vo_opengl: add support for UBOs

Not actually used by anything yet, but straightforward enough to add to
the RA API for starters.
This commit is contained in:
Niklas Haas 2017-08-26 05:48:12 +02:00
parent 8404a354e5
commit 136cf2b770
5 changed files with 33 additions and 11 deletions

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@ -351,6 +351,11 @@ static const struct gl_functions gl_functions[] = {
{0}
},
},
{
.ver_core = 310,
.extension = "GL_ARB_uniform_buffer_object",
.provides = MPGL_CAP_UBO,
},
{
.ver_core = 430,
.extension = "GL_ARB_shader_storage_buffer_object",

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@ -54,9 +54,10 @@ enum {
MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16
MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float
MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float
MPGL_CAP_SSBO = (1 << 21), // GL_ARB_shader_storage_buffer_object
MPGL_CAP_COMPUTE_SHADER = (1 << 22), // GL_ARB_compute_shader & GL_ARB_shader_image_load_store
MPGL_CAP_NESTED_ARRAY = (1 << 23), // GL_ARB_arrays_of_arrays
MPGL_CAP_UBO = (1 << 21), // GL_ARB_uniform_buffer_object
MPGL_CAP_SSBO = (1 << 22), // GL_ARB_shader_storage_buffer_object
MPGL_CAP_COMPUTE_SHADER = (1 << 23), // GL_ARB_compute_shader & GL_ARB_shader_image_load_store
MPGL_CAP_NESTED_ARRAY = (1 << 24), // GL_ARB_arrays_of_arrays
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
};

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@ -43,9 +43,10 @@ enum {
RA_CAP_BLIT = 1 << 2, // supports ra_fns.blit
RA_CAP_COMPUTE = 1 << 3, // supports compute shaders
RA_CAP_DIRECT_UPLOAD = 1 << 4, // supports tex_upload without ra_buf
RA_CAP_BUF_RW = 1 << 5, // supports RA_VARTYPE_BUF_RW
RA_CAP_NESTED_ARRAY = 1 << 6, // supports nested arrays
RA_CAP_SHARED_BINDING = 1 << 7, // sampler/image/buffer namespaces are disjoint
RA_CAP_BUF_RO = 1 << 5, // supports RA_VARTYPE_BUF_RO
RA_CAP_BUF_RW = 1 << 6, // supports RA_VARTYPE_BUF_RW
RA_CAP_NESTED_ARRAY = 1 << 7, // supports nested arrays
RA_CAP_SHARED_BINDING = 1 << 8, // sampler/image/buffer namespaces are disjoint
};
enum ra_ctype {
@ -140,8 +141,9 @@ struct ra_tex_upload_params {
// operation, although it shouldn't technically prohibit anything
enum ra_buf_type {
RA_BUF_TYPE_INVALID,
RA_BUF_TYPE_TEX_UPLOAD, // texture upload buffer (pixel buffer object)
RA_BUF_TYPE_SHADER_STORAGE // shader buffer, used for RA_VARTYPE_BUF_RW
RA_BUF_TYPE_TEX_UPLOAD, // texture upload buffer (pixel buffer object)
RA_BUF_TYPE_SHADER_STORAGE, // shader buffer (SSBO), for RA_VARTYPE_BUF_RW
RA_BUF_TYPE_UNIFORM, // uniform buffer (UBO), for RA_VARTYPE_BUF_RO
};
struct ra_buf_params {
@ -175,7 +177,10 @@ enum ra_vartype {
// write-only (W) image for compute shaders
// ra_tex.params.storage_dst must be true
RA_VARTYPE_BYTE_UNORM, // C: uint8_t, GLSL: int, vec* (vertex data only)
RA_VARTYPE_BUF_RW, // C: ra_buf*, GLSL: buffer block
RA_VARTYPE_BUF_RO, // C: ra_buf*, GLSL: uniform buffer block
// buf type must be RA_BUF_TYPE_UNIFORM
RA_VARTYPE_BUF_RW, // C: ra_buf*, GLSL: shader storage buffer block
// buf type must be RA_BUF_TYPE_SHADER_STORAGE
RA_VARTYPE_COUNT
};

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@ -101,6 +101,7 @@ static int ra_init_gl(struct ra *ra, GL *gl)
{RA_CAP_TEX_3D, MPGL_CAP_3D_TEX},
{RA_CAP_COMPUTE, MPGL_CAP_COMPUTE_SHADER},
{RA_CAP_NESTED_ARRAY, MPGL_CAP_NESTED_ARRAY},
{RA_CAP_BUF_RO, MPGL_CAP_UBO},
{RA_CAP_BUF_RW, MPGL_CAP_SSBO},
};
@ -533,6 +534,7 @@ static struct ra_buf *gl_buf_create(struct ra *ra,
switch (params->type) {
case RA_BUF_TYPE_TEX_UPLOAD: buf_gl->target = GL_PIXEL_UNPACK_BUFFER; break;
case RA_BUF_TYPE_SHADER_STORAGE: buf_gl->target = GL_SHADER_STORAGE_BUFFER; break;
case RA_BUF_TYPE_UNIFORM: buf_gl->target = GL_UNIFORM_BUFFER; break;
default: abort();
};
@ -559,6 +561,7 @@ static struct ra_buf *gl_buf_create(struct ra *ra,
switch (params->type) {
case RA_BUF_TYPE_TEX_UPLOAD: hint = GL_STREAM_DRAW; break;
case RA_BUF_TYPE_SHADER_STORAGE: hint = GL_STREAM_COPY; break;
case RA_BUF_TYPE_UNIFORM: hint = GL_STATIC_DRAW; break;
default: abort();
}
@ -914,11 +917,14 @@ static void update_uniform(struct ra *ra, struct ra_renderpass *pass,
gl->BindTexture(tex_gl->target, tex_gl->texture);
break;
}
case RA_VARTYPE_BUF_RO: // fall through
case RA_VARTYPE_BUF_RW: {
struct ra_buf *buf = *(struct ra_buf **)val->data;
struct ra_buf_gl *buf_gl = buf->priv;
gl->BindBufferBase(GL_SHADER_STORAGE_BUFFER, input->binding, buf_gl->buffer);
gl->MemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
gl->BindBufferBase(buf_gl->target, input->binding, buf_gl->buffer);
// SSBOs are not implicitly coherent in OpengL
if (input->type == RA_VARTYPE_BUF_RW)
gl->MemoryBarrier(buf_gl->target);
break;
}
default:

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@ -277,6 +277,7 @@ void gl_sc_uniform_image2D_wo(struct gl_shader_cache *sc, const char *name,
void gl_sc_ssbo(struct gl_shader_cache *sc, char *name, struct ra_buf *buf,
char *format, ...)
{
assert(sc->ra->caps & RA_CAP_BUF_RW);
gl_sc_enable_extension(sc, "GL_ARB_shader_storage_buffer_object");
struct sc_uniform *u = find_uniform(sc, name);
@ -526,6 +527,10 @@ static void add_uniforms(struct gl_shader_cache *sc, bstr *dst)
case RA_VARTYPE_IMG_W:
ADD(dst, "uniform %s %s;\n", u->glsl_type, u->input.name);
break;
case RA_VARTYPE_BUF_RO:
ADD(dst, "layout(std140, binding=%d) uniform %s { %s };\n",
u->input.binding, u->input.name, u->buffer_format);
break;
case RA_VARTYPE_BUF_RW:
ADD(dst, "layout(std430, binding=%d) buffer %s { %s };\n",
u->input.binding, u->input.name, u->buffer_format);