vo_opengl: remove quadbuffer/anaglyph stereo 3D rendering

Obscure feature, and I've never heard of anyone using it.

The anaglyph effects can be reproduced with vf_stereo3d. The only thing
that can't be reproduced with it is "quadbuffer", which requires special
and expensive hardware.
This commit is contained in:
wm4 2014-12-15 04:40:26 +01:00
parent 39e04e9294
commit 1c2cbeabc2
7 changed files with 96 additions and 150 deletions

View File

@ -362,21 +362,6 @@ Available video output drivers are:
processing chain might do chroma scaling differently if ``lscale`` is
disabled.
``stereo=<value>``
Select a method for stereo display. You may have to use
``--video-aspect`` to fix the aspect value. Experimental, do not expect
too much from it.
no
Normal 2D display
red-cyan
Convert side by side input to full-color red-cyan stereo.
green-magenta
Convert side by side input to full-color green-magenta stereo.
quadbuffer
Convert side by side input to quad buffered stereo. Only supported
by very few OpenGL cards.
``srgb``
Convert and color correct the output to sRGB before displaying it on
the screen. This option enables linear light scaling. It also forces

View File

@ -773,92 +773,6 @@ void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
gl->GetTexImage(target, 0, format, type, dataptr);
}
void glEnable3DLeft(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
gl->ColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
break;
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
break;
case GL_3D_QUADBUFFER:
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT_LEFT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK_LEFT;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
void glEnable3DRight(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
gl->ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
break;
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
break;
case GL_3D_QUADBUFFER:
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT_RIGHT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK_RIGHT;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
void glDisable3D(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
break;
case GL_3D_QUADBUFFER:
gl->DrawBuffer(GL_BACK);
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
mp_image_t *glGetWindowScreenshot(GL *gl)
{
GLint vp[4]; //x, y, w, h

View File

@ -67,14 +67,6 @@ void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
void glCheckError(GL *gl, struct mp_log *log, const char *info);
mp_image_t *glGetWindowScreenshot(GL *gl);
#define GL_3D_RED_CYAN 1
#define GL_3D_GREEN_MAGENTA 2
#define GL_3D_QUADBUFFER 3
void glEnable3DLeft(GL *gl, int type);
void glEnable3DRight(GL *gl, int type);
void glDisable3D(GL *gl, int type);
enum {
MPGL_CAP_GL = (1 << 0), // GL was successfully loaded
MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x)

