Convenience to override name if imgfmt is not set.
Allows to create mp_image_params without setting imgfmt. Will be useful
for the next change where mp_imgfmt is not available. This is workaround
that will be remved once all codebase switches to pl_fmt.
Ended up being too flawed and caused trouble in other areas. There's
other approaches to trying to solve the issue this meant to address in
the works that should be better, so let's wait on that. Fixes#13613 and
fixes#13622.
This reverts commit e3af545421.
This seems more robust than relying on the audio status to actually be
playing. For files where there is no audio or the audio start is
delayed, this guards against that but it allows the subtraction to
always occur otherwise on normal files with audio.
This command initializes a vo dragging request for VOs that implement
the new VOCTRL_BEGIN_DRAGGING voctrl. This allows scripts to begin vo
dragging for any button press event.
Ended up being a bad idea. As a property, this inherently has more
functionality and the tradeoff of being able to do --ao-volume wasn't
worth it.
This reverts commit 58ed620c06.
When --osd-blur is set to a nonzero value, the graphs also become
blurry. This is because they are rendered by the osd-overlay command
with the "OSD" style which has OSD blur applied, and are treated no
differently from texts. Fix this by using the "Default" style for
these graphs which uses the default OSD options.
This came up in #13571. playing_audio_pts does not include mpctx->delay
contray to what that implies. The function is meant to only offset the
written audio pts by whatever the internal AO buffer may be.
mpctx->delay is a combination from both the audio and video code, so it
should not be used here. What is wanted is purely the audio pts.
b74c09efbf, a very controversial commit to
say the least, was what introduced this comment, so removing is probably
OK.
Playback speed changes should be treated as a discontinuity just like
seeking. Previously, this was being treated internally as just plain
normal playback, but that can't really work. The frame timings from
before the speed change and after the speed change are completely
different and shouldn't be compared to each other. This lead to frames
being adjusted to weird places and possibly even being skipped (as if
mpv was seeking) on speed changes. What we should do is clear out and
reset all av related fields like what happens when you seek, but it is
not quite as aggressive. No need to do a full video state reset or such.
We also wait an arbitrary amount of frames before adjusting for av sync
again. compute_audio_drift already used a magic number of 10 which
sounds reasonable enough so define that and use it here. Fixes#13513.
When calculating the audio pts, mpv multiplies the ao delay by the
current audio speed and subtracts it from the written audio pts. This
doesn't really make sense though. mpctx->video_pts is never affected by
the playback speed, and this leads to weird behavior like the audio-pts
property changing values while paused merely because the playback speed
changes. Remove the multiplication and simply subtract the delay by a
factor of 1 instead. When updating the av_diff in player/video, this
does actually need to take in account the audio speed so we do the
calculation there.
98a27b3cd1 changed this to mpv but that's
kind of pointless since the binary is already named mpv so that will be
the default thread name. Evidently, people rename/symlink the binary to
something else so might as well make them happier. Fixes#13469.
Change the `playlist_insert_next` function to `playlist_insert_at` (ie,
insert at the location of an entry, rather than after it, and rename to
be clearer that it doesn't have anything to do with the
currently-playing entry).
Also, replace calls to `playlist_add` with calls to
`playlist_insert_at`, since the former has become redundant.
Analogous changes to the previous commit ("add loadfile insert-next commands"),
but for the `loadlist` command.
This allows us to insert a new playlist next in the current playlist,
rather than just appending it to the end.
This commit adds two new commands (`insert-next` and `insert-next-play`)
which mirror the existing commands, `append` and `append-play` in
functionality, with the difference that they insert directly after the
current playlist entry, rather than at the end of the playlist.
This change gives MPV a piece of functionality already found in (for
example) Spotify's media player: "play next". Additionally, using the
new `insert-next` command, users can trivially write a script to play a
new piece of media immediately without otherwise clearing or altering
the remainder of the playlist.
Wayland was the only backend that attempted this, but it can be done in
a centralized place for anything that supports this. hidpi-window-scale
is just the same as a normal window scale but with the OS DPI as the
factor.
With --ignore-path-in-watch-later-config,
--write-filename-in-watch-later-config still writes the absolute path of
files in the comment, even though the hash is calculated from the
basename. Make it write the basename to avoid confusion.
