|
|
|
audio_config_to_str_buf(tmp, sizeof(tmp), ao_rate, ao_format,
|
|
|
|
ao_channels));
|
|
|
|
MP_VERBOSE(mpctx, "AO: Description: %s\n", ao_get_description(mpctx->ao));
|
|
|
|
update_window_title(mpctx, true);
|
2013-10-29 21:38:29 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
ao_c->ao_resume_time =
|
|
|
|
opts->audio_wait_open > 0 ? mp_time_sec() + opts->audio_wait_open : 0;
|
|
|
|
|
2023-08-10 03:50:05 +00:00
|
|
|
bool eof = mpctx->audio_status == STATUS_EOF;
|
|
|
|
ao_set_paused(mpctx->ao, get_internal_paused(mpctx), eof);
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
|
|
|
|
ao_chain_set_ao(ao_c, mpctx->ao);
|
2013-10-29 21:38:29 +00:00
|
|
|
|
2017-12-01 20:16:59 +00:00
|
|
|
audio_update_volume(mpctx);
|
2014-10-02 00:58:52 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// Almost nonsensical hack to deal with certain format change scenarios.
|
|
|
|
if (mpctx->audio_status == STATUS_PLAYING)
|
|
|
|
ao_start(mpctx->ao);
|
|
|
|
|
|
|
|
mp_wakeup_core(mpctx);
|
2016-03-13 14:52:17 +00:00
|
|
|
mp_notify(mpctx, MPV_EVENT_AUDIO_RECONFIG, NULL);
|
|
|
|
|
2021-07-13 14:06:52 +00:00
|
|
|
return 0;
|
2013-10-29 21:38:29 +00:00
|
|
|
|
2016-01-29 21:44:35 +00:00
|
|
|
init_error:
|
|
|
|
uninit_audio_chain(mpctx);
|
|
|
|
uninit_audio_out(mpctx);
|
2016-02-05 22:41:44 +00:00
|
|
|
error_on_track(mpctx, track);
|
2021-07-13 14:06:52 +00:00
|
|
|
return -1;
|
2016-01-29 21:44:35 +00:00
|
|
|
}
|
|
|
|
|
2016-02-05 20:50:37 +00:00
|
|
|
int init_audio_decoder(struct MPContext *mpctx, struct track *track)
|
|
|
|
{
|
2018-01-29 05:18:33 +00:00
|
|
|
assert(!track->dec);
|
2016-02-05 20:50:37 +00:00
|
|
|
if (!track->stream)
|
|
|
|
goto init_error;
|
|
|
|
|
2018-01-29 05:18:33 +00:00
|
|
|
track->dec = mp_decoder_wrapper_create(mpctx->filter_root, track->stream);
|
|
|
|
if (!track->dec)
|
|
|
|
goto init_error;
|
2016-02-05 20:50:37 +00:00
|
|
|
|
2018-01-29 05:18:33 +00:00
|
|
|
if (track->ao_c)
|
f_decoder_wrapper: replace most public fields with setters/getters
I may (optionally) move decoding to a separate thread in a future
change. It's a bit attractive to move the entire decoder wrapper to
there, so if the demuxer has a new packet, it doesn't have to wake up
the main thread, and can directly wake up the decoder. (Although that's
bullshit, since there's a queue in between, and libavcodec's
multi-threaded decoding plays cross-threads ping pong with packets
anyway. On the other hand, the main thread would still have to shuffle
the packets around, so whatever, just seems like better design.)
As preparation, there shouldn't be any mutable state exposed by the
wrapper. But there's still a large number of corner-caseish crap, so
just use setters/getters for them. This recorder thing will inherently
not work, so it'll have to be disabled if threads are used.
This is a bit painful, but probably still the right thing. Like
speculatively pulling teeth.
