mirror of https://github.com/mpv-player/mpv
audio: slightly simplify audio_start_ao()
Get rid of an indirection; no behavior change.
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@ -782,13 +782,12 @@ static bool get_sync_pts(struct MPContext *mpctx, double *pts)
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// Look whether audio can be started yet - if audio has to start some time
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// after video.
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static void check_audio_start(struct MPContext *mpctx, bool force)
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// Caller needs to ensure mpctx->restart_complete is OK
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void audio_start_ao(struct MPContext *mpctx)
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{
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struct ao_chain *ao_c = mpctx->ao_chain;
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if (!ao_c || !ao_c->ao || mpctx->audio_status != STATUS_READY)
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return;
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if (!mpctx->restart_complete && !force)
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return;
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double pts = MP_NOPTS_VALUE;
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if (!get_sync_pts(mpctx, &pts))
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return;
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@ -932,13 +931,8 @@ void fill_audio_out_buffers(struct MPContext *mpctx)
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}
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}
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check_audio_start(mpctx, false);
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}
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void audio_start_ao(struct MPContext *mpctx)
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{
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assert(mpctx->audio_status == STATUS_READY);
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check_audio_start(mpctx, true);
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if (mpctx->restart_complete)
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audio_start_ao(mpctx); // in case it got delayed
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}
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// Drop data queued for output, or which the AO is currently outputting.
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