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Break
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Update usages of BufferedContainer in line with framework changes
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2021-11-05 15:54:49 +09:00 |
HUD
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Reduce "hold for menu" radius of visibility
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2022-03-19 05:04:54 +03:00 |
PlayerSettings
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Only null the realm write task if it actually completed
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2022-03-09 13:52:58 +09:00 |
BeatmapMetadataDisplay.cs
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Update all simple cases of switching to IWorkingBeatmap
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2021-11-17 20:56:57 +09:00 |
BreakOverlay.cs
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Remove redundant arguments
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2021-07-05 23:52:39 +08:00 |
BreakTracker.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
ComboEffects.cs
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DimmableStoryboard.cs
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Fix storyboard samples rate not adjusted from actual gameplay mods
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2022-03-02 20:56:18 +03:00 |
EpilepsyWarning.cs
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
FailAnimation.cs
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Add volume dip to track during fail sequence
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2022-01-13 18:31:32 +09:00 |
FailOverlay.cs
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GameplayClock.cs
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GameplayClockContainer.cs
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Fix spectator clock container incorrectly starting catch-up clock
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2022-01-30 01:46:10 +03:00 |
GameplayMenuOverlay.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
GameplayState.cs
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Refactorings
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2022-02-08 21:29:43 +09:00 |
HotkeyExitOverlay.cs
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Update UI cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |
HotkeyRetryOverlay.cs
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Update UI cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |
HUDOverlay.cs
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Revert "Swap placements of "hold for menu" and key counter"
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2022-03-19 08:08:07 +03:00 |
ILocalUserPlayInfo.cs
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Remove unnecessary public prefix in interface specification
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2021-08-17 16:22:14 +09:00 |
ISamplePlaybackDisabler.cs
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KeyCounter.cs
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KeyCounterAction.cs
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KeyCounterDisplay.cs
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Fix KeyCounterDisplay potentially getting stuck invisible due to autosize masking
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2021-09-20 23:52:01 +09:00 |
KeyCounterKeyboard.cs
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KeyCounterMouse.cs
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KeyCounterState.cs
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MasterGameplayClockContainer.cs
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Revert "Fix spectator not starting from correct seek point (hotfix)"
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2022-03-19 17:20:54 +09:00 |
PauseOverlay.cs
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Update usages of Drawable.Click()
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2021-08-04 17:30:33 +09:00 |
Player.cs
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Use schedule to workaround seek issue instead
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2022-03-19 18:00:14 +09:00 |
PlayerConfiguration.cs
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Rename variable to better reflect its purpose
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2021-08-16 16:48:40 +09:00 |
PlayerLoader.cs
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Use nullable in PlayerLoader
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2022-03-19 15:06:22 +09:00 |
ReplayPlayer.cs
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Remove usage of key repeat helper method
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2021-11-18 13:13:36 +09:00 |
ReplayPlayerLoader.cs
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ResumeOverlay.cs
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RoomSubmittingPlayer.cs
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Standardise and combine base implementation of score submission requests
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2022-02-11 15:53:47 +09:00 |
ScreenSuspensionHandler.cs
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ScreenWithBeatmapBackground.cs
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Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect
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2021-09-15 13:12:57 +03:00 |
SkipOverlay.cs
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Update UI cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |
SoloPlayer.cs
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Convert to extension method to avoid recursive calls
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2022-03-03 14:15:37 +09:00 |
SoloSpectator.cs
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Clean up SpectatorScreen based on suggestions
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2022-02-09 12:20:07 +09:00 |
SoloSpectatorPlayer.cs
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Separate solo spectator player and "exit on restart" logic to own class
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2021-08-27 13:24:37 +03:00 |
SongProgress.cs
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Make SongProgress.DrawableRuleset nullable to allow test scene to work
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2022-03-17 18:45:37 +09:00 |
SongProgressBar.cs
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Move handling of replay seek operations out of progress bar
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2021-07-09 14:28:59 +09:00 |
SongProgressGraph.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
SongProgressInfo.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
SpectatorPlayer.cs
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Give last bundled replay frame the frame header
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2022-01-31 18:53:47 +09:00 |
SpectatorPlayerLoader.cs
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Separate solo spectator player and "exit on restart" logic to own class
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2021-08-27 13:24:37 +03:00 |
SpectatorResultsScreen.cs
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SquareGraph.cs
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Update usages of BufferedContainer in line with framework changes
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2021-11-05 15:54:49 +09:00 |
SubmittingPlayer.cs
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Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load
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2022-03-09 17:57:58 +09:00 |