Commit Graph

41 Commits

Author SHA1 Message Date
Niklas Haas 3974a5ca5e vo_opengl: refactor shader generation (part 2)
This adds stuff related to gamma, linear light, sigmoid, BT.2020-CL,
etc, as well as color management. Also adds a new gamma function (gamma22).

This adds new parameters to configure the CMS settings, in particular
letting us target simple colorspaces without requiring usage of a 3DLUT.

This adds smoothmotion. Mostly working, but it's still sensitive to
timing issues. It's based on an actual queue now, but the queue size
is kept small to avoid larger amounts of latency.

Also makes “upscale before blending” the default strategy.
This is justified because the "render after blending" thing doesn't seme
to work consistently any way (introduces stutter due to the way vsync
timing works, or something), so this behavior is a bit closer to master
and makes pausing/unpausing less weird/jumpy.

This adds the remaining scalers, including bicubic_fast, sharpen3,
sharpen5, polar filters and antiringing. Apparently, sharpen3/5 also
consult scale-param1, which was undocumented in master.

This also implements cropping and chroma transformation, plus
rotation/flipping. These are inherently part of the same logic, although
it's a bit rough around the edges in some case, mainly due to the fallback
code paths (for bilinear scaling without indirection).
2015-03-12 23:20:21 +01:00
wm4 e74a4d5bc0 vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.

The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.

This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 23:20:20 +01:00
Stefano Pigozzi c028d782c1 vo_opengl: add gamma-auto option
This automatically sets the gamma option depending on lighting conditions
measured from the computer's ambient light sensor.

sRGB – arguably the “sibling” to BT.709 for still images – has a reference
viewing environment defined in its specification (IEC 61966-2-1:1999, see
http://www.color.org/chardata/rgb/srgb.xalter). According to this data, the
assumed ambient illuminance is 64 lux. This is the illuminance where the gamma
that results from ICC color management is correct.

On the other hand, BT.1886 formalizes that the gamma level for dim environments
to be 2.40, and Apple resources (WWDC12: 2012 Session 523: Best practices for
color management) define the BT.1886 dim at 16 lux.

So the logic we apply is:

  * >= 64lux -> 1.961 gamma
  * =< 16lux -> 2.400 gamma
  * 16lux < x < 64lux -> logaritmic rescale of lux to gamma. The human
    perception of illuminance roughly follows a logaritmic scale of lux [1].

[1]: https://msdn.microsoft.com/en-us/library/windows/desktop/dd319008%28v=vs.85%29.aspx
2015-03-04 10:06:08 +01:00
Niklas Haas 4fed18e81e
vo_opengl: add support for linear scaling without CMS
This introduces a new option linear-scaling, which is now implied by
srgb, icc-profile and sigmoid-upscaling.

Notably, this means (sigmoidized) linear upscaling is now enabled by
default in opengl-hq mode. The impact should be negligible, and there
has been no observation of negative side effects of sigmoidized scaling,
so it feels safe to do so.
2015-02-06 03:37:21 +01:00
Niklas Haas 4872443fc0
vo_opengl: get rid of unused field approx_gamma
This was left over from 61f5a80.
2015-02-06 02:55:49 +01:00
wm4 23fd114299 vo_opengl: redraw when pausing while showing an interpolated frame
If smoothmotion is enabled, and the screen shows an interpolated frame
the moment you pause, redraw a non-interpolated frame.
2015-02-04 23:37:38 +01:00
wm4 2858232220 vo: simplify VOs by adding generic screenshot support
At the time screenshot support was added, images weren't refcounted yet,
so screenshots required specialized implementations in the VOs. But now
we can handle these things much simpler. Also see commit 5bb24980.

If there are VOs in the future which can't do this (e.g. they need to
write to the image passed to vo_driver->draw_image), this still could be
disabled on a per-VO basis etc., so we lose no potential performance
advantages.
2015-01-24 23:16:27 +01:00
Stefano Pigozzi c29ab5a46b vo_opengl: add smoothmotion frame blending
SmoothMotion is a way to time and blend frames made popular by MadVR. It's
intended behaviour is to remove stuttering caused by mismatches between the
display refresh rate and the video fps, while preserving the video's original
artistic qualities (no soap opera effect). It's supposed to make 24fps video
playback on 60hz monitors as close as possible to a 24hz monitor.