2020-02-28 20:17:55 +00:00
|
|
|
mp_decoder_wrapper_set_spdif_flag(track->dec, true);
|
2016-02-05 20:50:37 +00:00
|
|
|
|
2018-01-29 05:18:33 +00:00
|
|
|
if (!mp_decoder_wrapper_reinit(track->dec))
|
2016-02-05 20:50:37 +00:00
|
|
|
goto init_error;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
init_error:
|
2016-02-05 22:19:56 +00:00
|
|
|
if (track->sink)
|
2018-01-26 03:36:47 +00:00
|
|
|
mp_pin_disconnect(track->sink);
|
2016-02-05 22:19:56 +00:00
|
|
|
track->sink = NULL;
|
2016-02-05 20:50:37 +00:00
|
|
|
error_on_track(mpctx, track);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2016-01-29 21:44:35 +00:00
|
|
|
void reinit_audio_chain(struct MPContext *mpctx)
|
|
|
|
{
|
2017-08-12 21:08:48 +00:00
|
|
|
struct track *track = NULL;
|
|
|
|
track = mpctx->current_track[0][STREAM_AUDIO];
|
|
|
|
if (!track || !track->stream) {
|
2021-02-17 11:04:07 +00:00
|
|
|
if (!mpctx->encode_lavc_ctx)
|
|
|
|
uninit_audio_out(mpctx);
|
2017-08-12 21:08:48 +00:00
|
|
|
error_on_track(mpctx, track);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
reinit_audio_chain_src(mpctx, track);
|
2016-02-05 22:19:56 +00:00
|
|
|
}
|
2016-01-29 21:44:35 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
static const struct mp_filter_info ao_filter = {
|
|
|
|
.name = "ao",
|
|
|
|
.process = ao_process,
|
|
|
|
};
|
|
|
|
|
2017-08-12 21:08:48 +00:00
|
|
|
// (track=NULL creates a blank chain, used for lavfi-complex)
|
|
|
|
void reinit_audio_chain_src(struct MPContext *mpctx, struct track *track)
|
2016-02-05 22:19:56 +00:00
|
|
|
{
|
|
|
|
assert(!mpctx->ao_chain);
|
2016-01-29 21:44:35 +00:00
|
|
|
|
|
|
|
mp_notify(mpctx, MPV_EVENT_AUDIO_RECONFIG, NULL);
|
|
|
|
|
2016-02-12 15:00:14 +00:00
|
|
|
struct ao_chain *ao_c = talloc_zero(NULL, struct ao_chain);
|
2016-01-29 21:44:35 +00:00
|
|
|
mpctx->ao_chain = ao_c;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_c->mpctx = mpctx;
|
2016-01-29 21:44:35 +00:00
|
|
|
ao_c->log = mpctx->log;
|
2018-01-18 13:44:20 +00:00
|
|
|
ao_c->filter =
|
|
|
|
mp_output_chain_create(mpctx->filter_root, MP_OUTPUT_CHAIN_AUDIO);
|
2016-01-29 21:44:35 +00:00
|
|
|
ao_c->spdif_passthrough = true;
|
2018-01-29 05:18:33 +00:00
|
|
|
ao_c->last_out_pts = MP_NOPTS_VALUE;
|
2019-11-24 23:26:36 +00:00
|
|
|
ao_c->delay = mpctx->opts->audio_delay;
|
2016-01-29 21:44:35 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_c->ao_filter = mp_filter_create(mpctx->filter_root, &ao_filter);
|
|
|
|
if (!ao_c->filter || !ao_c->ao_filter)
|
|
|
|
goto init_error;
|
|
|
|
ao_c->ao_filter->priv = ao_c;
|
|
|
|
|
|
|
|
mp_filter_add_pin(ao_c->ao_filter, MP_PIN_IN, "in");
|
|
|
|
mp_pin_connect(ao_c->ao_filter->pins[0], ao_c->filter->f->pins[1]);
|
|
|
|
|
2017-08-12 21:08:48 +00:00
|
|
|
if (track) {
|
2016-02-05 22:19:56 +00:00
|
|
|
ao_c->track = track;
|
|
|
|
track->ao_c = ao_c;
|
|
|
|
if (!init_audio_decoder(mpctx, track))
|
|
|
|
goto init_error;
|
2018-01-29 05:18:33 +00:00
|
|
|
ao_c->dec_src = track->dec->f->pins[0];
|
|
|
|
mp_pin_connect(ao_c->filter->f->pins[0], ao_c->dec_src);
|
2016-02-05 22:19:56 +00:00
|
|
|
}
|
2016-01-29 21:44:35 +00:00
|
|
|
|
|
|
|
reset_audio_state(mpctx);
|
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (recreate_audio_filters(mpctx) < 0)
|
|
|
|
goto init_error;
|
|
|
|
|
2024-03-01 15:20:15 +00:00
|
|
|
if (mpctx->ao)
|
2017-12-01 20:16:59 +00:00
|
|
|
audio_update_volume(mpctx);
|
2016-01-29 21:44:35 +00:00
|
|
|
|
2016-09-16 12:24:15 +00:00
|
|
|
mp_wakeup_core(mpctx);
|
2016-01-29 21:44:35 +00:00
|
|
|
return;
|
|
|
|
|
2013-10-29 21:38:29 +00:00
|
|
|
init_error:
|
2014-10-03 17:57:49 +00:00
|
|
|
uninit_audio_chain(mpctx);
|
|
|
|
uninit_audio_out(mpctx);
|
2016-02-05 22:41:44 +00:00
|
|
|
error_on_track(mpctx, track);
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// Return pts value corresponding to the start point of audio written to the
|
|
|
|
// ao queue so far.
