Commit Graph

604 Commits

Author SHA1 Message Date
noil755 c51b36f1b4 lots more fixes for values, fixed enum loading and saving, arraylist metadata now looks different, added new metadata to velocity 2019-11-30 00:24:25 -05:00
noil755 bd1e1d5ca5 all finished, now we fix bugs 2019-11-29 23:47:25 -05:00
noil755 7f560b58c2 Misc Finished, fixed togglecommand, commandmanager, updated value 2019-11-29 23:06:11 -05:00
noil755 8be3cd4dad Player 2019-11-29 20:44:31 -05:00
noil755 b6871bd02b Render 2019-11-29 20:31:22 -05:00
Rigamortis 03d27f12ea Part of misc and hidden 2019-11-29 16:12:59 -09:00
Rigamortis 2bd6709e8e Combat 2019-11-29 15:58:39 -09:00
noil755 88c53cd921 world modules 2019-11-29 19:31:05 -05:00
noil755 2f25168640 fix config, module manager, module 2019-11-29 19:09:58 -05:00
noil755 005e2da01e remove old values, whole project optimize imports, lots of errors 2019-11-29 18:45:01 -05:00
Daniel E b4bd314350 Fixed HUGE MASSIVE bug...
nah jk lol !
2019-11-28 14:13:32 -07:00
Old Chum 6562d031c4
Fixed various problems with NoCrystal 2019-11-26 18:54:16 -08:00
noil755 e0633b1896 un-did last commit bc it breaks toggling on startup now, looking into it 2019-11-25 21:43:24 -05:00
noil755 42d5933299 hud module is now enabled by default 2019-11-25 21:34:17 -05:00
noil755 fd9d470bdd Remove old code causing client not to compile 2019-11-25 21:29:13 -05:00
Daniel E 04522e1fe1 Updated some unneeded variables
Cleaned up some of the function code inside of ObsidianReplace.
2019-11-24 18:54:58 -07:00
noil 0688680866 remove hud config notification (now automatically bound to GRAVE); fix ignored manager causing concurrent modification errors 2019-11-21 20:44:48 -05:00
noil cdc51afaf2 rename crystals option in wallhack, format classes code 2019-11-21 18:12:57 -05:00
noil cc93e8c1b5
Merge pull request #11 from Cuhnt/CrystalPR
Add Endcrystals to Wallhack
2019-11-21 18:06:04 -05:00
Daniel E 3b653bba22 Removed placement request assertion
It literally won't be null but I think IntelliJ is having a difficult time processing the function logic?  Who knows...
2019-11-21 14:53:24 -07:00
Daniel E 39c4d8d26e
Merge pull request #12 from ethug/master
Rewrote ObsidianReplaceModule
2019-11-21 14:32:04 -07:00
Daniel E b8024431ee Removed useless comments
Do not need those in the pull request.
2019-11-21 14:27:10 -07:00
noil 85164b7a73 fix for wallhack spamming null pointer error 2019-11-20 22:27:31 -05:00
Daniel E a0f2abe3d1 Fixed opening block containers
There was an issue with the incorrect block being used due to some silly logic error by myself.
2019-11-19 21:38:59 -07:00
noil 4acfdcb46c new apimanager, updated joinleavemanager to use it 2019-11-19 23:24:45 -05:00
noil cd3f0dd3ae Change networkutil username function to use mojang api 2019-11-19 21:04:24 -05:00
Rigamortis fee42cc291 Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui 2019-11-19 16:42:31 -09:00
Daniel E 30718da330 Clearing placements on disable
Optimization when we don't want to cache block placements that we don't need.
2019-11-19 18:34:34 -07:00
Daniel E 06252a45af Updated clamp exception message 2019-11-19 18:18:35 -07:00
Cuhnt 390f3bf418 Add Endcrystals to wallhack 2019-11-19 16:36:29 -08:00
Daniel E c8fdd8f472 Reinforced the face boundary checks
Now throws an exception when the function encounters an impossible situation.
2019-11-19 16:17:28 -07:00
Daniel E 59b16c2877 Reversed face placement calculation
The EnumFacing.getOpposite() call was really dumb to have and I feel like it may be correct to do it this way?  If not, let me know and I'll correct it.
2019-11-19 16:11:00 -07:00
Daniel E 58f46be359 Forgot to update local usage
Created a local player variable and forgot to update the older references.