Instead of drawing a frame once once it's pts has passed the vsync time, we
redraw at the display refresh rate, and if we detect the vsync is between two
frames we interpolated them (depending on their position relative to the vsync).
We actually interpolate as few frames as possible to avoid a blur effect as
much as possible. For example, if we were to play back a 1fps video on a 60hz
monitor, we would blend at most on 1 vsync for each frame (while the other 59
vsyncs would be rendered as is).

Frame interpolation is always done before scaling and in linear light when
possible (an ICC profile is used, or :srgb is used).
2015-01-23 09:14:41 +01:00
Niklas Haas 27261bea31
vo_opengl: remove scale-sep and indirect options
These are now auto-detected sanely; and enabled whenever it would be a
performance or quality gain (which is pretty much everything except
bilinear/bilinear scaling).

Perhaps notably, with the absence of scale_sep, there's no more way to
use convolution filters on hardware without FBOs, but I don't think
there's hardware in existence that doesn't have FBOs but is still fast
enough to run the fallback (slow) 2D convolution filters, so I don't
think it's a net loss.
2015-01-22 19:40:06 +01:00
Niklas Haas 2d182fdea0
vo_opengl: implement naive anti-ringing
This is not quite the same thing as madVR's antiringing algorithm, but
it essentially does something similar.

Porting madVR's approach to elliptic coordinates will take some amount
of thought.
2015-01-22 19:39:58 +01:00
wm4 6f5e5e6a9e vo_opengl: remove cscale-down suboption
For an explanation see the additions to the manpage.
2015-01-20 14:33:53 +01:00
Niklas Haas 286340d7d0 video: Add sigmoidal upscaling to avoid ringing artifacts
This avoids issues when upscaling directly in linear light, and is the
recommended way to upscale images according to imagemagick.

The default slope of 6.5 offers a reasonable compromise between
ringing artifacts eliminated and ringing artifacts introduced by
sigmoid-upscaling. Same goes for the default center of 0.75.
2015-01-09 03:18:21 +01:00
wm4 b5529707f5 vo_opengl_cb: implement equalizer controls
This makes vo_opengl_cb respond to controls like "gamma" and
"brightness". The commit includes an awkward refactor for vo_opengl to
make it easier for vo_opengl_cb.

One problem is a logical race condition. The set of supported controls
depends on the pixelformat, which in turn is set by reconfig(). But the
actual reconfig() call (on the renderer) happens asynchronously on the
renderer thread. At the time it happens, the player most likely already
tried to set some controls for command line options (see init_vo() in
video.c). So setting this command line options will fail most of the
time, though it could randomly succeed. This can't be fixed directly,
because the player can't wait on the renderer thread, because the
renderer thread might already wait on the player.
2015-01-06 17:34:29 +01:00
wm4 1c2cbeabc2 vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering
Obscure feature, and I've never heard of anyone using it.

The anaglyph effects can be reproduced with vf_stereo3d. The only thing
that can't be reproduced with it is "quadbuffer", which requires special
and expensive hardware.
2014-12-15 04:40:26 +01:00
wm4 0125fb6714 vo_opengl: make background color configurable
This mainly affects the black bars that are drawn if the window and
video aspect ratios mismatch.
2014-12-09 21:55:27 +01:00
wm4 fb855b8659 client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).

This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.

Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).

Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.

main.qml is derived from some Qt example.

The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
2014-12-09 17:59:04 +01:00
wm4 ef1c7563c5 vo_opengl: minor changes
Always set the viewport on entry. The way the viewport is tracked is a
bit complicated in my opinion, and in fact it doesn't even reduce the
number of GL calls. Setting it on entry is actually redundant if video
covers the screen fully, because the handle_pass() unconditionally sets
it anyway, but avoiding it would complicate the cases gl->Clear() is
actually needed.