|
2013-10-29 21:38:29 +00:00
|
|
|
double written_audio_pts(struct MPContext *mpctx)
|
|
|
|
{
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
return mpctx->ao_chain ? mpctx->ao_chain->last_out_pts : MP_NOPTS_VALUE;
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
|
|
|
|
2024-05-25 03:18:29 +00:00
|
|
|
// Return pts value corresponding to currently playing audio adjusted for AO delay
|
|
|
|
// and playback speed.
|
2013-10-29 21:38:29 +00:00
|
|
|
double playing_audio_pts(struct MPContext *mpctx)
|
|
|
|
{
|
|
|
|
double pts = written_audio_pts(mpctx);
|
2014-07-28 18:40:43 +00:00
|
|
|
if (pts == MP_NOPTS_VALUE || !mpctx->ao)
|
2013-10-29 21:38:29 +00:00
|
|
|
return pts;
|
2024-05-25 03:18:29 +00:00
|
|
|
return pts - mpctx->audio_speed * ao_get_delay(mpctx->ao);
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// This garbage is needed for untimed AOs. These consume audio infinitely fast,
|
|
|
|
// so try keeping approximate A/V sync by blocking audio transfer as needed.
|
|
|
|
static void update_throttle(struct MPContext *mpctx)
|
2013-10-29 21:38:29 +00:00
|
|
|
{
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
|
|
|
bool new_throttle = mpctx->audio_status == STATUS_PLAYING &&
|
|
|
|
mpctx->delay > 0 && ao_c && ao_c->ao &&
|
|
|
|
ao_untimed(ao_c->ao) &&
|
|
|
|
mpctx->video_status != STATUS_EOF;
|
|
|
|
if (ao_c && new_throttle != ao_c->untimed_throttle) {
|
|
|
|
ao_c->untimed_throttle = new_throttle;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
mp_filter_wakeup(ao_c->ao_filter);
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
static void ao_process(struct mp_filter *f)
|
2013-10-29 21:38:29 +00:00
|
|
|
{
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
struct ao_chain *ao_c = f->priv;
|
|
|
|
struct MPContext *mpctx = ao_c->mpctx;
|
2018-01-18 13:44:20 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (!ao_c->queue_filter) {
|
|
|
|
// This will eventually lead to the creation of the AO + queue, due
|
|
|
|
// to how f_output_chain and AO management works.
|
|
|
|
mp_pin_out_request_data(f->ppins[0]);
|
2020-10-07 22:36:41 +00:00
|
|
|
// Check for EOF with no data case, which is a mess because everything
|
|
|
|
// hates us.
|
|
|
|
struct mp_frame frame = mp_pin_out_read(f->ppins[0]);
|
|
|
|
if (frame.type == MP_FRAME_EOF) {
|
|
|
|
MP_VERBOSE(mpctx, "got EOF with no data before it\n");
|
|
|
|
ao_c->out_eof = true;
|
|
|
|
mpctx->audio_status = STATUS_DRAINING;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
} else if (frame.type) {
|
|
|
|
mp_pin_out_unread(f->ppins[0], frame);
|
|
|
|
}
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
return;
|
2014-07-28 18:40:43 +00:00
|
|
|
}
|
|
|
|
|
2021-12-03 22:04:16 +00:00
|
|
|
// Due to mp_async_queue_set_notifier() this function is called when the
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// queue becomes full. This affects state changes in the normal playloop,
|
|
|
|
// so wake it up. But avoid redundant wakeups during normal playback.
|
|
|
|
if (mpctx->audio_status != STATUS_PLAYING &&
|
|
|
|
mp_async_queue_is_full(ao_c->ao_queue))
|
|
|
|
mp_wakeup_core(mpctx);
|
2019-11-17 00:17:34 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (mpctx->audio_status == STATUS_SYNCING && !ao_c->start_pts_known)
|
|
|
|
return;
|
2013-10-29 21:38:29 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (ao_c->untimed_throttle)
|
|
|
|
return;
|
2016-01-21 21:10:15 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (!mp_pin_can_transfer_data(ao_c->queue_filter->pins[0], f->ppins[0]))
|
|
|
|
return;
|
2016-08-18 18:38:09 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
struct mp_frame frame = mp_pin_out_read(f->ppins[0]);
|
|
|
|
if (frame.type == MP_FRAME_AUDIO) {
|
|
|
|
struct mp_aframe *af = frame.data;
|
2016-08-18 18:38:09 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
double endpts = get_play_end_pts(mpctx);
|
2016-08-18 18:38:09 +00:00
|
|
|
if (endpts != MP_NOPTS_VALUE) {
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
endpts *= mpctx->play_dir;
|
|
|
|
// Avoid decoding and discarding the entire rest of the file.
