mirror of
https://github.com/ppy/osu
synced 2024-12-22 14:54:35 +00:00
e54d3702a6
Might solve https://github.com/ppy/osu/discussions/17897 (depends on how adeptly signalr falls back to long polling if/when is fails to websocket via the proxy, or maybe succeed). As with the framework side change, I've tested this to not break a zero-proxy flow. Intending to have the user test this after next release. Reference: https://stackoverflow.com/questions/59343807/get-system-default-web-proxy-in-net-core / https://stackoverflow.com/questions/13515058/using-signalr-client-through-a-web-proxy |
||
---|---|---|
.. | ||
API | ||
Chat | ||
Leaderboards | ||
Multiplayer | ||
Placeholders | ||
Rooms | ||
Solo | ||
Spectator | ||
BeatmapDownloadTracker.cs | ||
DevelopmentEndpointConfiguration.cs | ||
DownloadState.cs | ||
DownloadTracker.cs | ||
EndpointConfiguration.cs | ||
HubClientConnector.cs | ||
IHubClientConnector.cs | ||
OnlineViewContainer.cs | ||
PollingComponent.cs | ||
ProductionEndpointConfiguration.cs | ||
ScoreDownloadTracker.cs | ||
SignalRDerivedTypeWorkaroundJsonConverter.cs | ||
SignalRUnionWorkaroundResolver.cs | ||
SignalRWorkaroundTypes.cs |