.. |
angle_dynamic.c
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…
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angle_dynamic.h
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…
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common.c
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vo_opengl: use UBOs where supported/required
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2017-08-27 14:36:04 +02:00 |
common.h
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vo_opengl: add support for UBOs
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2017-08-27 14:36:00 +02:00 |
context.c
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vo_opengl: support compute shaders
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2017-07-24 17:19:31 +02:00 |
context.h
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…
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context_angle.c
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context_angle: remove unused variable
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2017-08-20 16:46:02 +10:00 |
context_cocoa.c
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cocoa: fix the support of multiple renderers (GPU switch)
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2017-07-31 20:23:58 +02:00 |
context_drm_egl.c
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…
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context_dxinterop.c
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context_dxinterop: lock rendertarget after present when swapping buffers
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2017-06-18 20:54:44 +02:00 |
context_mali_fbdev.c
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…
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context_rpi.c
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…
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context_vdpau.c
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…
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context_w32.c
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…
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context_wayland.c
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…
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context_x11.c
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…
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context_x11egl.c
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…
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cuda_dynamic.c
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…
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cuda_dynamic.h
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…
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d3d11_helpers.c
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vo_opengl: extract non-ANGLE specific D3D11 code
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2017-08-17 00:28:38 +10:00 |
d3d11_helpers.h
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vo_opengl: extract non-ANGLE specific D3D11 code
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2017-08-17 00:28:38 +10:00 |
egl_helpers.c
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…
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egl_helpers.h
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…
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formats.c
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vo_opengl: remove some dead code
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2017-08-11 21:29:35 +02:00 |
formats.h
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vo_opengl: remove some dead code
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2017-08-11 21:29:35 +02:00 |
gl_headers.h
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vo_opengl: handle probing GL texture formats better
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2017-08-11 21:29:35 +02:00 |
gl_utils.c
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vo_opengl: use size_t offset for vertex offsets
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2017-08-27 14:36:00 +02:00 |
gl_utils.h
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vo_opengl: refactor RA texture and buffer updates
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2017-08-18 00:34:34 +02:00 |
hwdec.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
hwdec_cuda.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_d3d11egl.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_d3d11eglrgb.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_dxva2egl.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_dxva2gldx.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_ios.m
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vo_opengl: hwdec_ios: fix build
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2017-08-11 22:00:44 +02:00 |
hwdec_osx.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_rpi.c
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rpi: fix build
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2017-08-11 21:29:35 +02:00 |
hwdec_vaegl.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_vaglx.c
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vo_opengl: separate hwdec context and mapping, port it to use ra
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2017-08-10 21:24:31 +02:00 |
hwdec_vdpau.c
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vo_opengl: hwdec_vdpau: use correct source texture size
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2017-08-14 12:17:39 +02:00 |
lcms.c
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vo_opengl: always print when getting embedded ICC profile data
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2017-08-04 09:50:13 +01:00 |
lcms.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
osd.c
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vo_opengl: refactor tex_upload to ra_buf_pool
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2017-08-22 09:55:49 +02:00 |
osd.h
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vo_opengl: refactor tex_upload to ra_buf_pool
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2017-08-22 09:55:49 +02:00 |
ra.c
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vo_opengl: allow selection of true 32 bit float if float16 unavailable
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2017-08-24 22:44:41 +02:00 |
ra.h
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vo_opengl: fix misleading comment in ra.h
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2017-08-27 14:36:28 +02:00 |
ra_gl.c
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vo_opengl: use UBOs where supported/required
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2017-08-27 14:36:04 +02:00 |
ra_gl.h
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vo_opengl: move strictly private ra_gl structs to .c file
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2017-08-11 21:29:35 +02:00 |
shader_cache.c
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vo_opengl: use UBOs where supported/required
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2017-08-27 14:36:04 +02:00 |
shader_cache.h
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vo_opengl: remove another unneeded GL include
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2017-08-11 21:29:35 +02:00 |
user_shaders.c
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vo_opengl: make compute shaders more flexible
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2017-08-03 18:27:36 +02:00 |
user_shaders.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |
utils.c
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vo_opengl: be explicit about IMG_RW
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2017-08-27 14:36:00 +02:00 |
utils.h
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vo_opengl: refactor tex_upload to ra_buf_pool
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2017-08-22 09:55:49 +02:00 |
video.c
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video: redo video equalizer option handling
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2017-08-22 17:01:35 +02:00 |
video.h
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video: redo video equalizer option handling
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2017-08-22 17:01:35 +02:00 |
video_shaders.c
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vo_opengl: don't hardcode texmap0 for polar compute
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2017-08-03 18:55:52 +02:00 |
video_shaders.h
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vo_opengl: remove some indirect GL header inclusions from core renderer
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2017-08-10 21:36:57 +02:00 |