|
|
|
|
if (mp_aframe_get_pts(af) >= endpts) {
|
|
|
|
mp_pin_out_unread(f->ppins[0], frame);
|
|
|
|
if (!ao_c->out_eof) {
|
|
|
|
ao_c->out_eof = true;
|
|
|
|
mp_pin_in_write(ao_c->queue_filter->pins[0], MP_EOF_FRAME);
|
|
|
|
}
|
|
|
|
return;
|
2017-08-08 12:11:58 +00:00
|
|
|
}
|
2016-08-18 18:38:09 +00:00
|
|
|
}
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
double startpts = mpctx->audio_status == STATUS_SYNCING ?
|
|
|
|
ao_c->start_pts : MP_NOPTS_VALUE;
|
|
|
|
mp_aframe_clip_timestamps(af, startpts, endpts);
|
|
|
|
|
|
|
|
int samples = mp_aframe_get_size(af);
|
|
|
|
if (!samples) {
|
|
|
|
mp_filter_internal_mark_progress(f);
|
|
|
|
mp_frame_unref(&frame);
|
|
|
|
return;
|
2017-09-21 10:48:30 +00:00
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_c->out_eof = false;
|
2016-08-18 18:38:09 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (mpctx->audio_status == STATUS_DRAINING ||
|
|
|
|
mpctx->audio_status == STATUS_EOF)
|
|
|
|
{
|
|
|
|
// If a new frame comes decoder/filter EOF, we should preferably
|
|
|
|
// call get_sync_pts() again, which (at least in obscure situations)
|
|
|
|
// may require us to wait a while until the sync PTS is known. Our
|
|
|
|
// code sucks and can't deal with that, so jump through a hoop to
|
|
|
|
// get things done in the correct order.
|
|
|
|
mp_pin_out_unread(f->ppins[0], frame);
|
|
|
|
ao_c->start_pts_known = false;
|
|
|
|
mpctx->audio_status = STATUS_SYNCING;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
MP_VERBOSE(mpctx, "new audio frame after EOF\n");
|
|
|
|
return;
|
2016-08-18 18:38:09 +00:00
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
mpctx->shown_aframes += samples;
|
|
|
|
double real_samplerate = mp_aframe_get_rate(af) / mpctx->audio_speed;
|
2023-10-27 03:59:09 +00:00
|
|
|
if (mpctx->video_status != STATUS_EOF)
|
2023-10-24 03:57:53 +00:00
|
|
|
mpctx->delay += samples / real_samplerate;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_c->last_out_pts = mp_aframe_end_pts(af);
|
|
|
|
update_throttle(mpctx);
|
|
|
|
|
|
|
|
// Gapless case: the AO is still playing from previous file. It makes
|
|
|
|
// no sense to wait, and in fact the "full queue" event we're waiting
|
|
|
|
// for may never happen, so start immediately.
|
|
|
|
// If the new audio starts "later" (big video sync offset), transfer
|
|
|
|
// of data is stopped somewhere else.
|
|
|
|
if (mpctx->audio_status == STATUS_SYNCING && ao_is_playing(ao_c->ao)) {
|
|
|
|
mpctx->audio_status = STATUS_READY;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
MP_VERBOSE(mpctx, "previous audio still playing; continuing\n");
|
|
|
|
}
|
2016-01-21 21:10:15 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
mp_pin_in_write(ao_c->queue_filter->pins[0], frame);
|
|
|
|
} else if (frame.type == MP_FRAME_EOF) {
|
|
|
|
MP_VERBOSE(mpctx, "audio filter EOF\n");
|
2016-01-21 21:10:15 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_c->out_eof = true;
|
|
|
|
mp_wakeup_core(mpctx);
|
2016-08-18 18:38:09 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
mp_pin_in_write(ao_c->queue_filter->pins[0], frame);
|
|
|
|
mp_filter_internal_mark_progress(f);
|
|
|
|
} else {
|
|
|
|
mp_frame_unref(&frame);
|
|
|
|
}
|
2016-01-21 21:10:15 +00:00
|
|
|
}
|
|
|
|
|
2016-10-05 14:42:43 +00:00
|
|
|
void reload_audio_output(struct MPContext *mpctx)
|
|
|
|
{
|
|
|
|
if (!mpctx->ao)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ao_reset(mpctx->ao);
|
|
|
|
uninit_audio_out(mpctx);
|
|
|
|
reinit_audio_filters(mpctx); // mostly to issue refresh seek
|
|
|
|
|
2018-01-29 05:18:33 +00:00
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
|
|
|
|
|
|
|
if (ao_c) {
|
|
|
|
reset_audio_state(mpctx);
|
|
|
|
mp_output_chain_reset_harder(ao_c->filter);
|
|
|
|
}
|
|
|
|
|
2016-10-05 14:42:43 +00:00
|
|
|
// Whether we can use spdif might have changed. If we failed to use spdif
|
|
|
|
// in the previous initialization, try it with spdif again (we'll fallback
|
|
|
|
// to PCM again if necessary).
