Commit Graph

642 Commits

Author SHA1 Message Date
Rigamortis 6cd3a2280a Fixed a few bugs, Added CalcStrongholdCommand 2019-12-15 15:58:07 -09:00
Old Chum 16b79dbb54 Added HotBarRefillModule (#19)
* Added HotBarRefillModule

* Prevent mc from being initialized too many times

* Made HBR more efficient, added percentage option
2019-12-12 18:27:00 -07:00
Daniel E 6546e11531 Optimized PullDown
No longer uses an ArrayList for storing the ray trace results.
2019-12-11 17:45:13 -07:00
Rigamortis 4a166efefa Added width and height to hud component configs, Fixed a bug with scrollbars when resized, Display zoom level on OverView 2019-12-11 14:56:50 -09:00
jvyden420 6b6d60fd07 Quality of Life: Sort Modules/Commands alphabetically 2019-12-10 18:19:54 -05:00
jvyden420 1db48cc015 NoCrystal: Fix file tags, shorten things, add comment to speed check,
place() checks if block is valid
2019-12-10 16:41:39 -05:00
jvyden420 23c52ebc59 NoCrystal: Packet mode fix, rm hasStack(), shorten findStackHotbar() 2019-12-10 13:09:29 -05:00
Rigamortis e4b7525a28 Reworked the cape patch, Added cape module, Added hud components, Added Camera manager, Fixed bugs, Added quality additions to a few mods 2019-12-10 03:09:38 -09:00
jvyden420 07b3e97a61 General code cleanup 2019-12-05 17:48:49 -05:00
jvyden420 4b21c6a646 Fix bug where placeIndex would increment on every run 2019-12-05 17:21:35 -05:00
jvyden420 c256e1c1ba rip spaghetti 2019-12-05 16:42:14 -05:00
jvyden420 7a8e426a88 Refactor AutoGapple because im one blind fuck 2019-12-04 22:32:10 -05:00
jvyden420 dd2e9602c1 Move timer check to top of module to optimise things 2019-12-04 22:10:22 -05:00
jvyden420 e1786bf150 Add AutoGapple 2019-12-04 18:07:02 -05:00
jvyden420 4e842e3a7d fix NCP NoSwing 2019-12-04 12:17:43 -05:00
jvyden420 6b007199ce fix delay0 check, fix spigot block placing, auto side calculation 2019-12-04 12:10:26 -05:00
jvyden420 4be7585a3f Added checks for delay 0 2019-12-04 09:39:06 -05:00
jvyden420 c39a696307 Modes to show arm swing/dont 2019-12-04 08:57:55 -05:00
jvyden420 24d98a7bd5 optimise, switch to processRightClickBlock 2019-12-03 22:56:41 -05:00
noil755 024fe64ae1 freecam disable any motion when disabling the module 2019-12-03 19:09:34 -05:00
jvyden420 0ba5126681 Fix disable only placing 1 block in NoCrystal 2019-12-03 17:27:03 -05:00
jvyden420 76239b731c Break only if placed to optimize things 2019-12-03 17:11:59 -05:00
jvyden420 4db643ea1e Remove unnecessary import 2019-12-03 17:01:23 -05:00
jvyden420 2247695b2f Add delay & block-by-block placing to NoCrystal 2019-12-03 16:59:48 -05:00
Rigamortis e9a30dae88 Added HoleOverlay hud component, Added new field to the AT file(re-decomp) 2019-12-03 06:22:38 -09:00
noil755 3ddb1ff16d added translation method for tooltip, moved up a bit 2019-12-02 19:42:16 -05:00
Rigamortis 4ed3db4a3c Missing descriptions, New quality additions, New HudEditor stuff(Tooltips, Background Blur) 2019-12-02 05:16:06 -09:00
noil755 5147d79ba5 Added colors and width to projectiles module, Added new drawBoundingBox color alternative func 2019-12-01 23:44:06 -05:00
noil755 dcc24b86e6 lower draggablehudcomponent anchor clamping threshhold 2019-12-01 22:38:43 -05:00
Rigamortis d004aeaf46 Fixed a nullptr in PingComponent, Fixed a bug with LogoutSpots where the model would appear red because their hurttime was > 0, Added end portals to portal finder 2019-12-01 17:10:12 -09:00
noil755 f3ce7736b2 new json config system 2019-12-01 20:58:25 -05:00
noil755 26bbd55305 update to current master, updated nocrystal values 2019-12-01 11:45:36 -05:00
noil755 0bb2c3a1c1 Merge branches 'master' and 'new-values' of github.com:seppukudevelopment/seppuku into new-values
 Conflicts:
	src/main/java/me/rigamortis/seppuku/impl/module/combat/NoCrystalModule.java
2019-12-01 11:43:11 -05:00
