player: remove shared-script-properties property

This property was never encouraged. The manual even stated that "You
should avoid using it, unless you absolutely have to." Since we now have
user-data which is superior in every single way and replaces this,
delete this property. The manual also has threatened people for years
with the line "It's a makeshift solution which could go away any time
(for example, when a better solution becomes available)." We were nice
and deprecated it in 1d00aee8e1 for a
while to give script authors some time to update. Let's remove it for
good now.
This commit is contained in:
Dudemanguy 2023-09-21 11:35:14 -05:00
parent 5220725ca5
commit 86b498ecc0
5 changed files with 2 additions and 98 deletions

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@ -26,6 +26,8 @@ Interface changes
::
--- mpv 0.38.0 ---
- remove shared-script-properties (user-data is a replacement)
--- mpv 0.37.0 ---
- `--save-position-on-quit` and its associated commands now store state files
in %LOCALAPPDATA% instead of %APPDATA% directory by default on Windows.

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@ -3328,36 +3328,12 @@ Property list
``current-ao``
Current audio output driver (name as used with ``--ao``).
``shared-script-properties`` (RW)
This is a key/value map of arbitrary strings shared between scripts for
general use. The player itself does not use any data in it (although some
builtin scripts may). The property is not preserved across player restarts.
This is very primitive, inefficient, and annoying to use. It's a makeshift
solution which could go away any time (for example, when a better solution
becomes available). This is also why this property has an annoying name. You
should avoid using it, unless you absolutely have to.
Lua scripting has helpers starting with ``utils.shared_script_property_``.
They are undocumented because you should not use this property. If you still
think you must, you should use the helpers instead of the property directly.
You are supposed to use the ``change-list`` command to modify the contents.
Reading, modifying, and writing the property manually could data loss if two
scripts update different keys at the same time due to lack of
synchronization. The Lua helpers take care of this.
(There is no way to ensure synchronization if two scripts try to update the
same key at the same time.)
``user-data`` (RW)
This is a recursive key/value map of arbitrary nodes shared between clients for
general use (i.e. scripts, IPC clients, host applications, etc).
The player itself does not use any data in it (although some builtin scripts may).
The property is not preserved across player restarts.
This is a more powerful replacement for ``shared-script-properties``.
Sub-paths can be accessed directly; e.g. ``user-data/my-script/state/a`` can be
read, written, or observed.

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@ -111,7 +111,6 @@ struct command_ctx {
mpv_node udata;
double cached_window_scale;
bool shared_script_warning;
};
static const struct m_option script_props_type = {
@ -3624,32 +3623,6 @@ static int mp_property_bindings(void *ctx, struct m_property *prop,
return M_PROPERTY_NOT_IMPLEMENTED;
}
static int mp_property_script_props(void *ctx, struct m_property *prop,
int action, void *arg)
{
MPContext *mpctx = ctx;
struct command_ctx *cmd = mpctx->command_ctx;
if (!cmd->shared_script_warning) {
MP_WARN(mpctx, "The shared-script-properties property is deprecated and will "
"be removed in the future. Use the user-data property instead.\n");
cmd->shared_script_warning = true;
}
switch (action) {
case M_PROPERTY_GET_TYPE:
*(struct m_option *)arg = script_props_type;
return M_PROPERTY_OK;
case M_PROPERTY_GET:
m_option_copy(&script_props_type, arg, &cmd->script_props);
return M_PROPERTY_OK;
case M_PROPERTY_SET:
m_option_copy(&script_props_type, &cmd->script_props, arg);
mp_notify_property(mpctx, prop->name);
return M_PROPERTY_OK;
}
return M_PROPERTY_NOT_IMPLEMENTED;
}
static int do_list_udata(int item, int action, void *arg, void *ctx);
struct udata_ctx {
@ -4020,7 +3993,6 @@ static const struct m_property mp_properties_base[] = {
{"command-list", mp_property_commands},
{"input-bindings", mp_property_bindings},
{"shared-script-properties", mp_property_script_props},
{"user-data", mp_property_udata},
M_PROPERTY_ALIAS("video", "vid"),

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@ -177,28 +177,6 @@ mp.abort_async_command = function abort_async_command(id) {
mp._abort_async_command(id);
}
// shared-script-properties - always an object, even if without properties
function shared_script_property_set(name, val) {
if (arguments.length > 1)
return mp.commandv("change-list", "shared-script-properties", "append", "" + name + "=" + val);
else
return mp.commandv("change-list", "shared-script-properties", "remove", name);
}
function shared_script_property_get(name) {
return mp.get_property_native("shared-script-properties")[name];
}
function shared_script_property_observe(name, cb) {
return mp.observe_property("shared-script-properties", "native",
function shared_props_cb(_name, val) { cb(name, val[name]) }
);
}
mp.utils.shared_script_property_set = shared_script_property_set;
mp.utils.shared_script_property_get = shared_script_property_get;
mp.utils.shared_script_property_observe = shared_script_property_observe;
// osd-ass
var next_assid = 1;
mp.create_osd_overlay = function create_osd_overlay(format) {

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@ -809,28 +809,4 @@ function mp_utils.subprocess_detached(t)
mp.commandv("run", unpack(t.args))
end
function mp_utils.shared_script_property_set(name, value)
if value ~= nil then
-- no such thing as change-list with mpv_node, so build a string value
mp.commandv("change-list", "shared-script-properties", "append",
name .. "=" .. value)
else
mp.commandv("change-list", "shared-script-properties", "remove", name)
end
end
function mp_utils.shared_script_property_get(name)
local map = mp.get_property_native("shared-script-properties")
return map and map[name]
end
-- cb(name, value) on change and on init
function mp_utils.shared_script_property_observe(name, cb)
-- it's _very_ wasteful to observe the mpv core "super" property for every
-- shared sub-property, but then again you shouldn't use this
mp.observe_property("shared-script-properties", "native", function(_, val)
cb(name, val and val[name])
end)
end
return {}