|
2018-01-29 05:18:33 +00:00
|
|
|
if (ao_c && ao_c->track) {
|
|
|
|
struct mp_decoder_wrapper *dec = ao_c->track->dec;
|
|
|
|
if (dec && ao_c->spdif_failed) {
|
2016-10-05 14:42:43 +00:00
|
|
|
ao_c->spdif_passthrough = true;
|
|
|
|
ao_c->spdif_failed = false;
|
f_decoder_wrapper: replace most public fields with setters/getters
I may (optionally) move decoding to a separate thread in a future
change. It's a bit attractive to move the entire decoder wrapper to
there, so if the demuxer has a new packet, it doesn't have to wake up
the main thread, and can directly wake up the decoder. (Although that's
bullshit, since there's a queue in between, and libavcodec's
multi-threaded decoding plays cross-threads ping pong with packets
anyway. On the other hand, the main thread would still have to shuffle
the packets around, so whatever, just seems like better design.)
As preparation, there shouldn't be any mutable state exposed by the
wrapper. But there's still a large number of corner-caseish crap, so
just use setters/getters for them. This recorder thing will inherently
not work, so it'll have to be disabled if threads are used.
This is a bit painful, but probably still the right thing. Like
speculatively pulling teeth.
2020-02-28 20:17:55 +00:00
|
|
|
mp_decoder_wrapper_set_spdif_flag(ao_c->track->dec, true);
|
2018-01-29 05:18:33 +00:00
|
|
|
if (!mp_decoder_wrapper_reinit(dec)) {
|
2016-10-05 14:42:43 +00:00
|
|
|
MP_ERR(mpctx, "Error reinitializing audio.\n");
|
|
|
|
error_on_track(mpctx, ao_c->track);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// Returns audio start pts for seeking or video sync.
|
|
|
|
// Returns false if PTS is not known yet.
|
|
|
|
static bool get_sync_pts(struct MPContext *mpctx, double *pts)
|
|
|
|
{
|
|
|
|
struct MPOpts *opts = mpctx->opts;
|
|
|
|
|
|
|
|
*pts = MP_NOPTS_VALUE;
|
|
|
|
|
|
|
|
if (!opts->initial_audio_sync)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
bool sync_to_video = mpctx->vo_chain && mpctx->video_status != STATUS_EOF &&
|
|
|
|
!mpctx->vo_chain->is_sparse;
|
|
|
|
|
|
|
|
if (sync_to_video) {
|
|
|
|
if (mpctx->video_status < STATUS_READY)
|
|
|
|
return false; // wait until we know a video PTS
|
|
|
|
if (mpctx->video_pts != MP_NOPTS_VALUE)
|
|
|
|
*pts = mpctx->video_pts - opts->audio_delay;
|
|
|
|
} else if (mpctx->hrseek_active) {
|
|
|
|
*pts = mpctx->hrseek_pts;
|
|
|
|
} else {
|
|
|
|
// If audio-only is enabled mid-stream during playback, sync accordingly.
|
|
|
|
*pts = mpctx->playback_pts;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Look whether audio can be started yet - if audio has to start some time
|
|
|
|
// after video.
