osu/osu.Game/Rulesets/Mods
2021-04-30 11:25:39 +09:00
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IApplicableAfterBeatmapConversion.cs Implement mania invert mod 2020-08-18 01:40:55 +09:00
IApplicableFailOverride.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
IApplicableMod.cs
IApplicableToAudio.cs Add missing license header and remove unused usings 2020-06-17 15:30:23 +01:00
IApplicableToBeatmap.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs
IApplicableToDifficulty.cs Fix missing comments 2019-12-26 19:33:59 +09:00
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToRate.cs Add and implement IApplicableToRate interface 2021-02-07 18:35:34 +01:00
IApplicableToSample.cs Make DrawableStoryboardSample a SkinnableSound 2020-09-29 14:25:39 +09:00
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs Remove generics from IApplicableToTrack 2020-08-06 18:25:34 +09:00
IMod.cs Fix IMod now using reference equality as well 2020-12-28 15:19:28 +03:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs Use nameof 2021-04-16 15:40:06 +09:00
ModAutoplay.cs Fix references to ModSuddenDeath 2021-02-24 14:44:53 +09:00
ModBarrelRoll.cs Add xmldoc for CurrentRotation 2021-04-30 11:25:39 +09:00
ModBlockFail.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModCinema.cs Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
ModClassic.cs Add base "classic" mod 2021-04-21 09:14:19 +03:00
ModDaycore.cs Use adjustable ITrack 2020-08-12 01:41:21 +09:00
ModDifficultyAdjust.cs Merge branch 'master' into difficulty-adjustment-extension 2021-02-10 20:42:08 +09:00
ModDoubleTime.cs move SettingDescription override to ModRateAdjust 2020-03-22 22:57:46 -04:00
ModEasy.cs Fix checks 2020-11-16 18:17:50 +08:00
ModEasyWithExtraLives.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
ModFailCondition.cs Make some properties virtual 2021-02-24 15:03:41 +09:00
ModFlashlight.cs Fix breaks being culled too early 2020-10-09 21:04:56 +09:00
ModHalfTime.cs move SettingDescription override to ModRateAdjust 2020-03-22 22:57:46 -04:00
ModHardRock.cs add SV multipliers to taiko difficulty mods 2020-12-29 20:22:56 +06:00
ModHidden.cs Add removal dates 2020-11-05 17:04:11 +09:00
ModNightcore.cs Add abstract non-generic ModNightcore to pattern-match over 2020-11-15 15:32:02 +01:00
ModNoFail.cs Fix references to ModSuddenDeath 2021-02-24 14:44:53 +09:00
ModNoMod.cs Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
ModPerfect.cs Make SD and PF incompatible with each other 2021-02-24 14:34:37 +09:00
ModRandom.cs Implement random mod for taiko 2020-03-23 12:09:30 +09:00
ModRateAdjust.cs Make ModTimeRamp and ModRateAdjust incompatible 2021-02-23 18:10:03 +00:00
ModRelax.cs Fix references to ModSuddenDeath 2021-02-24 14:44:53 +09:00
ModSuddenDeath.cs Make SD and PF incompatible with each other 2021-02-24 14:34:37 +09:00
ModTimeRamp.cs Make ModTimeRamp and ModRateAdjust incompatible 2021-02-23 18:10:03 +00:00
ModType.cs Move TouchDevice mod to new "system" category 2019-07-23 13:14:28 +09:00
ModWindDown.cs Avoid mixing precision across time ramp bindables 2021-02-24 19:16:10 +01:00
ModWindUp.cs Avoid mixing precision across time ramp bindables 2021-02-24 19:16:10 +01:00
ModWithVisibilityAdjustment.cs Fix a few xmldoc typos 2020-11-05 17:38:02 +09:00
MultiMod.cs Fix MultiMod throwing exceptions when creating copies 2020-10-14 18:12:19 +09:00