osu/osu.Game.Rulesets.Taiko
cdwcgt f14d871f97
let TaikoSpan show in timeline before placed
2022-10-23 01:32:22 +09:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
Edit let TaikoSpan show in timeline before placed 2022-10-23 01:32:22 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Objects Clamp `LifetimeStart` of `HitObject`'s to their judgement windows 2022-09-27 16:54:24 +02:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use `AsNonNull()` instead. 2022-07-02 19:48:32 +08:00
Resources
Scoring Automated #nullable processing 2022-06-17 16:37:17 +09:00
Skinning Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
UI Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
TaikoInputManager.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TaikoRuleset.cs Rename `CreateLegacySkinProvider` to `CreateSkinTransformer` and apply to all skins 2022-09-15 20:18:10 +09:00
TaikoSkinComponent.cs Replace usages of `string.To{Lower,Upper}()` 2022-06-24 11:57:45 +02:00
TaikoSkinComponents.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
osu.Game.Rulesets.Taiko.csproj