|
2020-09-03 10:22:20 +00:00
|
|
|
// Caller needs to ensure mpctx->restart_complete is OK
|
|
|
|
void audio_start_ao(struct MPContext *mpctx)
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
{
|
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
|
|
|
if (!ao_c || !ao_c->ao || mpctx->audio_status != STATUS_READY)
|
|
|
|
return;
|
|
|
|
double pts = MP_NOPTS_VALUE;
|
|
|
|
if (!get_sync_pts(mpctx, &pts))
|
|
|
|
return;
|
2024-05-25 03:18:29 +00:00
|
|
|
double apts = playing_audio_pts(mpctx);
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (pts != MP_NOPTS_VALUE && apts != MP_NOPTS_VALUE && pts < apts &&
|
|
|
|
mpctx->video_status != STATUS_EOF)
|
|
|
|
{
|
|
|
|
double diff = (apts - pts) / mpctx->opts->playback_speed;
|
2020-09-01 19:26:19 +00:00
|
|
|
if (!get_internal_paused(mpctx))
|
|
|
|
mp_set_timeout(mpctx, diff);
|
2020-09-03 10:18:42 +00:00
|
|
|
if (mpctx->logged_async_diff != diff) {
|
|
|
|
MP_VERBOSE(mpctx, "delaying audio start %f vs. %f, diff=%f\n",
|
|
|
|
apts, pts, diff);
|
|
|
|
mpctx->logged_async_diff = diff;
|
|
|
|
}
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
MP_VERBOSE(mpctx, "starting audio playback\n");
|
2024-03-02 15:50:23 +00:00
|
|
|
ao_c->audio_started = true;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_start(ao_c->ao);
|
|
|
|
mpctx->audio_status = STATUS_PLAYING;
|
2021-04-29 15:12:44 +00:00
|
|
|
if (ao_c->out_eof) {
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
mpctx->audio_status = STATUS_DRAINING;
|
2021-04-29 15:12:44 +00:00
|
|
|
MP_VERBOSE(mpctx, "audio draining\n");
|
|
|
|
}
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ao_c->underrun = false;
|
2020-09-03 10:18:42 +00:00
|
|
|
mpctx->logged_async_diff = -1;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
}
|
|
|
|
|
2016-02-27 19:02:51 +00:00
|
|
|
void fill_audio_out_buffers(struct MPContext *mpctx)
|
2013-10-29 21:38:29 +00:00
|
|
|
{
|
|
|
|
struct MPOpts *opts = mpctx->opts;
|
|
|
|
|
2016-10-05 14:42:43 +00:00
|
|
|
if (mpctx->ao && ao_query_and_reset_events(mpctx->ao, AO_EVENT_RELOAD))
|
|
|
|
reload_audio_output(mpctx);
|
2014-11-09 08:58:44 +00:00
|
|
|
|
2018-04-29 17:42:18 +00:00
|
|
|
if (mpctx->ao && ao_query_and_reset_events(mpctx->ao,
|
|
|
|
AO_EVENT_INITIAL_UNBLOCK))
|
|
|
|
ao_unblock(mpctx->ao);
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
update_throttle(mpctx);
|
|
|
|
|
2016-10-05 14:42:43 +00:00
|
|
|
struct ao_chain *ao_c = mpctx->ao_chain;
|
2016-01-21 21:10:15 +00:00
|
|
|
if (!ao_c)
|
2014-07-30 21:24:08 +00:00
|
|
|
return;
|
2013-11-23 20:22:17 +00:00
|
|
|
|
2018-01-18 13:44:20 +00:00
|
|
|
if (ao_c->filter->failed_output_conversion) {
|
|
|
|
error_on_track(mpctx, ao_c->track);
|
|
|
|
return;
|
|
|
|
}
|
2017-09-21 10:48:30 +00:00
|
|
|
|
2021-07-13 14:06:52 +00:00
|
|
|
if (ao_c->filter->ao_needs_update) {
|
|
|
|
if (reinit_audio_filters_and_output(mpctx) < 0)
|
|
|
|
return;
|
|
|
|
}
|
2016-08-09 14:26:44 +00:00
|
|
|
|
2018-02-12 17:00:23 +00:00
|
|
|
if (mpctx->vo_chain && ao_c->track && ao_c->track->dec &&
|
f_decoder_wrapper: replace most public fields with setters/getters
I may (optionally) move decoding to a separate thread in a future
change. It's a bit attractive to move the entire decoder wrapper to
there, so if the demuxer has a new packet, it doesn't have to wake up
the main thread, and can directly wake up the decoder. (Although that's
bullshit, since there's a queue in between, and libavcodec's
multi-threaded decoding plays cross-threads ping pong with packets
anyway. On the other hand, the main thread would still have to shuffle
the packets around, so whatever, just seems like better design.)
As preparation, there shouldn't be any mutable state exposed by the
wrapper. But there's still a large number of corner-caseish crap, so
just use setters/getters for them. This recorder thing will inherently
not work, so it'll have to be disabled if threads are used.
This is a bit painful, but probably still the right thing. Like
speculatively pulling teeth.