Also stop writing redirect entries for parent directories with
--ignore-path-in-watch-later-config, both because it's redundant, and
because with this patch it would write the basename of directories in
the comment, which would be wrong because their hashes are calculated
from the absolute paths.
There's too many dumb options related to subtitles which have annoying
edge cases. Try to rewrite this completely so it hopefully behaves
normally in every expected scenario. A key goal here is be smarter while
looping through the tracks and avoid selecting the subtitle if it
doesn't meet user's passed options as opposed to clearing the pick after
the fact. Fixes#13280 and fixes#13263.
When using sub-seek without a video track while paused, adding the 0.01
SUB_SEEK_OFFSET to the new timestamp is not enough to show the new
subtitle line. Add 0.1 instead to fix it. 0.01 is already enough for
sub-step.
Since 03cf150ff3, the only purpose of this
VOCTRL was to signal a redraw to the vo. It actualy could have been
removed in 531868fe0d, but this was
missed. The UPDATE_VIDEO flag is better anyway because it allows us to
handle a wide variety of options scattered around that require the VO to
update itself and redraw. We can remove both of the custom callbacks in
vo.c and only leave the VOCTRL_VO_OPTS_CHANGED one. Additionally, that
commit also introduced vo_set_want_redraw, but this is redundant and not
needed. The VOs that use VOCTRL_UPDATE_RENDER_OPTS already set
vo->want_redraw, and those are the only VOs where these options are
relevant in the first place. So we can remove this as well and just let
the big callback in player/command do everything.
25b66256d7 originally added this
property, but it did not add it to the property notification. This is
possibly because the window id doesn't appear to change on x11 even when
toggling VOs at runtime. However, windows uses this property and
apparently the id changes there so we should signal updates when
appropriate. Fixes#13495.
This only affects two special cases: printing subtitles to the terminal
and printing subtitles on a still picture. Previously, mpv was very dumb
here and spammed this logic on every single loop. For terminal
subtitles, this isn't as big of a deal, but for the image case this is
pretty bad. The entire VO constantly redrew even when there was no need
to which can be very expensive depending on user settings.
Instead, let's rework sub_read_packets so that it also tells us whether
or not the subtitle packets update in some way in addition to telling us
whether or not to read more. Since we cache all packets thanks to the
previous commit, we can leverage this information to make a guess
whether or not the current subtitle packet is supposed to be visible on
the screen. Because the redraw now only happens when it is needed, the
mp_set_timeout_hack can be removed.
Move common_prefix_length() and related functions before the first call
to common_prefix_length(). It works now because it's global but if we
ever make all functions local for consistency it will stop working.
When adding things like brightness or gamma, the video obviously needs a
redraw if paused. This happened to work in the normal case because the
OSD notification triggered a redraw, but if you use no-osd the picture
won't change. Fix this by adding another option flag, UPDATE_VIDEO, and
simply signalling we want a redraw. This gets handled along with the
normal osd redrawing check in the playloop so something like "no-osd add
gamma 1" actually works.
This can be used to auto reload the input configuration file, e.g. in
vim:
autocmd BufWritePost ~/.config/mpv/input.conf silent !echo load-input-conf %:p | socat - /tmp/mpvsocket
Partially fixes#6362.
Additionally this can be used as a replacement for deprecated input
sections if they are ever actually removed. For example, if you want to
define different bindings for images, you can load-input-conf an
input.conf for images, and load the original again when switching to a
video. Though currently you would have to redefine builtin bindings that
were overwritten with image ones in the default input.conf.
Unlike set include mpv.conf, this works after playback has started. It
can be used to auto reload the configuration, e.g. in vim:
autocmd BufWritePost ~/.config/mpv/mpv.conf silent !echo load-config-file %:p | socat - /tmp/mpvsocket
Partially fixes#6362.
32-bit signed integer can hold ~2.1s stored as nanoseconds. While frame
duration doesn't make sense to be this long, the existing clamp is to
10s. Change type to double, which is consistent with other fields in
vo_frame.
This workarounds the issue with vo_gpu that would freeze in certain
condition. I haven't go deep inside to understand why, so this should be
considered as a workaround.
Fixes: #13256
This reverts commit cb2b579f61.
