mirror of https://github.com/mpv-player/mpv
vo_opengl: change gamma suboption to take a value
The previous version of the gamma suboption was pretty useless. It could be used to disable delayed gamma enabling, which is a mechanism to avoid having to adjust gamma in the shader by default. Repurpose the suboption and allow setting an exact gamma value with it. You can already override gamma with the --gamma option as well as the gamma input property, but these use a weird curve to create the impression of a linear perceived brightness change when changing the value. This suboption now allows setting an exact gamma value.
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@ -439,8 +439,13 @@ Available video output drivers are:
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rgb32f, rgba12, rgba16, rgba16f, rgba32f.
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Default: rgb.
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``gamma``
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Always enable gamma control. (Disables delayed enabling.)
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``gamma=<0.0..10.0>``
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Set a gamma value. If gamma is adjusted in other ways (like with
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the ``--gamma`` option or keybindings and the ``gamma`` property), the
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value is multiplied with the other gamma value.
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Setting this value to 1.0 can be used to always enable gamma control.
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(Disables delayed enabling.)
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``icc-profile=<file>``
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Load an ICC profile and use it to transform linear RGB to screen output.
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@ -304,7 +304,7 @@ static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
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#define OPT_BASE_STRUCT struct gl_video_opts
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const struct m_sub_options gl_video_conf = {
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.opts = (m_option_t[]) {
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OPT_FLAG("gamma", gamma, 0),
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OPT_FLOATRANGE("gamma", gamma, 0, 0.0, 10.0),
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OPT_FLAG("srgb", srgb, 0),
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OPT_FLAG("npot", npot, 0),
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OPT_FLAG("pbo", pbo, 0),
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@ -566,10 +566,11 @@ static void update_uniforms(struct gl_video *p, GLuint program)
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gl->Uniform1f(gl->GetUniformLocation(program, "conv_gamma"),
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p->conv_gamma);
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float gamma = p->opts.gamma ? p->opts.gamma : 1.0;
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gl->Uniform3f(gl->GetUniformLocation(program, "inv_gamma"),
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1.0 / cparams.rgamma,
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1.0 / cparams.ggamma,
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1.0 / cparams.bgamma);
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1.0 / (cparams.rgamma * gamma),
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1.0 / (cparams.ggamma * gamma),
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1.0 / (cparams.bgamma * gamma));
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for (int n = 0; n < p->plane_count; n++) {
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char textures_n[32];
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@ -889,7 +890,7 @@ static void compile_shaders(struct gl_video *p)
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shader_def(&header_conv, "USE_ALPHA_BLEND", "1");
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shader_def_opt(&header_final, "USE_LINEAR_CONV_INV", p->use_lut_3d);
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shader_def_opt(&header_final, "USE_GAMMA_POW", p->opts.gamma);
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shader_def_opt(&header_final, "USE_GAMMA_POW", p->opts.gamma > 0);
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shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d);
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shader_def_opt(&header_final, "USE_SRGB", p->opts.srgb);
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shader_def_opt(&header_final, "USE_DITHER", p->dither_texture != 0);
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@ -2205,7 +2206,7 @@ bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val)
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if (mp_csp_equalizer_set(&p->video_eq, name, val) >= 0) {
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if (!p->opts.gamma && p->video_eq.values[MP_CSP_EQ_GAMMA] != 0) {
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MP_VERBOSE(p, "Auto-enabling gamma.\n");
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p->opts.gamma = true;
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p->opts.gamma = 1.0f;
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compile_shaders(p);
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}
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update_all_uniforms(p);
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@ -31,7 +31,7 @@ struct gl_video_opts {
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char *scalers[2];
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float scaler_params[2];
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int indirect;
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int gamma;
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float gamma;
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int srgb;
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int scale_sep;
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int fancy_downscaling;
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