Add a fbo argument to gl_video_render_frame(). This allows you to render
into a FBO rather than the default framebuffer. It will be useful for
providing an API to render on an external GL context. (If that will
actually be added.)
2014-12-02 20:36:55 +01:00
wm4 d484cb3f32 vo_opengl: allow setting different filters for downscaling 2014-11-14 15:22:37 +01:00
Stefano Pigozzi fa904150bf cocoa: reintroduce async resize
After removing synchronous libdispatch calls, this looks like it doesn't
deadlock anymore. I also experimented with pthread_mutex_trylock liek wm4
suggested, but it leads to some annoying black flickering. I will fallback to
that only if some new deadlocks are discovered.
2014-10-18 18:30:22 +02:00
Stefano Pigozzi d1bdf9ea11 cocoa: move to a simpler threading model
Unfortunately using dispatch_sync for synchronization turned out to be really
bad for us. It caused a wide array of race conditions, deadlocks, etc.

Moving to a very simple mutex. It's not clear to me how to do liveresizing
with this, for now it just flickers with is unacceptable (maybe I'll draw
black instead).

This should fix all the threading cocoa bugs. Reopen if it's not the case!

Fixes #751
Fixes #1129
2014-10-04 11:47:17 +02:00
Bin Jin b3e788d3f4 vo_opengl: add radius options for filters
Add two new options, make it possible for user to set the radius
for some of the filters with no fixed radius.

Also add three new filters with the new radius parameter supported.
2014-08-26 22:19:30 +02:00
Bin Jin f14722a40f vo_opengl: add cparam1 and cparam2 options
Although cscale is rarely used, it's possible that params of cscale
are accidentally set to lparam1 and lparam2, which might cause
unexpected results.
2014-08-26 22:19:27 +02:00
wm4 eca0fcb77a vo_opengl: simplify redraw callback OSD handling
OSD used to be not thread-safe at all, so a track was used to get it
redrawn. This mostly reverts commit 6a2a8880, because OSD not being
thread-safe was the non-trivial part of it.

Mostly untested, because this code path is used on OSX only, and I don't
have OSX.
2014-06-16 01:00:59 +02:00
wm4 716285782d video/out: change aspects of OSD handling
Let the VOs draw the OSD on their own, instead of making OSD drawing a
separate VO driver call. Further, let it be the VOs responsibility to
request subtitles with the correct PTS. We also basically allow the VO
to request OSD/subtitles at any time.

OSX changes untested.
2014-06-15 20:53:15 +02:00
wm4 bd0618f01f video/out: remove legacy colorspace stuff
Reduce most dependencies on struct mp_csp_details, which was a bad first
attempt at dealing with colorspace stuff. Instead, consistently use
mp_image_params.

Code which retrieves colorspace matrices from csputils.c still uses this
type, though.
2014-03-29 00:25:08 +01:00
Niklas Haas 6a833797db vo_opengl: Simplify and clarify color correction code
This commit:

- Changes some of the #define and variable names for clarification and
  adds comments where appropriate.
- Unifies :srgb and :icc-profile, making them fit into the same step of
  the decoding process and removing the weird interactions between both
  of them.
- Makes :icc-profile take precedence over :srgb (to significantly reduce
  the number of confusing and useless special cases)
- Moves BT709 decompanding (approximate or actual) to the shader in all
  cases, making it happen before upscaling (instead of the old 0.45
  gamma function). This is the simpler and more proper way to do it.
- Enables the approx gamma function to work with :srgb as well due to
  this (since they now share the gamma expansion code).
- Renames :icc-approx-gamma to :approx-gamma since it is no longer tied
  to the ICC options or LittleCMS.
- Uses gamma 2.4 as input space for the actual 3DLUT, this is now a
  pretty arbitrary factor but I picked 2.4 mainly because a higher pure
  power value here seems to produce visually better results with wide
  gamut profiles, rather then the previous 1.95 or BT.709.
- Adds the input gamma space to the 3dlut cache header in case we change
  it more in the future, or even make it user customizable (though I
  don't see why the latter would really be necessary).
- Fixes the OSD's gamma when using :srgb, which was previously still
  using the old (0.45) approximation in all cases.
- Updates documentation on :srgb, it was still mentioning the old
  behavior from circa a year ago.

This commit should serve to both open up and make the CMS/shader code much
more accessible and less confusing/error-prone and simultaneously also
improve the performance of 3DLUTs with wide gamut color spaces.

I would liked to have made it more modular but almost all of these
changes are interdependent, save for the documentation updates.

Note: Right now, the "3DLUT takes precedence over SRGB" logic is just
coded into gl_lcms.c's compile_shaders function. Ideally, this should be
done earlier, when parsing the options (by overriding the actual
opts.srgb flag) and output a warning to the user.

