Merge pull request #17879 from peppy/localisation-debug-store

Add debug language to help with localisation efforts
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Dan Balasescu 2022-04-19 17:50:39 +09:00 committed by GitHub
commit 825368cccd
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3 changed files with 44 additions and 1 deletions

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public class DebugLocalisationStore : ILocalisationStore
{
public string Get(string lookup) => $@"[[{lookup.Substring(lookup.LastIndexOf('.') + 1)}]]";
public Task<string> GetAsync(string lookup, CancellationToken cancellationToken = default) => Task.FromResult(Get(lookup));
public Stream GetStream(string name) => throw new NotImplementedException();
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public CultureInfo EffectiveCulture { get; } = CultureInfo.CurrentCulture;
public void Dispose()
{
}
}
}

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@ -110,6 +110,11 @@ namespace osu.Game.Localisation
// zh_hk,
[Description(@"繁體中文(台灣)")]
zh_hant
zh_hant,
#if DEBUG
[Description(@"Debug (show raw keys)")]
debug
#endif
}
}

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@ -628,6 +628,14 @@ namespace osu.Game
foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
{
#if DEBUG
if (language == Language.debug)
{
Localisation.AddLanguage(Language.debug.ToString(), new DebugLocalisationStore());
continue;
}
#endif
string cultureCode = language.ToCultureCode();
try