This breaks files where the audio starts much later after the video
since mpv reads the first audio packet even if it isn't supposed to
start yet, resulting in the audio_status being STATUS_READY for the
entire time mpv is "waiting" for the first audio packet to be played.
If a track's language was guessed from its filename, the commands that
reload the track, like sub-reload, remove it. Fix this by calling
guess_lang_from_filename() again.
Note that backing up t->lang and restoring it if nt->lang is NULL would
work incorrectly when lang is in the stream and it is removed before
reloading.
This displays the current GPU context when --vo=gpu or --vo=gpu-next
is used, which shows the platform and backend information of the vo
which are previously not available.
This exports `current-gpu-context` property, which is the string
description of the current active GPU context. This allows scripts to
uniquely identify the platform and backend used for --vo=gpu
and --vo=gpu-next.
The lingering cache needs to be cleared so the packets don't stay
forever on the screen past their welcome. Do this by simply refreshing
the stream. Fixes#13148.
mp.observe_property('foo', nil, ...) calls the handler at least 2 times
on each playlist change even when the property doesn't change. This is
dangerous because if you haven't read observe_property's documentation
in a long time this is easy to forget, and you can end up using it for
handlers that are computationally expensive or that cause unintended
side effects.
Therefore, this commit discourages its use more explicitly in the
documentation, and replaces its usages in scripts.
For console.lua, observing focused with type nil leads to calling
mp.osd_message('') when changing file while playing in the terminal with
the console disabled. I don't notice issues from this, but it's safer to
avoid it.
For playlist and track-list this doesn't really matter since they
trigger multiple changes on each new file anyway, but changing it can
avoid encouraging people to imitate the code.
One usage of none in stats.lua is kept because according to b9084dfd47
it is a hack to replicate the deprecated tick event.
When the mouse cursor is hovering over the (CSD) windowcontrols title,
the osc keeps displaying, but the cursor autohide isn't disabled like
other visible regions.
Fix this by disabling the cursor autohide in this region.
All other existing behaviors of the mouse cursor in this region
are unchanged, including triggering main window area input
and allowing VO dragging.
This adds volume-gain, volume-gain-max, volume-gain-min options, which
can be used to control audio volume and target dynamic range in decibels.
The gain is applied on top of the existing volume setting.
When running the console in the terminal, style log lines with the same
escape sequences as msg.c.
mp.input can also specify terminal escape sequences, e.g. a script to
select a playlist entry can invert the color of the selection.
Also add a missing newline to help's error message.
fe875083b3 confused things a bit and made
--no-subs-with-matching-audio actually mean what it says: no subtitles
if the languages match. However, the option actually meant no non-forced
subtitles not no subtitles at all. This isn't really intuitive so
instead of changing the behavior back to the old way (we already have a
release since then), add a third option "forced" which is equivalent to
the old meaning of --no-subs-with-matching audio. Fixes#13151.
This is commonly done to understand whether a window is focused. This
explicitly checks if focused is false instead of unavailable to not
break the cursor where focused is unimplemented like on --vo=drm.
The cursor is taller than the input text so it is made transparent
instead of completely removing it so that the log doesn't move up and
down while toggling focus. Alternatively, cheight = opts.font_size * 8
can be changed to 7.
43ed0a83d0 avoided reinserting the string that is appended after certain
completions when it is already after the cursor when inserting the
longest common prefix of the suggestions. Do the same when cycling
through them.
This allows taking more than 99999 screenshots in a single session,
and also for the case when a sequence of 99999 screenshots
already exists on the filesystem.
Reuse common_prefix_length() to make find_common_prefix() shorter and
faster by not creating many temporary strings.
The decrease in the average time to run find_common_prefix() over 1000
calls I measured is:
set \<Tab>: 1e-4s -> 1e-5s
set s\Tab>: 1e-5s -> 5e-6s
When hovering certain elements over the OSC, using the mouse wheel can
result in special commands (such as seeking, changing audio tracks,
etc.) Not everyone neccessarily wants this feature, so add an option to
make it possible to disable all of it. Maybe more fine-tuned control
would be more ideal, but probably not worth it. Fixes#13096.
Even for successful calls, utils.format_json returns nil as the second
return value. This doesn't have any purpose and is not documented, and
it is inconvenient for passing JSON to script-message, because
mp.commandv('script-message', 'foo', utils.format_json(...))
errors because mp.commandv receives nil as the fourth argument.