Note: I'm not sure how well this works together with real-world
subtitles that may need to be color corrected as well. I'm not sure
whether :approx-gamma needs to apply to subtitles as well. I'll need to
test this on proper files later.

Note: As of now, linear light scaling is still intrinsically tied to
either :srgb or :icc-profile. It would be thinkable to have this as an
extra option, :linear-scaling or similar, that could be used with or
without the two color management options.
2014-03-10 22:56:25 +01:00
wm4 8a51a6b79c vo_opengl: change gamma suboption to take a value
The previous version of the gamma suboption was pretty useless. It could
be used to disable delayed gamma enabling, which is a mechanism to avoid
having to adjust gamma in the shader by default.

Repurpose the suboption and allow setting an exact gamma value with it.
You can already override gamma with the --gamma option as well as the
gamma input property, but these use a weird curve to create the
impression of a linear perceived brightness change when changing the
value. This suboption now allows setting an exact gamma value.
2014-02-27 00:53:41 +01:00
wm4 dc582f2505 vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by
enabling it with the 'rectangle-textures' sub-option, or by having a
hwdec backend force it. By default it's off.

The _only_ reason we're adding this is because VDA can export rectangle
textures only.
2013-12-01 23:39:13 +01:00
wm4 e5311586ab Rename sub.c/.h to osd.c/.h
This was way too misleading. osd.c merely calls the subtitle renderers,
instead of actually dealing with subtitles.
2013-11-24 14:44:58 +01:00
wm4 571e697a7c vo_opengl: add infrastructure for hardware decoding OpenGL interop
Most hardware decoding APIs provide some OpenGL interop. This allows
using vo_opengl, without having to read the video data back from GPU.

This requires adding a backend for each hardware decoding API. (Each
backend is an entry in gl_hwdec_vaglx[].) The backends expose video data
as a set of OpenGL textures.

Add infrastructure to support this. The next commit will add support for
VA-API.
2013-11-04 00:11:07 +01:00
wm4 60aea74f44 m_config: refactor option defaults handling
Keep track of the default values directly, instead of creating a new
instance of the option struct just to get the defaults.

Also get rid of the special handling of m_obj_desc.init_options.
Instead, handle it purely by the option parser. Originally, I wanted to
handle --vo=opengl-hq and --vo=direct3d_shaders with this (by making
them aliases to the real VOs with a different preset), but since --vo
=opengl-hq=help prints the wrong values (as consequence of the
simplification), I'm not doing that, and instead use something
different.
2013-10-24 22:50:13 +02:00
wm4 93feffad15 vo_opengl: blend alpha components by default
Improves display of images and video with alpha channel, especially if
the transparent regions contain (supposed to be invisible) garbage
color values.
2013-09-19 17:03:03 +02:00
wm4 47e92b2f88 video: handle video output levels with mp_image_params
Until now, video output levels (obscure feature, like using TV screens
that require RGB output in limited range, similar to YUY) still required
handling of VOCTRL_SET_YUV_COLORSPACE. Simplify this, and use the new
mp_image_params code. This gets rid of some code. VOCTRL_SET_YUV_COLORSPACE
is not needed at all anymore in VOs that use the reconfig callback. The
result of VOCTRL_GET_YUV_COLORSPACE is now used only used for the
colormatrix related properties (basically, for display on OSD).  For
other VOs, VOCTRL_SET_YUV_COLORSPACE will be sent only once after config
instead of twice.
2013-08-24 19:40:18 +02:00
wm4 03bef3adfd video/out: use new mp_msg stuff for vo.c and vo_opengl
The first step; also serves as example.
2013-07-31 21:46:40 +02:00
wm4 ac266da658 vo_opengl: handle chroma location
Use the video decoder chroma location flags and render chroma locations
other than centered. Until now, we've always used the intuitive and
obvious centered chroma location, but H.264 uses something else.

