mirror of https://github.com/ppy/osu
Fix HitCircleLongCombo test stacking off-screen
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@ -29,7 +29,8 @@ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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};
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
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if (i % 32 < 20)
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beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
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return beatmap;
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}
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