This commit makes format_json return only one value in case of success
to fix this.
Over the years, we've accumulated several secondary subtitle related
options and properties, but the implementation was not really consistent
and it wasn't clear what the right process for adding more should be. So
to make things nicer, let's refactor all of the subtitle options with
secondary variants (sub-delay, sub-pos, and sub-visibility) and split
them off to a new, separate struct. All of the underlying values are
stored in an array instead for simplicity. Additionally, the
implementation of some secondary-sub-* properties were slightly changed
so there would be less redundancy.
Clear completion suggestions from functions that move the cursor, so
that you can't insert suggestions at the wrong spot by pressing Tab
again after moving the cursor,
Also clear suggestions from some editing functions that were never
updated. It is not actually necessary to clear suggestions from
functions that remove text in front of the cursor, but since
handle_del() already clears them, let's just clear them everywhere.
This is useful for completing files and more rarely for profiles. It
will also be useful to third-party scripts interacting with the console
once the API to do it is merged.
I honestly don’t care either way but I also don’t believe this innocent
and cute hat is worth repeatedly having people show up on the issue
tracker to aggressively virtue signal and then shit-talk the project
elsewhere when their “concerns” are ignored and made fun of.
For the record, I approve of neither brand of childish nonsense.
If your workflow depends on December festivities, feel free to use an
alternative OSC implementation.
Fixes#13082 and #9548
When updating subtitles while paused, mpv waits until a packet is
available. However in the case of a network stream, it is possible that
mpv will pause itself when buffering for cache reasons. This makes that
particular loop do a busy loop and can take a long time depending on
network streams. Simply just don't do the loop here if we are paused for
cache reasons. Fixes#13077.
A simplified version of the text width estimation code from uosc.
An osd_overlay is created with compute_bounds=true for measuring the
width of the lower case alphabet at what's estimated to be the largest
font size possible without clipping.
The lower case alphabet was chosen to get decent results for proportional
fonts, even if they aren't officially supported.
ca2b05c0fb changed the window size with --force-window and no video
tracks to be closer to 16:9, but I don't see why we shouldn't have an
actual 16:9 ratio. The advantage is that subtitles with fullscreen and
no video tracks will have the same size and position (depending on the
values of --sub-scale-with-window and --sub-use-margins) as with 16:9
videos, because there will be no (invisible) black bars.
Meson was pretty strict about target ids and generating the mpv.com in
the same directory as mpv.exe wasn't possible. So as a workaround we
tucked it away in a subdirectory, but that's not really intuitive at
all. Well as of meson 1.3.0, this is now possible so leverage it since
it makes way more sense. We still keep the old workaround for anyone
using older meson versions.
Add --secondary-sub-delay option and decouple --sub-delay from secondary
subtitles. This produces desirable behavior in most cases as secondary
and primary subtitles tracks tend to be timed independently of one
another.
This feature is implemented by turning the sub_delay field in
mp_subtitle_opts into an array of 2 floats. From here the track index is
either passed around or derived when sub_delay is needed. There are some
cases in dec_sub.c where it is possible for dec_sub.order (equivalent to
track index) to be -1. In these cases, sub_delay is inferred as 0.
This property was never encouraged. The manual even stated that "You
should avoid using it, unless you absolutely have to." Since we now have
user-data which is superior in every single way and replaces this,
delete this property. The manual also has threatened people for years
with the line "It's a makeshift solution which could go away any time
(for example, when a better solution becomes available)." We were nice
and deprecated it in 1d00aee8e1 for a
while to give script authors some time to update. Let's remove it for
good now.
Unclear if there are other situations but at least using --force-media-title
this can be called without a playing file, causing a segfault.
fixes: 34a04d0567
The "Resolution" property shows the storage resolution for videos with
non-square pixels.
Currently, display aspect ratio is shown for both "Resolution" and
"Output Resolution" properties which results in a duplicate,
and is incorrect for the "Resolution" property.
The correct aspect ratio is now shown using the sar and sar-name properties.
Display aspect ratio (aspect) and pixel aspect ratio (par) are already
exported, but storage aspect ratio (sar) isn't. This value is needed to
display the storage aspect ratio for non-square pixel sources in stats.lua.
This exports two new properties: video-params/sar and video-params/sar-name.
