rename crystals option in wallhack, format classes code
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cc93e8c1b5
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@ -60,7 +60,7 @@ public final class WallHackModule extends Module {
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public final BooleanValue vehicles = new BooleanValue("Vehicles", new String[]{"Vehic", "Vehicle"}, true);
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public final BooleanValue local = new BooleanValue("Local", new String[]{"Self"}, true);
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public final BooleanValue items = new BooleanValue("Items", new String[]{"Item"}, true);
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public final BooleanValue crystals = new BooleanValue("End Crystals", new String[]{"crystal", "crystals", "endcrystal", "endcrystals"}, true);
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public final BooleanValue crystals = new BooleanValue("Crystals", new String[]{"crystal", "crystals", "endcrystal", "endcrystals"}, true);
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public final BooleanValue footsteps = new BooleanValue("FootSteps", new String[]{"FootStep", "Steps"}, false);
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public final BooleanValue armorStand = new BooleanValue("ArmorStands", new String[]{"ArmorStand", "ArmourStand", "ArmourStands", "ArmStand"}, true);
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@ -472,8 +472,8 @@ public final class WallHackModule extends Module {
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if (entity instanceof EntityItem) {
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ret = 0xFF00FFAA;
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}
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if (entity instanceof EntityEnderCrystal){
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ret =0xFFCD00CD;
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if (entity instanceof EntityEnderCrystal) {
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ret = 0xFFCD00CD;
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}
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if (entity instanceof EntityPlayer) {
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ret = 0xFFFF4444;
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