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https://github.com/ppy/osu
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I've gone through these in detail and can't find an issue with the actual flow of things. For whatever reason, the new structure has a slightly higher delay, likely due to performing less `Seek` calls (previously a `Seek` was called after the clock start which may have been making this more accurate on the first `Player.Update`). I don't think it really matters that this is slightly off, but we'll see how this plays out. |
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.. | ||
Audio | ||
Beatmaps | ||
Chat | ||
Collections/IO | ||
Database | ||
Editing | ||
Extensions | ||
Gameplay | ||
Input | ||
Localisation | ||
Models | ||
Mods | ||
NonVisual | ||
Online | ||
OnlinePlay | ||
Resources | ||
Rulesets | ||
Scores/IO | ||
ScrollAlgorithms | ||
Skins | ||
Testing | ||
Utils | ||
Visual | ||
ImportTest.cs | ||
osu.Game.Tests.csproj | ||
tests.ruleset | ||
WaveformTestBeatmap.cs |