mirror of https://github.com/cabaletta/baritone
improve control flow (fixes behavior.onTick() being called twice)
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@ -58,6 +58,7 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
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public State state;
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private boolean goingToLandingSpot;
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private BetterBlockPos landingSpot;
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private boolean reachedGoal; // this basically just prevents potential notification spam
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private Goal goal;
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private ElytraBehavior behavior;
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@ -106,27 +107,29 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
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if (ctx.player().isElytraFlying() && this.state != State.LANDING) {
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final BetterBlockPos last = this.behavior.pathManager.path.getLast();
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if (last != null && ctx.player().getDistanceSqToCenter(last) < 1) {
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if (Baritone.settings().notificationOnPathComplete.value) {
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if (Baritone.settings().notificationOnPathComplete.value && !reachedGoal) {
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logNotification("Pathing complete", false);
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}
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if (Baritone.settings().disconnectOnArrival.value) {
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if (Baritone.settings().disconnectOnArrival.value && !reachedGoal) {
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// don't be active when the user logs back in
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this.onLostControl();
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ctx.world().sendQuittingDisconnectingPacket();
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return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
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}
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reachedGoal = true;
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if (!goingToLandingSpot) {
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BetterBlockPos landingSpot = findSafeLandingSpot();
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// if this fails we will just keep orbiting the last node until we run out of rockets or the user intervenes
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if (landingSpot != null) {
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this.pathTo(landingSpot);
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this.landingSpot = landingSpot;
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this.goingToLandingSpot = true;
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return this.onTick(calcFailed, isSafeToCancel);
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}
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// don't spam call findLandingSpot if it somehow fails (it's slow)
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this.goingToLandingSpot = true;
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} else {
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// we are goingToLandingSpot and we are in the in the last node of the path
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this.state = State.LANDING;
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}
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this.state = State.LANDING;
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}
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}
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@ -230,6 +233,7 @@ public class ElytraProcess extends BaritoneProcessHelper implements IBaritonePro
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public void onLostControl() {
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this.goal = null;
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this.goingToLandingSpot = false;
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this.reachedGoal = false;
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this.state = State.START_FLYING; // TODO: null state?
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if (this.behavior != null) {
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this.behavior.destroy();
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