2020-02-28 20:17:55 +00:00
|
|
|
mp_decoder_wrapper_get_pts_reset(ao_c->track->dec))
|
2018-02-12 17:00:23 +00:00
|
|
|
{
|
2019-10-06 18:30:17 +00:00
|
|
|
MP_WARN(mpctx, "Reset playback due to audio timestamp reset.\n");
|
player: detect audio PTS jumps, make video PTS heuristic less aggressive
This is another attempt at making files with sparse video frames work
better.
The problem is that you generally can't know whether a jump in video
timestamps is just a (very) long video frame, or a timestamp reset. Due
to the existence of files with sparse video frames (new frame only every
few seconds or longer), every heuristic will be arbitrary (in general,
at least).
But we can use the fact that if video is continuous, audio should also
be continuous. Audio discontinuities can be easily detected, and if that
happens, reset some of the playback state.
The way the playback state is reset is rather radical (resets decoders
as well), but it's just better not to cause too much obscure stuff to
happen here. If the A/V sync code were to be rewritten, it should
probably strictly use PTS values (not this strange time_frame/delay
stuff), which would make it much easier to detect such situations and
to react to them.
2016-01-09 19:27:03 +00:00
|
|
|
reset_playback_state(mpctx);
|
2016-09-16 12:24:15 +00:00
|
|
|
mp_wakeup_core(mpctx);
|
player: detect audio PTS jumps, make video PTS heuristic less aggressive
This is another attempt at making files with sparse video frames work
better.
The problem is that you generally can't know whether a jump in video
timestamps is just a (very) long video frame, or a timestamp reset. Due
to the existence of files with sparse video frames (new frame only every
few seconds or longer), every heuristic will be arbitrary (in general,
at least).
But we can use the fact that if video is continuous, audio should also
be continuous. Audio discontinuities can be easily detected, and if that
happens, reset some of the playback state.
The way the playback state is reset is rather radical (resets decoders
as well), but it's just better not to cause too much obscure stuff to
happen here. If the A/V sync code were to be rewritten, it should
probably strictly use PTS values (not this strange time_frame/delay
stuff), which would make it much easier to detect such situations and
to react to them.
2016-01-09 19:27:03 +00:00
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (mpctx->audio_status == STATUS_SYNCING) {
|
|
|
|
double pts;
|
|
|
|
bool ok = get_sync_pts(mpctx, &pts);
|
|
|
|
|
|
|
|
// If the AO is still playing from the previous file (due to gapless),
|
|
|
|
// but if video is active, this may not work if audio starts later than
|
|
|
|
// video, and gapless has no advantages anyway. So block doing anything
|
|
|
|
// until the old audio is fully played.
|
|
|
|
// (Buggy if AO underruns.)
|
|
|
|
if (mpctx->ao && ao_is_playing(mpctx->ao) &&
|
2021-04-29 15:12:44 +00:00
|
|
|
mpctx->video_status != STATUS_EOF) {
|
|
|
|
MP_VERBOSE(mpctx, "blocked, waiting for old audio to play\n");
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
ok = false;
|
2021-04-29 15:12:44 +00:00
|
|
|
}
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
|
|
|
|
if (ao_c->start_pts_known != ok || ao_c->start_pts != pts) {
|
|
|
|
ao_c->start_pts_known = ok;
|
|
|
|
ao_c->start_pts = pts;
|
|
|
|
mp_filter_wakeup(ao_c->ao_filter);
|
|
|
|
}
|
2015-11-04 15:47:11 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (ao_c->ao && mp_async_queue_is_full(ao_c->ao_queue)) {
|
|
|
|
mpctx->audio_status = STATUS_READY;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
MP_VERBOSE(mpctx, "audio ready\n");
|
|
|
|
} else if (ao_c->out_eof) {
|
|
|
|
// Force playback start early.
|
|
|
|
mpctx->audio_status = STATUS_READY;
|
2018-01-18 13:44:20 +00:00
|
|
|
mp_wakeup_core(mpctx);
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
MP_VERBOSE(mpctx, "audio ready (and EOF)\n");
|
2018-01-18 13:44:20 +00:00
|
|
|
}
|
2014-07-28 18:40:43 +00:00
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (ao_c->ao && !ao_is_playing(ao_c->ao) && !ao_c->underrun &&
|
|
|
|
(mpctx->audio_status == STATUS_PLAYING ||
|
|
|
|
mpctx->audio_status == STATUS_DRAINING))
|
2016-10-02 11:47:19 +00:00
|
|
|
{
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// Should be playing, but somehow isn't.
