Commit Graph

3437 Commits

Author SHA1 Message Date
Babbaj 60d6791f0c
proguard: get java from gradle runtime before JAVA_HOME 2023-08-16 00:27:23 -04:00
leijurv f36072c8d3
Merge pull request #4099 from babbaj/elytra
make raytracer collide with unknown chunks
2023-08-14 22:16:27 -07:00
Babbaj b1be4f29ad
make raytracer collide with unknown chunks 2023-08-15 01:14:53 -04:00
Leijurv 7b911aa0a7
clean up elytra given 2b2t status 2023-08-14 20:51:39 -07:00
Brady 9ecb416bf3
Merge branch 'elytra' 2023-08-14 14:38:44 -05:00
Leijurv f35e55ef66
unused 2023-08-14 12:34:24 -07:00
leijurv b0929991b1
typo 2023-08-14 01:40:47 -07:00
leijurv bd263e1bf8
message for 2b players just in case the update actually happens 2023-08-14 01:40:15 -07:00
Leijurv 535eccfc24
no longer applies 2023-08-13 22:46:51 -07:00
Leijurv 81e004380f
thanks lamp! i love lamp! 2023-08-13 22:42:51 -07:00
Leijurv d67a3d8bbc
much better safety 2023-08-13 22:37:47 -07:00
Leijurv 36534eeb2d
vastly more helpful 2023-08-13 22:13:33 -07:00
Leijurv 4e3a7abac9
recompute on change 2023-08-13 19:29:19 -07:00
leijurv f331124895
Merge pull request #4096 from babbaj/elytra
add setting that makes unknown chunks air
2023-08-13 19:08:12 -07:00
Babbaj 15a38c4871
add setting that makes unknown chunks air 2023-08-13 21:58:07 -04:00
leijurv 070523511a
Merge pull request #4092 from wagyourtail/master-1
fix badges
2023-08-07 14:43:35 -07:00
William Gray 0edcf65044
fix badges 2023-08-07 21:33:42 +00:00
Brady Hahn 139fd03470
Update lines of code badge to match style 2023-08-02 17:07:03 -05:00
leijurv 3215824a9e
Merge pull request #4085 from TheAlan404/patch-1
Add badge count badge
2023-08-02 15:04:24 -07:00
Dennis f5bd737ee9
add badge count badge 2023-08-02 21:19:35 +03:00
Leijurv 70640246b6
fix infinite memory usage / crash 2023-08-01 14:11:25 -07:00
Leijurv 8c1ccd6c19
reduce dumb behavior 2023-08-01 11:45:53 -07:00
Leijurv 7813a9caba
looks better 2023-08-01 11:30:30 -07:00
Brady Hahn 231d3a376b
Merge pull request #4084 from babbaj/elytra
more intuitive smooth look/free look settings
2023-08-01 00:19:08 -05:00
Babbaj 3791569519
refactor so that Target.Mode is not a lie
fine

yes honey
2023-08-01 01:12:38 -04:00
Babbaj 7aa3eda3f6
fix nudgeToLevel with smoothLook 2023-07-31 19:13:53 -04:00
Babbaj 0ca173f5dc
separate smooth look setting for elytra 2023-07-31 19:13:53 -04:00
Babbaj c0a1e6540f
simplify smoothLook into one setting and separate smoothLook from freeLook 2023-07-31 19:13:52 -04:00
Leijurv 46f38f2ce7
orderly shutdown 2023-07-31 15:06:25 -07:00
Leijurv 64a881f990
elytra warning 2023-07-31 01:36:01 -07:00
Leijurv 541b710ea7
too aggressive 2023-07-31 00:27:50 -07:00
Leijurv cc8afe95c5
setting for nether fortress 2023-07-31 00:18:43 -07:00
Leijurv 83feddf6be
recalc if all points out of view 2023-07-31 00:12:15 -07:00
Leijurv 7662810405
add back unsegmenting 2023-07-31 00:12:01 -07:00
Leijurv d921d2e367
live a little 2023-07-30 23:33:49 -07:00
Leijurv 9630224e78
whatever 2023-07-30 23:26:46 -07:00
Leijurv 134bfb2a16
fix two cases where it could get stuck indefinitely 2023-07-30 23:24:04 -07:00
Leijurv 36df7b17f8
destroy async 2023-07-30 22:56:33 -07:00
Leijurv 7e9cf2e1e9
ok its based now 2023-07-30 22:47:39 -07:00
leijurv 54511f13d9
Merge pull request #4081 from babbaj/elytra
increase air bubble radius, append destination to path when landing
2023-07-30 22:30:07 -07:00
Babbaj 27e45b816d
increase air bubble radius, append destination to path when landing 2023-07-30 19:45:25 -04:00
Brady 3a6e5541fb
Don't deploy elytra while PathingBehavior is active 2023-07-30 17:48:53 -05:00
Leijurv a83d275622
forgot 2023-07-30 15:47:43 -07:00
Leijurv d6adb52718
tweaks 2023-07-30 15:46:18 -07:00
leijurv 976f3439eb
Merge pull request #4077 from babbaj/elytra
safer elytra landing
2023-07-30 14:23:33 -07:00
Babbaj 2e2c0ecc0b
use MutableBlockPos 2023-07-29 11:52:37 -04:00
Babbaj 31d1656c48
safer landing 2023-07-29 00:22:52 -04:00
Brady 4b5a094f30
Render fields can be private now 2023-07-28 01:41:03 -05:00
Brady 6b611cf4c7
Move more state into `SolverContext` 2023-07-28 01:30:54 -05:00
Brady 90f2b39fba
Remove glPushAttrib/glPopAttrib usage 2023-07-26 19:52:25 -05:00