Commit Graph

2752 Commits

Author SHA1 Message Date
Leijurv f2679bea29
hopefully actually fix backtracking 2023-08-22 13:28:11 -07:00
Leijurv 4efa2b1272
fix backtracking bad behavior when render distance is tiny 2023-08-18 15:02:13 -07:00
leijurv d4b95110f5
fml 2023-08-17 16:56:22 -07:00
leijurv f36072c8d3
Merge pull request #4099 from babbaj/elytra
make raytracer collide with unknown chunks
2023-08-14 22:16:27 -07:00
Babbaj b1be4f29ad
make raytracer collide with unknown chunks 2023-08-15 01:14:53 -04:00
Leijurv 7b911aa0a7
clean up elytra given 2b2t status 2023-08-14 20:51:39 -07:00
Brady 9ecb416bf3
Merge branch 'elytra' 2023-08-14 14:38:44 -05:00
Leijurv f35e55ef66
unused 2023-08-14 12:34:24 -07:00
Leijurv 535eccfc24
no longer applies 2023-08-13 22:46:51 -07:00
Leijurv 81e004380f
thanks lamp! i love lamp! 2023-08-13 22:42:51 -07:00
Leijurv d67a3d8bbc
much better safety 2023-08-13 22:37:47 -07:00
Leijurv 36534eeb2d
vastly more helpful 2023-08-13 22:13:33 -07:00
Leijurv 4e3a7abac9
recompute on change 2023-08-13 19:29:19 -07:00
Babbaj 15a38c4871
add setting that makes unknown chunks air 2023-08-13 21:58:07 -04:00
Leijurv 70640246b6
fix infinite memory usage / crash 2023-08-01 14:11:25 -07:00
Leijurv 8c1ccd6c19
reduce dumb behavior 2023-08-01 11:45:53 -07:00
Leijurv 7813a9caba
looks better 2023-08-01 11:30:30 -07:00
Babbaj 3791569519
refactor so that Target.Mode is not a lie
fine

yes honey
2023-08-01 01:12:38 -04:00
Babbaj 7aa3eda3f6
fix nudgeToLevel with smoothLook 2023-07-31 19:13:53 -04:00
Babbaj 0ca173f5dc
separate smooth look setting for elytra 2023-07-31 19:13:53 -04:00
Babbaj c0a1e6540f
simplify smoothLook into one setting and separate smoothLook from freeLook 2023-07-31 19:13:52 -04:00
Leijurv 46f38f2ce7
orderly shutdown 2023-07-31 15:06:25 -07:00
Leijurv 64a881f990
elytra warning 2023-07-31 01:36:01 -07:00
Leijurv 541b710ea7
too aggressive 2023-07-31 00:27:50 -07:00
Leijurv cc8afe95c5
setting for nether fortress 2023-07-31 00:18:43 -07:00
Leijurv 83feddf6be
recalc if all points out of view 2023-07-31 00:12:15 -07:00
Leijurv 7662810405
add back unsegmenting 2023-07-31 00:12:01 -07:00
Leijurv d921d2e367
live a little 2023-07-30 23:33:49 -07:00
Leijurv 9630224e78
whatever 2023-07-30 23:26:46 -07:00
Leijurv 134bfb2a16
fix two cases where it could get stuck indefinitely 2023-07-30 23:24:04 -07:00
Leijurv 36df7b17f8
destroy async 2023-07-30 22:56:33 -07:00
Leijurv 7e9cf2e1e9
ok its based now 2023-07-30 22:47:39 -07:00
Babbaj 27e45b816d
increase air bubble radius, append destination to path when landing 2023-07-30 19:45:25 -04:00
Brady 3a6e5541fb
Don't deploy elytra while PathingBehavior is active 2023-07-30 17:48:53 -05:00
Leijurv a83d275622
forgot 2023-07-30 15:47:43 -07:00
Leijurv d6adb52718
tweaks 2023-07-30 15:46:18 -07:00
Babbaj 2e2c0ecc0b
use MutableBlockPos 2023-07-29 11:52:37 -04:00
Babbaj 31d1656c48
safer landing 2023-07-29 00:22:52 -04:00
Brady 4b5a094f30
Render fields can be private now 2023-07-28 01:41:03 -05:00
Brady 6b611cf4c7
Move more state into `SolverContext` 2023-07-28 01:30:54 -05:00
Brady 90f2b39fba
Remove glPushAttrib/glPopAttrib usage 2023-07-26 19:52:25 -05:00
Babbaj 601a781983
improve control flow (fixes behavior.onTick() being called twice) 2023-07-24 08:21:46 -04:00
Babbaj f14bb282f0
add null check to resetState 2023-07-24 04:41:19 -04:00
Babbaj 1e0dce8f41
127 instead of 128 2023-07-24 03:30:38 -04:00
Babbaj 45400a9685
fix concurrency concerns 2023-07-24 03:30:06 -04:00
Babbaj 293b556b56
add dimension checks 2023-07-23 20:46:12 -04:00
leijurv dbf38efd83
Merge pull request #4067 from babbaj/elytra
elytra command improvements
2023-07-23 12:11:37 -07:00
Babbaj e63aad7825
elytra command improvements 2023-07-23 15:09:56 -04:00
Leijurv 212ef4d4cc
waste fireworks smiling_imp 2023-07-23 11:44:29 -07:00
Babbaj 75e8035551
safe landing improvements 2023-07-23 14:26:31 -04:00