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Add more missing realm Refresh()
calls to new beatmap import tests
As noticed at https://github.com/ppy/osu/runs/7605101313?check_suite_focus=true
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@ -702,6 +702,8 @@ namespace osu.Game.Tests.Database
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var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap));
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Assert.That(firstImport, Is.Not.Null);
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realm.Run(r => r.Refresh());
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Assert.That(realm.Realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending), Has.Count.EqualTo(1));
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Assert.That(realm.Realm.All<BeatmapSetInfo>().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11));
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@ -709,6 +711,8 @@ namespace osu.Game.Tests.Database
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var secondImport = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(secondImport, Is.Not.Null);
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realm.Run(r => r.Refresh());
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Assert.That(realm.Realm.All<BeatmapInfo>(), Has.Count.EqualTo(23));
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Assert.That(realm.Realm.All<BeatmapSetInfo>(), Has.Count.EqualTo(2));
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