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IApplicableAfterBeatmapConversion.cs
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Implement mania invert mod
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2020-08-18 01:40:55 +09:00 |
IApplicableFailOverride.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
IApplicableMod.cs
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IApplicableToAudio.cs
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Add missing license header and remove unused usings
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2020-06-17 15:30:23 +01:00 |
IApplicableToBeatmap.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
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IApplicableToDifficulty.cs
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Fix missing comments
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2019-12-26 19:33:59 +09:00 |
IApplicableToDrawableHitObject.cs
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IApplicableToDrawableRuleset.cs
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IApplicableToHealthProcessor.cs
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
IApplicableToHitObject.cs
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IApplicableToHUD.cs
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IApplicableToPlayer.cs
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change name of interface and expose method instead of seperate values
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2019-11-25 07:24:29 +00:00 |
IApplicableToRate.cs
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Add and implement IApplicableToRate interface
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2021-02-07 18:35:34 +01:00 |
IApplicableToSample.cs
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Make DrawableStoryboardSample a SkinnableSound
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2020-09-29 14:25:39 +09:00 |
IApplicableToScoreProcessor.cs
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IApplicableToTrack.cs
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Remove generics from IApplicableToTrack
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2020-08-06 18:25:34 +09:00 |
IMod.cs
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Fix IMod now using reference equality as well
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2020-12-28 15:19:28 +03:00 |
IReadFromConfig.cs
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IUpdatableByPlayfield.cs
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Mod.cs
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Use nameof
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2021-04-16 15:40:06 +09:00 |
ModAutoplay.cs
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Fix references to ModSuddenDeath
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2021-02-24 14:44:53 +09:00 |
ModBarrelRoll.cs
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Add xmldoc for CurrentRotation
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2021-04-30 11:25:39 +09:00 |
ModBlockFail.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModCinema.cs
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Merge EnableUserDim and IgnoreUserSettings to one bindable
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2021-04-13 10:58:56 +03:00 |
ModClassic.cs
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Add base "classic" mod
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2021-04-21 09:14:19 +03:00 |
ModDaycore.cs
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Use adjustable ITrack
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2020-08-12 01:41:21 +09:00 |
ModDifficultyAdjust.cs
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Merge branch 'master' into difficulty-adjustment-extension
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2021-02-10 20:42:08 +09:00 |
ModDoubleTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModEasy.cs
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Fix checks
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2020-11-16 18:17:50 +08:00 |
ModEasyWithExtraLives.cs
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Reduce duplication by extracting ModEasyWithExtraLives
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2020-11-16 19:54:00 +01:00 |
ModFailCondition.cs
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Make some properties virtual
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2021-02-24 15:03:41 +09:00 |
ModFlashlight.cs
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Fix breaks being culled too early
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2020-10-09 21:04:56 +09:00 |
ModHalfTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
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add SV multipliers to taiko difficulty mods
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2020-12-29 20:22:56 +06:00 |
ModHidden.cs
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Add removal dates
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2020-11-05 17:04:11 +09:00 |
ModNightcore.cs
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Add abstract non-generic ModNightcore to pattern-match over
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2020-11-15 15:32:02 +01:00 |
ModNoFail.cs
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Fix references to ModSuddenDeath
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2021-02-24 14:44:53 +09:00 |
ModNoMod.cs
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Make Mod.Description abstract and add missing descriptions
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2021-04-15 14:36:26 +09:00 |
ModPerfect.cs
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Make SD and PF incompatible with each other
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2021-02-24 14:34:37 +09:00 |
ModRandom.cs
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
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Make ModTimeRamp and ModRateAdjust incompatible
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2021-02-23 18:10:03 +00:00 |
ModRelax.cs
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Fix references to ModSuddenDeath
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2021-02-24 14:44:53 +09:00 |
ModSuddenDeath.cs
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Make SD and PF incompatible with each other
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2021-02-24 14:34:37 +09:00 |
ModTimeRamp.cs
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Make ModTimeRamp and ModRateAdjust incompatible
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2021-02-23 18:10:03 +00:00 |
ModType.cs
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Move TouchDevice mod to new "system" category
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2019-07-23 13:14:28 +09:00 |
ModWindDown.cs
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Avoid mixing precision across time ramp bindables
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2021-02-24 19:16:10 +01:00 |
ModWindUp.cs
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Avoid mixing precision across time ramp bindables
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2021-02-24 19:16:10 +01:00 |
ModWithVisibilityAdjustment.cs
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Fix a few xmldoc typos
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2020-11-05 17:38:02 +09:00 |
MultiMod.cs
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Fix MultiMod throwing exceptions when creating copies
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2020-10-14 18:12:19 +09:00 |