osu/osu.Game.Rulesets.Mania
2020-04-22 09:06:04 +09:00
..
Beatmaps Implement IHasXPosition on ManiaHitObject 2020-04-22 09:06:04 +09:00
Configuration Add milliseconds value alongside 2020-04-03 18:38:04 +09:00
Difficulty Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
Edit Add missing masking specification 2020-04-11 15:20:27 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
MathUtils Fix remaining issues 2019-02-28 13:31:40 +09:00
Mods Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
Objects Implement IHasXPosition on ManiaHitObject 2020-04-22 09:06:04 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Use another argument exception 2020-04-15 13:08:15 +09:00
Resources/Testing/Beatmaps Add mania difficulty calculator test 2019-02-15 16:25:44 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Apply missing scale 2020-04-21 17:14:49 +09:00
UI Cache ManiaPlayfield instead 2020-04-13 13:42:21 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Add constant for max stage keys 2020-04-21 10:56:04 +09:00
ManiaSettingsSubsection.cs revert previous rename and rename ruleset specific classes instead 2019-01-25 11:14:37 +01:00
ManiaSkinComponent.cs Implement bottom stage image 2020-04-08 16:20:54 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00