Docmentation is updated accordingly.
During move of this code from vo_gpu_next.c to video.c someone(TM) tried
to be smart and simplify the expression. The num_vsync includes error
compensation which can cause it to display +-1 vsync at the same rate.
We explicitly don't want to include this in "ideal" parameters.
Also num_vsyncs was already rounded so we produced off timings in
general.
Revert back to proper way of translating the time.
Fixes: 5e5a325
Relative to frame PTS timeline as oposed to display vblank.
Those values are relative to unadjusted video timeline. They will be
used by gpu-next where it expect virtual frame vsync, not display vblank
time.
String formatting of Lua crashes with widths greater then 99, so limit
the value to that.
A nicer solution would be to create our own string padding function that
can handle bigger widths, but such long suggestions aren't common enough
to be worth the effort.
Having the show-progress command obey no-osd is nonsensical and
unintuitive. The show-text command already ignores no-osd, so there's
precedence for this. Fixes#5662.
No longer needed, wrapped status line is supported now. Also this didn't
work correctly if status were decorated with module name or time.
This reverts commit ab6fac43b4.
Currently VOCTRL are completely unusable for frequent data query. Since
the HDR parameter addition to video-params, the parameters can change
each frame. In which case observe on those parameter would be triggered
constantly. The problem is that quering those parameters involves VOCTRL
which in turn involves whole render cycle of delay.
Instead update VO params on each draw_frame. This requires changes to VO
reconfiguration condition, but in practice it should only be triggered
when image size or data layout changes. In other cases it will be
handled internal by VO driver.
I'm not quite happy with this solution, but don't see better one without
changing observe/notify logic significantly. There is no good way
currently to handle VOCTRL that are constantly queried.
This adds unfortunate synchronization of player command with VO thread,
but there is not way around that and if too frequent queries of this
param becomes a problem we can thing of other solutions.
Changes the way to get data from VO driver added by a98c5328dc
Fixes: 84de84bFixes: #12825
The previous commit was already a big improvement, but it was still
somewhat slow on the lua interpreter. By wrapping the table at the top
we loose the consistent placement of items while resizing (at least as
long as the column count didn't change), but we avoid taking all the
off screen items into account.
The fewer items fit on screen the faster this becomes.
Showing all properties was terribly slow.
Instead of starting at one row and increasing the row count until it
fits, the column count can be increased until it doesn't fit anymore.
That alone already reduces the required iterations, but from the column
count an upper and lower bound for the row count can be calculated.
For large tables this dramatically reduces the amount of iterations.
So far completing something like `${some-pro}` with the cursor between
`o}` would result in `${some-property}}`. Adding that superfluous `}` can
be avoided by checking if it's already in the string after the cursor.
In the sub seek code path, there was an arbitrary small offset added to
the pts before the seek. However when seeking backwards, the offset was
an additional subtraction. de6eace6e9
added this logic 10 years ago and perhaps it made sense then, but the
additional subtraction when seeking backwards causes the subtitle seek
to go too far to the previous subtitle if the durations overlap. This
should always be an addition to work correctly. Additionally, the sub
stepping code path also could use this offset for the same reason
(duration overlaps). However, it is only applicable to sd_ass not
sd_lavc. sd_lavc has step_sub support but on a sample it didn't even
work anyway. Perhaps it only works for certain kinds of subtitles
(patches welcome).
Anyways instead of keeping this offset as a magic number, we can define
it in sd.h which is handy for this. For sd_ass, we add the offset when
sub stepping, and the offset is always added for sub seeking like it was
before. Update the comment to be a little more relevant to what actually
happens today. Fixes#11445.
This would cause mpv to, in some very specific scenarios, have a
negative vsync_offset after seeking which would result in mpv requesting
a pts before the first frame to libplacebo.
Fix it by setting it to 0 when we reset state, such as after seeking.
Fixes: https://github.com/mpv-player/mpv/issues/12813
This commit replaces all uses of sig_peak and maps all HDR metadata.
Form notable changes mixed usage of maxCLL and max_luma is resolved and
not always max_luma is used which makes vo_gpu and vo_gpu_next behave
the same way.
This change essentially removes mp_thread_self() and instead add
mp_thread_id to track threads and have ability to query current thread
id during runtime.