2019-11-19 15:41:12 -07:00
Daniel E a478d6a6b5 Renamed calculateReachDistance in ObsidianReplaceModule
That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers.
2019-11-19 15:39:41 -07:00
Daniel E 8070ce9470 No longer extended reach
I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
2019-11-19 15:37:37 -07:00
Daniel E 0bb08e035d One less Vec3d
Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance.
2019-11-19 15:30:55 -07:00
Daniel E 82296cd221 Updated HandSwapContext
Members better reflect what they're for.
2019-11-19 15:24:53 -07:00
Daniel E ef066e8753 Fixed block distance calculations
Block reach distance is calculated from eye position to the block.
2019-11-19 15:23:47 -07:00
Daniel E d15a93a7f6 Renamed worldBlockDistance in ObsidianReplaceModule
Name describes what the variable is more, the distance from the player to the block.
2019-11-19 14:47:38 -07:00
Daniel E 186d4ed7f8 Usage of different Vec3d instance
Found an already zero'd out constant Vec3d instance.
2019-11-19 14:44:04 -07:00
Daniel E 4e9d6bdae3 Rewrote ObsidianReplace partially
It's nowhere near complete but it's in a state where anything is very easy to accomplish with it.  I'm tempted to completely redesign the automatic mode because it is just really lacking in functionality, currently.
2019-11-19 14:36:36 -07:00
Rigamortis 16d36e916a Removed player icons from logout spots 2019-11-18 19:59:21 -09:00
riga 557b3f967a New Events, Changed name API, NotificationsComponent text centers on anchors properly, Lagger NBT mode fixed, Added VisualRange, Updated LogoutSpots, Added fade option to Holes, Added WorldPatch(untested mappings) 2019-11-18 19:43:30 -09:00
noil 1c07097367 add elytra fly state check to elytrafly 2019-11-17 20:18:06 -05:00
noil b91cfa4fcf fix comment 2019-11-17 18:44:30 -05:00
noil 1d22f8bf2b updates to new eltrafly 2019-11-17 18:43:41 -05:00
noil cfe8d0d026 set default elytrafly speed to 1 2019-11-17 18:00:11 -05:00
noil d638c2219b rename float for direction speed in elytrafly 2019-11-17 17:58:10 -05:00
noil e0a245c60e Merge remote-tracking branch 'origin/master' 2019-11-17 17:52:07 -05:00
noil f330696728 Revamped ElytraFly 2019-11-17 17:51:58 -05:00
Daniel E 595d455f18 Adjusted how entities are found in ObsidianReplace
The world allows us to specify a predicate to filter out entities in the function, we should be using it!
2019-11-17 15:27:52 -07:00
Daniel E 0afebafe27
Merge pull request #8 from blockparole/obireplace-patch-entityliving
ObsidianReplace ignore non LivingBase Entities
2019-11-17 15:17:26 -07:00
blockparole 967b41004c oops 2019-11-14 14:10:44 +01:00
blockparole b415bf3684
filter EntityXPOrb too 2019-11-14 13:39:49 +01:00
blockparole 567bd46958 invert check to filter EntityItem only 2019-11-14 13:17:33 +01:00
blockparole 83c1b92ddb add mode setting for chest alert 2019-11-14 12:44:01 +01:00
blockparole 351afe7532 remove duplicate instanceof checks 2019-11-14 12:26:31 +01:00
blockparole fe5626ea2f ignore non EntityLivingBase on valid place check 2019-11-14 12:22:09 +01:00
noil 4965ab1246 Adds chatsuffix module 2019-11-10 14:37:50 -05:00
Daniel E d35b8f032f Updated PullDown to no longer create a new ArrayList 2019-11-10 12:19:17 -07:00
Daniel E 592f7feae4 I'm smart by the way
Forgot the files :)
2019-11-10 11:38:49 -07:00
Daniel E 20085e4e7c Updated annotated method filter for listener testing 2019-11-10 11:37:47 -07:00
Daniel E 22fac04d94 Updated Pomelo to support basic listener priorities
Requested by noil, could use some more documentation but it's a bandaid on an old system, should plan to improve it soon.
