osu/osu.Game
Dean Herbert e54d3702a6 Specify web proxy in SignalR connection building
Might solve https://github.com/ppy/osu/discussions/17897 (depends on how
adeptly signalr falls back to long polling if/when is fails to websocket
via the proxy, or maybe succeed).

As with the framework side change, I've tested this to not break a
zero-proxy flow. Intending to have the user test this after next
release.

Reference:
https://stackoverflow.com/questions/59343807/get-system-default-web-proxy-in-net-core
/
https://stackoverflow.com/questions/13515058/using-signalr-client-through-a-web-proxy
2022-04-21 15:16:41 +09:00
..
Audio
Beatmaps Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Collections Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Configuration
Database Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Extensions
Graphics Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Input
IO
IPC
Localisation Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Migrations
Models
Online Specify web proxy in SignalR connection building 2022-04-21 15:16:41 +09:00
Overlays Merge pull request #17899 from Joehuu/localise-most-strings 2022-04-21 14:48:12 +09:00
Performance
Properties
Replays
Rulesets
Scoring
Screens Merge pull request #17899 from Joehuu/localise-most-strings 2022-04-21 14:48:12 +09:00
Skinning Split out IPerformFromScreenRunner to allow for easier testing 2022-04-18 17:49:28 +09:00
Stores
Storyboards
Tests Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Updater Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Users Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Utils
.editorconfig
osu!.res
osu.Game.csproj Update framework 2022-04-19 05:57:03 +09:00
OsuGame.cs Merge pull request #17879 from peppy/localisation-debug-store 2022-04-19 17:50:39 +09:00
OsuGameBase_Importing.cs
OsuGameBase.cs
PerformFromMenuRunner.cs Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00