FFmpeg provides a small overview in libavcodec/avcodec.h:

-----------
/**
 *  X   X      3 4 X      X are luma samples,
 *             1 2        1-6 are possible chroma positions
 *  X   X      5 6 X      0 is undefined/unknown position
 */
enum AVChromaLocation{
    AVCHROMA_LOC_UNSPECIFIED = 0,
    AVCHROMA_LOC_LEFT        = 1, ///< mpeg2/4, h264 default
    AVCHROMA_LOC_CENTER      = 2, ///< mpeg1, jpeg, h263
    AVCHROMA_LOC_TOPLEFT     = 3, ///< DV
    AVCHROMA_LOC_TOP         = 4,
    AVCHROMA_LOC_BOTTOMLEFT  = 5,
    AVCHROMA_LOC_BOTTOM      = 6,
    AVCHROMA_LOC_NB             , ///< Not part of ABI
};
-----------

The visual difference is literally minimal, but since videophiles
apparently consider this detail as quality mark of a video renderer,
support it anyway. We don't bother with chroma locations other than
centered and left, though.

Not sure about correctness, but it's probably ok.
2013-06-28 21:20:41 +02:00
wm4 3382a6f6e4 video: add a new method to configure filters and VOs
The filter chain and the video ouputs have config() functions. They are
strictly limited to transfering the video size and format. Other
parameters (like color levels) have to be transferred separately.

Improve upon this by introducing a separate set of reconfig() functions,
which use mp_image_params to carry format parameters. This struct
contains all image format related parameters from config(), plus
additional parameters such as colorspace.

Change vf_rotate to use it, as well as vo_opengl. vf_rotate is just
an example/test case, but vo_opengl will need it later.

The intention is also to get rid of VOCTRL_SET_YUV_COLORSPACE. This
information is now handed to the VOs via reconfig(). The getter,
VOCTRL_GET_YUV_COLORSPACE, will still be needed though.
2013-06-28 20:34:46 +02:00
wm4 58a7d81dc5 gl_video: improve dithering
Use a different algorithm to generate the dithering matrix. This
looks much better than the previous ordered dither matrix with its
cross-hatch artifacts.

The matrix generation algorithm as well as its implementation was
contributed by Wessel Dankers aka Fruit. The code in dither.c is
his implementation, reformatted and with static global variables
removed by me.

The new matrix is uploaded as float texture - before this commit, it
was a normal integer fixed point matrix. This means dithering will
be disabled on systems without float textures.

The size of the dithering matrix can be configured, as the matrix is
generated at runtime. The generation of the matrix can take rather
long, and is already unacceptable with size 8. The default is at 6,
which takes about 100 ms on a Core2 Duo system with dither.c compiled
at -O2, which I consider just about acceptable.

The old ordered dithering is still available and can be selected by
putting the dither=ordered sub-option. The ordered dither matrix
generation code was moved to dither.c. This function was originally
written by Uoti Urpala.
2013-05-26 16:44:20 +02:00
wm4 39225ed196 gl_video: add scaler-resizes-only sub-option
This option disables the scaler set with lscale if the video image is
not resized.
2013-05-26 16:44:20 +02:00
wm4 6a2a8880e9 add a way to resize window contents without VO resize
gl_video_resize_redraw() simply resizes and redraws (but without
invoking swapGlBuffers()). The VO is not involved in any way, so this
can simply be called from inside the mpgl lock from any thread.

Requires a minor refactor of the GL OSD code in order to redraw without
an OSD object.
2013-05-12 15:27:54 +02:00
wm4 8099cbe9dd vo_opengl: add alpha output
Allows playing video with alpha information on X11, as long as the video
contains alpha and the window manager does compositing. See vo.rst.

Whether a window can be transparent is decided by the choice of the X
Visual used for window creation. Unfortunately, there's no direct way to
request such a Visual through the GLX or the X API, and use of the
XRender extension is required to find out whether a Visual implies a
framebuffer with alpha used by XRender (see for example [1]). Instead of
depending on the XRender wrapper library (which would require annoying
configure checks, even though XRender is virtually always supported),
use a simple heuristics to find out whether a Visual has alpha. Since
getting it wrong just means an optional feature will not work as
expected, we consider this ok.

[1] http://stackoverflow.com/questions/4052940/how-to-make-an-opengl-
rendering-context-with-transparent-background/9215724#9215724
2013-03-28 21:46:17 +01:00
wm4 6ef06aa145 vo_opengl: split into multiple files, convert to new option API
gl_video.c contains all rendering code, gl_lcms.c the .icc loader and
creation of 3D LUT (and all LittleCMS specific code). vo_opengl.c is
reduced to interfacing between the various parts.
2013-03-28 21:46:17 +01:00