mirror of https://github.com/cabaletta/baritone
fix concurrency concerns
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6ffe31b59e
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45400a9685
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@ -27,7 +27,7 @@ public final class BlockStateOctreeInterface {
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private final NetherPathfinderContext context;
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private final long contextPtr;
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volatile long chunkPtr;
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transient long chunkPtr;
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// Guarantee that the first lookup will fetch the context by setting MAX_VALUE
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private int prevChunkX = Integer.MAX_VALUE;
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@ -44,14 +44,11 @@ public final class BlockStateOctreeInterface {
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}
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final int chunkX = x >> 4;
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final int chunkZ = z >> 4;
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long pointer = this.chunkPtr;
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if (pointer == 0 | ((chunkX ^ this.prevChunkX) | (chunkZ ^ this.prevChunkZ)) != 0) {
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if (this.chunkPtr == 0 | ((chunkX ^ this.prevChunkX) | (chunkZ ^ this.prevChunkZ)) != 0) {
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this.prevChunkX = chunkX;
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this.prevChunkZ = chunkZ;
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synchronized (this.context.cacheLock) {
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this.chunkPtr = pointer = NetherPathfinder.getOrCreateChunk(this.contextPtr, chunkX, chunkZ);
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}
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this.chunkPtr = NetherPathfinder.getOrCreateChunk(this.contextPtr, chunkX, chunkZ);
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}
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return Octree.getBlock(pointer, x & 0xF, y & 0x7F, z & 0xF);
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return Octree.getBlock(this.chunkPtr, x & 0xF, y & 0x7F, z & 0xF);
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}
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}
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@ -446,6 +446,17 @@ public final class ElytraBehavior implements Helper {
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}
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public void onTick() {
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synchronized (this.context.cullingLock) {
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this.onTick0();
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}
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final long now = System.currentTimeMillis();
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if ((now - this.timeLastCacheCull) / 1000 > Baritone.settings().elytraTimeBetweenCacheCullSecs.value) {
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this.context.queueCacheCulling(ctx.player().chunkCoordX, ctx.player().chunkCoordZ, Baritone.settings().elytraCacheCullDistance.value, this.boi);
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this.timeLastCacheCull = now;
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}
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}
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private void onTick0() {
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// Fetch the previous solution, regardless of if it's going to be used
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this.pendingSolution = null;
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if (this.solver != null) {
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@ -498,12 +509,6 @@ public final class ElytraBehavior implements Helper {
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Math.max(playerNear - 30, 0),
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Math.min(playerNear + 100, path.size())
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);
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final long now = System.currentTimeMillis();
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if ((now - this.timeLastCacheCull) / 1000 > Baritone.settings().elytraTimeBetweenCacheCullSecs.value) {
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this.context.queueCacheCulling(ctx.player().chunkCoordX, ctx.player().chunkCoordZ, Baritone.settings().elytraCacheCullDistance.value, this.boi);
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this.timeLastCacheCull = now;
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}
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}
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/**
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@ -38,7 +38,6 @@ import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* @author Brady
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@ -46,7 +45,9 @@ import java.util.concurrent.atomic.AtomicInteger;
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public final class NetherPathfinderContext {
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private static final IBlockState AIR_BLOCK_STATE = Blocks.AIR.getDefaultState();
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public final Object cacheLock = new Object();
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// This lock must be held while there are active pointers to chunks in java,
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// but we just hold it for the entire tick so we don't have to think much about it.
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public final Object cullingLock = new Object();
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// Visible for access in BlockStateOctreeInterface
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final long context;
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@ -61,7 +62,7 @@ public final class NetherPathfinderContext {
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public void queueCacheCulling(int chunkX, int chunkZ, int maxDistanceBlocks, BlockStateOctreeInterface boi) {
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this.executor.execute(() -> {
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synchronized (this.cacheLock) {
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synchronized (this.cullingLock) {
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boi.chunkPtr = 0L;
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NetherPathfinder.cullFarChunks(this.context, chunkX, chunkZ, maxDistanceBlocks);
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}
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