View File

@ -315,11 +315,6 @@ const struct m_sub_options gl_video_conf = {
OPT_FLAG("approx-gamma", approx_gamma, 0),
OPT_FLAG("npot", npot, 0),
OPT_FLAG("pbo", pbo, 0),
OPT_CHOICE("stereo", stereo_mode, 0,
({"no", 0},
{"red-cyan", GL_3D_RED_CYAN},
{"green-magenta", GL_3D_GREEN_MAGENTA},
{"quadbuffer", GL_3D_QUADBUFFER})),
OPT_STRING_VALIDATE("lscale", scalers[0], 0, validate_scaler_opt),
OPT_STRING_VALIDATE("cscale", scalers[1], 0, validate_scaler_opt),
OPT_STRING_VALIDATE("lscale-down", dscalers[0], 0, validate_scaler_opt),
@ -1574,7 +1569,6 @@ struct pass {
bool use_dst;
struct mp_rect dst;
int flags; // for write_quad
bool render_stereo;
};
// *chain contains the source, and is overwritten with a copy of the result
@ -1613,36 +1607,11 @@ static void handle_pass(struct gl_video *p, struct pass *chain,
fbo->vp_x, fbo->vp_y, fbo->vp_w, fbo->vp_h,
fbo->tex_w, fbo->tex_h, chain->flags);
if (chain->render_stereo && p->opts.stereo_mode) {
int w = src.x1 - src.x0;
int imgw = p->image_w;
glEnable3DLeft(gl, p->opts.stereo_mode);
write_quad(vb,
dst.x0, dst.y0, dst.x1, dst.y1,
src.x0 / 2, src.y0,
src.x0 / 2 + w / 2, src.y1,
tex_w, tex_h, NULL, p->gl_target, chain->flags);
draw_triangles(p, vb, VERTICES_PER_QUAD);
glEnable3DRight(gl, p->opts.stereo_mode);
write_quad(vb,
dst.x0, dst.y0, dst.x1, dst.y1,
src.x0 / 2 + imgw / 2, src.y0,
src.x0 / 2 + imgw / 2 + w / 2, src.y1,
tex_w, tex_h, NULL, p->gl_target, chain->flags);
draw_triangles(p, vb, VERTICES_PER_QUAD);
glDisable3D(gl, p->opts.stereo_mode);
} else {
write_quad(vb,
dst.x0, dst.y0, dst.x1, dst.y1,
src.x0, src.y0, src.x1, src.y1,
tex_w, tex_h, NULL, p->gl_target, chain->flags);
draw_triangles(p, vb, VERTICES_PER_QUAD);
}
write_quad(vb,
dst.x0, dst.y0, dst.x1, dst.y1,
src.x0, src.y0, src.x1, src.y1,
tex_w, tex_h, NULL, p->gl_target, chain->flags);
draw_triangles(p, vb, VERTICES_PER_QUAD);
*chain = (struct pass){
.num = chain->num + 1,
@ -1719,7 +1688,6 @@ void gl_video_render_frame(struct gl_video *p, int fbo)
chain.dst = p->dst_rect;
chain.flags = (p->image_params.rotate % 90 ? 0 : p->image_params.rotate / 90)
| (vimg->image_flipped ? 4 : 0);
chain.render_stereo = true;
handle_pass(p, &chain, &screen, p->final_program);

View File

@ -47,7 +47,6 @@ struct gl_video_opts {
int dither_size;
int temporal_dither;
int fbo_format;
int stereo_mode;
int alpha_mode;
int chroma_location;
int use_rectangle;

View File

@ -404,9 +404,6 @@ static int preinit(struct vo *vo)
int vo_flags = 0;
if (p->renderer_opts->stereo_mode == GL_3D_QUADBUFFER)
vo_flags |= VOFLAG_STEREO;
if (p->renderer_opts->alpha_mode == 1)
vo_flags |= VOFLAG_ALPHA;

View File

@ -200,6 +200,97 @@ static void glSetupYUVConversion(struct vo *vo, GL *gl,
static void glEnableYUVConversion(GL *gl, GLenum target, int type);
static void glDisableYUVConversion(GL *gl, GLenum target, int type);
#define GL_3D_RED_CYAN 1
#define GL_3D_GREEN_MAGENTA 2
#define GL_3D_QUADBUFFER 3
static void glEnable3DLeft(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
gl->ColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
break;
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
break;
case GL_3D_QUADBUFFER:
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT_LEFT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK_LEFT;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
static void glEnable3DRight(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
gl->ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
break;
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
break;
case GL_3D_QUADBUFFER:
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT_RIGHT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK_RIGHT;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
static void glDisable3D(GL *gl, int type)
{
GLint buffer;
switch (type) {
case GL_3D_RED_CYAN:
case GL_3D_GREEN_MAGENTA:
gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
break;
case GL_3D_QUADBUFFER:
gl->DrawBuffer(GL_BACK);
gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
switch (buffer) {
case GL_FRONT:
case GL_FRONT_LEFT:
case GL_FRONT_RIGHT:
buffer = GL_FRONT;
break;
case GL_BACK:
case GL_BACK_LEFT:
case GL_BACK_RIGHT:
buffer = GL_BACK;
break;
}
gl->DrawBuffer(buffer);
break;
}
}
//! always return this format as internal texture format in glFindFormat
#define TEXTUREFORMAT_ALWAYS GL_RGB8
#undef TEXTUREFORMAT_ALWAYS