Added raytracing

This commit is contained in:
cookiedragon234 2019-10-27 22:40:40 +00:00
parent cd28a9ea18
commit 33a7e33c7f
1 changed files with 14 additions and 9 deletions

View File

@ -5,6 +5,8 @@ import me.rigamortis.seppuku.api.event.player.EventPlayerUpdate;
import me.rigamortis.seppuku.api.module.Module;
import me.rigamortis.seppuku.api.value.NumberValue;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
/**
@ -30,19 +32,22 @@ public class PullDownModule extends Module
if(mc.player.isElytraFlying() || mc.player.capabilities.isFlying || mc.player.onGround) return;
// dont trigger when they could just be jumping, 3 blocks is maybe overkill? But its probably the best thing to do
boolean isBlockBelow =
!mc.world.isAirBlock(mc.player.getPosition().add(0, -1, 0))
||
!mc.world.isAirBlock(mc.player.getPosition().add(0, -2, 0))
||
!mc.world.isAirBlock(mc.player.getPosition().add(0, -3, 0))
;
RayTraceResult rayTraceResult = mc.world.rayTraceBlocks(
mc.player.getPositionVector(),
mc.player.getPositionVector()
.add(
new Vec3d(
0,
-3,
0
)
)
);
if(!isBlockBelow)
if(rayTraceResult == null || rayTraceResult.typeOfHit == RayTraceResult.Type.MISS)
{
// Pull the player down
mc.player.motionY = -(speed.getFloat());
// kk thx that ends epic module bsb on top
}
}
}