osu/osu.Game.Rulesets.Osu.Tests
Dean Herbert 8069674824 Merge remote-tracking branch 'upstream/master' into bindable-control-points 2019-10-28 11:52:04 +09:00
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.vscode Update 2.2 references 2019-10-10 17:45:38 +09:00
Resources Make SkinnabbleTestScene use stored classic skin 2019-09-09 17:05:27 +09:00
OsuBeatmapConversionTest.cs Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
OsuDifficultyCalculatorTest.cs Add test case 2019-07-05 15:40:47 +09:30
OsuLegacyModConversionTest.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
SkinnableTestScene.cs Make SkinnabbleTestScene use stored classic skin 2019-09-09 17:05:27 +09:00
StackingTest.cs Migrate decoding to line-buffered reader 2019-09-15 01:28:07 +02:00
TestSceneCursorTrail.cs Add scaling to the test 2019-09-11 13:40:53 +09:00
TestSceneDrawableJudgement.cs Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
TestSceneEditor.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneGameplayCursor.cs Add required type 2019-09-09 17:03:14 +09:00
TestSceneHitCircle.cs Fix shaking test 2019-07-29 17:27:00 +09:00
TestSceneHitCircleComboChange.cs Add test scene for hitcircles and combo changes 2019-09-26 17:18:16 +09:00
TestSceneHitCircleHidden.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneHitCircleLongCombo.cs Fix HitCircleLongCombo test stacking off-screen 2019-09-18 03:00:17 +09:00
TestSceneHitCirclePlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneHitCircleSelectionBlueprint.cs Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
TestSceneOsuDistanceSnapGrid.cs Merge remote-tracking branch 'upstream/master' into bindable-control-points 2019-10-28 11:52:04 +09:00
TestSceneOsuFlashlight.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneOsuPlayer.cs Fix indentation 2019-08-30 14:54:46 +09:00
TestSceneResumeOverlay.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
TestSceneShaking.cs Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
TestSceneSkinFallbacks.cs Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
TestSceneSlider.cs Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
TestSceneSliderComboChange.cs Add slider combo change test 2019-09-26 17:39:26 +09:00
TestSceneSliderHidden.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSliderInput.cs Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
TestSceneSliderPlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSliderSelectionBlueprint.cs Fix sliders not moving with stacking change 2019-10-21 16:24:06 +09:00
TestSceneSpinner.cs Revert renaming changes 2019-09-09 15:35:18 +03:00
TestSceneSpinnerHidden.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSpinnerPlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSpinnerRotation.cs Remove redundant using directive 2019-09-26 04:38:57 +03:00
TestSceneSpinnerSelectionBlueprint.cs Remove unused method 2019-10-03 18:43:46 +09:00
osu.Game.Rulesets.Osu.Tests.csproj Update 2.2 references 2019-10-10 17:45:38 +09:00