mirror of
https://github.com/ppy/osu
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e4b2242719
Because they do in stable. I don't know why but let's go with it. Resolves issue reported in https://github.com/ppy/osu/discussions/17072.
162 lines
6.4 KiB
C#
162 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class OsuLegacySkinTransformer : LegacySkinTransformer
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{
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private readonly Lazy<bool> hasHitCircle;
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/// <summary>
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/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
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public OsuLegacySkinTransformer(ISkin skin)
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: base(skin)
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{
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hasHitCircle = new Lazy<bool>(() => GetTexture("hitcircle") != null);
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (component is OsuSkinComponent osuComponent)
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{
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switch (osuComponent.Component)
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{
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case OsuSkinComponents.FollowPoint:
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return this.GetAnimation(component.LookupName, true, true, true, startAtCurrentTime: false);
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case OsuSkinComponents.SliderFollowCircle:
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
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if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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followCircle.Scale *= 0.5f;
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return followCircle;
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
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// todo: slider ball has a custom frame delay based on velocity
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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if (sliderBallContent != null)
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return new LegacySliderBall(sliderBallContent, this);
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return null;
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case OsuSkinComponents.SliderBody:
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if (hasHitCircle.Value)
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return new LegacySliderBody();
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return null;
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case OsuSkinComponents.SliderTailHitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece("sliderendcircle", false);
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return null;
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case OsuSkinComponents.SliderHeadHitCircle:
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if (hasHitCircle.Value)
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return new LegacySliderHeadHitCircle();
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return null;
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case OsuSkinComponents.ReverseArrow:
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if (hasHitCircle.Value)
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return new LegacyReverseArrow();
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return null;
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case OsuSkinComponents.HitCircle:
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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case OsuSkinComponents.Cursor:
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if (GetTexture("cursor") != null)
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return new LegacyCursor(this);
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return null;
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case OsuSkinComponents.CursorTrail:
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if (GetTexture("cursortrail") != null)
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return new LegacyCursorTrail(this);
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return null;
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case OsuSkinComponents.CursorParticles:
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if (GetTexture("star2") != null)
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return new LegacyCursorParticles();
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return null;
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case OsuSkinComponents.HitCircleText:
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(LegacyFont.HitCircle)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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};
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case OsuSkinComponents.SpinnerBody:
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bool hasBackground = GetTexture("spinner-background") != null;
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if (GetTexture("spinner-top") != null && !hasBackground)
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return new LegacyNewStyleSpinner();
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else if (hasBackground)
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return new LegacyOldStyleSpinner();
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return null;
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case OsuSkinComponents.ApproachCircle:
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return new LegacyApproachCircle();
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}
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}
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return base.GetDrawableComponent(component);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case OsuSkinColour colour:
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return base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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case OsuSkinConfiguration osuLookup:
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switch (osuLookup)
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{
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case OsuSkinConfiguration.SliderPathRadius:
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if (hasHitCircle.Value)
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return SkinUtils.As<TValue>(new BindableFloat(LEGACY_CIRCLE_RADIUS));
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break;
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case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
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// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
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// HitCircleOverlayAboveNumer (with typo) should still be supported for now.
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return base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
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base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
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}
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break;
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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