|
2014-07-28 18:40:43 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (ao_c->out_eof && !mp_async_queue_get_frames(ao_c->ao_queue)) {
|
|
|
|
MP_VERBOSE(mpctx, "AO signaled EOF (while in state %s)\n",
|
|
|
|
mp_status_str(mpctx->audio_status));
|
2014-07-30 20:29:24 +00:00
|
|
|
mpctx->audio_status = STATUS_EOF;
|
2016-09-16 12:24:15 +00:00
|
|
|
mp_wakeup_core(mpctx);
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// stops untimed AOs, stops pull AOs from streaming silence
|
|
|
|
ao_reset(ao_c->ao);
|
|
|
|
} else {
|
|
|
|
if (!ao_c->ao_underrun) {
|
|
|
|
MP_WARN(mpctx, "Audio device underrun detected.\n");
|
|
|
|
ao_c->ao_underrun = true;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
ao_c->underrun = true;
|
|
|
|
}
|
2016-04-20 11:05:29 +00:00
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
// Wait until buffers are filled before recovering underrun.
|
|
|
|
if (ao_c->out_eof || mp_async_queue_is_full(ao_c->ao_queue)) {
|
|
|
|
MP_VERBOSE(mpctx, "restarting audio after underrun\n");
|
|
|
|
ao_start(mpctx->ao_chain->ao);
|
|
|
|
ao_c->ao_underrun = false;
|
|
|
|
ao_c->underrun = false;
|
|
|
|
mp_wakeup_core(mpctx);
|
|
|
|
}
|
|
|
|
}
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
|
|
|
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
if (mpctx->audio_status == STATUS_PLAYING && ao_c->out_eof) {
|
|
|
|
mpctx->audio_status = STATUS_DRAINING;
|
|
|
|
MP_VERBOSE(mpctx, "audio draining\n");
|
|
|
|
mp_wakeup_core(mpctx);
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
2014-07-28 18:40:43 +00:00
|
|
|
|
2020-10-07 22:36:41 +00:00
|
|
|
if (mpctx->audio_status == STATUS_DRAINING) {
|
2014-07-28 18:40:43 +00:00
|
|
|
// Wait until the AO has played all queued data. In the gapless case,
|
|
|
|
// we trigger EOF immediately, and let it play asynchronously.
|
2024-05-09 23:01:12 +00:00
|
|
|
if (!ao_c->ao || (!ao_is_playing(ao_c->ao) || opts->gapless_audio))
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
{
|
|
|
|
MP_VERBOSE(mpctx, "audio EOF reached\n");
|
2014-07-28 18:40:43 +00:00
|
|
|
mpctx->audio_status = STATUS_EOF;
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
mp_wakeup_core(mpctx);
|
2016-08-24 10:14:48 +00:00
|
|
|
}
|
2014-07-28 18:40:43 +00:00
|
|
|
}
|
audio: refactor how data is passed to AO
This replaces the two buffers (ao_chain.ao_buffer in the core, and
buffer_state.buffers in the AO) with a single queue. Instead of having a
byte based buffer, the queue is simply a list of audio frames, as output
by the decoder. This should make dataflow simpler and reduce copying.
It also attempts to simplify fill_audio_out_buffers(), the function I
always hated most, because it's full of subtle and buggy logic.
Unfortunately, I got assaulted by corner cases, dumb features (attempt
at seamless looping, really?), and other crap, so it got pretty
complicated again. fill_audio_out_buffers() is still full of subtle and
buggy logic. Maybe it got worse. On the other hand, maybe there really
is some progress. Who knows.
Originally, the data flow parts was meant to be in f_output_chain, but
due to tricky interactions with the playloop code, it's now in the dummy
filter in audio.c.
At least this improves the way the audio PTS is passed to the encoder in
encoding mode. Now it attempts to pass frames directly, along with the
pts, which should minimize timestamp problems. But to be honest, encoder
mode is one big kludge that shouldn't exist in this way.
This commit should be considered pre-alpha code. There are lots of bugs
still hiding.
2020-08-28 18:23:54 +00:00
|
|
|
|
2020-09-03 10:22:20 +00:00
|
|
|
if (mpctx->restart_complete)
|
|
|
|
audio_start_ao(mpctx); // in case it got delayed
|
2013-10-29 21:38:29 +00:00
|
|
|
}
|
2013-11-08 19:02:09 +00:00
|
|
|
|
|
|
|
// Drop data queued for output, or which the AO is currently outputting.
|
|
|
|
void clear_audio_output_buffers(struct MPContext *mpctx)
|
|
|
|
{
|
2014-10-15 23:03:02 +00:00
|
|
|
if (mpctx->ao)
|
2013-11-08 19:02:09 +00:00
|
|
|
ao_reset(mpctx->ao);
|
|
|
|
}
|