osu/osu.Game.Tests
Dean Herbert cc86909633 Increase lenience on TestSceneLeadIn tests
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).

I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
..
Audio Remove the nullable disable annotation in the test project. 2022-07-31 22:02:07 +08:00
Beatmaps Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Chat
Collections/IO Replace BeatmapCollection with RealmBeatmapCollection 2022-07-27 19:35:09 +09:00
Database Add more missing realm Refresh() calls to new beatmap import tests 2022-08-01 17:06:46 +09:00
Editing Update multiple tests to use new assert output for easier to understand failures 2022-08-09 19:19:54 +09:00
Extensions
Gameplay Ensure setting a StartTime on a GameplayClockContainer always resets to the new time 2022-08-18 18:54:10 +09:00
Input
Localisation
Models
Mods Use array.empty instead of null value. 2022-07-19 20:39:41 +08:00
NonVisual Reduce exposed properties in GameplayClockContainer 2022-08-15 20:22:36 +09:00
Online Don't serialise empty mod settings 2022-08-05 14:00:53 +09:00
OnlinePlay
Resources Add test coverage of new imports not correctly being filtered by collection filter 2022-08-12 15:06:34 +09:00
Rulesets Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Scores/IO
ScrollAlgorithms
Skins Fix missing DummyRenderer in skin resources tests 2022-08-08 13:06:01 +09:00
Testing
Utils
Visual Increase lenience on TestSceneLeadIn tests 2022-08-19 01:39:00 +09:00
ImportTest.cs Remove CollectionManager 2022-07-27 18:45:33 +09:00
osu.Game.Tests.csproj Update various dependencies 2022-08-17 16:57:56 +09:00
tests.ruleset
WaveformTestBeatmap.cs