This will be useful for upcoming win32 implementation, where accessing
thread handle is different than on pthreads. Greatly reduces complexity.
Otherweis locked map of tid <-> handle is required which is completely
unnecessary for all mpv use-cases.
Note that this is the mp_thread_id, not to confuse with system tid. For
example on threads-posix implementation it is simply pthread_t.
UPDATE_SUB_HARD causes all of the ass objects to reset in order to apply
the new style. UPDATE_SUB_FILT doesn't actually reset the sd, but it
should in order to update the actual filters so that was added here.
Doing this causes the current subtitle to be dropped. In the paused
cause, this concidentally works because command.c forces a video refresh
which then reloads the subtitle essentially. But while playing, the
subtitle will be dropped and you won't get anything until the next one
appears.
Instead of using video refreshes, what we can do is just always save the
last two subtitle packets in a cache and redecode them if needed. This
is much easier and also allows us to get rid of all the video refresh
logic in command.c. Fixes#12386.
For whatever reason, some of the lua code (particularly the osc and
ytdl_hook) is full of a bunch of stuff like if (foo), if not (foo ==
nil), etc. The parenthesis aren't needed in lua and actually just look
weird since nobody actually writes lua like this. You can see most of
the other conditionals are written normally. So cleanup the style to
match when the parenthesis clearly aren't doing anything. Not directly
related, but also add some spaces on a few math operations while we're
at it.
This avoids a "Redefined local `options`" LSP warning in
list_option_list() after the previous commit. It still works, but
reusing names for local variables is error-prone.
Previously, the av sync change calculation was only done if the
audio_status was STATUS_PLAYING, but there is at least one or two more
states where this should be done. player/audio is capable of adding
delay if the state is anything besides STATUS_EOF. This means that while
calling adjust_sync, the delay value could have changed from the audio
side of the equation from the previous playloop, and it doesn't
necessarily mean that the current audio_status is STATUS_PLAYING either.
So the old code would technically skip this case. In practice, this is
just one frame so it hardly matters, but it should be taken into
account. For example, STATUS_READY is definitely possible here in
adjust_sync. I'm not sure if it's actually possible for STATUS_SYNCING
to happen but the audio code can change add delay with that status, so
it doesn't hurt. STATUS_DRAINING is probably not relevant, but again
include it to mirror the audio code logic. Of course, STATUS_EOF is
obviously a no-no since that means no audio at all, so we return from
there. I didn't take hard measurements or anything, but this does seem
to result in slightly smaller av sync fluctuations on discontinuities
(like seeking) which makes sense because we're now making an additional
correction that wasn't previously done.
Another change is to always try adjust_sync as long as the frame_time is
nonzero. The old logic only did this if the video_status was playing or
greater, but it is possible to get new frames with a different PTS that
do not have that status. The audio is still playing so logically it
should be adjusted as well. Again, this happens for just one frame, so
it doesn't really matter in practice but it should make more sense. A
zero frame_time is skipped since that would mean the pts did not advance
and the previous playloop should have done the adjustment for that time
already.
3038e578af recently changed the logic here
so it wouldn't trigger on still images, but after thinking about the
code here some more, I don't believe it's needed at all. Doing an ao
reset when you flip the video track is very disruptive and not really
desirable at all. Since the ao no longer adds bogus delay values while
the video is off, there should be no need to do a full reset for syncing
reasons. The delay value will be zero, so we can let the audio just play
normally and let the video code do its thing. There is one slight trick
here however. When using a display sync mode, part of the syncing code
will try to update the audio and video playback speed. This can cause an
audio underrun if we're just turning the video back one. An easy way to
avoid most of these is to not update the speed if we are in the
STATUS_SYNCING state for video. This isn't quite perfect and underruns
are still possible, but it actually seems to depend on the AO. e.g. I
couldn't trigger an underrun with alsa but I could with pipewire. In any
case, the audio artifact here is much less noticeable than doing a full
ao reset, so it's still an improvement.
ytdl lists thumbnails in ascending order according to height/preference.
all_formats=yes adds formats from best to worst, so the same should also
be done for thumbnails.
yt-dlp has a preference field for it's thumbnails, and not all of it's
listed thumbnails have fields with their dimensions.
Therefore prefere the preference field when available and fall back to
height if it's not.