noil755 6a46467d83 color code was wrong 2019-12-01 00:08:56 -05:00
Rigamortis 06e481a80b Fixed a bug with visual range and a GL bug with logoutspots 2019-11-30 16:08:52 -09:00
noil755 a42ef6232a gix godmode value 2019-11-30 19:18:04 -05:00
Daniel E 5ecfa1183d
Merge pull request #15 from Old-Chum/Update-NoCrystal
Fixed various problems with NoCrystal
2019-11-30 16:58:18 -07:00
noil755 70f09d2384 fix spelling mistakes and updates the entire print out of value usage 2019-11-30 13:45:47 -05:00
noil755 bc6076a039 update formatting of command manager 2019-11-30 11:59:09 -05:00
noil755 6a21b87ebc module value commands now have text component usage for hover display of descriptions 2019-11-30 02:37:20 -05:00
noil755 34ba087107 new aliases for velocity values 2019-11-30 01:41:27 -05:00
noil755 c51b36f1b4 lots more fixes for values, fixed enum loading and saving, arraylist metadata now looks different, added new metadata to velocity 2019-11-30 00:24:25 -05:00
noil755 bd1e1d5ca5 all finished, now we fix bugs 2019-11-29 23:47:25 -05:00
noil755 7f560b58c2 Misc Finished, fixed togglecommand, commandmanager, updated value 2019-11-29 23:06:11 -05:00
noil755 8be3cd4dad Player 2019-11-29 20:44:31 -05:00
noil755 b6871bd02b Render 2019-11-29 20:31:22 -05:00
Rigamortis 03d27f12ea Part of misc and hidden 2019-11-29 16:12:59 -09:00
Rigamortis 2bd6709e8e Combat 2019-11-29 15:58:39 -09:00
noil755 88c53cd921 world modules 2019-11-29 19:31:05 -05:00
noil755 2f25168640 fix config, module manager, module 2019-11-29 19:09:58 -05:00
noil755 005e2da01e remove old values, whole project optimize imports, lots of errors 2019-11-29 18:45:01 -05:00
Daniel E b4bd314350 Fixed HUGE MASSIVE bug...
nah jk lol !
2019-11-28 14:13:32 -07:00
Old Chum 6562d031c4
Fixed various problems with NoCrystal 2019-11-26 18:54:16 -08:00
noil755 e0633b1896 un-did last commit bc it breaks toggling on startup now, looking into it 2019-11-25 21:43:24 -05:00
noil755 42d5933299 hud module is now enabled by default 2019-11-25 21:34:17 -05:00
noil755 fd9d470bdd Remove old code causing client not to compile 2019-11-25 21:29:13 -05:00
Daniel E 04522e1fe1 Updated some unneeded variables
Cleaned up some of the function code inside of ObsidianReplace.
2019-11-24 18:54:58 -07:00
noil 0688680866 remove hud config notification (now automatically bound to GRAVE); fix ignored manager causing concurrent modification errors 2019-11-21 20:44:48 -05:00
noil cdc51afaf2 rename crystals option in wallhack, format classes code 2019-11-21 18:12:57 -05:00
noil cc93e8c1b5
Merge pull request #11 from Cuhnt/CrystalPR
Add Endcrystals to Wallhack
2019-11-21 18:06:04 -05:00
Daniel E 3b653bba22 Removed placement request assertion
It literally won't be null but I think IntelliJ is having a difficult time processing the function logic?  Who knows...
2019-11-21 14:53:24 -07:00
Daniel E 39c4d8d26e
Merge pull request #12 from ethug/master
Rewrote ObsidianReplaceModule
2019-11-21 14:32:04 -07:00
Daniel E b8024431ee Removed useless comments
Do not need those in the pull request.
2019-11-21 14:27:10 -07:00
noil 85164b7a73 fix for wallhack spamming null pointer error 2019-11-20 22:27:31 -05:00
Daniel E a0f2abe3d1 Fixed opening block containers
There was an issue with the incorrect block being used due to some silly logic error by myself.
2019-11-19 21:38:59 -07:00
noil 4acfdcb46c new apimanager, updated joinleavemanager to use it 2019-11-19 23:24:45 -05:00
noil cd3f0dd3ae Change networkutil username function to use mojang api 2019-11-19 21:04:24 -05:00
Rigamortis fee42cc291 Fixed accuracy issue with logout spots, Added blur shader toggle for the HudEditor Gui 2019-11-19 16:42:31 -09:00
Daniel E 30718da330 Clearing placements on disable
Optimization when we don't want to cache block placements that we don't need.
