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Beatmaps
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Implement IHasXPosition on ManiaHitObject
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2020-04-22 09:06:04 +09:00 |
Configuration
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Add milliseconds value alongside
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2020-04-03 18:38:04 +09:00 |
Difficulty
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Use GetEndTime in Taiko and Mania
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2019-12-14 18:16:13 +08:00 |
Edit
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Add missing masking specification
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2020-04-11 15:20:27 +09:00 |
Judgements
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Fix hitobjects with unknown lifetimes by enforcing non-null judgement
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2020-02-23 13:49:06 +09:00 |
MathUtils
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
Mods
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
Objects
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Implement IHasXPosition on ManiaHitObject
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2020-04-22 09:06:04 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Use another argument exception
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2020-04-15 13:08:15 +09:00 |
Resources/Testing/Beatmaps
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Add mania difficulty calculator test
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2019-02-15 16:25:44 +09:00 |
Scoring
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Implement break/gameplay start times
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2019-12-26 15:00:58 +09:00 |
Skinning
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Apply missing scale
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2020-04-21 17:14:49 +09:00 |
UI
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Cache ManiaPlayfield instead
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2020-04-13 13:42:21 +09:00 |
DualStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaInputManager.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaRuleset.cs
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Add constant for max stage keys
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2020-04-21 10:56:04 +09:00 |
ManiaSettingsSubsection.cs
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revert previous rename and rename ruleset specific classes instead
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2019-01-25 11:14:37 +01:00 |
ManiaSkinComponent.cs
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Implement bottom stage image
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2020-04-08 16:20:54 +09:00 |
osu.Game.Rulesets.Mania.csproj
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Update .Net Standard projects to 2.1
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2019-11-18 18:35:58 +08:00 |
SingleStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
VariantMappingGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |