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https://github.com/ppy/osu
synced 2024-12-21 22:30:36 +00:00
Update usages of BufferedContainer
in line with framework changes
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parent
9b5ed791b5
commit
6399c695e8
@ -86,20 +86,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = foregroundBuffer = new BufferedContainer
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InternalChild = foregroundBuffer = new BufferedContainer(cachedFrameBuffer: true)
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{
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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CacheDrawnFrameBuffer = true,
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Children = new Drawable[]
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{
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new Box { RelativeSizeAxes = Axes.Both },
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subtractionBuffer = new BufferedContainer
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subtractionBuffer = new BufferedContainer(cachedFrameBuffer: true)
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{
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RelativeSizeAxes = Axes.Both,
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// This is needed because we're blending with another object
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BackgroundColour = Color4.White.Opacity(0),
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CacheDrawnFrameBuffer = true,
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// The 'hole' is achieved by subtracting the result of this container with the parent
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Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
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Child = subtractionLayer = new CircularContainer
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@ -136,10 +136,9 @@ namespace osu.Game.Rulesets.Osu.Statistics
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}
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}
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},
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bufferedGrid = new BufferedContainer
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bufferedGrid = new BufferedContainer(cachedFrameBuffer: true)
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{
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RelativeSizeAxes = Axes.Both,
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CacheDrawnFrameBuffer = true,
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BackgroundColour = Color4Extensions.FromHex("#202624").Opacity(0),
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Child = pointGrid = new GridContainer
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{
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@ -58,10 +58,9 @@ namespace osu.Game.Graphics.Backgrounds
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{
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RemoveInternal(Sprite);
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AddInternal(bufferedContainer = new BufferedContainer
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AddInternal(bufferedContainer = new BufferedContainer(cachedFrameBuffer: true)
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{
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RelativeSizeAxes = Axes.Both,
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CacheDrawnFrameBuffer = true,
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RedrawOnScale = false,
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Child = Sprite
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});
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@ -69,12 +69,11 @@ namespace osu.Game.Graphics.Sprites
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Children = new Drawable[]
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{
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new BufferedContainer
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new BufferedContainer(cachedFrameBuffer: true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlurSigma = new Vector2(4),
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CacheDrawnFrameBuffer = true,
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RedrawOnScale = false,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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@ -366,14 +366,13 @@ namespace osu.Game.Overlays
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private readonly WorkingBeatmap beatmap;
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public Background(WorkingBeatmap beatmap = null)
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: base(cachedFrameBuffer: true)
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{
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this.beatmap = beatmap;
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Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Both;
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CacheDrawnFrameBuffer = true;
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Children = new Drawable[]
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{
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sprite = new Sprite
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@ -393,6 +393,7 @@ namespace osu.Game.Screens.Menu
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public class OutlineTriangle : BufferedContainer
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{
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public OutlineTriangle(bool outlineOnly, float size)
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: base(cachedFrameBuffer: true)
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{
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Size = new Vector2(size);
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@ -414,7 +415,6 @@ namespace osu.Game.Screens.Menu
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}
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Blending = BlendingParameters.Additive;
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CacheDrawnFrameBuffer = true;
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}
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}
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}
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@ -32,9 +32,9 @@ namespace osu.Game.Screens.Play.Break
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}
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public BlurredIcon()
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: base(cachedFrameBuffer: true)
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{
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RelativePositionAxes = Axes.X;
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CacheDrawnFrameBuffer = true;
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Child = icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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@ -98,9 +98,8 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual void RecreateGraph()
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{
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var newColumns = new BufferedContainer<Column>
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var newColumns = new BufferedContainer<Column>(cachedFrameBuffer: true)
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{
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CacheDrawnFrameBuffer = true,
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RedrawOnScale = false,
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RelativeSizeAxes = Axes.Both,
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};
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@ -51,13 +51,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Font = OsuFont.Numeric.With(size: 76),
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UseFullGlyphHeight = false
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},
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superFlash = new BufferedContainer
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superFlash = new BufferedContainer(cachedFrameBuffer: true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlurSigma = new Vector2(85),
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Size = new Vector2(600),
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CacheDrawnFrameBuffer = true,
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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Children = new[]
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@ -71,14 +70,13 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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},
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},
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},
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flash = new BufferedContainer
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flash = new BufferedContainer(cachedFrameBuffer: true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlurSigma = new Vector2(35),
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BypassAutoSizeAxes = Axes.Both,
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Size = new Vector2(200),
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CacheDrawnFrameBuffer = true,
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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Scale = new Vector2(1.8f),
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@ -27,9 +27,8 @@ namespace osu.Game.Screens.Select
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new BufferedContainer
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InternalChild = new BufferedContainer(cachedFrameBuffer: true)
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{
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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@ -15,8 +15,8 @@ namespace osu.Game.Screens.Select.Carousel
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public class SetPanelBackground : BufferedContainer
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{
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public SetPanelBackground(WorkingBeatmap working)
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: base(cachedFrameBuffer: true)
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{
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CacheDrawnFrameBuffer = true;
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RedrawOnScale = false;
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Children = new Drawable[]
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