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https://github.com/ppy/osu
synced 2025-01-30 18:02:07 +00:00
Convert to extension method to avoid recursive calls
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parent
fab9323707
commit
42e07b7308
@ -10,6 +10,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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@ -108,7 +109,7 @@ namespace osu.Desktop
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presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
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// update ruleset
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presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
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presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
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presence.Assets.SmallImageText = ruleset.Value.Name;
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client.SetPresence(presence);
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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@ -83,7 +84,7 @@ namespace osu.Game.Beatmaps
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requestedUserId = api.LocalUser.Value.Id;
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// only query API for built-in rulesets
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rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset).ForEach(rulesetInfo =>
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rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
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{
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var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
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@ -72,6 +72,11 @@ namespace osu.Game.Extensions
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return result;
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}
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/// <summary>
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/// Check whether this <see cref="IRulesetInfo"/>'s online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania).
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/// </summary>
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public static bool IsLegacyRuleset(this IRulesetInfo ruleset) => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
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/// <summary>
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/// Check whether the online ID of two <see cref="IBeatmapSetInfo"/>s match.
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/// </summary>
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@ -29,10 +29,5 @@ namespace osu.Game.Rulesets
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string InstantiationInfo { get; }
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Ruleset CreateInstance();
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/// <summary>
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/// Whether this ruleset's online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania).
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/// </summary>
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public bool IsLegacyRuleset => OnlineID >= 0 && OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
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}
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}
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@ -91,11 +91,6 @@ namespace osu.Game.Rulesets
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Available = Available
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};
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/// <summary>
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/// Whether this ruleset's online ID is within the range that defines it as a legacy ruleset (ie. either osu!, osu!taiko, osu!catch or osu!mania).
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/// </summary>
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public bool IsLegacyRuleset => ((IRulesetInfo)this).IsLegacyRuleset;
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public Ruleset CreateInstance()
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{
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if (!Available)
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@ -4,6 +4,7 @@
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using System;
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using System.Diagnostics;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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@ -31,7 +32,7 @@ namespace osu.Game.Screens.Play
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if (beatmapId <= 0)
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return null;
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if (!Ruleset.Value.IsLegacyRuleset)
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if (!Ruleset.Value.IsLegacyRuleset())
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return null;
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return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);
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@ -11,6 +11,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Leaderboards;
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@ -118,7 +119,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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return null;
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}
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if (!fetchRuleset.IsLegacyRuleset)
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if (!fetchRuleset.IsLegacyRuleset())
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{
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SetErrorState(LeaderboardState.RulesetUnavailable);
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return null;
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