2019-11-10 11:11:54 -07:00
noil de7b2a22a1 Add creative check to wallhack health 2019-11-06 21:29:41 -05:00
noil 35137ce34a Update wallhack text for *DEAD* living entity 2019-11-06 21:14:06 -05:00
noil e6bf154064 portalfinder frustrum check only on info 2019-11-06 21:04:31 -05:00
noil f953ea82d4 Added damage rendering option on crystal aura 2019-11-06 18:54:45 -05:00
noil 24e59509ea remove contains position check for crystalaura render effect 2019-11-06 18:16:45 -05:00
noil 8416e2c490 fixed a lot of issues with LogoutSpots and PortalFinder 2019-11-06 18:11:12 -05:00
noil 576d226ff6 EventLoadWorld, portalfinder portals now clear on world load 2019-11-06 17:43:00 -05:00
noil 22a460cd5f add frustrum check to PortalFinder 2019-11-06 17:09:06 -05:00
noil 22d927bc96 add frustrum check to LogoutSpots 2019-11-05 23:19:04 -05:00
noil ff9a9c3d5b tidy up code in LogoutSpots 2019-11-05 22:57:26 -05:00
noil 14e676ebe5 Remove debug function from logout spots 2019-11-05 22:56:45 -05:00
noil 9c6567f1b4 remove unused function from NetworkUtil 2019-11-05 22:55:43 -05:00
noil 6ef7c8576a IDEA resource fix, LogoutSpots, texture stuff 2019-11-05 22:53:21 -05:00
noil 2394d544c1 updated patch mappings 2019-11-04 19:06:37 -05:00
noil 586e6ed5c1 update project to stable_39 mappings, release build will be broken for a bit 2019-11-04 16:51:45 -05:00
noil 638428a791 Added missed check for snappable component 2019-11-04 16:23:21 -05:00
noil 2dab44227a Add a snappable check to fix interference with the hud snap logic 2019-11-04 16:15:01 -05:00
noil ed0bd8c187 Update proper positioning of module list & hub elements 2019-11-04 15:41:44 -05:00
noil f264b7fbc3 Outline around the hub, module lists, shulker preview backdrop 2019-11-04 15:31:27 -05:00
noil c69ed7663d Added ShulkerPreview, GuiScreenPatch, Fixed world patch 2019-11-04 15:13:59 -05:00
noil 8f12f80515 Remove un-used options from NoWeather 2019-11-04 13:48:45 -05:00
noil d946614424 Optimize NoWeather with a new event & patch in World 2019-11-04 13:47:55 -05:00
noil 9304f27bf5 ModuleListComponent 2019-11-04 12:46:22 -05:00
noil 291541f465 Portal Finder show distance both 2d & 3d, new render utils 2019-11-04 10:21:07 -05:00
noil 5bfc932228 Portal finder colors 2019-11-04 09:08:09 -05:00
noil 08a20bac80 Portal finder colors 2019-11-04 09:07:23 -05:00
noil d0facfc910 PopupComponent, updated TutorialComponent to use new component 2019-11-04 08:11:24 -05:00
noil 08bb251c3e PortalFinder chat text update & log string component added to seppuku main, 2019-11-03 20:06:33 -05:00
noil d50226e0dd Small fixes to portalfinder 2019-11-03 19:04:28 -05:00
noil e4e2e7e2b4 PortalFinder, EventChunk, new patches 2019-11-03 19:02:18 -05:00
noil 3ce4482ddd Holding shift while dragging hud components now bypasses the snap/glue feature 2019-11-03 14:09:56 -05:00
noil 17547cae0e Merge remote-tracking branch 'origin/master' 2019-10-28 17:42:17 -04:00
noil d0095be7e4 Remove unicode heart, WallHack footsteps now disabled by default 2019-10-28 17:42:10 -04:00
Daniel E cf83fc4ab8 Updated issue with value min/max
Pull down's speed value was improperly limited by a wrong value
2019-10-28 15:30:43 -06:00
Daniel E 08fd10e9f7 Updated PullDown module to be more consistent
Tracing the entity's hull now instead of just a straight line
2019-10-28 15:07:27 -06:00
cookiedragon234 33a7e33c7f Added raytracing 2019-10-27 22:40:40 +00:00
cookiedragon234 cd28a9ea18 Removed promotion and moved member 2019-10-27 22:33:25 +00:00
cookiedragon234 f57c18787e Add pulldown 2019-10-27 21:35:01 +00:00
noil 7bd97b3d50 update the look of HubComponent 2019-10-27 16:19:43 -04:00
noil d2f297184c HubComponent now checks for dragging only inside the title-bar area 2019-10-27 15:54:17 -04:00
noil 558636579c First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00