2019-11-19 18:34:34 -07:00
Daniel E 06252a45af Updated clamp exception message 2019-11-19 18:18:35 -07:00
Cuhnt 390f3bf418 Add Endcrystals to wallhack 2019-11-19 16:36:29 -08:00
Daniel E c8fdd8f472 Reinforced the face boundary checks
Now throws an exception when the function encounters an impossible situation.
2019-11-19 16:17:28 -07:00
Daniel E 59b16c2877 Reversed face placement calculation
The EnumFacing.getOpposite() call was really dumb to have and I feel like it may be correct to do it this way?  If not, let me know and I'll correct it.
2019-11-19 16:11:00 -07:00
Daniel E 58f46be359 Forgot to update local usage
Created a local player variable and forgot to update the older references.
2019-11-19 15:41:12 -07:00
Daniel E a478d6a6b5 Renamed calculateReachDistance in ObsidianReplaceModule
That wasn't calculating reach distance at all, it's just calculating the distance between a Vec3d and 3 integers.
2019-11-19 15:39:41 -07:00
Daniel E 8070ce9470 No longer extended reach
I removed the 0.5 extension to block reach a while ago, so I'm not sure why I left it named that.
2019-11-19 15:37:37 -07:00
Daniel E 0bb08e035d One less Vec3d
Didn't really want to make a new Vec3d every time to convert the BlockPos, so we just made a simple function that compares both for distance.
2019-11-19 15:30:55 -07:00
Daniel E 82296cd221 Updated HandSwapContext
Members better reflect what they're for.
2019-11-19 15:24:53 -07:00
Daniel E ef066e8753 Fixed block distance calculations
Block reach distance is calculated from eye position to the block.
2019-11-19 15:23:47 -07:00
Daniel E d15a93a7f6 Renamed worldBlockDistance in ObsidianReplaceModule
Name describes what the variable is more, the distance from the player to the block.
2019-11-19 14:47:38 -07:00
Daniel E 186d4ed7f8 Usage of different Vec3d instance
Found an already zero'd out constant Vec3d instance.
2019-11-19 14:44:04 -07:00
Daniel E 4e9d6bdae3 Rewrote ObsidianReplace partially
It's nowhere near complete but it's in a state where anything is very easy to accomplish with it.  I'm tempted to completely redesign the automatic mode because it is just really lacking in functionality, currently.
2019-11-19 14:36:36 -07:00
Rigamortis 16d36e916a Removed player icons from logout spots 2019-11-18 19:59:21 -09:00
riga 557b3f967a New Events, Changed name API, NotificationsComponent text centers on anchors properly, Lagger NBT mode fixed, Added VisualRange, Updated LogoutSpots, Added fade option to Holes, Added WorldPatch(untested mappings) 2019-11-18 19:43:30 -09:00
noil 1c07097367 add elytra fly state check to elytrafly 2019-11-17 20:18:06 -05:00
noil b91cfa4fcf fix comment 2019-11-17 18:44:30 -05:00
noil 1d22f8bf2b updates to new eltrafly 2019-11-17 18:43:41 -05:00
noil cfe8d0d026 set default elytrafly speed to 1 2019-11-17 18:00:11 -05:00
noil d638c2219b rename float for direction speed in elytrafly 2019-11-17 17:58:10 -05:00
noil e0a245c60e Merge remote-tracking branch 'origin/master' 2019-11-17 17:52:07 -05:00
noil f330696728 Revamped ElytraFly 2019-11-17 17:51:58 -05:00
Daniel E 595d455f18 Adjusted how entities are found in ObsidianReplace
The world allows us to specify a predicate to filter out entities in the function, we should be using it!
