mirror of
https://github.com/ppy/osu
synced 2024-12-22 14:54:35 +00:00
e54d3702a6
Might solve https://github.com/ppy/osu/discussions/17897 (depends on how adeptly signalr falls back to long polling if/when is fails to websocket via the proxy, or maybe succeed). As with the framework side change, I've tested this to not break a zero-proxy flow. Intending to have the user test this after next release. Reference: https://stackoverflow.com/questions/59343807/get-system-default-web-proxy-in-net-core / https://stackoverflow.com/questions/13515058/using-signalr-client-through-a-web-proxy |
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.. | ||
Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Localisation | ||
Migrations | ||
Models | ||
Online | ||
Overlays | ||
Performance | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Stores | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
.editorconfig | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase_Importing.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |