Leijurv
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f2679bea29
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hopefully actually fix backtracking
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2023-08-22 13:28:11 -07:00 |
Leijurv
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4efa2b1272
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fix backtracking bad behavior when render distance is tiny
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2023-08-18 15:02:13 -07:00 |
leijurv
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d4b95110f5
|
fml
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2023-08-17 16:56:22 -07:00 |
leijurv
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f36072c8d3
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Merge pull request #4099 from babbaj/elytra
make raytracer collide with unknown chunks
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2023-08-14 22:16:27 -07:00 |
Babbaj
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b1be4f29ad
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make raytracer collide with unknown chunks
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2023-08-15 01:14:53 -04:00 |
Leijurv
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7b911aa0a7
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clean up elytra given 2b2t status
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2023-08-14 20:51:39 -07:00 |
Brady
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9ecb416bf3
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Merge branch 'elytra'
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2023-08-14 14:38:44 -05:00 |
Leijurv
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f35e55ef66
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unused
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2023-08-14 12:34:24 -07:00 |
Leijurv
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535eccfc24
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no longer applies
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2023-08-13 22:46:51 -07:00 |
Leijurv
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81e004380f
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thanks lamp! i love lamp!
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2023-08-13 22:42:51 -07:00 |
Leijurv
|
d67a3d8bbc
|
much better safety
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2023-08-13 22:37:47 -07:00 |
Leijurv
|
36534eeb2d
|
vastly more helpful
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2023-08-13 22:13:33 -07:00 |
Leijurv
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4e3a7abac9
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recompute on change
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2023-08-13 19:29:19 -07:00 |
Babbaj
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15a38c4871
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add setting that makes unknown chunks air
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2023-08-13 21:58:07 -04:00 |
Leijurv
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70640246b6
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fix infinite memory usage / crash
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2023-08-01 14:11:25 -07:00 |
Leijurv
|
8c1ccd6c19
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reduce dumb behavior
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2023-08-01 11:45:53 -07:00 |
Leijurv
|
7813a9caba
|
looks better
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2023-08-01 11:30:30 -07:00 |
Babbaj
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3791569519
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refactor so that Target.Mode is not a lie
fine
yes honey
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2023-08-01 01:12:38 -04:00 |
Babbaj
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7aa3eda3f6
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fix nudgeToLevel with smoothLook
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2023-07-31 19:13:53 -04:00 |
Babbaj
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0ca173f5dc
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separate smooth look setting for elytra
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2023-07-31 19:13:53 -04:00 |
Babbaj
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c0a1e6540f
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simplify smoothLook into one setting and separate smoothLook from freeLook
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2023-07-31 19:13:52 -04:00 |
Leijurv
|
46f38f2ce7
|
orderly shutdown
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2023-07-31 15:06:25 -07:00 |
Leijurv
|
64a881f990
|
elytra warning
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2023-07-31 01:36:01 -07:00 |
Leijurv
|
541b710ea7
|
too aggressive
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2023-07-31 00:27:50 -07:00 |
Leijurv
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cc8afe95c5
|
setting for nether fortress
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2023-07-31 00:18:43 -07:00 |
Leijurv
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83feddf6be
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recalc if all points out of view
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2023-07-31 00:12:15 -07:00 |
Leijurv
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7662810405
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add back unsegmenting
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2023-07-31 00:12:01 -07:00 |
Leijurv
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d921d2e367
|
live a little
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2023-07-30 23:33:49 -07:00 |
Leijurv
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9630224e78
|
whatever
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2023-07-30 23:26:46 -07:00 |
Leijurv
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134bfb2a16
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fix two cases where it could get stuck indefinitely
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2023-07-30 23:24:04 -07:00 |
Leijurv
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36df7b17f8
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destroy async
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2023-07-30 22:56:33 -07:00 |
Leijurv
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7e9cf2e1e9
|
ok its based now
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2023-07-30 22:47:39 -07:00 |
Babbaj
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27e45b816d
|
increase air bubble radius, append destination to path when landing
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2023-07-30 19:45:25 -04:00 |
Brady
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3a6e5541fb
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Don't deploy elytra while PathingBehavior is active
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2023-07-30 17:48:53 -05:00 |
Leijurv
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a83d275622
|
forgot
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2023-07-30 15:47:43 -07:00 |
Leijurv
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d6adb52718
|
tweaks
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2023-07-30 15:46:18 -07:00 |
Babbaj
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2e2c0ecc0b
|
use MutableBlockPos
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2023-07-29 11:52:37 -04:00 |
Babbaj
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31d1656c48
|
safer landing
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2023-07-29 00:22:52 -04:00 |
Brady
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4b5a094f30
|
Render fields can be private now
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2023-07-28 01:41:03 -05:00 |
Brady
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6b611cf4c7
|
Move more state into `SolverContext`
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2023-07-28 01:30:54 -05:00 |
Brady
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90f2b39fba
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Remove glPushAttrib/glPopAttrib usage
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2023-07-26 19:52:25 -05:00 |
Babbaj
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601a781983
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improve control flow (fixes behavior.onTick() being called twice)
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2023-07-24 08:21:46 -04:00 |
Babbaj
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f14bb282f0
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add null check to resetState
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2023-07-24 04:41:19 -04:00 |
Babbaj
|
1e0dce8f41
|
127 instead of 128
|
2023-07-24 03:30:38 -04:00 |
Babbaj
|
45400a9685
|
fix concurrency concerns
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2023-07-24 03:30:06 -04:00 |
Babbaj
|
293b556b56
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add dimension checks
|
2023-07-23 20:46:12 -04:00 |
leijurv
|
dbf38efd83
|
Merge pull request #4067 from babbaj/elytra
elytra command improvements
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2023-07-23 12:11:37 -07:00 |
Babbaj
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e63aad7825
|
elytra command improvements
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2023-07-23 15:09:56 -04:00 |
Leijurv
|
212ef4d4cc
|
waste fireworks smiling_imp
|
2023-07-23 11:44:29 -07:00 |
Babbaj
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75e8035551
|
safe landing improvements
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2023-07-23 14:26:31 -04:00 |