2019-11-17 15:27:52 -07:00
Daniel E 0afebafe27
Merge pull request #8 from blockparole/obireplace-patch-entityliving
ObsidianReplace ignore non LivingBase Entities
2019-11-17 15:17:26 -07:00
blockparole 967b41004c oops 2019-11-14 14:10:44 +01:00
blockparole b415bf3684
filter EntityXPOrb too 2019-11-14 13:39:49 +01:00
blockparole 567bd46958 invert check to filter EntityItem only 2019-11-14 13:17:33 +01:00
blockparole 83c1b92ddb add mode setting for chest alert 2019-11-14 12:44:01 +01:00
blockparole 351afe7532 remove duplicate instanceof checks 2019-11-14 12:26:31 +01:00
blockparole fe5626ea2f ignore non EntityLivingBase on valid place check 2019-11-14 12:22:09 +01:00
noil 4965ab1246 Adds chatsuffix module 2019-11-10 14:37:50 -05:00
Daniel E d35b8f032f Updated PullDown to no longer create a new ArrayList 2019-11-10 12:19:17 -07:00
noil de7b2a22a1 Add creative check to wallhack health 2019-11-06 21:29:41 -05:00
noil 35137ce34a Update wallhack text for *DEAD* living entity 2019-11-06 21:14:06 -05:00
noil e6bf154064 portalfinder frustrum check only on info 2019-11-06 21:04:31 -05:00
noil f953ea82d4 Added damage rendering option on crystal aura 2019-11-06 18:54:45 -05:00
noil 24e59509ea remove contains position check for crystalaura render effect 2019-11-06 18:16:45 -05:00
noil 8416e2c490 fixed a lot of issues with LogoutSpots and PortalFinder 2019-11-06 18:11:12 -05:00
noil 576d226ff6 EventLoadWorld, portalfinder portals now clear on world load 2019-11-06 17:43:00 -05:00
noil 22a460cd5f add frustrum check to PortalFinder 2019-11-06 17:09:06 -05:00
noil 22d927bc96 add frustrum check to LogoutSpots 2019-11-05 23:19:04 -05:00
noil ff9a9c3d5b tidy up code in LogoutSpots 2019-11-05 22:57:26 -05:00
noil 14e676ebe5 Remove debug function from logout spots 2019-11-05 22:56:45 -05:00
noil 9c6567f1b4 remove unused function from NetworkUtil 2019-11-05 22:55:43 -05:00
noil 6ef7c8576a IDEA resource fix, LogoutSpots, texture stuff 2019-11-05 22:53:21 -05:00
noil 2394d544c1 updated patch mappings 2019-11-04 19:06:37 -05:00
noil 586e6ed5c1 update project to stable_39 mappings, release build will be broken for a bit 2019-11-04 16:51:45 -05:00
noil 638428a791 Added missed check for snappable component 2019-11-04 16:23:21 -05:00
noil 2dab44227a Add a snappable check to fix interference with the hud snap logic 2019-11-04 16:15:01 -05:00
noil ed0bd8c187 Update proper positioning of module list & hub elements 2019-11-04 15:41:44 -05:00
noil f264b7fbc3 Outline around the hub, module lists, shulker preview backdrop 2019-11-04 15:31:27 -05:00
noil c69ed7663d Added ShulkerPreview, GuiScreenPatch, Fixed world patch 2019-11-04 15:13:59 -05:00
noil 8f12f80515 Remove un-used options from NoWeather 2019-11-04 13:48:45 -05:00
noil d946614424 Optimize NoWeather with a new event & patch in World 2019-11-04 13:47:55 -05:00
noil 9304f27bf5 ModuleListComponent 2019-11-04 12:46:22 -05:00
noil 291541f465 Portal Finder show distance both 2d & 3d, new render utils 2019-11-04 10:21:07 -05:00
noil 5bfc932228 Portal finder colors 2019-11-04 09:08:09 -05:00
noil 08a20bac80 Portal finder colors 2019-11-04 09:07:23 -05:00
noil d0facfc910 PopupComponent, updated TutorialComponent to use new component 2019-11-04 08:11:24 -05:00
noil 08bb251c3e PortalFinder chat text update & log string component added to seppuku main, 2019-11-03 20:06:33 -05:00
noil d50226e0dd Small fixes to portalfinder 2019-11-03 19:04:28 -05:00
noil e4e2e7e2b4 PortalFinder, EventChunk, new patches 2019-11-03 19:02:18 -05:00
noil 3ce4482ddd Holding shift while dragging hud components now bypasses the snap/glue feature 2019-11-03 14:09:56 -05:00
noil 17547cae0e Merge remote-tracking branch 'origin/master' 2019-10-28 17:42:17 -04:00
noil d0095be7e4 Remove unicode heart, WallHack footsteps now disabled by default 2019-10-28 17:42:10 -04:00
Daniel E cf83fc4ab8 Updated issue with value min/max
Pull down's speed value was improperly limited by a wrong value
2019-10-28 15:30:43 -06:00
Daniel E 08fd10e9f7 Updated PullDown module to be more consistent
Tracing the entity's hull now instead of just a straight line
2019-10-28 15:07:27 -06:00
cookiedragon234 33a7e33c7f Added raytracing 2019-10-27 22:40:40 +00:00
cookiedragon234 cd28a9ea18 Removed promotion and moved member 2019-10-27 22:33:25 +00:00
cookiedragon234 f57c18787e Add pulldown 2019-10-27 21:35:01 +00:00
noil 7bd97b3d50 update the look of HubComponent 2019-10-27 16:19:43 -04:00
noil d2f297184c HubComponent now checks for dragging only inside the title-bar area 2019-10-27 15:54:17 -04:00
noil 558636579c First commit to new GitHub repo. 2019-10-27 11:45:44 -04:00