Increase lenience on TestSceneLeadIn tests

I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).

I don't think it really matters that this is slightly off, but we'll see
how this plays out.
This commit is contained in:
Dean Herbert 2022-08-18 18:55:36 +09:00
parent 43879633db
commit cc86909633

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private LeadInPlayer player = null!;
private const double lenience_ms = 10;
private const double lenience_ms = 100;
private const double first_hit_object = 2170;